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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jerimee</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jerimee"/>
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	<updated>2026-04-19T12:25:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mothly&amp;diff=20383</id>
		<title>Mothly</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mothly&amp;diff=20383"/>
		<updated>2022-02-13T02:18:41Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mothly&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the campaign [[Eluna and the Moth]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mothly (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mothly.png|200px|thumb|Hero with Mothly transformation.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Mothly hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Mothly: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spoiler Warning!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Who receives the wings. (Spoiler)&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The target will be chosen in the beginning of chapter 3 in [[Eluna and the Moth]] campaign. The default option will be the younger sibling, but if both siblings perish before chapter 3 begins then the next eligible hero without wings will receive the moth wings. If no heroes at the end of chapter 2 are eligible for the moth wing transformation then the game will add a random hero &amp;#039;during the years of peace&amp;#039; to end the chapter.&lt;br /&gt;
    Score: (((1000*villainEcthis_younerSiblingHero)+(100*mystic))-(10*villainEcthis_prodigalWarriorHero))-(50000*themeSlotFilled_wings)&lt;br /&gt;
|}&lt;br /&gt;
== Mothwings ==&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mothwings (theme piece)}}}}&lt;br /&gt;
{{Main|/Gloamglow|l1=Gloamglow}}&lt;br /&gt;
{{/Gloamglow}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* It is only possible to obtain Mothly through the [[Illuna and the Moth]] campaign.&lt;br /&gt;
&lt;br /&gt;
* Mothly can be obtained on a Hunter if no eligible Mystic is in the party and by a Warrior if no eligible Mystic or Hunter is in the party.&lt;br /&gt;
&lt;br /&gt;
* Moth wings are usually used on a dedicated support hero to put all heroes into [[Grayplane]]. Other heroes, especially melee ones, may prefer other wings for greater speed.&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Yondering_Flora&amp;diff=20375</id>
		<title>Yondering Flora</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Yondering_Flora&amp;diff=20375"/>
		<updated>2022-02-12T03:12:50Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Created page with &amp;quot;{{stub}}  &amp;#039;&amp;#039;&amp;#039;&amp;quot;Yondering Flora&amp;quot;&amp;#039;&amp;#039;&amp;#039; is some kind of periodical concerning trees and presumably other plants... Issued in installments...  == Lore Background ==  Spoiler tag?  &amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Yondering Flora&amp;quot;&amp;#039;&amp;#039;&amp;#039; is some kind of periodical concerning trees and presumably other plants... Issued in installments...&lt;br /&gt;
&lt;br /&gt;
== Lore Background ==&lt;br /&gt;
&lt;br /&gt;
Spoiler tag?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Anne Austin&amp;#039;&amp;#039; authored in the Starseed Tree interlude&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Writer%27s_Guide&amp;diff=20374</id>
		<title>Writer&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Writer%27s_Guide&amp;diff=20374"/>
		<updated>2022-02-12T03:09:08Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: /* Tone, Style, Voice, Visuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All about writing for Wildermyth!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Yondering Lands===&lt;br /&gt;
&lt;br /&gt;
[[File:YonderingLands.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The world goes through [[loops|cycles]]. Civilizations rise and fall, and threats to humanity wax and wane. Building ruins, powerful artifacts, the memories of great deeds all fade into myth or are lost to memory and are rediscovered time and again. The history of the lands are repeated patterns that are still never quite the same.&lt;br /&gt;
&lt;br /&gt;
[[The Yondering Lands]] are sortof vaguely American. Or at least, if you have a choice between American and European, lean American. This applies mainly to flora and fauna, but also to little things like, we don&amp;#039;t talk a lot about nobility, kings and queens, and we don&amp;#039;t use a lot of the strongly-flavored medieval-fantasy words. No British accents or isms, unless it&amp;#039;s a particularly foreign character. (People have been known to fall into the lands from time to time from other places, so.) But then also, we don&amp;#039;t quite do banjos and cowboy hats. Guitars are maybe right on the edge. Fiddles are probably cool, right? I don&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
===Monsters!===&lt;br /&gt;
&lt;br /&gt;
[[File:MonsterBanner_deepist.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Deepist]]s are a minotaur-worshiping cult who live in cave systems. They put stone and fungi to creative use, and our heroes aren&amp;#039;t sure whether their power comes from their own passion, or from something more sinister... Read some in-fiction lore [[Deepist Lore|here]].&lt;br /&gt;
&lt;br /&gt;
[[File:MonsterBanner_drauven.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Drauven]] are grouchy lizard-folk who primarily live in the trees of forests and swamps, or in trees within swamps, but are happy to descend to the ground to go raid a village and maybe snack on a villager. They decorate themselves and their environment with bird and dragon-like motifs. Read some in-ficiton lore [[Drauven Lore|here]].&lt;br /&gt;
&lt;br /&gt;
[[File:MonsterBanner_gorgon.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Gorgon]]s have been corrupting the local wildlife and turn them into raging tentacular monsters. They seem to be doing this experimentally, in pursuit of some deeper truth, but to call them &amp;quot;scientists&amp;quot; would tarnish the word. In the meantime, they continue to create the beasts as quickly as we can slaughter them. Read some in-fiction lore [[Gorgon Lore|here]].&lt;br /&gt;
&lt;br /&gt;
[[File:MonsterBanner_morthagi.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Morthagi]] are clockwork undead, created from bone and metal long ago to serve some dark master. Their creator may be long gone, but the Morthagi themselves have persisted, clanking and hissing in the dusty, forgotten corners of the world. Read some in-fiction lore [[Morthagi lore|here]].&lt;br /&gt;
&lt;br /&gt;
[[File:MonsterBanner_thrixl.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Thrixl]] are dreamlike insect-dragons. Their powers are more subtle than those of a Drauv, but more frightening. They prefer to attack minds and souls directly. Read some in-fiction lore [[Thrixl lore|here]].&lt;br /&gt;
&lt;br /&gt;
All monsters are indeed monstrous. There may be shades of gray, but in aggregate monstrous life is incompatible with human life. Humans fight monsters to survive.&lt;br /&gt;
&lt;br /&gt;
There are no demi-humanish creatures in the Yondering Lands: no elves, dwarves, orcs, or their kin. But I mean, we COULD have some badger-people or some other weird stuff. I mean, Drauven are kindof on the line, aren&amp;#039;t they? But certainly none of the &amp;quot;stock fantasy races.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Magic!===&lt;br /&gt;
Human magic is performed by [[mystic]]s who [[interfuse]] with objects to manipulate them.&lt;br /&gt;
