<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=N+dwag</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=N+dwag"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/N_dwag"/>
	<updated>2026-04-18T18:11:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Job&amp;diff=21999</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Job&amp;diff=21999"/>
		<updated>2023-01-22T03:06:02Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Scout */ Rearranged formula to make it more intuitive / readable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some number of [[hero]]es has to sit at a site for some number of days. It&amp;#039;s a thing that can be completed, and then there may be further steps.&lt;br /&gt;
&lt;br /&gt;
Completing an overland job generally requires having the heroes perform &amp;#039;&amp;#039;&amp;#039;labor&amp;#039;&amp;#039;&amp;#039; at the location. Labor is measured in hero-days: if a job would take 60 hero-days, then that&amp;#039;s about how long it takes one hero to do it. Two heroes take about 30 days, three heroes take about 20 days, and so on.&lt;br /&gt;
&lt;br /&gt;
Different heroes have different &amp;#039;&amp;#039;&amp;#039;speed factors&amp;#039;&amp;#039;&amp;#039; for performing different jobs. Hunters are better at Scouting, Mystics are better at Securing sites, Warriors are better at preparing Defenses. Individual hero&amp;#039;s effectiveness can also vary according to their age, speed, charisma, abilities, and other factors. Some jobs get full benefit from everyone working on the job, like Securing sites, while other jobs have diminishing returns from numbers, like Scouting. When you assign a particular group to do a job, the game will predict how long that crew will take.&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
&lt;br /&gt;
Scout the tile to reveal the terrain and any lurking threats. Primarily a job for hunters.&lt;br /&gt;
&lt;br /&gt;
 labor = 40 hero-days&lt;br /&gt;
 speed_factor = { 2 + 0.2x[[speed]] for hunters, 0.2×[[speed]] for everybody else}&lt;br /&gt;
 helper_contribution = 20%&lt;br /&gt;
&lt;br /&gt;
== Patrol ==&lt;br /&gt;
&lt;br /&gt;
Clear out any infestations on this tile.&lt;br /&gt;
&lt;br /&gt;
 labor = 60 hero-days&lt;br /&gt;
 speed_factor = 1&lt;br /&gt;
 helper_contribution = 50%&lt;br /&gt;
&lt;br /&gt;
== Assault ==&lt;br /&gt;
&lt;br /&gt;
Begins an assault [[mission]] one day after all selected heroes arrive. Clearing a [[wild]] territory earns +2 LP.&lt;br /&gt;
&lt;br /&gt;
== Secure == &lt;br /&gt;
&lt;br /&gt;
Make a once-hostile [[wild land]] safe and functional. Securing a site earns [[resource]]s that can be spent in the next [[interval]] to upgrade [[gear]]. The party may choose to secure the site quickly or to instead take their time and find an [[gear|item]].&lt;br /&gt;
&lt;br /&gt;
=== Find an Item ===&lt;br /&gt;
 labor = 140 hero-days&lt;br /&gt;
 speed_factor = { 2 for mystics, 1 for everybody else}&lt;br /&gt;
 helper_contribution = 100%&lt;br /&gt;
&lt;br /&gt;
=== Work Faster ===&lt;br /&gt;
 labor = 75 hero-days&lt;br /&gt;
 speed_factor = { 2 for mystics, 1 for everybody else}&lt;br /&gt;
 helper_contribution = 100%&lt;br /&gt;
&lt;br /&gt;
== Build ==&lt;br /&gt;
&lt;br /&gt;
Establish a new [[station]] in an empty territory.&lt;br /&gt;
&lt;br /&gt;
 labor = 40 hero-days&lt;br /&gt;
 speed_factor = 1&lt;br /&gt;
 helper_contribution = 60%&lt;br /&gt;
&lt;br /&gt;
== Repair == &lt;br /&gt;
&lt;br /&gt;
[[Site]] has been ruined by invaders. It will need to be repaired.&lt;br /&gt;
&lt;br /&gt;
 labor = 65 hero-days&lt;br /&gt;
 speed_factor = 1&lt;br /&gt;
 helper_contribution = 100%&lt;br /&gt;
&lt;br /&gt;
== Gather ==&lt;br /&gt;
&lt;br /&gt;
All selected heroes will travel to the territory to meet up for whatever comes next.&lt;br /&gt;
&lt;br /&gt;
== Prepare Defense ==&lt;br /&gt;
&lt;br /&gt;
Build defenses against [[incursion]]s. Defenses slow incursions&amp;#039; progress while reducing their strength. Additionally, the party gains bonuses during a [[Mission#Defense|Defense]] battle on this site. There are three tiers of defenses, which must be built consecutively.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 Defenses===&lt;br /&gt;
&lt;br /&gt;
 labor = 30 hero-days&lt;br /&gt;
 speed_factor = { 2 for warriors, 1 for everybody else}&lt;br /&gt;
 helper_contribution = 50%&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 Defenses===&lt;br /&gt;
&lt;br /&gt;
 labor = 59 hero-days&lt;br /&gt;
 speed_factor = { 2 for warriors, 1 for everybody else}&lt;br /&gt;
 helper_contribution = 50%&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 Defenses===&lt;br /&gt;
&lt;br /&gt;
 labor = 116 hero-days&lt;br /&gt;
 speed_factor = { 2 for warriors, 1 for everybody else}&lt;br /&gt;
 helper_contribution = 50%&lt;br /&gt;
&lt;br /&gt;
For instance, a site that has no Defenses requires a total of 205 hero days to build Tier 3 Defenses.&lt;br /&gt;
&lt;br /&gt;
== Defend == &lt;br /&gt;
&lt;br /&gt;
Begin a battle against an [[Incursion]] horde. All heroes on the tile will join, even if there are more than five. At least two local farmers will join to fight with you; more farmers join if you have fewer than five heroes.&lt;br /&gt;
&lt;br /&gt;
== Bridge ==&lt;br /&gt;
&lt;br /&gt;
If a river is impassable the party can build a bridge over it. Click on the river itself to begin the job.&lt;br /&gt;
&lt;br /&gt;
 labor = 120 hero-days&lt;br /&gt;
 speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150&lt;br /&gt;
 helper_contribution = 70%&lt;br /&gt;
&lt;br /&gt;
For instance, a hero with 5 speed, 7 health, and 30 charisma will be perfectly average at building.&lt;br /&gt;
&lt;br /&gt;
== Pass ==&lt;br /&gt;
&lt;br /&gt;
If a line of mountains between territories is impassable the party can carve a pass through it. Click on the mountain border itself to begin the job. The more party members assigned to this job, the quicker it is. &lt;br /&gt;
&lt;br /&gt;
 labor = 240 hero-days&lt;br /&gt;
 speed_factor = (10×[[Speed]] + 10×[[Health]] + [[Charisma]])/150&lt;br /&gt;
 helper_contribution = 70%&lt;br /&gt;
&lt;br /&gt;
== Opportunity ==&lt;br /&gt;
&lt;br /&gt;
== Recruit ==&lt;br /&gt;
&lt;br /&gt;
Select a hero to recruit from a [[town]].&lt;br /&gt;
&lt;br /&gt;
 labor = 3 hero-days&lt;br /&gt;
 speed_factor = 1&lt;br /&gt;
 helper_contribution = 60%&lt;br /&gt;
&lt;br /&gt;
== Prepare Recruit ==&lt;br /&gt;
&lt;br /&gt;
Prepare a new recruit to join the party.&lt;br /&gt;
&lt;br /&gt;
 labor = 70 hero-days&lt;br /&gt;
 speed_factor = { 3 with [[Bard (Ability)|Bard]]; 1 otherwise }&lt;br /&gt;
 helper_contribution = 60%&lt;br /&gt;
&lt;br /&gt;
[[Category:Overland]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scorpioid/Sting&amp;diff=21149</id>
		<title>Scorpioid/Sting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scorpioid/Sting&amp;diff=21149"/>
		<updated>2022-04-20T20:10:27Z</updated>

		<summary type="html">&lt;p&gt;N dwag: Correction on damage from stinger (ingame tooltip incorrect)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Sting}}&lt;br /&gt;
| ability = Sting&lt;br /&gt;
| description = {{Data description|Sting}}&lt;br /&gt;
| damage = {{Data damageType|Sting}}&lt;br /&gt;
| formula = {{Data formula|Sting}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Sting+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Sting+}}&lt;br /&gt;
| ability = Sting+&lt;br /&gt;
| description = {{Data description|Sting+}}&lt;br /&gt;
| damage = {{Data damageType|Sting+}}&lt;br /&gt;
| formula = {{Data formula|Sting+}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: In 1.6 +398 Edina Gramling Hotfix 2 the formula displayed for damage (as above, and in game) is incorrect and not consistent with tooltip for prehensile piercer. Actual damage is (3 to 4) + 1/2([[Bonus Damage]] + [[Potency]]).&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Sting}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 3.6&lt;br /&gt;
* {{iconify|single action}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Photosynthesis&amp;diff=21138</id>
		<title>Photosynthesis</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Photosynthesis&amp;diff=21138"/>
		<updated>2022-04-05T06:41:33Z</updated>

		<summary type="html">&lt;p&gt;N dwag: Redirected page to Elmsoul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elmsoul]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Photosynthesis&amp;diff=21137</id>
		<title>Photosynthesis</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Photosynthesis&amp;diff=21137"/>
		<updated>2022-04-05T06:40:46Z</updated>

		<summary type="html">&lt;p&gt;N dwag: created - redirect (when you click on the wiki button on photosynthesis it directs to this page. Therefore there should be an actual page!!!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT Elmsoul&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=18004</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=18004"/>
		<updated>2021-10-05T09:16:09Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals +2 damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
* Stack enough [[Bonus Damage]] and [[Potency]] and this ability can become mass-murdering. Damage from [[Bloodrage]] also stacks.&lt;br /&gt;
* Part of a strong warrior archetype, with [[Sentinel]], and [[Vigilance]]. &lt;br /&gt;
* Combo with [[Long Reach]] and / or spear weapons to increase the number of targets within range. &lt;br /&gt;
* Combo with abilities that grant extra attacks - i.e. [[Battledance]], certain transformations (e.g. [[Scorpion Tail]], [[Wolftouched]]), a mystic with [[Spiritblade]]. &lt;br /&gt;
* Combo with [[Zealous Leap]] as both abilities benefit greatly from [[Potency]], and leap helps with positioning.&lt;br /&gt;
* Alternatively, combo with [[Shieldshear]] or [[Backslam]] to dish more damage on a swift action.&lt;br /&gt;
* Applies some weapon effects (e.g. [[poison]], extra damage to specific enemies) to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scalp_Tattoos&amp;diff=18003</id>
		<title>Scalp Tattoos</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scalp_Tattoos&amp;diff=18003"/>
		<updated>2021-10-05T08:42:30Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Scalp Tattoos&amp;#039;&amp;#039;&amp;#039; can be acquired by a [[Hero]] during the Deepist Campaign.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;quot;&amp;#039;&amp;#039;[[Hero]]&amp;#039;s skin has gone pale in the dark, and Deep marks stand in for hair&amp;#039;&amp;#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Unlike [[Mark of the Horn]], doesn&amp;#039;t have a specific effect, but blocks the ability to gain some transformations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=18002</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=18002"/>
		<updated>2021-10-05T02:32:16Z</updated>

