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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Metoxys</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Metoxys"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Metoxys"/>
	<updated>2026-04-13T21:25:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=21147</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=21147"/>
		<updated>2022-04-12T15:34:11Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* List of themes */ added Gloamglow to Mothly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
Transformation body parts will be randomly offered at chapter intervals or forcibly added if a hero gets [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{Main|Theme conflicts guide}}&lt;br /&gt;
{{See also|Theme order conflicts guide}}&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other (see [[Theme conflicts guide]]).&lt;br /&gt;
&lt;br /&gt;
Incompatible themes may be coded, or include transformations that affect the same body part. For example a hero cannot be [[Sylvan]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Crystalline]], as the facial sylvan tattoo is incompatible with the gem eye. However, a hero could be Sylvan &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a Sylvan tattoo and blue skin.&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! [[Theme conflicts guide|Is Blocked By]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
| {{Theme conflicts|bear}}&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, [[Crowtouched/Crow Scratch|Crow Scratch]], [[Crowtouched/Peck|Peck]], [[Crowtouched/Scratch and Claw|Scratch and Claw]]&lt;br /&gt;
| {{Theme conflicts|crow}}&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| {{Theme conflicts|deepist}}&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|deepistMole}}&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|drauvenWings}}&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| {{Theme conflicts|fire}}&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, [[Child of the Hills/Crush|Crush]], [[Child of the Hills/Stonewall|Stonewall]]&lt;br /&gt;
| {{Theme conflicts|foothill}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| +4 Stunt, +4 Dodge, +0.4 Speed&lt;br /&gt;
| {{Theme conflicts|fox}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| {{Theme conflicts|frog}}&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| +10 Charisma&lt;br /&gt;
| {{Theme conflicts|frost}}&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, [[Crystalline/Crystal Sword|Crystal Sword]], [[Crystalline/Shield|Shield]]&lt;br /&gt;
| {{Theme conflicts|gem}}&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|gorgon}}&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| {{Theme conflicts|gorgonStone}}&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| {{Theme conflicts|green}}&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|hawk}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| {{Theme conflicts|morthagi}}&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| [[Mothly/Gloamglow|Gloamglow]]&lt;br /&gt;
| {{Theme conflicts|mothWings}}&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|rat}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| {{Theme conflicts|scorpion}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| {{Theme conflicts|shadow}}&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, +1000 Retirement Age, No Relationships, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| {{Theme conflicts|skeleton}}&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| {{Theme conflicts|skunk}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| {{Theme conflicts|spellTouched}}&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| +0.2 Speed, -0.4 Armor, [[Celestial/Blinding Attacks|Blinding Attacks]], [[Celestial/Celestial Path|Celestial Path]], [[Celestial/Falling Stars|Falling Stars]], [[Celestial/Shooting Star|Shooting Star]]&lt;br /&gt;
| {{Theme conflicts|star}}&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| {{Theme conflicts|storm}}&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|tinyWings}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, [[Elmsoul/Bash|Bash]], [[Elmsoul/Heavy Bash|Heavy Bash]], [[Elmsoul/Splinterskin|Splinterskin]]&lt;br /&gt;
| {{Theme conflicts|tree}}&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, [[Botanical/Thorn Lash|Thorn Lash]], [[Botanical/Entangle|Entangle]]&lt;br /&gt;
| {{Theme conflicts|vine}}&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|vultureAcolyte}}&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| {{Theme conflicts|wolf}}&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of pet themes ===&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Petriglass_Seaspear&amp;diff=21144</id>
		<title>Petriglass Seaspear</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Petriglass_Seaspear&amp;diff=21144"/>
		<updated>2022-04-06T17:37:17Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* Specifics */ no idea who wrote &amp;quot;+2 stunt damage&amp;quot;, but it is wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Petriglass Seaspear&lt;br /&gt;
| image = Item spear gorgon.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage&amp;lt;br /&amp;gt;Stunt effect: [[Stunt#Water|Water]]&lt;br /&gt;
| acquisition = [[Age of Ulstryx]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Petriglass Seaspear&amp;#039;&amp;#039;&amp;#039; is an artifact quality greatspear.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;The spear of an ancient hero-queen, made of an unbreakable glass that swirls with deepsea hues. When swung, it seems to whisper and lowly roar, like a distant ocean, or a crowd of frozen souls.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Petriglass Seaspear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Greatspear&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 stunt damage. [[Stunt#Water|Water Enhancement]]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Item spear2Gorgon t1.png|left|thumb|100x200px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 6&lt;br /&gt;
&lt;br /&gt;
Range: 2.1&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Item spear2Gorgon t2.png|left|thumb|100x200px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 7&lt;br /&gt;
&lt;br /&gt;
Range: 2.1&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Item spear gorgon.png|left|thumb|100x200px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 8&lt;br /&gt;
&lt;br /&gt;
Range: 2.1&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Obtained at the end of Chapter 2 in the [[Age of Ulstryx]] campaign.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Greatspear]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=21143</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=21143"/>
		<updated>2022-04-06T17:36:52Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* Artifact Weapons */ fixed me duplicating an error from the Petriglass Seaspear page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated weapons that you come across during your play), &amp;#039;&amp;#039;&amp;#039;elemental quality&amp;#039;&amp;#039;&amp;#039; (a stunt effect is added to the weapon), or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! Description !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword_old.png|100x50px]] || Sword || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pick.png|100x50px]] || Axe || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || style=&amp;quot;text-align: center&amp;quot; | [[File:item_fryingPan.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace_root.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || style=&amp;quot;text-align: center&amp;quot; | [[File:item_shovel.png|100x50px]] || Spear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pitchfork.png|100x50px]] || Greatspear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_farm.png|100x50px]] || Bow || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_walking.png|100x50px]] || Staff || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Block: 15&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spoon.png|100x50px]] || Wand || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Damage: 1&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Basic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword1_t1_basic.png|200x100px]][[File:item_sword1_t2_basic.png|200x100px]][[File:item_sword1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword2_t1_basic.png|200x100px]][[File:item_sword2_t2_basic.png|200x100px]][[File:item_sword2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dueling Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_rapier_t1_basic.png|200x100px]][[File:item_rapier_t2_basic.png|200x100px]][[File:item_rapier_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 ||  Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe1_t1_basic.png|200x100px]][[File:item_axe1_t2_basic.png|200x100px]][[File:item_axe1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greataxe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe2_t1_basic.png|200x100px]][[File:item_axe2_t2_basic.png|200x100px]][[File:item_axe2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Mace || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace1_t1_basic.png|200x100px]][[File:item_mace1_t2_basic.png|200x100px]][[File:item_mace1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace2_t1_basic.png|200x100px]][[File:item_mace2_t2_basic.png|200x100px]][[File:item_mace2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 3.