&lt;br /&gt;
But also, some [[monster]]s can perform magic and/or ARE magic.&lt;br /&gt;
&lt;br /&gt;
===Equipment!===&lt;br /&gt;
There&amp;#039;s lots of [[equipment]] in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some [[Equipment Descriptions|general rules]].&lt;br /&gt;
&lt;br /&gt;
TODO - The equipment design is in pretty heavy flux right now.&lt;br /&gt;
&lt;br /&gt;
==How the Game Works==&lt;br /&gt;
This is a quick overview of how the game functions. It&amp;#039;s good to have a handle on this so you know what you can do.&lt;br /&gt;
===Heroes===&lt;br /&gt;
[[Hero]]es are generated with [[History]], which drives [[Aspect]]s, which drive [[Stat]]s.&lt;br /&gt;
&lt;br /&gt;
Hero History is generated as three lines, an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks.&lt;br /&gt;
&lt;br /&gt;
History lines leave behind a number of [[Hook]]s (usually 3 per hero), which are more specific character aspects and often take the form of a personality flaw or quirk. Hooks are great things to hang quests off of! They&amp;#039;re also useful for letting a hero have a moment of badassery or weakness that&amp;#039;s totally in theme for them. You can call out hooks when adding story roles, if you want to tell a whole story that hinges on one, or if you want to call out an optional character to provide an alternative path, that sort of thing.&lt;br /&gt;
&lt;br /&gt;
[[Aspect]]s are just facts about the hero. Stuff like &amp;quot;human&amp;quot;, &amp;quot;female&amp;quot;, &amp;quot;attractedToMen&amp;quot;, &amp;quot;hunter&amp;quot;, &amp;quot;missingLeftArm&amp;quot;. Aspects can carry stat modifiers and [[Effect]]s. Aspects are the workhorse of the dynamic content in the game, almost everything you need to know about a hero, site, anything really, can be accessed as an aspect (other than stat values). (History lines cannot be queried, but can apply aspects, which can be queried.) Hooks are just aspects with a special naming convention and some extra tooling around them.&lt;br /&gt;
&lt;br /&gt;
[[Stat]]s are divided into Prime and Secondary, and into Gameplay and Personality. You can use any of the stats when selecting targets and determining difficulty rolls for events. Some stats have different natural ranges, which is a bit awkward, but that&amp;#039;s where we&amp;#039;re at right now. Personality stats are a great way to make characters come alive.&lt;br /&gt;
&lt;br /&gt;
[[File:Wildermyth Content.png|600px]]&lt;br /&gt;
&lt;br /&gt;
===Overland Map===&lt;br /&gt;
See: [[Campaign]]&lt;br /&gt;
&lt;br /&gt;
The overland map is randomly generated, and fits together like board game tiles. In between tiles, mountain ranges and rivers create barriers that restrict travel. Players explore one tile at a time, scouting the tile, fighting any lurking threats, and then defending and improving the tile over time.&lt;br /&gt;
&lt;br /&gt;
About half of the tiles the player explores will have an enemy lair on them. Lairs must be cleared through combat. Attacking a lair triggers an &amp;#039;&amp;#039;Arrive at Site&amp;#039;&amp;#039; story. Empty tiles may trigger a &amp;#039;&amp;#039;Wilderness Scouting&amp;#039;&amp;#039; &amp;#039;story. Monsters will occasionally attack tiles that the player controls. The player will be prompted to defend.&lt;br /&gt;
&lt;br /&gt;
As play progresses through the [[chapter]]s , the player will gain access to more and more area, which means additional tiles will be accessible. Control of tiles is important to the player, because it provides benefits at the end of each chapter, and Tiles are a source of stories and advancement for characters as well.&lt;br /&gt;
&lt;br /&gt;
===Mission Maps===&lt;br /&gt;
&lt;br /&gt;
[[Mission]]s take place on randomly generated maps. The way it works is there are a set of scripts, and each script builds one type of map, with some random variation. Mission maps are designed to break the encounter into 2-4 sections, so that the player has some control over the pace of the fight.&lt;br /&gt;
&lt;br /&gt;
===Legacy and Unlockables===&lt;br /&gt;
A player&amp;#039;s [[Legacy]] is a collection of their favorite heroes, and these heroes can rejoin playthrough after playthrough. Similarly we track things the player has done over time as [[Unlockables]], which are also stored in the legacy. Stories should be able to query this stuff.&lt;br /&gt;
&lt;br /&gt;
===Effects: Triggers, Targets and Outcomes===&lt;br /&gt;
Most things that happen in the game are modeled with [[Effects]]. Effects each have a trigger, a set of targets, and a set of branching outcomes. This same system is used for combat abilities and storytelling.&lt;br /&gt;
&lt;br /&gt;
Stories use this system to specify when they can be told, and how they change the game world.&lt;br /&gt;
&lt;br /&gt;
See Main Article: [[Story Inputs and Outputs]]&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
===Set up your work space===&lt;br /&gt;
If you are a developer and have version control access, you should also have access to the version control setup guide, which is not stored on this wiki since it contains some sensitive information. Do that setup first.&lt;br /&gt;
&lt;br /&gt;
* How to run [[Scratchpad]], &lt;br /&gt;
* Some common [[Technical Difficulties]]. &lt;br /&gt;
* Learn how to [[Testing|test]] your content.&lt;br /&gt;
&lt;br /&gt;
===Exploring Existing Content===&lt;br /&gt;
&lt;br /&gt;
The fastest way to find the content is by using [[Scratchpad]], but a lot of it can be found in the game as well, if you have cheats turned on. The [[Character Sheet]] is home to a lot of this, and the [[Content Editor]] can be pulled up with F12 once you&amp;#039;re in-game.&lt;br /&gt;
&lt;br /&gt;
[[Combat Lab]] is a great place to see what&amp;#039;s currently possible in the game. From here, there a number of cheats accessible that will help you to build any character you want to try out. [[Gear]] upgrades, ability upgrades, and (some) narrative content can all be accessed here if you poke around. Particularly, check out the [[Character Sheet]].&lt;br /&gt;
&lt;br /&gt;
[[Environment Lab]] will show you what mission maps we currently support.&lt;br /&gt;
&lt;br /&gt;
[[Name Lab]] gives you some insight into the name generator.&lt;br /&gt;
&lt;br /&gt;
[[The Content and Comics Editor]] is where the vast bulk of the content in the game is accessible.&lt;br /&gt;
&lt;br /&gt;
[[Character Lab]] is currently sorta broken, but wants to be a catalog of all the heroes and monsters we can generate.&lt;br /&gt;
&lt;br /&gt;
===Using The Editors===&lt;br /&gt;
See main article: [[Comic Editor Reference]]&lt;br /&gt;
&lt;br /&gt;
==Tone, Style, Voice, Visuals==&lt;br /&gt;
* What&amp;#039;s a good story? &lt;br /&gt;
* What length should cut-scenes be?&lt;br /&gt;
* What&amp;#039;s our &amp;quot;bar&amp;quot; for comic panels?&lt;br /&gt;
* How many personality-specific lines should there be?&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s decide all this!&lt;br /&gt;
&lt;br /&gt;
==Stretching and Establishing new Content==&lt;br /&gt;
&lt;br /&gt;
How far can stories range from the existing material and game assets? Spoiler: quite far!&lt;br /&gt;
&lt;br /&gt;
Because we are using 2D art and no animation, certain things are incredibly cheap for us to do, which would be prohibitively expensive for other games. Here are some examples which should give you an idea. In general, we are looking for writing to stretch and grow our content range as much as possible.&lt;br /&gt;
&lt;br /&gt;