		<summary type="html">&lt;p&gt;N dwag: Corrected link to story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[The Shape Of Things To Come]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;lt;Hero&amp;gt; contains the soul of an old bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;quot;Bear Tattoos&amp;quot; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ursine tattoos mark &amp;lt;Hero&amp;#039;s&amp;gt; face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Swipes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Take a swipe at up to two adjacent targets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damage: &lt;br /&gt;
*4-6 + 1/2 ([[Bonus Damage]] + [[Potency]]), 1 shred&lt;br /&gt;
*5-7 + ([[Bonus Damage]] + [[Potency]])), 1 shred (Upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Bear Hug&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Hero grabs an enemy dealing damage and stunning them&lt;br /&gt;
&lt;br /&gt;
Damage: 3-5 + ([[Bonus Damage]] + [[Potency]])&lt;br /&gt;
&lt;br /&gt;
=== Bear Leg ===&lt;br /&gt;
&lt;br /&gt;
Adds:&lt;br /&gt;
* +1 [[Stat#Health|Health]]&lt;br /&gt;
* -0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=18001</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=18001"/>
		<updated>2021-10-05T02:23:29Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Bear Arm (First) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[The Shape of Things to Come]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;lt;Hero&amp;gt; contains the soul of an old bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;quot;Bear Tattoos&amp;quot; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ursine tattoos mark &amp;lt;Hero&amp;#039;s&amp;gt; face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Swipes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Take a swipe at up to two adjacent targets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damage: &lt;br /&gt;
*4-6 + 1/2 ([[Bonus Damage]] + [[Potency]]), 1 shred&lt;br /&gt;
*5-7 + ([[Bonus Damage]] + [[Potency]])), 1 shred (Upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Bear Hug&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Hero grabs an enemy dealing damage and stunning them&lt;br /&gt;
&lt;br /&gt;
Damage: 3-5 + ([[Bonus Damage]] + [[Potency]])&lt;br /&gt;
&lt;br /&gt;
=== Bear Leg ===&lt;br /&gt;
&lt;br /&gt;
Adds:&lt;br /&gt;
* +1 [[Stat#Health|Health]]&lt;br /&gt;
* -0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=18000</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=18000"/>
		<updated>2021-10-05T02:19:11Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Bear Arm (First) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[The Shape of Things to Come]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;lt;Hero&amp;gt; contains the soul of an old bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;quot;Bear Tattoos&amp;quot; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ursine tattoos mark &amp;lt;Hero&amp;#039;s&amp;gt; face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Swipes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Take a swipe at up to two adjacent targets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damage: 4-6 + 1/2 ([[Bonus Damage]] + [[Potency]])&lt;br /&gt;
(Upgrades to 5-7 + ([[Bonus Damage]] + [[Potency]]))&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Bear Hug&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Hero grabs an enemy dealing damage and stunning them&lt;br /&gt;
&lt;br /&gt;
Damage: 3-5 + ([[Bonus Damage]] + [[Potency]])&lt;br /&gt;
&lt;br /&gt;
=== Bear Leg ===&lt;br /&gt;
&lt;br /&gt;
Adds:&lt;br /&gt;
* +1 [[Stat#Health|Health]]&lt;br /&gt;
* -0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=17999</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=17999"/>
		<updated>2021-10-05T02:17:44Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Specifics */ added damage for bear attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[The Shape of Things to Come]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;lt;Hero&amp;gt; contains the soul of an old bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;quot;Bear Tattoos&amp;quot; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ursine tattoos mark &amp;lt;Hero&amp;#039;s&amp;gt; face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Swipes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Take a swipe at up to two adjacent targets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damage: 4-6 + 1/2 ([[Bonus Damage]] + [[Potency]])&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Bear Hug&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Hero grabs an enemy dealing damage and stunning them&lt;br /&gt;
&lt;br /&gt;
Damage: 3-5 + ([[Bonus Damage]] + [[Potency]])&lt;br /&gt;
&lt;br /&gt;
=== Bear Leg ===&lt;br /&gt;
&lt;br /&gt;
Adds:&lt;br /&gt;
* +1 [[Stat#Health|Health]]&lt;br /&gt;
* -0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=17998</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=17998"/>
