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		<id>https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=24922</id>
		<title>Upbringing</title>
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		<updated>2024-05-23T20:09:23Z</updated>

		<summary type="html">&lt;p&gt;Kaigen42: /* A Walk in the Unlight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Example upbringing.png|frame|right|Example upbringing showing the generated backstory, hooks, and bonus stats]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039; is a permanent, unchangeable attribute that is randomly generated for every hero. The upbringing is responsible for defining permanent stat bonuses, the hero&amp;#039;s [[Hook|hooks]], and the automatically generated backstory. This system is intended to make every encountered hero unique.&lt;br /&gt;
&lt;br /&gt;
On a technical level, the upbringing consists of an &amp;#039;&amp;#039;origin&amp;#039;&amp;#039;, an &amp;#039;&amp;#039;anecdote&amp;#039;&amp;#039; (&amp;quot;dote&amp;quot; for short), and a &amp;#039;&amp;#039;motivation&amp;#039;&amp;#039; (&amp;quot;mote&amp;quot; for short). Each of those parts comes with a defined hook, history tags (defining aspects of the character&amp;#039;s backstory, e.g. eccentric, criminal, happy childhood), [[Stat#Personality_Stats|personality stats]] (e.g. leader, flirt, hothead), and [[Stat#Combat-Relevant_Stats|combat- and campaign-relevant stats]] (e.g. health, melee accuracy, charisma). Heroes that are generated as children ([[Chapter#Tidings|joining the party during an interval as they reach adventuring age]]) have their own separate set of origins, meaning that the probabilities for obtaining certain hooks or desired stat combinations is different. Also, a bonus for armor, stunt chance, and/or bonus damage can only be obtained with such a child origin. The game will not allow combinations that would result in duplicates of the same hook. For instance, if a hero is generated with an origin that comes with the Wildheart hook, it is not possible for that hero to have a dote or mote that would also come with the Wildheart hook. In addition, most of the upbringing parts come with so-called forbidden aspects, further making many origin/dote/mote combinations impossible.&lt;br /&gt;
&lt;br /&gt;
This upbringing system results in 1,035,914 unique &amp;quot;regular&amp;quot; hero upbringings and 212,310 unique possible upbringings for children.&lt;br /&gt;
&lt;br /&gt;
=== Upbringing Stats ===&lt;br /&gt;
Every origin, dote, and mote has a set of &amp;quot;primeStats&amp;quot; and &amp;quot;storyStats&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;primeStats&amp;quot; are a list of stats, such as &amp;quot;Speed, Dodge, Melee Accuracy&amp;quot; or &amp;quot;Potency, Warding&amp;quot;. The game assigns a bonus for those stats depending on how many primeStats are set for that specific origin/dote/mote. The more primeStats that origin/dote/mote has, the lower the bonus will be for each individual stat. For instance, origin_36 which has the primeStats Ranged Accuracy, Warding, Speed, Dodge, and Melee Accuracy (5 different primeStats) would give a 0.3 bonus to Warding whereas origin_61 which has the primeStats Ranged Accuracy, Warding, and Charisma (3 different primeStats) would give a 0.5 bonus to Warding.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that there is a trade-off, with heroes falling into a spectrum between having a narrow set of very high bonus stats or a very broad selection of comparatively low bonus stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;storyStats&amp;quot; are the aforementioned personality stats. Examples are &amp;quot;35 bookish, 35 snark&amp;quot; or &amp;quot;70 poet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Unique Heroes ====&lt;br /&gt;
===== Monarchs Under the Mountain =====&lt;br /&gt;
In the [[Monarchs Under the Mountain]] campaign, the &amp;quot;Needs Rescuing&amp;quot; farmer has a unique backstory and the following stats:&amp;lt;br&amp;gt;&lt;br /&gt;
Hooks: Shame, Gritty, Potential&amp;lt;br&amp;gt;&lt;br /&gt;
Potency: +0.2&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, that hero has five bonus stat &amp;quot;slots&amp;quot;. These &amp;quot;slots&amp;quot; are filled with a randomly selected stat, with a specific bonus per stat. It is possible for the same stat to fill multiple &amp;quot;slots&amp;quot;, giving the same stat bonus multiple times, so there is another trade-off between specialization and broadness. Because of this unique generation method, the farmer can obtain stat combinations that are impossibly high for any other hero if enough &amp;quot;slots&amp;quot; are filled with the same stat. Every stat has an equal chance of filling one of the five &amp;quot;slots&amp;quot; with a probability of 1/15. The personality stats are 1-60 for every stat, plus 30 Leader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Stat bonuses for the Monarchs Under the Mountain farmer&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Bonus per &amp;quot;slot&amp;quot; !! Theoretical maximum (single stat filling all &amp;quot;slots&amp;quot;, 1/759375 odds)&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 0.6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Block || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 1 (total 1.2 Potency with the guaranteed 0.2 Potency)&lt;br /&gt;