Here are few but if you have a particular idea, run it past!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comic Art&amp;#039;&amp;#039;&amp;#039; is very cheap. If you need a prop or a background to tell a story properly, ask for it!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special [[Gear]]&amp;#039;&amp;#039;&amp;#039; Weapons are maybe the second-cheapest asset class in the game, specify as many as you like. Augments are also pretty cheap. Armor is fairly expensive, but we can do it if it feels really special.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;One-Off Monsters&amp;#039;&amp;#039;&amp;#039; if none of the existing monsters make sense, you can call for a one-off monster to appear in a story or a fight. Most stories probably won&amp;#039;t need this, but it&amp;#039;s relatively inexpensive, so let&amp;#039;s do it when it makes sense.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Body Modifications&amp;#039;&amp;#039;&amp;#039; are where our character rig really shines. Any limb, or the head, can be swapped out for something monstrous or more awesome. Hair styles, skin patterns, scars, tattoos, bring it! It gets a little tricky if it modifies the face, because the different facial expressions &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Playable Characters&amp;#039;&amp;#039;&amp;#039; might be monsters or weirdthings that you can recruit or get transformed into. Fairly cheap, and we really want these. One thing to consider is whether they will be able to use weapons or armor. The default approach is that non-humans don&amp;#039;t use gear, but we could possibly make an exception for weapon-wielding, since that is relatively easy to rig up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In-game Scenery&amp;#039;&amp;#039;&amp;#039; is cheap, and could double as comic props?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map icons&amp;#039;&amp;#039;&amp;#039; are very cheap if you need something specific.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;In-Game Environments&amp;#039;&amp;#039;&amp;#039; are expensive, since they require a lot of art to work together, and a deal of programming too. But, bring your ideas. We might be able to make something work.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Abilities&amp;#039;&amp;#039;&amp;#039; Do you need special abilities, as rewards, for one-off enemies, playable characters, or whatever? They are pretty easy to make! Say what you want and we can talk it over.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Buffs/Debuffs&amp;#039;&amp;#039;&amp;#039; are relatively cheap, particularly if they are similar to an existing effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Avantages/Disadvantages&amp;#039;&amp;#039;&amp;#039; are not totally implemented, so let us know what you want to see.&lt;br /&gt;
&lt;br /&gt;
==Event Types==&lt;br /&gt;
There are maybe 10 or 12 different types of randomly selected events that we need. They each cover a particular situation, have different inputs and outputs, and generally impose particular constraints on the writer.&lt;br /&gt;
&lt;br /&gt;
See main article: [[Event Types]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20110</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20110"/>
		<updated>2022-02-05T23:08:19Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barrel.png|frameless|right|alt=a hollow cylindrical container with a bulging center, longer than it is wide|Does it contain fish?]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, [[Interfusion|interfused]] with magic.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A typical in-game description is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/2 Health&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good Cover&amp;#039;&amp;#039;&amp;#039; for adjacent figures.&lt;br /&gt;
&lt;br /&gt;
;Wood&lt;br /&gt;
:Splinterblast &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Metal&lt;br /&gt;
:Shackle &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Barrels-300px.png|frameless|right|alt=Two barrels|Do they contain fish?]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://en.wikipedia.org/wiki/Barrel&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Barrels-300px.png&amp;diff=20109</id>
		<title>File:Barrels-300px.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Barrels-300px.png&amp;diff=20109"/>
		<updated>2022-02-05T23:06:58Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Barrel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Barrel]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20108</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20108"/>
		<updated>2022-02-05T22:53:11Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barrel.png|frameless|right|alt=a hollow cylindrical container with a bulging center, longer than it is wide|Does it contain fish?]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, [[Interfusion|interfused]] with magic.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A typical in-game description is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/2 Health&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good Cover&amp;#039;&amp;#039;&amp;#039; for adjacent figures.&lt;br /&gt;
&lt;br /&gt;
;Wood&lt;br /&gt;
:Splinterblast &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Metal&lt;br /&gt;
:Shackle &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://en.wikipedia.org/wiki/Barrel&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20107</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20107"/>
		<updated>2022-02-05T22:52:46Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, [[Interfusion|interfused]] with magic.&lt;br /&gt;
[[File:Barrel.png|frameless|right|alt=a hollow cylindrical container with a bulging center, longer than it is wide|Does it contain fish?]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A typical in-game description is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/2 Health&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good Cover&amp;#039;&amp;#039;&amp;#039; for adjacent figures.&lt;br /&gt;
&lt;br /&gt;
;Wood&lt;br /&gt;
:Splinterblast &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Metal&lt;br /&gt;
:Shackle &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://en.wikipedia.org/wiki/Barrel&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Barrel.png&amp;diff=20106</id>
		<title>File:Barrel.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Barrel.png&amp;diff=20106"/>
		<updated>2022-02-05T22:51:10Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Good cover! Barrel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Good cover! [[Barrel]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20105</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20105"/>
		<updated>2022-02-05T22:46:15Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, [[Interfusion|interfused]] with magic.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A typical in-game description is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/2 Health&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good Cover&amp;#039;&amp;#039;&amp;#039; for adjacent figures.&lt;br /&gt;
&lt;br /&gt;
;Wood&lt;br /&gt;
:Splinterblast &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;Metal&lt;br /&gt;
:Shackle &amp;#039;&amp;#039;(Basic interfusion)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://en.wikipedia.org/wiki/Barrel&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20104</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20104"/>