		<updated>2021-10-05T02:14:01Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Bear Leg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[The Shape of Things to Come]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;lt;Hero&amp;gt; contains the soul of an old bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;quot;Bear Tattoos&amp;quot; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ursine tattoos mark &amp;lt;Hero&amp;#039;s&amp;gt; face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Grab an enemy, dealing damage and pinning them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Bear Hug&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;Take a swipe at two adjacent targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Swipe&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bear Leg ===&lt;br /&gt;
&lt;br /&gt;
Adds:&lt;br /&gt;
* +1 [[Stat#Health|Health]]&lt;br /&gt;
* -0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=17997</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=17997"/>
		<updated>2021-10-05T02:13:46Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Bear Leg */ Correction. Seems to have been patched since this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[The Shape of Things to Come]].&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;&amp;lt;Hero&amp;gt; contains the soul of an old bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;quot;Bear Tattoos&amp;quot; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ursine tattoos mark &amp;lt;Hero&amp;#039;s&amp;gt; face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Grab an enemy, dealing damage and pinning them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Bear Hug&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;Take a swipe at two adjacent targets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adds ability &amp;#039;&amp;#039;&amp;#039;Swipe&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Bear Leg ===&lt;br /&gt;
&lt;br /&gt;
Adds:&lt;br /&gt;
* -0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
* +1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Combat_mechanics&amp;diff=17991</id>
		<title>Combat mechanics</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Combat_mechanics&amp;diff=17991"/>
		<updated>2021-10-03T22:58:17Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Damage */    - Update on types of damage and what benefits from what stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Line of Sight ==&lt;br /&gt;
&lt;br /&gt;
Ranged attacks require &amp;#039;&amp;#039;&amp;#039;line of sight&amp;#039;&amp;#039;&amp;#039;, which is blocked by other enemies and by solid walls. For some attacks such as Discus, Cover objects also block line of sight. Crevasses in the map do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; block line of sight.&lt;br /&gt;
&lt;br /&gt;
Attackers can &amp;quot;lean&amp;quot; to see around obstacles in some cases. Specifically:&lt;br /&gt;
* The attacker consider five possible &amp;#039;&amp;#039;&amp;#039;firing positions&amp;#039;&amp;#039;&amp;#039;: the center of their current tile and positions offset by 0.7 to the north, south, east and west. &lt;br /&gt;
** For each firing position, check the line of sight to each tile of the target.&lt;br /&gt;
*** For each target tile, check five lines to the target (or to each of the target&amp;#039;s tiles, if it is large): from the firing position to the midpoint of the tile and to just inside the midpoint of each edge&amp;amp;mdash;technically, to offsets (0,0), (-0.49,0), (0.49,0), (0,-0.49), and (0,0.49). These are the &amp;#039;&amp;#039;&amp;#039;target points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If there is any unobstructed line from a valid firing position to a target point, the attacker has line of sight on the target.&lt;br /&gt;
&lt;br /&gt;
== Attack Strength ==&lt;br /&gt;
&lt;br /&gt;
Also called &amp;quot;Attack Roll&amp;quot; in some places. For basic attacks, simply pick one of Melee Accuracy or Range Accuracy.&lt;br /&gt;
&lt;br /&gt;
== Defense Strength ==&lt;br /&gt;
&lt;br /&gt;
Also called &amp;quot;Defense Roll&amp;quot; in some places. The target&amp;#039;s Block, Dodge, and Cover are added together to give Defense Strength. &lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
Block is straightforward. Just add Block to the target&amp;#039;s Defense Strength. (The only difference between Block and Dodge is flavor.)&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
Dodge is straightforward. Just add Dodge to the target&amp;#039;s Defense Strength. (The only difference between Block and Dodge is flavor.)&lt;br /&gt;
&lt;br /&gt;
(Dodge used to be modified by a stat called Wield, but Wield was removed from the game in version 0.11+103 Opellia Bluster.)&lt;br /&gt;
&lt;br /&gt;
=== Cover ===&lt;br /&gt;
&lt;br /&gt;
A defender must be standing adjacent to cover to get benefit from it. Diagonal adjacency counts. Solid walls, door frames and the like also give Good Cover though they do not say so. &lt;br /&gt;
&lt;br /&gt;
Partial cover is worth up to +30 Defense Strength; Good cover is worth up to +60. It is reduced if the attacker is firing from an angle, and they can &amp;quot;lean&amp;quot; to further improve their shot.&lt;br /&gt;
&lt;br /&gt;
Specifically, for each firing position and each target tile as described above for [[#Line_of_sight|line of sight]], test the five lines from the firing position to the target points. For each one that passes through any part of the cover tile, the target gets 20% of the potential cover value. The attacker picks their best firing position and the most exposed (lowest cover) tile of the target.&lt;br /&gt;
&lt;br /&gt;