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Spear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear1_t1_basic.png|200x100px]][[File:item_spear1_t2_basic.png|200x100px]][[File:item_spear1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greatspear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear2_t1_basic.png|200x100px]][[File:item_spear2_t2_basic.png|200x100px]][[File:item_spear2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_t1_basic.png|200x75px]][[File:item_bow_t2_basic.png|200x75px]][[File:item_bow_t3_basic.png|200x75px]] || Two-Handed Ranged || Damage: 4&amp;lt;br /&amp;gt;Range: 1.9-7.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 1.9-8.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.9-9.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_crossbow_t1_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t2_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t3_basic.png|100x50px]] || One-Handed Ranged || Damage: 3&amp;lt;br /&amp;gt;Range: 6.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Ranged Accuracy: 5 || Damage: 4&amp;lt;br /&amp;gt;Range: 6.9&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Ranged Accuracy: 5 || Damage: 5&amp;lt;br /&amp;gt;Range: 7.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Ranged Accuracy: 5&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || style=&amp;quot;text-align: center&amp;quot; | [[File:item_dagger_t1_basic.png|200x100px]][[File:item_dagger_t2_basic.png|200x100px]][[File:item_dagger_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 5&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 6&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Flanking 2x damage&lt;br /&gt;
|-&lt;br /&gt;
| Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_t1_basic.png|200x100px]][[File:item_staff_t2_basic.png|200x100px]][[File:item_staff_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Spell Damage: 2&amp;lt;br /&amp;gt;Block: 15 || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Spell Damage: 3&amp;lt;br /&amp;gt;Block: 15 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Spell Damage: 4&amp;lt;br /&amp;gt;Block: 20&lt;br /&gt;
|-&lt;br /&gt;
| Wand || style=&amp;quot;text-align: center&amp;quot; | [[File:item_wand_t1_basic.png|200x100px]][[File:item_wand_t2_basic.png|200x100px]][[File:item_wand_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 2&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 2 || Damage: 3&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 3 || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Warding: 2&amp;lt;br /&amp;gt;Spell Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn, stunt damage reduced to 1)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/1/2 Damage against Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleblade]]&lt;br /&gt;
| [[File:Item_swordArc_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| On hit, grant 1 Temp Health to a random directly adjacent ally&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| +5/10/15 Ranged Accuracy, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/1/2 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/2/1 Shred, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Eaglewing]]&lt;br /&gt;
| [[File:Item_sword2handWing_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +4/5/6 Knockback, reduced damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/2/3 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1/1/2 Damage against Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| +2 Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Firling Wand]]&lt;br /&gt;
| [[File:Item_wandPine_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Splinterblast and Splintersalvo now damage the wooden object instead of always destroying it, Stunt Effect: Leaf&lt;br /&gt;
| [[Answer to Austerity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostfang]]&lt;br /&gt;
| [[File:Item_crossbowIce_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Applies 1 Hobble on hit, Stunt Effect: Pins enemies adjacent to the target&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| [[Bidding the Ghost Goodbye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Icebreaker]]&lt;br /&gt;
| [[File:Item_sword2handGlacier_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Stunt Effect: A glacier erupts beneath a random enemy within 5 tiles, Stunning them&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longwatch Lamp]]&lt;br /&gt;
| [[File:Item_wandLantern_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Increases area revealed range by interfused objects by 2, Stunt Effect: Fire&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Damage against Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Mothbite]]&lt;br /&gt;
| [[File:Item_crossbowMoth_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Silkstep range increased by 2, Stunt Effect: Blinds the target&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 Dodge, +1 Stunt Damage&lt;br /&gt;
| [[Former Colleagues]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +2.1/2.1/3.1 Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water, immune to corruption while equipped&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sojourner]]&lt;br /&gt;
| [[File:Item_staffAstrolabe_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to walk through scenery&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action once per turn&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| -1 Damage (on par with a Dagger), flanking attacks do 2x damage (like a Dagger)&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1.6 Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| [[Havenbeams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Winterfur Staff]]&lt;br /&gt;
| [[File:Item_staffWinterfur_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Discus can now ricochet to a third target, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Poison on hit&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon droprate ==&lt;br /&gt;
Artifact vs non-artifact is determined after it knows you&amp;#039;re getting a weapon. Every time you get a non-artifact weapon, the chance increases by 0.15. Every time you get an artifact, the chance decreases by 0.5. (So, you&amp;#039;re guaranteed an artifact at least every 7 weapons)&lt;br /&gt;
&lt;br /&gt;
The game won&amp;#039;t give you an artifact that you already have in the current campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Within those the chance of getting a specific Artifact in the weapon Archetypes is influenced by the amount of Artifact Weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe (8)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.125&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear (5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.33&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.43&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21139</id>
		<title>Upbringing</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21139"/>
		<updated>2022-04-05T18:12:21Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* All the Bones of Summer */ Updated fixed characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Example upbringing.png|frame|right|Example upbringing showing the generated backstory, hooks, and bonus stats]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039; is a permanent, unchangeable attribute that is randomly generated for every hero. The upbringing is responsible for defining permanent stat bonuses, the hero&amp;#039;s [[Hook|hooks]], and the automatically generated backstory. This system is intended to make every encountered hero unique.&lt;br /&gt;
&lt;br /&gt;
On a technical level, the upbringing consists of an &amp;#039;&amp;#039;origin&amp;#039;&amp;#039;, an &amp;#039;&amp;#039;anecdote&amp;#039;&amp;#039; (&amp;quot;dote&amp;quot; for short), and a &amp;#039;&amp;#039;motivation&amp;#039;&amp;#039; (&amp;quot;mote&amp;quot; for short). Each of those parts comes with a defined hook, history tags (defining aspects of the character&amp;#039;s backstory, e.g. eccentric, criminal, happy childhood), [[Stat#Personality_Stats|personality stats]] (e.g. leader, flirt, hothead), and [[Stat#Combat-Relevant_Stats|combat- and campaign-relevant stats]] (e.g. health, melee accuracy, charisma). Heroes that are generated as children ([[Chapter#Tidings|joining the party during an interval as they reach adventuring age]]) have their own separate set of origins, meaning that the probabilities for obtaining certain hooks or desired stat combinations is different. Also, a bonus for armor, stunt chance, and/or bonus damage can only be obtained with such a child origin. The game will not allow combinations that would result in duplicates of the same hook. For instance, if a hero is generated with an origin that comes with the Wildheart hook, it is not possible for that hero to have a dote or mote that would also come with the Wildheart hook. In addition, most of the upbringing parts come with so-called forbidden aspects, further making many origin/dote/mote combinations impossible.&lt;br /&gt;