		<updated>2022-02-05T22:44:51Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, [[Interfusion|interfused]] with magic.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A typical in-game description is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Barrel&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/2 Health&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good Cover&amp;#039;&amp;#039;&amp;#039; for adjacent figures.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://en.wikipedia.org/wiki/Barrel&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20102</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20102"/>
		<updated>2022-02-05T22:39:18Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, [[Interfusion|interfused]] with magic.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://en.wikipedia.org/wiki/Barrel&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20101</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Barrel&amp;diff=20101"/>
		<updated>2022-02-05T22:37:59Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Created page with &amp;quot;{{stub}} A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, infused with magic.  == See Also == * https://en.wik...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;barrel&amp;#039;&amp;#039;&amp;#039; is a cylindrical scenery object; a piece of the combat map. It can be destroyed or, more commonly, infused with magic.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://en.wikipedia.org/wiki/Barrel&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Debris&amp;diff=20100</id>
		<title>Debris</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Debris&amp;diff=20100"/>
		<updated>2022-02-05T21:33:40Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Debris&amp;#039;&amp;#039;&amp;#039; looks like paper or cracked texture upon a floor title. It is flammable.&lt;br /&gt;
&lt;br /&gt;
Effects like [[Splinterblast]] produce debris.&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wildermyth_Wiki:General_disclaimer&amp;diff=20099</id>
		<title>Wildermyth Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wildermyth_Wiki:General_disclaimer&amp;diff=20099"/>
		<updated>2022-02-05T21:30:37Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Created page with &amp;quot;Much of the content you find in this wiki is submitted by well-meaning fans who want to help other players and content creators.   As goes without saying...  &amp;#039;&amp;#039;None of the aut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much of the content you find in this wiki is submitted by well-meaning fans who want to help other players and content creators. &lt;br /&gt;
&lt;br /&gt;
As goes without saying...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;None of the authors, contributors, sponsors, administrators, sysops, or anyone else connected with Wildermyth in any way whatsoever can be responsible for the appearance of any inaccurate or libelous information or for your use of the information contained in or linked from these web pages.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you see something that should be corrected, please either correct it, or post a note on the &amp;quot;Discussion&amp;quot; tab in the top left.&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Green_riding_hood&amp;diff=20098</id>
		<title>User:Green riding hood</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Green_riding_hood&amp;diff=20098"/>
		<updated>2022-02-05T21:24:04Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: /* Language */ link to Yondering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Green riding hood/Notes]]&lt;br /&gt;
&lt;br /&gt;
Collecting myths and creatures from ingame events.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Yandric is the language of humans in [[The Yondering Lands|the Yondering]].&lt;br /&gt;
*Images of human books and gravestone with odd symbols*&lt;br /&gt;
&lt;br /&gt;
Druvwail is the drauven language.&lt;br /&gt;
It might resemble screeching but is mostly consistent in the meaning over the course of multiple events, with the most common one being Gwec.&lt;br /&gt;
Veld is the drauven afterlife, Veldvaren are the spirits of the afterlife.&lt;br /&gt;
*images of drauven talking and the possible interpretation of each image*&lt;br /&gt;
&lt;br /&gt;
Thrixl can be seen letting out noises which might be a form of communication. Though there are no instances which refer to it as a language.&lt;br /&gt;
&lt;br /&gt;
Morthagi don&amp;#039;t speak a language. Mortificer have been the ones to speak as Morthagi&amp;#039;s but never a pure Morthagi.&lt;br /&gt;
&lt;br /&gt;
Gorgons have been seen talking.&lt;br /&gt;
&lt;br /&gt;
== Lord Evergreen ==&lt;br /&gt;
A giant wood spirit behemoth found in Silver and shadows and in The Lord of Austerity. Speaks of a story in which a giant flame destroyed the surface and how a single young Sequoia survived. The same young Sequoia can be found in the company of crows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firekeepers ==&lt;br /&gt;
Stories of Fire event shows a big flame encased in a shrine. In the event Flickering we find a small Fire Spirit in the form of a squirrel that refers to that flame as the Storyfire. The Storyfire itself tells of a story of Firekeepers creating stories using fire and references the story told by Lord Evergreen and All the Bones in Summer. In the now removed Mystic Research event, the text speaks of the Mystic tending to the flames which is a possible relation to the Firekeepers.&lt;br /&gt;
&lt;br /&gt;
== Lostling ==&lt;br /&gt;
Lostling themselves are still a mystery. In the event The Merchant they&amp;#039;re told to have forced the merchant to collect strange coins and are shown to appear black with a shapeless form. In the Mysterious Opportunity event one can be found guarding the Pool of Reckoning for repaying the hero. In the backstory told by the Lostling it tells how the Hero freed them when they were young and in that backstory the Lostling can be seen a black shapeless mist. In the event bidding the ghost goodbye that very same black mist can be found when dispelling the inhabited spirit, giving the possibility that the spirit was a Lostling. Another black mist can be found in the Sunaltar keystone event with Shapeless black monsters appear out of a shrine, it is unclear if those Suneaters are Lostling or not. In the now removed As the Crow Falls event, after defeating the Crow Woman in the background a black shapeless form can be found as she dies. Though the chances of this being related to the Lostling is quite low.&lt;br /&gt;
&lt;br /&gt;
== Oldwane ==&lt;br /&gt;
Only thing known about them is they were convicted sorcerers that hold great anger and anguish since their passing. What&amp;#039;s of great interest is the connection to bones. The dagger made by the last mystic transforms the hero into a skeleton. In the Storied Bones event another convicted sorcerer is found that made weapons out of the bones of their brood. There isn&amp;#039;t concrete proof that the convicted sorcerer in storied bones and the convicted sorcerer lineage in To Humble Ends share the same blood so the connection is pure speculation.&lt;br /&gt;
&lt;br /&gt;
In the discord the dev describes them as a merchant family. The only other event that mentions a merchant family is in The Unstilled Heart. A castle in the marsh that belonged to a merchant family but got abandoned.&lt;br /&gt;
&lt;br /&gt;
The strange occurrence at the end of To Humble Ends involves the last Oldwane transforming into an Ox. It isn&amp;#039;t obvious that the spirit is an Oldwane but if someone takes a look at the event ingame for both choices, both the Oldwane spirit that appears when destroying the dagger and the spirit that attacks the heroes for keeping the dagger use the same model.&lt;br /&gt;
