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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arvianne</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arvianne"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Arvianne"/>
	<updated>2026-06-21T03:28:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bandit%27s_Holdfast&amp;diff=29017</id>
		<title>Bandit&#039;s Holdfast</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bandit%27s_Holdfast&amp;diff=29017"/>
		<updated>2026-06-20T22:11:27Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bandit&amp;#039;s Holdfast is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]]. Back to the list of [[Omenroad_Battle_Map|Omenroad Battle maps]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Escape (Special)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 2 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
|}&lt;br /&gt;
==Features==&lt;br /&gt;
* Can only encountered on Chest/Resource/Fancy chest nodes.&lt;br /&gt;
* Receive main reward when prisoner reaches escape zone tile.&lt;br /&gt;
* &lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #0000FF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| Reinforcement spawn point &lt;br /&gt;
| Variable reward spawn points&lt;br /&gt;
| Escape tiles&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Bandit&amp;#039;s Holdfast ES.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* All doors are closed at start.&lt;br /&gt;
* Both the heroes and the prisoner are in a locked cell on combat start.&lt;br /&gt;
* Can be completed without rescuing the prisoner.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bandit%27s_Holdfast&amp;diff=29016</id>
		<title>Bandit&#039;s Holdfast</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bandit%27s_Holdfast&amp;diff=29016"/>
		<updated>2026-06-20T22:09:42Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bandit&amp;#039;s Holdfast is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]]. Back to the list of [[Omenroad_Battle_Map|Omenroad Battle maps]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Escape (Special)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 2 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
|}&lt;br /&gt;
==Features==&lt;br /&gt;
* Can only encountered on Chest/Resource/Fancy chest nodes.&lt;br /&gt;
* Receive main reward when prisoner reaches escape zone tile.&lt;br /&gt;
* &lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #0000FF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| Reinforcement spawn point &lt;br /&gt;
| None&lt;br /&gt;
| Escape tiles&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Bandit&amp;#039;s Holdfast ES.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* All doors are closed at start.&lt;br /&gt;
* Both the heroes and the prisoner are in a locked cell on combat start.&lt;br /&gt;
* Can be completed without rescuing the prisoner.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bandit%27s_Holdfast&amp;diff=29015</id>
		<title>Bandit&#039;s Holdfast</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bandit%27s_Holdfast&amp;diff=29015"/>
		<updated>2026-06-20T22:07:48Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: Created page with &amp;quot;Bandit&amp;#039;s Holdfast is a non-boss combat node scenario in Omenroad challenges. Back to the list of Omenroad Battle maps.  ==Map details...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bandit&amp;#039;s Holdfast is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]]. Back to the list of [[Omenroad_Battle_Map|Omenroad Battle maps]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Escape (Special)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 2 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
|}&lt;br /&gt;
==Features==&lt;br /&gt;
* Can only encountered on Chest/Resource/Fancy chest nodes.&lt;br /&gt;
* Receive main reward when prisoner reaches escape zone tile.&lt;br /&gt;
* &lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| None &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Bandit&amp;#039;s Holdfast ES.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* All doors are closed at start.&lt;br /&gt;
* Both the heroes and the prisoner are in a locked cell on combat start.&lt;br /&gt;
* Can be completed without rescuing the prisoner.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Aged_Grove&amp;diff=29014</id>
		<title>Aged Grove</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Aged_Grove&amp;diff=29014"/>
		<updated>2026-06-20T21:55:32Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aged grove is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]]. Back to the list of [[Omenroad_Battle_Map|Omenroad Battle maps]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Kill all (special)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
|}&lt;br /&gt;
==Features==&lt;br /&gt;
* 2 cards worth of reinforcements spawn on player turns 2, 3 and 4.&lt;br /&gt;
* Lighting the 4 lamps surrounding the hero spawn point summons the Forest Guardian to aid the heroes. &amp;#039;&amp;#039;Guardian tramples scenery, shreds with its attack and can provide temporary health to adjacent heroes every 3 turns.&amp;#039;&amp;#039;&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| Reinforcement spawn point &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Aged grove KAS.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* Adds a minimum of 3 turns to the turns taken counter in the victory screen.&lt;br /&gt;
* Can be completed without summoning the Guardian.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Bandit%27s_Holdfast_ES.png&amp;diff=29013</id>
		<title>File:Bandit&#039;s Holdfast ES.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Bandit%27s_Holdfast_ES.png&amp;diff=29013"/>
		<updated>2026-06-20T21:54:27Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Aged_Grove&amp;diff=29012</id>
		<title>Aged Grove</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Aged_Grove&amp;diff=29012"/>
		<updated>2026-06-20T21:50:17Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: Created page with &amp;quot;Aged grove is a non-boss combat node scenario in Omenroad challenges. Back to the list of Omenroad Battle maps.  ==Map details== {| c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aged grove is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]]. Back to the list of [[Omenroad_Battle_Map|Omenroad Battle maps]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Kill all&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
|}&lt;br /&gt;
==Features==&lt;br /&gt;
* 2 cards worth of reinforcements spawn on player turns 2, 3 and 4.&lt;br /&gt;