&lt;br /&gt;
This upbringing system results in 1,035,914 unique &amp;quot;regular&amp;quot; hero upbringings and 212,310 unique possible upbringings for children.&lt;br /&gt;
&lt;br /&gt;
=== Upbringing Stats ===&lt;br /&gt;
Every origin, dote, and mote has a set of &amp;quot;primeStats&amp;quot; and &amp;quot;storyStats&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;primeStats&amp;quot; are a list of stats, such as &amp;quot;Speed, Dodge, Melee Accuracy&amp;quot; or &amp;quot;Potency, Warding&amp;quot;. The game assigns a bonus for those stats depending on how many primeStats are set for that specific origin/dote/mote. The more primeStats that origin/dote/mote has, the lower the bonus will be for each individual stat. For instance, origin_36 which has the primeStats Ranged Accuracy, Warding, Speed, Dodge, and Melee Accuracy (5 different primeStats) would give a 0.3 bonus to Warding whereas origin_61 which has the primeStats Ranged Accuracy, Warding, and Charisma (3 different primeStats) would give a 0.5 bonus to Warding.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that there is a trade-off, with heroes falling into a spectrum between having a narrow set of very high bonus stats or a very broad selection of comparatively low bonus stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;storyStats&amp;quot; are the aforementioned personality stats. Examples are &amp;quot;35 bookish, 35 snark&amp;quot; or &amp;quot;70 poet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Unique Heroes ====&lt;br /&gt;
===== Monarchs Under the Mountain =====&lt;br /&gt;
In the [[Monarchs Under the Mountain]] campaign, the &amp;quot;Needs Rescuing&amp;quot; farmer has a unique backstory and the following stats:&amp;lt;br&amp;gt;&lt;br /&gt;
Hooks: Shame, Gritty, Potential&amp;lt;br&amp;gt;&lt;br /&gt;
Potency: +0.2&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, that hero has five bonus stat &amp;quot;slots&amp;quot;. These &amp;quot;slots&amp;quot; are filled with a randomly selected stat, with a specific bonus per stat. It is possible for the same stat to fill multiple &amp;quot;slots&amp;quot;, giving the same stat bonus multiple times, so there is another trade-off between specialization and broadness. Because of this unique generation method, the farmer can obtain stat combinations that are impossibly high for any other hero if enough &amp;quot;slots&amp;quot; are filled with the same stat. Every stat has an equal chance of filling one of the five &amp;quot;slots&amp;quot; with a probability of 1/15. The personality stats are 1-60 for every stat, plus 30 Leader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Stat bonuses for the Monarchs Under the Mountain farmer&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Bonus per &amp;quot;slot&amp;quot; !! Theoretical maximum (single stat filling all &amp;quot;slots&amp;quot;, 1/759375 odds)&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 0.6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Block || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 1 (total 1.2 Potency with the guaranteed 0.2 Potency)&lt;br /&gt;
|-&lt;br /&gt;
| Charisma || 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Eluna and the Moth =====&lt;br /&gt;
The non-Legacy starting heroes have fixed stats. It is also possible to recruit Elsee Arcwright, who also comes with fixed stats.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for Eluna and the Moth heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Older Sibling !! Younger Sibling !! Elsee Arcwright&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Literary, Loyal, Dreamer || Flirt, Loyal, Wanderlust || Nostalgic, Gritty, Potential&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 0.5 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed ||  ||  || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  ||  || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage ||  ||  || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 25 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== All the Bones of Summer =====&lt;br /&gt;
In the [[All the Bones of Summer]] campaign, the non-Legacy starting heroes have fixed stats. In addition, there are two plot-guaranteed recruits, a Hunter and a farmer whose class gets picked by the player.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for All the Bones of Summer heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hunter of the Old Blood !! The Friend !! The Toughlipped Kid !! Recruitable Hunter !! Recruitable Farmer&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Destiny, Wildheart, Nostalgic || Nostalgic, Physical, Loyal || Gritty, Potential, Slacker || Slack, Literary, Wanderlust || Shame, Physical, Thorny&lt;br /&gt;
|-&lt;br /&gt;
| Health ||  || 0.5 || 0.5 || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 ||  || 0.7 || 0.7 || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age ||  || 4 ||  ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  || 0.5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 ||  || 5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Block ||  || 5 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 ||  || 3 || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Charisma ||  ||  ||  || 25 || &lt;br /&gt;
|-&lt;br /&gt;
| Tenacity ||  ||  ||  ||  || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minmaxing randomly generated heroes ===&lt;br /&gt;
&lt;br /&gt;
By continuously using the Reroll button until stumbling upon a rare and desirable stat combination, it is possible to minmax.&lt;br /&gt;
&lt;br /&gt;
Some character builds can greatly benefit from certain upbringing stats. Certain upbringing stat combinations make heroes objectively more or less fit to perform certain roles in combat.&lt;br /&gt;
&lt;br /&gt;
For instance, a hero that is generated with 1.1 Speed and 5 Melee Accuracy bonuses from upbringing could be considered optimally suited for a [[Thornfang]] [[Hunter]] build. A hero that is generated with 10 bonus retirement age is more fit to suit a newly generated [[Warrior]] making it through a long campaign without relying on hook quest retirement age bonuses. A hero with a high Dodge and Block bonus is objectively more fit for using [[Riposte]] than a hero without.&lt;br /&gt;
&lt;br /&gt;
 (Disclaimer) Credits to metoxys for simulating all possible upbringing combinations, analyzing the data, and compiling this upbringing spreadsheet. If you share this around, then please credit metoxys properly.&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing.png|left|frame|Upbringing spreadsheet]]&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing_children_hooks.png|left|frame|Upbringing spreadsheet with hooks]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=21136</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=21136"/>
		<updated>2022-04-04T19:25:08Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* Artifact Weapons */ Turned vague bonus effect descriptions into useful bonus effect descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated weapons that you come across during your play), &amp;#039;&amp;#039;&amp;#039;elemental quality&amp;#039;&amp;#039;&amp;#039; (a stunt effect is added to the weapon), or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! Description !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword_old.png|100x50px]] || Sword || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pick.png|100x50px]] || Axe || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || style=&amp;quot;text-align: center&amp;quot; | [[File:item_fryingPan.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace_root.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || style=&amp;quot;text-align: center&amp;quot; | [[File:item_shovel.png|100x50px]] || Spear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pitchfork.png|100x50px]] || Greatspear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_farm.png|100x50px]] || Bow || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_walking.png|100x50px]] || Staff || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Block: 15&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spoon.png|100x50px]] || Wand || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Damage: 1&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Basic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword1_t1_basic.png|200x100px]][[File:item_sword1_t2_basic.png|200x100px]][[File:item_sword1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword2_t1_basic.png|200x100px]][[File:item_sword2_t2_basic.png|200x100px]][[File:item_sword2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dueling Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_rapier_t1_basic.png|200x100px]][[File:item_rapier_t2_basic.png|200x100px]][[File:item_rapier_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 ||  Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Melee Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe1_t1_basic.png|200x100px]][[File:item_axe1_t2_basic.png|200x100px]][[File:item_axe1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greataxe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe2_t1_basic.png|200x100px]][[File:item_axe2_t2_basic.png|200x100px]][[File:item_axe2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Mace || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace1_t1_basic.png|200x100px]][[File:item_mace1_t2_basic.png|200x100px]][[File:item_mace1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace2_t1_basic.png|200x100px]][[File:item_mace2_t2_basic.png|200x100px]][[File:item_mace2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 3.