&lt;br /&gt;
It is farfetched to connect the oldwane to the deepists but the connection exists.&lt;br /&gt;
&lt;br /&gt;
== Elden Mystic ==&lt;br /&gt;
In the Proud opportunity event The Prisoner, Vulta can be seen talking about the Elden Mystics and the gods of the deep and glade. Those beings created the Dwemerald, the malisheer, the meldstone and the moonweelin.&lt;br /&gt;
Vulta mentions of an age when the world was less still. It is very vague, one possible theory is that the world wasn&amp;#039;t set in stone, open to be influenced by anyone like in the Thrixl world. The Dwemerald in question is shown to look very similar to the Spellshard. In the event it is found out the Spellshard sealed in the immortal soul of Vulta which means they hold considerable power. The Spellshard itself grants +1 potency which powers a lot of abilities, the Weird opportunity event The Scattered Self which plays out inside the hero&amp;#039;s soul one of the rewards is also a buff in potency, giving the Spellshard a possible relation to souls.&lt;br /&gt;
&lt;br /&gt;
== Deepist Ox ==&lt;br /&gt;
In the event Deep into the Underworld, after participating in the event the hero is warped into a large cave with drawings on the wall indicating a large humanoid with horns offering two things to a group of people. In that event the hero meets a large ox that could possibly be the god the deepists worship. Though in another event Music of the Deep we see a Deepist worshiping Daylig Dayn, a stone statue. The same model of the Stone statue can be found in the Heart of Stones. It is possible the deepists worship both the Stone Statue and the large Ox.&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
Lochias the wolf god. Rests on a mountain, granting willing participants his gift. Used to be known as a master hunter but is presently better known as an attention needy spirit. Found in The WOlf Price event.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Daylig Dayn, the Stoneshearing God. Worshipped by deepists to create more horn children. Shares the same model as the statue found in The Stone Heart. Can be found in music of the deep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stone Statue in The Stone Heart. Speaks of a spirit when the first rock divided as it&amp;#039;s source of creation. Mentions &amp;#039;Where there is shape, a blade has been.&amp;#039; which could possibly refer to an artifact weapon.&lt;br /&gt;
In The Music of the Deep the stone statue has two blue eyes but in the stone heart it has one red and one blue eye. Both have a shiny, blue, hexagon emerald placed in its lower socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mo-Atona, the Godbeast who makes balance by being. Found in the Gorgon campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oruwei, the mourning god of borders. Found in the nostalgic opportunity event For an Old Wish Passing. Has control over its own world which is guarded by a Retainer that looks like a Foothill Guardian but purple.&lt;br /&gt;
It is possible that Oruwei represents the Hall of Heroes, the place where all legacy heroes end up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dale, god of journey. A woman and man, thing and idea. All is in Dale and Dale is in all. Thus, wandering amongst all is joy. Keeping a journal of your journeys is worship. All paths lead us where we must be. The whim and the will are no different. All i do is love. Love where my feet carry me. The only mention of Dale can be found in the shame opportunity event A Mending Path. Using the information we&amp;#039;re given it is possible Dale is the representation of legacy heroes going to new adventurers and traveling into new worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damoot from Out of the Rain event. Placeholder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Five Magic rings. Placeholder.&lt;br /&gt;
&lt;br /&gt;
== Kyoren ==&lt;br /&gt;
In the Thrixl campaign they&amp;#039;re told to have fought the Thrixl themselves, but they&amp;#039;re only theorized to have gone missing due to the Thrixl. In the event showing the Kyoren, one can be seen with the shadow transformation which means there is a correlation between Kyoren and inhabited spirits. In the campaign it is told that they hold stories as great importance which influences the way they write down history. The most physical proof of Kyoren existing is the Kyoren tower which was used to confine an ancient Thrixl and afterwards two powerful Thrixl mystics. The other event where Kyoren are mentioned is in the library of light alongside Thnarr as a form of a book. In the Stormtouched event, it is told the stormwell was made by a Kyoren and in the backstory a sparkling spirit is shown which implies that the Kyoren infused its soul with the Stormwell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mortificer ==&lt;br /&gt;
Creators of the Morthagi. Two of them can be seen in the Enduring War campaign discussing about eternal life. Mortificer are seen as a civilization that either went extinct or gone missing for unknown reasons. They&amp;#039;re speculated to have created Morthagi for very tame purposes like carrying, smelting or cleaning. The Kirdocks tower shows the home of a Mortificer with a diary, explaining how he used them for household purposes. Nowadays Morthagi are war machines since the Mortificer went missing, some can be found planting trees en masse while others coexist with villagers or mercenaries. The most unique Mortificer that still exists is Troygan, Troygan Clume the Master Maker. He appears as a Morthagi Wardrobe with a lot of machinations around it and one big eyeball on top, he calls himself the keeper of this Mortificery. If Morthagi refer to machines, Mortificer as the people that made the Morthagi then the Morthificer might refer to Mortificer that turned themselves into Morthagi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thnarric ==&lt;br /&gt;
The most obvious proof of the Thnarr is in Out of the Rain in the form of a book next to a statue. The book itself allows someone to interfuse which means the Thnarr themselves can use interfusions or were responsible for creating interfusions. In the Shame opportunity event A Mending Path the Igochorr sickness is in the Thnarr language. Which means the Thnarr had a sickness that lowered their health. If it wasn&amp;#039;t a sickness they suffered then it wouldn&amp;#039;t be in their language. The other time the Thnarr is mentioned is in the Library of Light in the form of a book.&lt;br /&gt;
The Thnarr book itself can also be found in other events like the celestial and the thrixl book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Celestial spirits ==&lt;br /&gt;
The Celestial spirit refers to this weird sparkling spirit that appears repeatedly in celestial related event but is never acknowledged in a sentence. In The Starseed Tree event one can be seen right behind the celestial tree. In the event The Shape of Things To Come one can be clearly seen alongside the floating spirits when slaying the Celestial Bear. In the Glittering Pool for the Celestial Theme one can be seen dancing on the water. In the Stormtouched theme event, in the backstory about the Stormwell one can be clearly seen hiding behind the Stormwell. The stormwell itself is said to be created by the Kyoren which suggests a strong connection between the two. &lt;br /&gt;
&lt;br /&gt;
Placeholder check for all the sweltering stars again for images.&lt;br /&gt;
&lt;br /&gt;
== Star spirit ==&lt;br /&gt;