This means a defender very rarely can get full cover value from a single-tile cover object. (They would have to be diagonally adjacent to it with an attacker on the far diagonal.)&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
&lt;br /&gt;
Subtract Defense Strength from Attack Strength to get hit strength. If the result is -75 or below, the attack cannot hit. Above that, the hit chance increases by +1% per point of hit strength until it reaches 85% at hit strength +10. Then it increases by +0.5% per point of hit strength until hit chance reaches 100% at hit strength +40.&lt;br /&gt;
&lt;br /&gt;
Technically, interpolate hit chance on this table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hit Strength !! Hit Chance&lt;br /&gt;
|- &lt;br /&gt;
| -75  || 0%&lt;br /&gt;
|- &lt;br /&gt;
| 0 || 75%&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 85%&lt;br /&gt;
|- &lt;br /&gt;
| 40 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misses ===&lt;br /&gt;
&lt;br /&gt;
If the attack fails, the system will randomly determine whether the target Dodged, Blocked, or Took Cover. Cover is the first line of defense—if the hit strength is less than the cover value, the shot hits and does damage to the cover. Otherwise, Dodge or Block is selected, weighted by the target&amp;#039;s defense ratings. (Sometimes this matters for triggering Abilities like [[Riposte]].)&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
When an attack hits:&lt;br /&gt;
# Determine the total attack damage, with [[bonus damage]], [[spell damage]] and [[potency]], and any additions from abilities or special effects.&lt;br /&gt;
# If the attack is physical, take the target&amp;#039;s [[Armor]], or if it&amp;#039;s magical take the target&amp;#039;s [[Stat#Warding|Warding]].&lt;br /&gt;
#* If the defender has [[walling]], add 1 to the effective armor or warding. &lt;br /&gt;
#* If the attack has &amp;#039;&amp;#039;&amp;#039;piercing&amp;#039;&amp;#039;&amp;#039;, subtract it from the effective armor or warding, minimum 0.&lt;br /&gt;
# Subtract the remaining effective armor or warding from the attack damage to get true damage.&lt;br /&gt;
# If the defender has &amp;#039;&amp;#039;&amp;#039;[[temporary health]]&amp;#039;&amp;#039;&amp;#039;, apply the damage against temporary health first. The temporary hp are lost.&lt;br /&gt;
# Add the remaining true damage to the hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Injury&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# If Injury is equal or greater than [[Stat#Health|Health]], the defender falls. Heroes may get a [[mortal choice]].&lt;br /&gt;
# After evaluating the damage for this attack, subtract &amp;#039;&amp;#039;&amp;#039;shred&amp;#039;&amp;#039;&amp;#039; from the target&amp;#039;s armor or warding.&lt;br /&gt;
&lt;br /&gt;
=== Types of Attacks; Physical / Magical ===&lt;br /&gt;
&lt;br /&gt;
*Normal damage from weapons is physical and benefits from [[bonus damage]]. &lt;br /&gt;
*Damage from interfusions benefit from [[potency]] and [[spell damage]]. Depending on the interfusion this may produce magical or physical damage&lt;br /&gt;
*Some transformations result in attacks that benefit from [[potency]] and [[bonus damage]]. Depending on the tranformation this may produce magical (e.g. [[flamesoul]]) or physical damage (e.g. [[elmsoul]]).&lt;br /&gt;
&lt;br /&gt;
=== Armor / Warding ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; is subtracted from incoming physical damage before inflicting injury. &amp;#039;&amp;#039;&amp;#039;Warding&amp;#039;&amp;#039;&amp;#039; is subtracted from incoming magic damage. If armor or warding reduces damage to zero, the attack destroys 1 armor or warding  instead.&lt;br /&gt;
&lt;br /&gt;
==== Shred ====&lt;br /&gt;
&lt;br /&gt;
Attacks can have &amp;#039;&amp;#039;&amp;#039;shred&amp;#039;&amp;#039;&amp;#039; effects. Each point of shred removes one point of armor for the remainder of the [[mission]]. Shred is applied after damage for the current attack is calculated; for instance, if a monster with 6 hp and 2 armor gets hit by an attack doing 7 dmg and 1 shred, the monster takes (7 - 2) = 5 hp damage, and survives with 1 hp and 1 armor remaining.&lt;br /&gt;
&lt;br /&gt;
==== Pierce ====&lt;br /&gt;
&lt;br /&gt;
An attack with a &amp;#039;&amp;#039;&amp;#039;pierce&amp;#039;&amp;#039;&amp;#039; value ignores up to that amount of armor or warding. For instance, if a monster with 6 hp and 3 armor gets hit by an attack doing 7 dmg and 1 pierce, the monster takes (7 - (3-1)) = 5 hp damage, and survives with 1 hp and 3 armor remaining.&lt;br /&gt;
&lt;br /&gt;
Attacks from [[grayplane]] ignore armor entirely.&lt;br /&gt;
&lt;br /&gt;
==== Walling ====&lt;br /&gt;
&lt;br /&gt;
When two [[hero]]es are next to each other, both reduce the damage they take by 1. This effect works against both physical and magic damage. It does not stack. Adjacency must be orthogonal; diagonal is not close enough.&lt;br /&gt;
&lt;br /&gt;
The power of friendship! Or, at least, being near an ally.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Health ===&lt;br /&gt;
&lt;br /&gt;
Characters can gain temporary hit points from abilities, buffs from pre-combat events, and other sources. Incoming damage is applied to temporary health first. Temporary health is lost at the end of the combat. A character does not have to be injured before gaining temporary health; they can exceed their base hit point total.&lt;br /&gt;
&lt;br /&gt;
=== Injury ===&lt;br /&gt;