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Spear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear1_t1_basic.png|200x100px]][[File:item_spear1_t2_basic.png|200x100px]][[File:item_spear1_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greatspear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear2_t1_basic.png|200x100px]][[File:item_spear2_t2_basic.png|200x100px]][[File:item_spear2_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_t1_basic.png|200x75px]][[File:item_bow_t2_basic.png|200x75px]][[File:item_bow_t3_basic.png|200x75px]] || Two-Handed Ranged || Damage: 4&amp;lt;br /&amp;gt;Range: 1.9-7.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 1.9-8.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.9-9.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_crossbow_t1_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t2_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t3_basic.png|100x50px]] || One-Handed Ranged || Damage: 3&amp;lt;br /&amp;gt;Range: 6.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Ranged Accuracy: 5 || Damage: 4&amp;lt;br /&amp;gt;Range: 6.9&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Ranged Accuracy: 5 || Damage: 5&amp;lt;br /&amp;gt;Range: 7.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Ranged Accuracy: 5&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || style=&amp;quot;text-align: center&amp;quot; | [[File:item_dagger_t1_basic.png|200x100px]][[File:item_dagger_t2_basic.png|200x100px]][[File:item_dagger_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 5&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 6&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Flanking 2x damage&lt;br /&gt;
|-&lt;br /&gt;
| Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_t1_basic.png|200x100px]][[File:item_staff_t2_basic.png|200x100px]][[File:item_staff_t3_basic.png|200x100px]] || Two-Handed Melee || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Spell Damage: 2&amp;lt;br /&amp;gt;Block: 15 || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Spell Damage: 3&amp;lt;br /&amp;gt;Block: 15 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Spell Damage: 4&amp;lt;br /&amp;gt;Block: 20&lt;br /&gt;
|-&lt;br /&gt;
| Wand || style=&amp;quot;text-align: center&amp;quot; | [[File:item_wand_t1_basic.png|200x100px]][[File:item_wand_t2_basic.png|200x100px]][[File:item_wand_t3_basic.png|200x100px]] || One-Handed Melee || Damage: 2&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 2 || Damage: 3&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 3 || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Warding: 2&amp;lt;br /&amp;gt;Spell Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn, stunt damage reduced to 1)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/1/2 Damage against Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleblade]]&lt;br /&gt;
| [[File:Item_swordArc_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| On hit, grant 1 Temp Health to a random directly adjacent ally&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| +5/10/15 Ranged Accuracy, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/1/2 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/2/1 Shred, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Eaglewing]]&lt;br /&gt;
| [[File:Item_sword2handWing_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +4/5/6 Knockback, reduced damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/2/3 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1/1/2 Damage against Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| +2 Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Firling Wand]]&lt;br /&gt;
| [[File:Item_wandPine_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Splinterblast and Splintersalvo now damage the wooden object instead of always destroying it, Stunt Effect: Leaf&lt;br /&gt;
| [[Answer to Austerity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostfang]]&lt;br /&gt;
| [[File:Item_crossbowIce_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Applies 1 Hobble on hit, Stunt Effect: Pins enemies adjacent to the target&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| [[Bidding the Ghost Goodbye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Icebreaker]]&lt;br /&gt;
| [[File:Item_sword2handGlacier_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Stunt Effect: A glacier erupts beneath a random enemy within 5 tiles, Stunning them&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longwatch Lamp]]&lt;br /&gt;
| [[File:Item_wandLantern_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Increases area revealed range by interfused objects by 2, Stunt Effect: Fire&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Damage against Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Mothbite]]&lt;br /&gt;
| [[File:Item_crossbowMoth_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Silkstep range increased by 2, Stunt Effect: Blinds the target&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 Dodge, +1 Stunt Damage&lt;br /&gt;
| [[Former Colleagues]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +2.1/2.1/3.1 Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +2 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water, immune to corruption while equipped&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sojourner]]&lt;br /&gt;
| [[File:Item_staffAstrolabe_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to walk through scenery&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action once per turn&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| -1 Damage (on par with a Dagger), flanking attacks do 2x damage (like a Dagger)&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1.6 Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| [[Havenbeams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Winterfur Staff]]&lt;br /&gt;
| [[File:Item_staffWinterfur_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Discus can now ricochet to a third target, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Poison on hit&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon droprate ==&lt;br /&gt;
Artifact vs non-artifact is determined after it knows you&amp;#039;re getting a weapon. Every time you get a non-artifact weapon, the chance increases by 0.15. Every time you get an artifact, the chance decreases by 0.5. (So, you&amp;#039;re guaranteed an artifact at least every 7 weapons)&lt;br /&gt;
&lt;br /&gt;
The game won&amp;#039;t give you an artifact that you already have in the current campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Within those the chance of getting a specific Artifact in the weapon Archetypes is influenced by the amount of Artifact Weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe (8)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.125&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear (5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.33&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.43&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Silences&amp;diff=21131</id>
		<title>Silences</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Silences&amp;diff=21131"/>
		<updated>2022-04-02T15:35:02Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* Choices */ &amp;quot;permanently&amp;quot; implies &amp;quot;carrying over through Legacy&amp;quot;, which is not the case here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Creating Silences&lt;br /&gt;
| image = Silences1.png &lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A loner reflects on silence.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;lt;q&amp;gt;Ummm...&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  The loner gains &amp;#039;&amp;#039;&amp;#039;+0.5 warding&amp;#039;&amp;#039;&amp;#039;, but the two heroes become more distant towards each other.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;lt;q&amp;gt;Not at all. Everyone handles things their own way.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  Their companion gains &amp;#039;&amp;#039;&amp;#039;+25 charisma&amp;#039;&amp;#039;&amp;#039;, and the relationship between the two heroes deepens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This event is triggered by a hero with &amp;lt;code&amp;gt;loner+poet&amp;gt;=120&amp;lt;/code&amp;gt; when scouting a forest [[biome]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Silence.PNG&lt;br /&gt;
File:Silences2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Muse&amp;diff=21112</id>
		<title>Muse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Muse&amp;diff=21112"/>
		<updated>2022-03-23T17:28:04Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thrixl_weaver.png|200px|thumb|right|Muse]]&lt;br /&gt;
A type of [[Thrixl]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In-game description: &lt;br /&gt;