In All the Sweltering Stars event, the hero speaks of the story of a Starman. The story itself glorifies the Starman as an adventurer, across countless worlds, Icy kingdoms and even of a Stardragon. The figure of the Starman can be seen giving out the Starbelt as a reward. No other model in other events share the same form as this Starman making the Star spirit a unique character.&lt;br /&gt;
&lt;br /&gt;
== Dragon spirit ==&lt;br /&gt;
The only clear instance when one can be seen is in The Dreams of Icarus event. The event itself shows a shrine with the purpose to transform someone into a dragon. The wings the heroes receive are the Hawksoul wings, oddly enough not the normally featherless wings found on the Summerking dragon found in All the Bones in Summer. If the event fails then a yellowish spirit can be seen floating towards the sky which is possibly the only reference to the Drauven Hero that turned into a Dragon. In the event All the Sweltering Stars it shows that same Dragon Spirit but instead its blue, the event calls it the Astral Dragon Lothrankir as the Starman charmed it. In the campaign All the Bones in Summer the Summerking can be seen talking about five dragons and one of them leaving for the stars, a possible reference to the Astral Dragon. In the event Bidding the Ghost Goodbye the image of the Dragon Spirit can be faintly found when dispelling the inhabited spirit, in this form it is purple and is hidden by a shapeless black mist and a purple fog. A loosely related image of the Dragon spirit can be seen stitched on the Thrixl banner.&lt;br /&gt;
&lt;br /&gt;
== Inhabited spirit ==&lt;br /&gt;
The Inhabited spirit in this case refers to spirits that take over beings as well as haunting them. In the shame event Whispered Secrets it shows a spirit luring in a hero with a glint in the shade of a treehole. Oddly that glint and placement of two glints is identical to the eyes of the celestial sparkling spirit found in the celestial glittering pool event. Another instance of this Inhabited spirit can be found in Bidding the Ghost Goodbye where the hero dispels the inhabited spirit using the Grimblade which belonged to a ghost hunter. Oddly enough this dispelled spirit uses three models, the dragon spirit found in dreams of icarus, the black mist found in the pool of reckoning and a difficult to identify purple fog. Other two instances where its obviously an inhabited spirit is in Witchstone and when in hero creation one hook shows up as Inhabited. In this case the hero history will explain how they&amp;#039;ve met a spirit when they were a child.&lt;br /&gt;
&lt;br /&gt;
Inhabited Spirit Eyes: In the tiding event when making a lumberyard involves a spirit inhabiting the place. Oddly enough the spirit shows itself in two glowing red eyes. That spirit was send into a carved piece of hickory trunk which can be seen in other tiding events.&lt;br /&gt;
In the event To Humble Ends related to the Oldwanes we find a furnace with a black skull on it. That skulls shows the same glowing red eyes and if the Oldwane Dagger is destroyed then the red eyes disappear and the last Oldwane Spirit appears in its place. This same spirit model of the Oldwane can be found when killing the celestial bear in The Shape of things To Come. In the event troubled sleep involves one of the hero guarding a tent and a black person with a hood and red glowing eyes appears attacking the hero. The chances of this person being a inhabited spirit is quite low as its inside a dream but whats interesting is the model used. In the event Storied Bones and Dreams of Bones shows this same model used for a Convicted Sorcerer. In the Tiding event Close Encounter we meet one of five enemy forces. What&amp;#039;s interesting here is that each enemy shows different glowing eyes appearing in a hole in a trunk, which resembles the inhabited spirit in Whispered Secrets. Another unique set of glowing eyes can be found in the Slacker opportunity event Dodging Destiny. A Rootbear appears attacking the heroes and in the event it shows glowing purple eyes.&lt;br /&gt;
&lt;br /&gt;
== Gorgon Empire ==&lt;br /&gt;
In the shame opportunity quest the hero gets sick with Igochorra, an odd sickness that reduces the heroes health. It&amp;#039;s mentioned to be a Thnarric word giving the sickness and artifact a strong connection to the Thnarr. In the tiding event the hero is shown suffering from the effects. The person the heroes meet is a wanderer and the follower of a god named Dale. It doesn&amp;#039;t exactly specify what Dale is and mostly mystifies this Dale as a thing and an idea which focuses on journeys and all paths leading to where we must be. The cure for this sickness is an artifact found in a cave guarded by two Gorgoneaters. For this follower of Dale the artifact can also be used to cure their sibling from petrification, though not even the sibling knows why they were petrified in the first place. Post event the hero who touched the gorgon artifact speaks of a gorgon empire that handed out a gift and being betrayed by treachery, leading to the gorgon empire sinking below the sea.&lt;br /&gt;
&lt;br /&gt;
== Thrixl world ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Convicted sorcerer ==&lt;br /&gt;
Both in the Storied Bones and Dreams and Bones, a hooded figure can be seen. In these events he can be seen handing out a bone weapon and creating them out of his executed brood. The hooded figure itself is an convicted sorcerer according to the Armored Storm but it is never told what crime he has commited. In the Troubled Sleep event, inside the dream of the hero a black model with glowing red eyes can be seen attacking their companion. This black model shares the same shape as the convicted sorcerer. Though there isn&amp;#039;t any connection shown between the two besides the same model used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Animal Guardians ==&lt;br /&gt;
In Turtles All the Way Down, the hero gets to talk with a talking turtle. He introduces himself as a guardian and invites the hero to become a guardian once they die. In the tiding events afterwards there are multiple images of possible transformations the hero can take. Most of these are animals while some show a tree and a cliff. This implies that other animals or objects can be guardians in disguise. The only real proof that another animal could be a guardian is the dotted pig in &lt;br /&gt;
the tiding event for creating the lumbermill(Placeholder need to get image).&lt;br /&gt;
&lt;br /&gt;
== Nature spirits ==&lt;br /&gt;
Four spirits in total, placeholder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Woman cloaked in ivy ==&lt;br /&gt;
Found in a tiding event offering the heroes a choice of three destinies. It&amp;#039;s rather odd that she has the power to give someone the choice to alter their future. There might be a possible relationship to the Crow Witch as the Crow Witch has the power to read the future.&lt;br /&gt;
&lt;br /&gt;
Sequoia: In the story told by Lord Evergreen, a giant behemoth of a forest spirit, tells of a giant flame that burned down the lands except for one young Sequoia spirit. Sequoia being the name of a tree. The Sequoia can be found in the Lord Evergreen story and in the Crow Witch event in the background. It is possible both Sequoia and the woman cloaked in ivy can be the same person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World inside the hero&amp;#039;s soul ==&lt;br /&gt;
In the Weird opportunity quest The Scattered Self, the hero suddenly enter a different world inside the hero&amp;#039;s body. While the companion acts exasperated, the hero acts knowledgeable the whole time. It dubs the place as the world inside their soul and theorizes that the body and the soul do not need to be in the same place.&lt;br /&gt;