&lt;br /&gt;
Injuries [[Hero#Injury_and_Healing|heal]] as days pass in the [[Overland]] phase.&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
&lt;br /&gt;
Various debuffs can be inflicted upon opponents.&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Status effects]]&lt;br /&gt;
&lt;br /&gt;
== Combat Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Various modifiers to stats (good and bad) for a single hero, the entire party, and/or all enemies.&lt;br /&gt;
&lt;br /&gt;
* See [[Combat Modifiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Dragonpaw_Shield&amp;diff=17990</id>
		<title>Dragonpaw Shield</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Dragonpaw_Shield&amp;diff=17990"/>
		<updated>2021-10-03T22:46:13Z</updated>

		<summary type="html">&lt;p&gt;N dwag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Dragonpaw Shield&lt;br /&gt;
| image = Item shield dragonpaw.png&lt;br /&gt;
| type = Shield&lt;br /&gt;
| slot = Off-Hand&lt;br /&gt;
| effect = +1 dmg from non-flanking attacks&amp;lt;br /&amp;gt;+0.5 [[bonus damage]]&lt;br /&gt;
| acquisition = Finders Keepers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragonpaw Shield&amp;#039;&amp;#039;&amp;#039; is an artifact shield.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;An impressive shield that used to belong to an old folk hero. Take 1 less damage from non-flanking attacks.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragonpaw Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Off-Hand Artifact Shield&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-1 damage from non-flanking attacks&amp;lt;br /&amp;gt;+0.5 [[bonus damage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
[[File:Dragonpaw Shield.png|thumb]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Is a guaranteed acquisition from the mission victory event [[Finders Keepers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
File:Avengerdragonpaw.png|A hero with the [[Avenger_(Sword)|Avenger]] sword and the Dragonpaw Shield.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Off-Hand]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Dragonpaw_Shield&amp;diff=17989</id>
		<title>Dragonpaw Shield</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Dragonpaw_Shield&amp;diff=17989"/>
		<updated>2021-10-03T22:45:32Z</updated>

		<summary type="html">&lt;p&gt;N dwag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Dragonpaw Shield&lt;br /&gt;
| image = Item shield dragonpaw.png&lt;br /&gt;
| type = Shield&lt;br /&gt;
| slot = Off-Hand&lt;br /&gt;
| effect = +1 dmg from non-flanking attacks, +0.5 [[bonus damage]]&lt;br /&gt;
| acquisition = Finders Keepers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragonpaw Shield&amp;#039;&amp;#039;&amp;#039; is an artifact shield.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;An impressive shield that used to belong to an old folk hero. Take 1 less damage from non-flanking attacks.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragonpaw Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Off-Hand Artifact Shield&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-1 damage from non-flanking attacks&amp;lt;br /&amp;gt;+0.5 [[bonus damage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
[[File:Dragonpaw Shield.png|thumb]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Is a guaranteed acquisition from the mission victory event [[Finders Keepers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
File:Avengerdragonpaw.png|A hero with the [[Avenger_(Sword)|Avenger]] sword and the Dragonpaw Shield.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Off-Hand]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Dragonpaw_Shield&amp;diff=17988</id>
		<title>Dragonpaw Shield</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Dragonpaw_Shield&amp;diff=17988"/>
		<updated>2021-10-03T22:44:56Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Dragonpaw Shield&lt;br /&gt;
| image = Item shield dragonpaw.png&lt;br /&gt;
| type = Shield&lt;br /&gt;
| slot = Off-Hand&lt;br /&gt;
| effect = +1 dmg from non-flanking attacks&lt;br /&gt;
| acquisition = Finders Keepers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragonpaw Shield&amp;#039;&amp;#039;&amp;#039; is an artifact shield.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;An impressive shield that used to belong to an old folk hero. Take 1 less damage from non-flanking attacks.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dragonpaw Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Off-Hand Artifact Shield&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
-1 damage from non-flanking attacks&amp;lt;br /&amp;gt;+0.5 [[bonus damage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
[[File:Dragonpaw Shield.png|thumb]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Is a guaranteed acquisition from the mission victory event [[Finders Keepers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
File:Avengerdragonpaw.png|A hero with the [[Avenger_(Sword)|Avenger]] sword and the Dragonpaw Shield.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield]]&lt;br /&gt;
[[Category:Off-Hand]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=17987</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=17987"/>