* Lighting the 4 lamps surrounding the hero spawn point summons the Forest Guardian to aid the heroes. &amp;#039;&amp;#039;Guardian tramples scenery, shreds with its attack and can provide temporary health to adjacent heroes every 3 turns.&amp;#039;&amp;#039;&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| Reinforcement spawn point &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Aged grove KAS.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* Adds a minimum of 3 turns to the turns taken counter in the victory screen.&lt;br /&gt;
* Can be completed without summoning the Guardian.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Aged_grove_KAS.png&amp;diff=29011</id>
		<title>File:Aged grove KAS.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Aged_grove_KAS.png&amp;diff=29011"/>
		<updated>2026-06-20T21:29:34Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29004</id>
		<title>Abandoned Tower</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29004"/>
		<updated>2026-06-07T20:29:53Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abandoned tower is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]]. Back to the list of [[Omenroad_Battle_Map|Omenroad Battle maps]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Kill all&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
|}&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| None &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Abandoned Tower KA.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* Doors can be in an opened state at the start of combat.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29003</id>
		<title>Abandoned Tower</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29003"/>
		<updated>2026-06-07T20:29:14Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abandoned tower is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]]. Back to the list [[Omenroad_Battle_Map]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Kill all&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
|}&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| None &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Abandoned Tower KA.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* Doors can be in an opened state at the start of combat.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29002</id>
		<title>Abandoned Tower</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29002"/>
		<updated>2026-06-07T20:27:21Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abandoned tower is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Kill all&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
|}&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| None &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Abandoned Tower KA.png]]&lt;br /&gt;
==Tips and tricks==&lt;br /&gt;
* Doors can be in an opened state at the start of combat.&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29001</id>
		<title>Abandoned Tower</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29001"/>
		<updated>2026-06-07T20:08:43Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: Editing before ready&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abandoned tower is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Kill all&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
|}&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #66FF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #DDFF00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFBB00; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Amber&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #00FFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;Cyan&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color: #FFFFFF; background-color: #888877; padding: 2px&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| None &lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|Colors overlapping indicate a multi-purpose tile.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Abandoned Tower KA.png]]&lt;br /&gt;
==Tricks and tips==&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29000</id>
		<title>Abandoned Tower</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Abandoned_Tower&amp;diff=29000"/>
		<updated>2026-06-07T19:11:00Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: Created page with &amp;quot;Abandoned tower is a non-boss combat node scenario in Omenroad challenges.  ==Map details== {| class=&amp;quot;wikitable&amp;quot; ! colspan=&amp;quot;3&amp;quot;|Main Objective |- | colspan=&amp;quot;3...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abandoned tower is a non-boss combat node scenario in [[Omenroad]] [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Map details==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|Main Objective&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Kill all&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Enemy strength&lt;br /&gt;
! Minimum&lt;br /&gt;
! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Encounterable&amp;lt;br /&amp;gt;on page !! Earliest !! Last&lt;br /&gt;
|-&lt;br /&gt;
| Standard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Hard fight&lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
|}&lt;br /&gt;
==Map==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Legend&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;|General&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Map dependent&lt;br /&gt;
|-&lt;br /&gt;
! Highlight color &lt;br /&gt;
! Green &lt;br /&gt;
! Yellow &lt;br /&gt;
! Amber &lt;br /&gt;
! Cyan &lt;br /&gt;
! White&lt;br /&gt;
|-&lt;br /&gt;
! Type &lt;br /&gt;
| Hero spawn point &lt;br /&gt;
| Enemy initial spawn point &lt;br /&gt;
| Spawned rewards &lt;br /&gt;
| None &lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
[[File:Abandoned Tower KA.png]]&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Abandoned_Tower_KA.png&amp;diff=28998</id>
		<title>File:Abandoned Tower KA.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Abandoned_Tower_KA.png&amp;diff=28998"/>
		<updated>2026-06-07T15:41:09Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: Combat map for Abandoned tower scenario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Combat map for Abandoned tower scenario&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Odes&amp;diff=28965</id>
		<title>Odes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Odes&amp;diff=28965"/>