 Uncanny quiet accompanies cryptic gestures. Beckoning, it appears always on the verge of breathing… and doesn’t.&lt;br /&gt;
&lt;br /&gt;
==Base values==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 17 ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || colspan=3 | 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=2 | 4 || colspan=2 |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Melee Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Range Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || colspan=4 | 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Size || colspan=4 | 2 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Search &lt;br /&gt;
| Scout&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Every hero in a 2 tile radius will lose their hidden effect.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Door&lt;br /&gt;
| Attack Scenery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Attacks the door, dealing 2 damage to it.&lt;br /&gt;
|-&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Flanking attack [[shred]].&lt;br /&gt;
|-&lt;br /&gt;
| Exhale&lt;br /&gt;
| Ranged Physical Attack&lt;br /&gt;
| 5-6&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dominate&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| As a turn-ending action, Muse Dominates an enemy.&amp;lt;br /&amp;gt;Dominated: Will try to attack allies with a melee attack on the enemy&amp;#039;s turn. Adjacent allies can try to remove this effect.&amp;lt;br&amp;gt;[[File:Chance to Remove Dominated.png|frame|left|The chance to remove Dominated from an adjacent ally is based on the relationship between the heroes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Thrixl]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Orchardist&amp;diff=21111</id>
		<title>Orchardist</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Orchardist&amp;diff=21111"/>
		<updated>2022-03-23T17:27:40Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: added table showing chance to remove Dominated from an adjacent ally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:orchadist.png|200px|thumb|right|The Orchardist]]&lt;br /&gt;
The gardener of toxic trees.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In-game description:&lt;br /&gt;
 Sweet aromas seep from under long barky wings. Even midmotion, the Orchadist appears to stand rooted. Creaking, whispering, and bent as a windy forest.&lt;br /&gt;
&lt;br /&gt;
==Base values==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 32 ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || colspan=3 | 5 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=2 | 4 || colspan=2 |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Melee Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Range Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || colspan=4 | 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Size || colspan=4 | 2 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Exhale&lt;br /&gt;
| Ranged Physical Attack&lt;br /&gt;
| 5-6&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Interfuse With Trees&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dominating Grasp&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| As a single action, grabs an enemy within 5 tiles of an interfused tree, pulling them in and Dominating them.&amp;lt;br /&amp;gt;Dominated: Will try to attack allies with a melee attack on the enemy&amp;#039;s turn. Adjacent allies can try to remove this effect.&amp;lt;br&amp;gt;[[File:Chance to Remove Dominated.png|frame|left|The chance to remove Dominated from an adjacent ally is based on the relationship between the heroes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
 &lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Thrixl]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Muse&amp;diff=21110</id>
		<title>Muse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Muse&amp;diff=21110"/>
		<updated>2022-03-23T17:26:52Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: Added table showing chance to remove dominated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thrixl_weaver.png|200px|thumb|right|Muse]]&lt;br /&gt;
A type of [[Thrixl]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In-game description: &lt;br /&gt;
 Uncanny quiet accompanies cryptic gestures. Beckoning, it appears always on the verge of breathing… and doesn’t.&lt;br /&gt;
&lt;br /&gt;
==Base values==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 17 ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || colspan=3 | 1 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=2 | 4 || colspan=2 |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Melee Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Range Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || colspan=4 | 35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Size || colspan=4 | 2 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Search &lt;br /&gt;
| Scout&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Every hero in a 2 tile radius will lose their hidden effect.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Door&lt;br /&gt;
| Attack Scenery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Attacks the door, dealing 2 damage to it.&lt;br /&gt;
|-&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Flanking attack [[shred]].&lt;br /&gt;
|-&lt;br /&gt;
| Exhale&lt;br /&gt;
| Ranged Physical Attack&lt;br /&gt;
| 5-6&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dominate&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| As a turn-ending action, Muse Dominates an enemy.&amp;lt;br /&amp;gt;Dominated: Will try to attack allies with a melee attack on the enemy&amp;#039;s turn. Adjacent allies can try to remove this effect.[[File:Chance to Remove Dominated.png|frame|right|The chance to remove Dominated from an adjacent ally is based on the relationship between the heroes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Thrixl]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Chance_to_Remove_Dominated.png&amp;diff=21109</id>
		<title>File:Chance to Remove Dominated.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Chance_to_Remove_Dominated.png&amp;diff=21109"/>
		<updated>2022-03-23T17:24:23Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Table showing the chance for a hero to remove Dominated status from an adjacent ally&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Upbringing_children_hooks.png&amp;diff=21108</id>
		<title>File:Upbringing children hooks.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Upbringing_children_hooks.png&amp;diff=21108"/>
		<updated>2022-03-23T17:08:04Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: Metoxys uploaded a new version of File:Upbringing children hooks.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Upbringing.png&amp;diff=21107</id>
		<title>File:Upbringing.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Upbringing.png&amp;diff=21107"/>
		<updated>2022-03-23T17:07:27Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: Metoxys uploaded a new version of File:Upbringing.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21106</id>
		<title>Upbringing</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21106"/>
		<updated>2022-03-23T16:50:56Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* Monarchs Under the Mountain */ fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Example upbringing.png|frame|right|Example upbringing showing the generated backstory, hooks, and bonus stats]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039; is a permanent, unchangeable attribute that is randomly generated for every hero. The upbringing is responsible for defining permanent stat bonuses, the hero&amp;#039;s [[Hook|hooks]], and the automatically generated backstory. This system is intended to make every encountered hero unique.&lt;br /&gt;
&lt;br /&gt;
On a technical level, the upbringing consists of an &amp;#039;&amp;#039;origin&amp;#039;&amp;#039;, an &amp;#039;&amp;#039;anecdote&amp;#039;&amp;#039; (&amp;quot;dote&amp;quot; for short), and a &amp;#039;&amp;#039;motivation&amp;#039;&amp;#039; (&amp;quot;mote&amp;quot; for short). Each of those parts comes with a defined hook, history tags (defining aspects of the character&amp;#039;s backstory, e.g. eccentric, criminal, happy childhood), [[Stat#Personality_Stats|personality stats]] (e.g. leader, flirt, hothead), and [[Stat#Combat-Relevant_Stats|combat- and campaign-relevant stats]] (e.g. health, melee accuracy, charisma). Heroes that are generated as children ([[Chapter#Tidings|joining the party during an interval as they reach adventuring age]]) have their own separate set of origins, meaning that the probabilities for obtaining certain hooks or desired stat combinations is different. Also, a bonus for armor, stunt chance, and/or bonus damage can only be obtained with such a child origin. The game will not allow combinations that would result in duplicates of the same hook. For instance, if a hero is generated with an origin that comes with the Wildheart hook, it is not possible for that hero to have a dote or mote that would also come with the Wildheart hook. In addition, most of the upbringing parts come with so-called forbidden aspects, further making many origin/dote/mote combinations impossible.&lt;br /&gt;