&lt;br /&gt;
In The Inhabited event, while talking with a spirit attempting to take over their body, the spirit complains how difficult it is to grasp the hero&amp;#039;s soul. It is easily dismissed as the hero being stronger then the spirit. But it is possible the soul of the hero is indeed special.&lt;br /&gt;
&lt;br /&gt;
In The Stone Heart event, the stone statue speaks of a spirit in the beginning who it originated from. This is a farfetched theory but the spirit the statue speaks about could be a reference to the hero having a world inside their own soul.&lt;br /&gt;
&lt;br /&gt;
In the Into The Underworld event, while traversing a weird cave there is a story of how someone tried investigating deep and found nothing. This story oddly enough contradicts the story told by the stone statue as they speak of a spirit. It is possible, the Ox did indeed investigate history and didn&amp;#039;t found anything that might suggest a creator. In this case the Yondering doesn&amp;#039;t have an origin to begin with.&lt;br /&gt;
&lt;br /&gt;
== The Great One ==&lt;br /&gt;
The Great One looks like a flaming spider on four legs and a gaping maw. The Flamefiend summoned in Dark Curiosity shares the same model as The Great One. In the Weird world in The Scattered Self the Body Guardian that lives in the hero&amp;#039;s soul turns into a dark version of The Great One. Both the Flamefiend and The Body Guardian are both strongly connected to the hero while The Great One doesn&amp;#039;t. If those things are summoned or live inside a hero&amp;#039;s soul then The Great One also comes from someones Soul.&lt;br /&gt;
&lt;br /&gt;
== Mystic plane traveler ==&lt;br /&gt;
First Plane Traveler: The Sojourner weapon in its description describes itself as a traveler with a possible wielder that first send it on its way. Whats important is the head of the staff is the exact same shape as the globe furniture with its constellation found inside towers and events.&lt;br /&gt;
&lt;br /&gt;
== Emeralds and Crystals ==&lt;br /&gt;
Occasionally one can come across colorful crystals stowed away on shelves or carriages. Oddly enough the only time they&amp;#039;re addressed in a conversation is when Vulta speaks of Elden Mystics creating artifacts.&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Jerimee&amp;diff=20097</id>
		<title>User:Jerimee</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Jerimee&amp;diff=20097"/>
		<updated>2022-02-05T21:21:26Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Created page with &amp;quot;An adventurer is me.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An adventurer is me.&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Just-a-box.png&amp;diff=20096</id>
		<title>File:Just-a-box.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Just-a-box.png&amp;diff=20096"/>
		<updated>2022-02-05T21:18:36Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: This is just a box. You can delete it if you want, but it ain&amp;#039;t hurting anyone. You might need a box one day.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is just a box. You can delete it if you want, but it ain&amp;#039;t hurting anyone. You might need a box one day.&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Stub&amp;diff=20095</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Stub&amp;diff=20095"/>
		<updated>2022-02-05T21:16:02Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;This page is just a baby! Please help it grow by adding more details.&amp;#039;&amp;#039;&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Stub&amp;diff=20094</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Stub&amp;diff=20094"/>
		<updated>2022-02-05T21:15:51Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Created page with &amp;quot;&amp;#039;&amp;#039;This page is just a baby! Please help it grow by adding more details.&amp;#039;&amp;#039;-----&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;This page is just a baby! Please help it grow by adding more details.&amp;#039;&amp;#039;-----&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Debris&amp;diff=20093</id>
		<title>Debris</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Debris&amp;diff=20093"/>
		<updated>2022-02-05T21:13:55Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Debris looks like paper or cracks on a floor title. It is flammable.&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Debris&amp;diff=20092</id>
		<title>Debris</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Debris&amp;diff=20092"/>
		<updated>2022-02-05T21:13:43Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: Created page with &amp;quot;{{stub}}  Debris is looks like paper or cracks on a floor title. It is flammable.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Debris is looks like paper or cracks on a floor title. It is flammable.&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20091</id>
		<title>Scratchpad</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20091"/>
		<updated>2022-02-05T21:11:30Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: /* Dice Lab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The [[editor]] is available in-game, Click &amp;quot;tools&amp;quot; from the main game screen, then click &amp;quot;open editor&amp;quot;. But you can still run scratchpad separately if you want.)&lt;br /&gt;
&lt;br /&gt;
Scratchpad is a stand-alone application for viewing and editing Wildermyth data. In order to run it, you need to have [[Install Java|java installed]].&lt;br /&gt;
&lt;br /&gt;
From your install location, double click on scratchpad.jar to run it! It should open up in a window and it will look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:ScratchpadListScreen.png]]&lt;br /&gt;
&lt;br /&gt;
Each of those buttons will take you to a dedicated screen, that has some past or current usefulness. They&amp;#039;re generally pretty rough and inconsistent, because they are mostly tools that were written to enable to do exactly one thing. But a few of the screens have general and ongoing usefulness.&lt;br /&gt;
&lt;br /&gt;
From any screen, press the &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039; button in the lower left to go back to this index screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Site Lab=&lt;br /&gt;
Play with the mission map generator, see how various combinations of [[Mission Format]], Site ([[station]]), [[Tile]] ([[Biome]]), and [[Mutators]] will generate.&lt;br /&gt;
&lt;br /&gt;
=Dice Lab=&lt;br /&gt;
Wildermyth has a homebrew [[Expressions|Expression]] system that allows you to use mathematical expressions in many places when editing content. You can also use &amp;lt;span title=&amp;quot;Ex: 2d6 means two six sided dice, 2d4k1 means two four sided dice keep one&amp;quot; style=&amp;quot;background-color:#d2caad;color:#090909;&amp;quot;&amp;gt;dice expressions (1d6, 2d20k1, etc.)&amp;lt;/span&amp;gt;, range expressions [0,1], and curve expressions for real fancy stuff. Dice Lab is a place to play around with some of this stuff to get a feeling for what kind of probabilities your math is making.&lt;br /&gt;
&lt;br /&gt;
=Overland Tile Map=&lt;br /&gt;
Play around with overland map generation.&lt;br /&gt;
&lt;br /&gt;
=Scenery Lab=&lt;br /&gt;
Add and Edit [[Scenery]].&lt;br /&gt;
See main article [[Scenery Lab]]&lt;br /&gt;
&lt;br /&gt;
=Name Lab=&lt;br /&gt;
=Content and Comics Editor=&lt;br /&gt;
=Combat Lab=&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20090</id>
		<title>Scratchpad</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20090"/>