		<updated>2026-05-12T07:05:58Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: Added class nodes and did some minor correction to them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odes are effects that make heroes stronger in [[Omenroad]] [[Challenge]] runs. Odes are purchased with [[Renown]] and are fixed once the challenge run is started, but Renown may be refunded to purchase different odes for a new run at any time. There are four groups of odes: one that benefits all classes (&amp;quot;Party&amp;quot;) and three that only benefit heroes of a specific class (one each for [[Warrior|warriors]], [[Hunter|hunters]], and [[Mystic|mystics]]). Costs listed in the tables are for that level alone, not the cumulative cost.&lt;br /&gt;
&lt;br /&gt;
[[File:OdesEmpty.png|thumb|600px|right|The ode page with no odes purchased]]&lt;br /&gt;
&lt;br /&gt;
==Party Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Swift || Increased Speed || +1, +2 || 4,8&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Fortune || Increase chance to spawn an additional treasure not shown on the map || +10%, +20%, +30% || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Marksman || Increased Accuracy || +5%, +10%, +15%, +20% || 3, 6, 9, 12&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Eager || One random hero gains +2 speed for first 2 turns of a fight ||  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Offscreen Archer || Rain arrows on an area, once per mission. (Damage scales with level) || 2-4, 4-6, 6-8 damage, 1, 2, 3 shred || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Good Allies || Walling blocks additional damage || +1, +2 || 10, 20&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Off-handed || Increased uses of offhand items || +1, +2 || 5, 10&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Hale Hearts || Increased Max Health || +1, +2, +3, +4, +5 || 1, 2, 3, 4, 5&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Salvager || Salvaging items grants increased resources || x2, x3, x4 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Tranquility || Increased healing between nodes || +1, +2, +3 || 6, 12, 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Tactician || Deal increased damage after flanking attacks || +2, +4 || 8, 16&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Righteous Wrath || Deal increased damage to enemies that targeted you || +2, +3, +4 || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Bears || Start combat with temporary health || +2, +4, +6 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Unyielding || Prevent death once per combat ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunter Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Opportunist || Deal increased damage to targets with negative status effects || +1, +2 || 7, 14&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Foxes || Start combat in grayplane ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Assassin || Deal bonus damage from grayplane || +1, +2, +3 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Waymaker || Ignore scenery when moving ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Initiative || Deal bonus damage to enemies at full health || +1, +2, +3 || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Sage || Get a free interfusion each turn ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Caretaker || Give temporary health to interfused scenery || +4, +8, +12 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Owls || Increase range of interfusion abilities || +1, +2 || 5, 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Odes&amp;diff=28964</id>
		<title>Odes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Odes&amp;diff=28964"/>
		<updated>2026-05-12T06:59:29Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odes are effects that make heroes stronger in [[Omenroad]] [[Challenge]] runs. Odes are purchased with [[Renown]] and are fixed once the challenge run is started, but Renown may be refunded to purchase different odes for a new run at any time. There are four groups of odes: one that benefits all classes (&amp;quot;Party&amp;quot;) and three that only benefit heroes of a specific class (one each for [[Warrior|warriors]], [[Hunter|hunters]], and [[Mystic|mystics]]). Costs listed in the tables are for that level alone, not the cumulative cost.&lt;br /&gt;
&lt;br /&gt;
[[File:OdesEmpty.png|thumb|600px|right|The ode page with no odes purchased]]&lt;br /&gt;
&lt;br /&gt;
==Party Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Swift || Increased Speed || +1, +2 || 4,8&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Fortune || Increase chance to spawn an additional treasure not shown on the map || +10%, +20%, +30% || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Marksman || Increased Accuracy || +5%, +10%, +15%, +20% || 3, 6, 9, 12&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Eager || One random hero gains +2 speed for first 2 turns of a fight ||  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Offscreen Archer || Rain arrows on an area, once per mission. (Damage scales with level) || 2-4, 4-6, 6-8 damage, 1, 2, 3 shred || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Good Allies || Walling blocks additional damage || +1, +2 || 10, 20&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Off-handed || Increased uses of offhand items || +1, +2 || 5, 10&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Hale Hearts || Increased Max Health || +1, +2, +3, +4, +5 || 1, 2, 3, 4, 5&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Salvager || Salvaging items grants increased resources || x2, x3, x4 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Tranquility || Increased healing between nodes || +1, +2, +3 || 6, 12, 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Tactician || Deal increased damage after flanking attacks || +2, +4 || 8, 16&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Righteous Wrath || Deal increased damage to enemies that targeted you || +2, +3, +4 || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Bears || Start combat with temporary health || +2, +4, +6 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Unyielding || Prevent death once per combat ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunter Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Opportunist || Deal increased damage to targets with negative status effects || +1, +2 || 7, 14&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Foxes || Start combat in Grayplane ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Assassin || Deal bonus damage from grayplane || +1, +2, +3 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Waymaker || Ignore scenery when moving ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Initiative || Deal bonus damage to enemies at full health || +1, +2, +3 || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Sage || Get a free interfusion each turn ||  || 10&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Caretaker || Give temporary health to interfused scenery || +4, +8, +12 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Owls || Increase range of interfusion abilities || +1, +2 || 5, 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28956</id>