&lt;br /&gt;
This upbringing system results in 1,035,914 unique &amp;quot;regular&amp;quot; hero upbringings and 212,310 unique possible upbringings for children.&lt;br /&gt;
&lt;br /&gt;
=== Upbringing Stats ===&lt;br /&gt;
Every origin, dote, and mote has a set of &amp;quot;primeStats&amp;quot; and &amp;quot;storyStats&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;primeStats&amp;quot; are a list of stats, such as &amp;quot;Speed, Dodge, Melee Accuracy&amp;quot; or &amp;quot;Potency, Warding&amp;quot;. The game assigns a bonus for those stats depending on how many primeStats are set for that specific origin/dote/mote. The more primeStats that origin/dote/mote has, the lower the bonus will be for each individual stat. For instance, origin_36 which has the primeStats Ranged Accuracy, Warding, Speed, Dodge, and Melee Accuracy (5 different primeStats) would give a 0.3 bonus to Warding whereas origin_61 which has the primeStats Ranged Accuracy, Warding, and Charisma (3 different primeStats) would give a 0.5 bonus to Warding.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that there is a trade-off, with heroes falling into a spectrum between having a narrow set of very high bonus stats or a very broad selection of comparatively low bonus stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;storyStats&amp;quot; are the aforementioned personality stats. Examples are &amp;quot;35 bookish, 35 snark&amp;quot; or &amp;quot;70 poet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Unique Heroes ====&lt;br /&gt;
===== Monarchs Under the Mountain =====&lt;br /&gt;
In the [[Monarchs Under the Mountain]] campaign, the &amp;quot;Needs Rescuing&amp;quot; farmer has a unique backstory and the following stats:&amp;lt;br&amp;gt;&lt;br /&gt;
Hooks: Shame, Gritty, Potential&amp;lt;br&amp;gt;&lt;br /&gt;
Potency: +0.2&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, that hero has five bonus stat &amp;quot;slots&amp;quot;. These &amp;quot;slots&amp;quot; are filled with a randomly selected stat, with a specific bonus per stat. It is possible for the same stat to fill multiple &amp;quot;slots&amp;quot;, giving the same stat bonus multiple times, so there is another trade-off between specialization and broadness. Because of this unique generation method, the farmer can obtain stat combinations that are impossibly high for any other hero if enough &amp;quot;slots&amp;quot; are filled with the same stat. Every stat has an equal chance of filling one of the five &amp;quot;slots&amp;quot; with a probability of 1/15. The personality stats are 1-60 for every stat, plus 30 Leader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Stat bonuses for the Monarchs Under the Mountain farmer&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Bonus per &amp;quot;slot&amp;quot; !! Theoretical maximum (single stat filling all &amp;quot;slots&amp;quot;, 1/759375 odds)&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 0.6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Block || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 1 (total 1.2 Potency with the guaranteed 0.2 Potency)&lt;br /&gt;
|-&lt;br /&gt;
| Charisma || 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Eluna and the Moth =====&lt;br /&gt;
The non-Legacy starting heroes have fixed stats. It is also possible to recruit Elsee Arcwright, who also comes with fixed stats.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for Eluna and the Moth heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Older Sibling !! Younger Sibling !! Elsee Arcwright&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Literary, Loyal, Dreamer || Flirt, Loyal, Wanderlust || Nostalgic, Gritty, Potential&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 0.5 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed ||  ||  || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  ||  || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage ||  ||  || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 25 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== All the Bones of Summer =====&lt;br /&gt;
In the [[All the Bones of Summer]] campaign, the non-Legacy starting heroes have fixed stats. In addition, it is possible for the Legacy Mystic to have a Hunter child with a unique backstory and set of stats in the campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for All the Bones of Summer heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hunter of the Old Blood !! The Friend !! The Toughlipped Kid !! Child of The Prodigal Parent&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Destiny, Wildheart, Nostalgic || Nostalgic, Physical, Loyal || Gritty, Potential, Slacker || Slack, Literary, Wanderlust&lt;br /&gt;
|-&lt;br /&gt;
| Health ||  || 0.5 || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 ||  || 0.7 || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age ||  || 4 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  || 0.5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 ||  || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Block ||  || 5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 ||  || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Charisma ||  ||  ||  || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minmaxing randomly generated heroes ===&lt;br /&gt;
&lt;br /&gt;
By continuously using the Reroll button until stumbling upon a rare and desirable stat combination, it is possible to minmax.&lt;br /&gt;
&lt;br /&gt;
Some character builds can greatly benefit from certain upbringing stats. Certain upbringing stat combinations make heroes objectively more or less fit to perform certain roles in combat.&lt;br /&gt;
&lt;br /&gt;
For instance, a hero that is generated with 1.1 Speed and 5 Melee Accuracy bonuses from upbringing could be considered optimally suited for a [[Thornfang]] [[Hunter]] build. A hero that is generated with 10 bonus retirement age is more fit to suit a newly generated [[Warrior]] making it through a long campaign without relying on hook quest retirement age bonuses. A hero with a high Dodge and Block bonus is objectively more fit for using [[Riposte]] than a hero without.&lt;br /&gt;
&lt;br /&gt;
 (Disclaimer) Credits to metoxys for simulating all possible upbringing combinations, analyzing the data, and compiling this upbringing spreadsheet. If you share this around, then please credit metoxys properly.&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing.png|left|frame|Upbringing spreadsheet]]&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing_children_hooks.png|left|frame|Upbringing spreadsheet with hooks]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21105</id>
		<title>Upbringing</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21105"/>
		<updated>2022-03-23T16:44:59Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: /* Eluna and the Moth */ added Elsee Arcwright&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Example upbringing.png|frame|right|Example upbringing showing the generated backstory, hooks, and bonus stats]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039; is a permanent, unchangeable attribute that is randomly generated for every hero. The upbringing is responsible for defining permanent stat bonuses, the hero&amp;#039;s [[Hook|hooks]], and the automatically generated backstory. This system is intended to make every encountered hero unique.&lt;br /&gt;
&lt;br /&gt;
On a technical level, the upbringing consists of an &amp;#039;&amp;#039;origin&amp;#039;&amp;#039;, an &amp;#039;&amp;#039;anecdote&amp;#039;&amp;#039; (&amp;quot;dote&amp;quot; for short), and a &amp;#039;&amp;#039;motivation&amp;#039;&amp;#039; (&amp;quot;mote&amp;quot; for short). Each of those parts comes with a defined hook, history tags (defining aspects of the character&amp;#039;s backstory, e.g. eccentric, criminal, happy childhood), [[Stat#Personality_Stats|personality stats]] (e.g. leader, flirt, hothead), and [[Stat#Combat-Relevant_Stats|combat- and campaign-relevant stats]] (e.g. health, melee accuracy, charisma). Heroes that are generated as children ([[Chapter#Tidings|joining the party during an interval as they reach adventuring age]]) have their own separate set of origins, meaning that the probabilities for obtaining certain hooks or desired stat combinations is different. Also, a bonus for armor, stunt chance, and/or bonus damage can only be obtained with such a child origin. The game will not allow combinations that would result in duplicates of the same hook. For instance, if a hero is generated with an origin that comes with the Wildheart hook, it is not possible for that hero to have a dote or mote that would also come with the Wildheart hook. In addition, most of the upbringing parts come with so-called forbidden aspects, further making many origin/dote/mote combinations impossible.&lt;br /&gt;
&lt;br /&gt;
This upbringing system results in 1,035,914 unique &amp;quot;regular&amp;quot; hero upbringings and 212,310 unique possible upbringings for children.&lt;br /&gt;
&lt;br /&gt;
=== Upbringing Stats ===&lt;br /&gt;