|-&lt;br /&gt;
| Charisma || 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Eluna and the Moth =====&lt;br /&gt;
The non-Legacy starting heroes have fixed stats. It is also possible to recruit Elsee Arcwright, who also comes with fixed stats.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for Eluna and the Moth heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Older Sibling !! Younger Sibling !! Elsee Arcwright&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Literary, Loyal, Dreamer || Flirt, Loyal, Wanderlust || Nostalgic, Gritty, Potential&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.6 || 0.6 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed ||  ||  || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 10 || 10 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 5 || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  ||  || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage ||  ||  || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.3 || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 30 || 30 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== All the Bones of Summer =====&lt;br /&gt;
In the [[All the Bones of Summer]] campaign, the non-Legacy starting heroes have fixed stats. In addition, there are two plot-guaranteed recruits, a Hunter and a farmer whose class gets picked by the player.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for All the Bones of Summer heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hunter of the Old Blood !! The Friend !! The Toughlipped Kid !! Fenspear Heir !! Recruitable Farmer&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Destiny, Wildheart, Nostalgic || Nostalgic, Physical, Loyal || Gritty, Potential, Slacker || Slacker, Literary, Wanderlust || Shame, Physical, Thorny&lt;br /&gt;
|-&lt;br /&gt;
| Health ||  || 0.5 || 0.5 || 0.6 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.8 ||  || 0.7 || 0.8 || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age ||  || 4 ||  ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  || 0.5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 6 ||  || 5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Block ||  || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 ||  || 3 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.3 || 0.2 || 0.2 || 0.3 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.3 || 0.2 || 0.2 || 0.3 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Charisma ||  ||  ||  || 30 || &lt;br /&gt;
|-&lt;br /&gt;
| Tenacity ||  ||  ||  ||  || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== A Walk in the Unlight =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for A Walk in the Unlight heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! An Able Youth !! Kaylem of Sable Lake !! Onya of Red Birch Mountain !! Rayvis the Wroth !! Daicleed the Disarticulator&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Lucky, Nostalgic, Loyal || Dreamer, Literary, Slacker || Integrity, Proud, Gritty || Distant, Thorny, Potential || Weird, Darkheart, Curious&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.8 || || 0.8 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Speed ||  1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || || 0.8 || 0.8 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Warding || || 0.9 || 0.9 || || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.4 || || || 0.5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.4 || 0.4 || || || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minmaxing randomly generated heroes ===&lt;br /&gt;
&lt;br /&gt;
By continuously using the Reroll button until stumbling upon a rare and desirable stat combination, it is possible to minmax.&lt;br /&gt;
&lt;br /&gt;
Some character builds can greatly benefit from certain upbringing stats. Certain upbringing stat combinations make heroes objectively more or less fit to perform certain roles in combat.&lt;br /&gt;
&lt;br /&gt;
For instance, a hero that is generated with 1.1 Speed and 5 Melee Accuracy bonuses from upbringing could be considered optimally suited for a [[Thornfang]] [[Hunter]] build. A hero that is generated with 10 bonus retirement age is more fit to suit a newly generated [[Warrior]] making it through a long campaign without relying on hook quest retirement age bonuses. A hero with a high Dodge and Block bonus is objectively more fit for using [[Riposte]] than a hero without.&lt;br /&gt;
&lt;br /&gt;
 (Disclaimer) Credits to metoxys for simulating all possible upbringing combinations, analyzing the data, and compiling this upbringing spreadsheet. If you share this around, then please credit metoxys properly.&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing.png|left|frame|Upbringing spreadsheet]]&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing_children_hooks.png|left|frame|Upbringing spreadsheet with hooks]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Kaigen42</name></author>
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