		<updated>2021-10-03T22:31:32Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Sylvan Arm (Second) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Knotted.png|thumb|215px|right|The alternative &amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Marked with green after sleeping in a spirit&amp;#039;s clearing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Green pulses through &amp;lt;Hero&amp;#039;s&amp;gt; face and hair.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* +5 Retirement Age&lt;br /&gt;
* –5 Tenacity.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Arm (First) ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Invigoration&amp;#039;&amp;#039;&amp;#039;. Touch an adjacent target to grant 2 temporary health, twice per combat&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Arm (Second) ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Witherbolt.&amp;#039;&amp;#039;&amp;#039; Sends a chaotic bolt of withering energy, that leaps up to 3 targets,  doubling in damage for each enemy hit. (1-2-4)&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 1/4 (Bonus Damage + Potency)&lt;br /&gt;
&lt;br /&gt;
It is possible to acquire Witherbolt without acquiring Invigoration (allowing holding a weapon) if the right arm is [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg ===&lt;br /&gt;
* +0.8 Speed (Total of 2.5 speed. A normal human leg gives 1.7 speed)&lt;br /&gt;
* -5 Block&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=17986</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=17986"/>
		<updated>2021-10-03T22:29:24Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Knotted.png|thumb|215px|right|The alternative &amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Marked with green after sleeping in a spirit&amp;#039;s clearing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Green pulses through &amp;lt;Hero&amp;#039;s&amp;gt; face and hair.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* +5 Retirement Age&lt;br /&gt;
* –5 Tenacity.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Arm (First) ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Invigoration&amp;#039;&amp;#039;&amp;#039;. Touch an adjacent target to grant 2 temporary health, twice per combat&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Arm (Second) ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Witherbolt.&amp;#039;&amp;#039;&amp;#039; Sends a chaotic bolt of withering energy, that leaps up to 3 targets,  doubling in damage for each enemy hit. (1-2-4)&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 1/4 (Bonus Damage + Potency)&lt;br /&gt;
&lt;br /&gt;
It is possible to acquire Witherbolt without acquiring Invigoration (allowing holding a weapon) if the Right arm is [[maimed]]&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg ===&lt;br /&gt;
* +0.8 Speed (Total of 2.5 speed. A normal human leg gives 1.7 speed)&lt;br /&gt;
* -5 Block&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan_Arm_R&amp;diff=17985</id>
		<title>Sylvan Arm R</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan_Arm_R&amp;diff=17985"/>
		<updated>2021-10-03T22:26:36Z</updated>

		<summary type="html">&lt;p&gt;N dwag: created - redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sylvan]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=17979</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=17979"/>
		<updated>2021-10-02T10:47:22Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Sylvan Leg (First) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Knotted.png|thumb|215px|right|The alternative &amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Marked with green after sleeping in a spirit&amp;#039;s clearing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Green pulses through &amp;lt;Hero&amp;#039;s&amp;gt; face and hair.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* +5 Retirement Age&lt;br /&gt;
* –5 Tenacity.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Arm (First) ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Invigoration&amp;#039;&amp;#039;&amp;#039;. Touch an adjacent target to grant 2 temporary health, twice per combat&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Arm (Second) ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Witherbolt.&amp;#039;&amp;#039;&amp;#039; Sends a chaotic bolt of withering energy, that leaps up to 3 targets,  doubling in damage for each enemy hit. (1-2-4)&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 1/4 (Bonus Damage + Potency)&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg (First) ===&lt;br /&gt;
* +0.8 Speed&lt;br /&gt;
* -5 Block&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg (Second) ===&lt;br /&gt;
* -0.2 Speed&lt;br /&gt;
* +1 Health&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan_Leg_R&amp;diff=17978</id>
		<title>Sylvan Leg R</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan_Leg_R&amp;diff=17978"/>
		<updated>2021-10-02T10:46:37Z</updated>

		<summary type="html">&lt;p&gt;N dwag: created - redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sylvan]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17977</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17977"/>
		<updated>2021-10-02T01:07:00Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Warrior abilities|Warrior ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Infuriated by wounds, [[Hero]] deals &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage for every 2 health they are missing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* +&amp;lt;code&amp;gt;1 + [[Potency]]/3&amp;lt;/code&amp;gt; damage per 2 hp [[Hero#Injury and Healing|Injury]]&lt;br /&gt;