Every origin, dote, and mote has a set of &amp;quot;primeStats&amp;quot; and &amp;quot;storyStats&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;primeStats&amp;quot; are a list of stats, such as &amp;quot;Speed, Dodge, Melee Accuracy&amp;quot; or &amp;quot;Potency, Warding&amp;quot;. The game assigns a bonus for those stats depending on how many primeStats are set for that specific origin/dote/mote. The more primeStats that origin/dote/mote has, the lower the bonus will be for each individual stat. For instance, origin_36 which has the primeStats Ranged Accuracy, Warding, Speed, Dodge, and Melee Accuracy (5 different primeStats) would give a 0.3 bonus to Warding whereas origin_61 which has the primeStats Ranged Accuracy, Warding, and Charisma (3 different primeStats) would give a 0.5 bonus to Warding.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that there is a trade-off, with heroes falling into a spectrum between having a narrow set of very high bonus stats or a very broad selection of comparatively low bonus stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;storyStats&amp;quot; are the aforementioned personality stats. Examples are &amp;quot;35 bookish, 35 snark&amp;quot; or &amp;quot;70 poet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Unique Heroes ====&lt;br /&gt;
===== Monarchs Under the Mountain =====&lt;br /&gt;
In the [[Monarchs Under the Mountain]] campaign, the &amp;quot;Needs Rescuing&amp;quot; farmer has a unique backstory and the following stats:&amp;lt;br&amp;gt;&lt;br /&gt;
Hooks: Shame, Gritty, Potential&amp;lt;br&amp;gt;&lt;br /&gt;
Potency: +0.2&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, that hero has five bonus stat &amp;quot;slots&amp;quot;. These &amp;quot;slots&amp;quot; are filled with a randomly selected stat, with a specific bonus per stat. It is possible the same stat to fill multiple &amp;quot;slots&amp;quot;, giving the same stat bonus multiple times, so there is another trade-off between specialization and broadness. Because of this unique generation method, the farmer can obtain stat combinations that are impossibly high for any other hero if enough &amp;quot;slots&amp;quot; are filled with the same stat. Every stat has an equal chance of filling one of the five &amp;quot;slots&amp;quot; with a probability of 1/15. The personality stats are 1-60 for every stat, plus 30 Leader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Stat bonuses for the Monarchs Under the Mountain farmer&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Bonus per &amp;quot;slot&amp;quot; !! Theoretical maximum (single stat filling all &amp;quot;slots&amp;quot;, 1/759375 odds)&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 0.6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Block || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 1 (total 1.2 Potency with the guaranteed 0.2 Potency)&lt;br /&gt;
|-&lt;br /&gt;
| Charisma || 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Eluna and the Moth =====&lt;br /&gt;
The non-Legacy starting heroes have fixed stats. It is also possible to recruit Elsee Arcwright, who also comes with fixed stats.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for Eluna and the Moth heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Older Sibling !! Younger Sibling !! Elsee Arcwright&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Literary, Loyal, Dreamer || Flirt, Loyal, Wanderlust || Nostalgic, Gritty, Potential&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 0.5 || 1.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed ||  ||  || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  ||  || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage ||  ||  || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 25 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== All the Bones of Summer =====&lt;br /&gt;
In the [[All the Bones of Summer]] campaign, the non-Legacy starting heroes have fixed stats. In addition, it is possible for the Legacy Mystic to have a Hunter child with a unique backstory and set of stats in the campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for All the Bones of Summer heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hunter of the Old Blood !! The Friend !! The Toughlipped Kid !! Child of The Prodigal Parent&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Destiny, Wildheart, Nostalgic || Nostalgic, Physical, Loyal || Gritty, Potential, Slacker || Slack, Literary, Wanderlust&lt;br /&gt;
|-&lt;br /&gt;
| Health ||  || 0.5 || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 ||  || 0.7 || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age ||  || 4 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  || 0.5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 ||  || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Block ||  || 5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 ||  || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Charisma ||  ||  ||  || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minmaxing randomly generated heroes ===&lt;br /&gt;
&lt;br /&gt;
By continuously using the Reroll button until stumbling upon a rare and desirable stat combination, it is possible to minmax.&lt;br /&gt;
&lt;br /&gt;
Some character builds can greatly benefit from certain upbringing stats. Certain upbringing stat combinations make heroes objectively more or less fit to perform certain roles in combat.&lt;br /&gt;
&lt;br /&gt;
For instance, a hero that is generated with 1.1 Speed and 5 Melee Accuracy bonuses from upbringing could be considered optimally suited for a [[Thornfang]] [[Hunter]] build. A hero that is generated with 10 bonus retirement age is more fit to suit a newly generated [[Warrior]] making it through a long campaign without relying on hook quest retirement age bonuses. A hero with a high Dodge and Block bonus is objectively more fit for using [[Riposte]] than a hero without.&lt;br /&gt;
&lt;br /&gt;
 (Disclaimer) Credits to metoxys for simulating all possible upbringing combinations, analyzing the data, and compiling this upbringing spreadsheet. If you share this around, then please credit metoxys properly.&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing.png|left|frame|Upbringing spreadsheet]]&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing_children_hooks.png|left|frame|Upbringing spreadsheet with hooks]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21104</id>
		<title>Upbringing</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Upbringing&amp;diff=21104"/>
		<updated>2022-03-23T16:03:20Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: Funny how the first version consisted mostly of things I wrote on Discord while evaluating data, put here without any context or explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Example upbringing.png|frame|right|Example upbringing showing the generated backstory, hooks, and bonus stats]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upbringing&amp;#039;&amp;#039;&amp;#039; is a permanent, unchangeable attribute that is randomly generated for every hero. The upbringing is responsible for defining permanent stat bonuses, the hero&amp;#039;s [[Hook|hooks]], and the automatically generated backstory. This system is intended to make every encountered hero unique.&lt;br /&gt;
&lt;br /&gt;
On a technical level, the upbringing consists of an &amp;#039;&amp;#039;origin&amp;#039;&amp;#039;, an &amp;#039;&amp;#039;anecdote&amp;#039;&amp;#039; (&amp;quot;dote&amp;quot; for short), and a &amp;#039;&amp;#039;motivation&amp;#039;&amp;#039; (&amp;quot;mote&amp;quot; for short). Each of those parts comes with a defined hook, history tags (defining aspects of the character&amp;#039;s backstory, e.g. eccentric, criminal, happy childhood), [[Stat#Personality_Stats|personality stats]] (e.g. leader, flirt, hothead), and [[Stat#Combat-Relevant_Stats|combat- and campaign-relevant stats]] (e.g. health, melee accuracy, charisma). Heroes that are generated as children ([[Chapter#Tidings|joining the party during an interval as they reach adventuring age]]) have their own separate set of origins, meaning that the probabilities for obtaining certain hooks or desired stat combinations is different. Also, a bonus for armor, stunt chance, and/or bonus damage can only be obtained with such a child origin. The game will not allow combinations that would result in duplicates of the same hook. For instance, if a hero is generated with an origin that comes with the Wildheart hook, it is not possible for that hero to have a dote or mote that would also come with the Wildheart hook. In addition, most of the upbringing parts come with so-called forbidden aspects, further making many origin/dote/mote combinations impossible.&lt;br /&gt;
&lt;br /&gt;
This upbringing system results in 1,035,914 unique &amp;quot;regular&amp;quot; hero upbringings and 212,310 unique possible upbringings for children.&lt;br /&gt;
&lt;br /&gt;
=== Upbringing Stats ===&lt;br /&gt;