		<title>Omenroad Battle Map</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28956"/>
		<updated>2026-05-11T18:49:34Z</updated>

		<summary type="html">&lt;p&gt;Arvianne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all the maps for non-boss combat nodes in [[Omenroad]] [[Challenge|challenges]]. Some maps have requirements for minimum and/or maximum enemy strength for the battle. If the enemy strength value at a node is outside the allowed range for a map, that map will not be able to be used at that node. Enemy strength is calculated based on the page and type of node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Enemy Strength&lt;br /&gt;
|-&lt;br /&gt;
! Node !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Standard Fight || 3&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hard Fight || 5 || 6 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The first two nodes on page 1 of greenhorn challenges are standard fights with enemy strength 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Battles&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Main Objective !! Enemy Strength !! Enemy Strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Tower]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Aged Grove]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit&amp;#039;s Holdfast]] || Escape (special) || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnyard]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Beguiling Fanatic]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind the Stockade]] || Survive || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bony Peak]] || Kill all (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewer&amp;#039;s Den]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bright Market]] || Kill all ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Plains]] || Kill all || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Catacombs]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave In]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossroads]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Curious Museum]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Sewers]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders in the Square]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Paw]] || Scenery Destruction || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder Grove]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Fairgrounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Altar]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Fire]] || Escape || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresttown Ruins]] || Kill all || 5 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Dreamloom]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Fort]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Library]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Gap&amp;#039;s Exit]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]] || Kill all || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenway]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermit&amp;#039;s Garden]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Homestead]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Lodge]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[In Too Deep]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Infested Quarry]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Altar]] || Scenery Destruction || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone Tower]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonely Shack]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Midnight Ambush]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner&amp;#039;s Gulch]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Forge]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Henge]] || Kill all || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Pass]] || Survive || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Prison]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Outpost]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Wall]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pillars of Autumn]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Pitted Field]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Potter&amp;#039;s Alcove]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Altar]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prisoner Escape]] || Escape (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospector&amp;#039;s Cache]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || Survive || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Site]] || Scenery Destruction || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside Outfitter]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice Averted]] || Scenery Destruction || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage&amp;#039;s Retreat]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger&amp;#039;s Roost]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Swamp]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Stony Creek]] || Survive || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alder Bridge]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bastion]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Carrion Tavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dig Site]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Earthworks]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Grand Outfitter]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[The Solitary Well]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Split Cavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Center]] || Survive || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Training Grounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper&amp;#039;s Grove]] || Scenery Interaction || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellbrook&amp;#039;s Home]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Wetland Shelter]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Winding Tunnels]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Wood]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arvianne</name></author>
	</entry>
</feed>