		<updated>2022-02-05T21:10:26Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: /* Dice Lab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The [[editor]] is available in-game, Click &amp;quot;tools&amp;quot; from the main game screen, then click &amp;quot;open editor&amp;quot;. But you can still run scratchpad separately if you want.)&lt;br /&gt;
&lt;br /&gt;
Scratchpad is a stand-alone application for viewing and editing Wildermyth data. In order to run it, you need to have [[Install Java|java installed]].&lt;br /&gt;
&lt;br /&gt;
From your install location, double click on scratchpad.jar to run it! It should open up in a window and it will look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:ScratchpadListScreen.png]]&lt;br /&gt;
&lt;br /&gt;
Each of those buttons will take you to a dedicated screen, that has some past or current usefulness. They&amp;#039;re generally pretty rough and inconsistent, because they are mostly tools that were written to enable to do exactly one thing. But a few of the screens have general and ongoing usefulness.&lt;br /&gt;
&lt;br /&gt;
From any screen, press the &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039; button in the lower left to go back to this index screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Site Lab=&lt;br /&gt;
Play with the mission map generator, see how various combinations of [[Mission Format]], Site ([[station]]), [[Tile]] ([[Biome]]), and [[Mutators]] will generate.&lt;br /&gt;
&lt;br /&gt;
=Dice Lab=&lt;br /&gt;
Wildermyth has a homebrew [[Expressions|Expression]] system that allows you to use mathematical expressions in many places when editing content. You can also use &amp;lt;span title=&amp;quot;Ex: 2d6 means two six sided dice, 2d4k1 means two four sided dice keep one&amp;quot; style=&amp;quot;background-color:#d2caad;&amp;quot;&amp;gt;dice expressions (1d6, 2d20k1, etc.)&amp;lt;/span&amp;gt;, range expressions [0,1], and curve expressions for real fancy stuff. Dice Lab is a place to play around with some of this stuff to get a feeling for what kind of probabilities your math is making.&lt;br /&gt;
&lt;br /&gt;
=Overland Tile Map=&lt;br /&gt;
Play around with overland map generation.&lt;br /&gt;
&lt;br /&gt;
=Scenery Lab=&lt;br /&gt;
Add and Edit [[Scenery]].&lt;br /&gt;
See main article [[Scenery Lab]]&lt;br /&gt;
&lt;br /&gt;
=Name Lab=&lt;br /&gt;
=Content and Comics Editor=&lt;br /&gt;
=Combat Lab=&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20089</id>
		<title>Scratchpad</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20089"/>
		<updated>2022-02-05T21:08:38Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The [[editor]] is available in-game, Click &amp;quot;tools&amp;quot; from the main game screen, then click &amp;quot;open editor&amp;quot;. But you can still run scratchpad separately if you want.)&lt;br /&gt;
&lt;br /&gt;
Scratchpad is a stand-alone application for viewing and editing Wildermyth data. In order to run it, you need to have [[Install Java|java installed]].&lt;br /&gt;
&lt;br /&gt;
From your install location, double click on scratchpad.jar to run it! It should open up in a window and it will look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:ScratchpadListScreen.png]]&lt;br /&gt;
&lt;br /&gt;
Each of those buttons will take you to a dedicated screen, that has some past or current usefulness. They&amp;#039;re generally pretty rough and inconsistent, because they are mostly tools that were written to enable to do exactly one thing. But a few of the screens have general and ongoing usefulness.&lt;br /&gt;
&lt;br /&gt;
From any screen, press the &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039; button in the lower left to go back to this index screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Site Lab=&lt;br /&gt;
Play with the mission map generator, see how various combinations of [[Mission Format]], Site ([[station]]), [[Tile]] ([[Biome]]), and [[Mutators]] will generate.&lt;br /&gt;
&lt;br /&gt;
=Dice Lab=&lt;br /&gt;
Wildermyth has a homebrew [[Expressions|Expression]] system that allows you to use mathematical expressions in many places when editing content. You can also use &amp;lt;span title=&amp;quot;Ex: 2d6 means two six sided dice, 2d4k1 means two four sided dice keep one&amp;quot; style=&amp;quot;color:purple;&amp;quot;&amp;gt;dice expressions (1d6, 2d20k1, etc.)&amp;lt;/span&amp;gt;, range expressions [0,1], and curve expressions for real fancy stuff. Dice Lab is a place to play around with some of this stuff to get a feeling for what kind of probabilities your math is making.&lt;br /&gt;
&lt;br /&gt;
=Overland Tile Map=&lt;br /&gt;
Play around with overland map generation.&lt;br /&gt;
&lt;br /&gt;
=Scenery Lab=&lt;br /&gt;
Add and Edit [[Scenery]].&lt;br /&gt;
See main article [[Scenery Lab]]&lt;br /&gt;
&lt;br /&gt;
=Name Lab=&lt;br /&gt;
=Content and Comics Editor=&lt;br /&gt;
=Combat Lab=&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20088</id>
		<title>Scratchpad</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scratchpad&amp;diff=20088"/>
		<updated>2022-02-05T21:07:52Z</updated>

		<summary type="html">&lt;p&gt;Jerimee: /* Dice Lab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The [[editor]] is available in-game, Click &amp;quot;tools&amp;quot; from the main game screen, then click &amp;quot;open editor&amp;quot;. But you can still run scratchpad separately if you want.)&lt;br /&gt;
&lt;br /&gt;
Scratchpad is a stand-alone application for viewing and editing Wildermyth data. In order to run it, you need to have [[Install Java|java installed]].&lt;br /&gt;
&lt;br /&gt;
From your install location, double click on scratchpad.jar to run it! It should open up in a window and it will look something like this:&lt;br /&gt;
&lt;br /&gt;
[[File:ScratchpadListScreen.png]]&lt;br /&gt;
&lt;br /&gt;
Each of those buttons will take you to a dedicated screen, that has some past or current usefulness. They&amp;#039;re generally pretty rough and inconsistent, because they are mostly tools that were written to enable to do exactly one thing. But a few of the screens have general and ongoing usefulness.&lt;br /&gt;
&lt;br /&gt;
From any screen, press the &amp;#039;&amp;#039;&amp;#039;Back&amp;#039;&amp;#039;&amp;#039; button in the lower left to go back to this index screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Site Lab=&lt;br /&gt;
Play with the mission map generator, see how various combinations of [[Mission Format]], Site ([[station]]), [[Tile]] ([[Biome]]), and [[Mutators]] will generate.&lt;br /&gt;
&lt;br /&gt;
=Dice Lab=&lt;br /&gt;
Wildermyth has a homebrew [[Expressions|Expression]] system that allows you to use mathematical expressions in many places when editing content. You can also use &amp;lt;span title=&amp;quot;Ex: 2d6 means two six sided dice, 2d4k1 means two four sided dice keep one&amp;quot;&amp;gt;dice expressions&amp;lt;/span&amp;gt; (1d6, 2d20k1, etc.), range expressions [0,1], and curve expressions for real fancy stuff. Dice Lab is a place to play around with some of this stuff to get a feeling for what kind of probabilities your math is making.&lt;br /&gt;
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=Overland Tile Map=&lt;br /&gt;
Play around with overland map generation.&lt;br /&gt;
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=Scenery Lab=&lt;br /&gt;
Add and Edit [[Scenery]].&lt;br /&gt;
See main article [[Scenery Lab]]&lt;br /&gt;
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=Name Lab=&lt;br /&gt;
=Content and Comics Editor=&lt;br /&gt;
=Combat Lab=&lt;br /&gt;
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[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Jerimee</name></author>
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