Every origin, dote, and mote has a set of &amp;quot;primeStats&amp;quot; and &amp;quot;storyStats&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;primeStats&amp;quot; are a list of stats, such as &amp;quot;Speed, Dodge, Melee Accuracy&amp;quot; or &amp;quot;Potency, Warding&amp;quot;. The game assigns a bonus for those stats depending on how many primeStats are set for that specific origin/dote/mote. The more primeStats that origin/dote/mote has, the lower the bonus will be for each individual stat. For instance, origin_36 which has the primeStats Ranged Accuracy, Warding, Speed, Dodge, and Melee Accuracy (5 different primeStats) would give a 0.3 bonus to Warding whereas origin_61 which has the primeStats Ranged Accuracy, Warding, and Charisma (3 different primeStats) would give a 0.5 bonus to Warding.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that there is a trade-off, with heroes falling into a spectrum between having a narrow set of very high bonus stats or a very broad selection of comparatively low bonus stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;storyStats&amp;quot; are the aforementioned personality stats. Examples are &amp;quot;35 bookish, 35 snark&amp;quot; or &amp;quot;70 poet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Unique Heroes ====&lt;br /&gt;
===== Monarchs Under the Mountain =====&lt;br /&gt;
In the [[Monarchs Under the Mountain]] campaign, the &amp;quot;Needs Rescuing&amp;quot; farmer has a unique backstory and the following stats:&amp;lt;br&amp;gt;&lt;br /&gt;
Hooks: Shame, Gritty, Potential&amp;lt;br&amp;gt;&lt;br /&gt;
Potency: +0.2&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, that hero has five bonus stat &amp;quot;slots&amp;quot;. These &amp;quot;slots&amp;quot; are filled with a randomly selected stat, with a specific bonus per stat. It is possible the same stat to fill multiple &amp;quot;slots&amp;quot;, giving the same stat bonus multiple times, so there is another trade-off between specialization and broadness. Because of this unique generation method, the farmer can obtain stat combinations that are impossibly high for any other hero if enough &amp;quot;slots&amp;quot; are filled with the same stat. Every stat has an equal chance of filling one of the five &amp;quot;slots&amp;quot; with a probability of 1/15. The personality stats are 1-60 for every stat, plus 30 Leader.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Stat bonuses for the Monarchs Under the Mountain farmer&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Bonus per &amp;quot;slot&amp;quot; !! Theoretical maximum (single stat filling all &amp;quot;slots&amp;quot;, 1/759375 odds)&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 0.5 || 2.5&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 0.6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Block || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Melee Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 1 (total 1.2 Potency with the guaranteed 0.2 Potency)&lt;br /&gt;
|-&lt;br /&gt;
| Charisma || 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 125&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Eluna and the Moth =====&lt;br /&gt;
The non-Legacy starting heroes have fixed stats.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for Eluna and the Moth heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Older Sibling !! Younger Sibling&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Literary, Loyal, Dreamer || Flirt, Loyal, Wanderlust&lt;br /&gt;
|-&lt;br /&gt;
| Health || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Tenacity || 25 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== All the Bones of Summer =====&lt;br /&gt;
In the [[All the Bones of Summer]] campaign, the non-Legacy starting heroes have fixed stats. In addition, it is possible for the Legacy Mystic to have a Hunter child with a unique backstory and set of stats in the campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Fixed stats for All the Bones of Summer heroes&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Hunter of the Old Blood !! The Friend !! The Toughlipped Kid !! Child of The Prodigal Parent&lt;br /&gt;
|-&lt;br /&gt;
| Hooks || Destiny, Wildheart, Nostalgic || Nostalgic, Physical, Loyal || Gritty, Potential, Slacker || Slack, Literary, Wanderlust&lt;br /&gt;
|-&lt;br /&gt;
| Health ||  || 0.5 || 0.5 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.7 ||  || 0.7 || 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age ||  || 4 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Armor ||  || 0.5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dodge || 5 ||  || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Block ||  || 5 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Ranged Accuracy || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stunt Chance || 3 ||  || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Potency || 0.2 || 0.2 || 0.2 || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Charisma ||  ||  ||  || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minmaxing randomly generated heroes ===&lt;br /&gt;
&lt;br /&gt;
By continuously using the Reroll button until stumbling upon a rare and desirable stat combination, it is possible to minmax.&lt;br /&gt;
&lt;br /&gt;
Some character builds can greatly benefit from certain upbringing stats. Certain upbringing stat combinations make heroes objectively more or less fit to perform certain roles in combat.&lt;br /&gt;
&lt;br /&gt;
For instance, a hero that is generated with 1.1 Speed and 5 Melee Accuracy bonuses from upbringing could be considered optimally suited for a [[Thornfang]] [[Hunter]] build. A hero that is generated with 10 bonus retirement age is more fit to suit a newly generated [[Warrior]] making it through a long campaign without relying on hook quest retirement age bonuses. A hero with a high Dodge and Block bonus is objectively more fit for using [[Riposte]] than a hero without.&lt;br /&gt;
&lt;br /&gt;
 (Disclaimer) Credits to metoxys for simulating all possible upbringing combinations, analyzing the data, and compiling this upbringing spreadsheet. If you share this around, then please credit metoxys properly.&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing.png|left|frame|Upbringing spreadsheet]]&lt;br /&gt;
&lt;br /&gt;
[[File:upbringing_children_hooks.png|left|frame|Upbringing spreadsheet with hooks]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Botanical&amp;diff=21103</id>
		<title>Botanical</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Botanical&amp;diff=21103"/>
		<updated>2022-03-23T14:34:05Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: Changed Tips to Trivia as the information was outdated. Also fixed wrong links for the legs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Botanical&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Strider]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Botanical (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Base.png|thumb|215px|right|A fully transformed Botanical [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Botanical hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Botanical: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Fatal Flora|l1=Fatal Flora}}&lt;br /&gt;
{{/Fatal Flora}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Mythic.png|thumb|215px|right|The alternative &amp;quot;Mythic&amp;quot; skin, unlocked after completing the &amp;quot;A Temperamental Shrub&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Leafmark after completing the event.&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Mythic&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Leafmark ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Leafmark (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+10 Recovery Rate&lt;br /&gt;
&lt;br /&gt;
=== Vine Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thorn Lash|l1=Thorn Lash}}&lt;br /&gt;
{{/Thorn Lash}}&lt;br /&gt;
=== Vine Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Entangle|l1=Entangle}}&lt;br /&gt;
{{/Entangle}}&lt;br /&gt;
=== Vine Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.2 [[Stat#Health|Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
=== Vine Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.2 [[Stat#Health|Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Prior to [[Patch_notes#1.6.2B399_Edina_Gramling|version 1.6]] of the game, Thornlash had a default 1:1 scaling for [[Potency]] and [[Bonus Damage]] in line with the scaling on most upgraded abilities.&lt;br /&gt;
&lt;br /&gt;
* Prior to [[Patch_notes#1.6.2B399_Edina_Gramling|version 1.6]] of the game, Vine Legs provided +5 Dodge and -0.3 Speed. The high dodge and ranged transformation attack made Botanical a favorite for [[Dodge]] build Hunters which aim to stack enough Dodge and [[Block]] to be missed by all attacks that are not [[Flanking]], allowing the hunter to retaliate safely with [[Archery]] and [[Riposte]] attacks. Due to the limited range of transformation attacks, [[Sharpshooter]] and [[Long Reach]] were highly suggested for these builds. Other dodge boosting themes and items include [[Crowtouched]] wings, the pet [[Duck]], and the [[Night Shard]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Botanical.PNG|A Botanical Hero showing the Leafmark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Example_upbringing.png&amp;diff=21102</id>
		<title>File:Example upbringing.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Example_upbringing.png&amp;diff=21102"/>
		<updated>2022-03-23T13:12:59Z</updated>

		<summary type="html">&lt;p&gt;Metoxys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upbringing from a randomly generated character&lt;/div&gt;</summary>
		<author><name>Metoxys</name></author>
	</entry>
</feed>