&lt;br /&gt;
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Combo with abilities that grant extra attacks - e.g. [[Battledance]], certain transformations (e.g. [[Scorpion Tail]], [[Wolftouched]]), a mystic with [[Spiritblade]]. &lt;br /&gt;
* Combos with [[Shadow]] transformation. The more damage the hero takes the more damage they do back, consequently increasing chances of regaining the health back via a kill.&lt;br /&gt;
* Damage from Bloodrage applies to [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17976</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17976"/>
		<updated>2021-10-02T01:06:28Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals +2 damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
* Stack enough [[Bonus Damage]] and [[Potency]] and this ability can become mass-murdering. Damage from [[Bloodrage]] also stacks.&lt;br /&gt;
* Part of a strong warrior archetype, with [[Sentinel]], and [[Vigilance]]. &lt;br /&gt;
* Combo with [[Long Reach]] and / or spear weapons to increase the number of targets within range. &lt;br /&gt;
* Combo with abilities that grant extra attacks - i.e. [[Battledance]], certain transformations (e.g. [[Scorpion Tail]], [[Wolftouched]]), a mystic with [[Spiritblade]]. &lt;br /&gt;
* Combo with [[Zealous Leap]] as both abilities benefit greatly from [[Potency]], and leap helps with positioning.&lt;br /&gt;
* Alternatively, combo with [[Shieldshear]] or [[Backslam]] to dish more damage on a swift action.&lt;br /&gt;
* Applies some weapon effects (e.g. [[poison]]) to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17975</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17975"/>
		<updated>2021-10-02T01:05:36Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals +2 damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
* Stack enough [[Bonus Damage]] and [[Potency]] and this ability can become mass-murdering. Damage from [[Bloodrage]] also stacks.&lt;br /&gt;
* Part of a strong warrior archetype, with [[Sentinel]], and [[Vigilance]]. &lt;br /&gt;
* Combo with [[Long Reach]] and / or spear weapons to increase the number of targets within range. &lt;br /&gt;
* Combo with abilities that grant extra attacks - i.e. [[Battledance]], certain transformations (e.g. [[Scorpion Tail]], [[Wolftouched]]), a mystic with [[Spiritblade]]. &lt;br /&gt;
* Combo with [[Zealous Leap]] as both abilities benefit greatly from [[Potency]], and Leap assists in setting up extra attacks.&lt;br /&gt;
* Alternatively, combo with [[Shieldshear]] or [[Backslam]] to dish more damage on a swift action.&lt;br /&gt;
* Applies some weapon effects (e.g. [[poison]]) to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17974</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17974"/>
		<updated>2021-10-02T01:05:13Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Uses */ Updated some interactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals 2 more damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
* Stack enough [[Bonus Damage]] and [[Potency]] and this ability can become mass-murdering. Damage from [[Bloodrage]] also stacks.&lt;br /&gt;
* Part of a strong warrior archetype, with [[Sentinel]], and [[Vigilance]]. &lt;br /&gt;
* Combo with [[Long Reach]] and / or spear weapons to increase the number of targets within range. &lt;br /&gt;
* Combo with abilities that grant extra attacks - i.e. [[Battledance]], certain transformations (e.g. [[Scorpion Tail]], [[Wolftouched]]), a mystic with [[Spiritblade]]. &lt;br /&gt;
* Combo with [[Zealous Leap]] as both abilities benefit greatly from [[Potency]], and Leap assists in setting up extra attacks.&lt;br /&gt;
* Alternatively, combo with [[Shieldshear]] or [[Backslam]] to dish more damage on a swift action.&lt;br /&gt;
* Applies some weapon effects (e.g. [[poison]]) to targets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17973</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17973"/>
		<updated>2021-10-02T00:31:50Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Warrior abilities|Warrior ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Infuriated by wounds, [[Hero]] deals &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage for every 2 health they are missing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* +&amp;lt;code&amp;gt;1 + [[Potency]]/3&amp;lt;/code&amp;gt; damage per 2 hp [[Hero#Injury and Healing|Injury]]&lt;br /&gt;
&lt;br /&gt;
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Combo with abilities that grant extra attacks - e.g. [[Battledance]], certain transformations (e.g. [[Scorpion Tail]], [[Wolftouched]]), a mystic with [[Spiritblade]]. &lt;br /&gt;
* Combos with [[Shadow]] transformation. The more damage the hero takes the more damage they do back, and increasing chances of regaining the health back.&lt;br /&gt;
* Damage from Bloodrage applies to [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scorpion_Tail&amp;diff=17971</id>
		<title>Scorpion Tail</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scorpion_Tail&amp;diff=17971"/>
		<updated>2021-10-01T21:56:04Z</updated>

		<summary type="html">&lt;p&gt;N dwag: created - redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scorpioid]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17970</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17970"/>
		<updated>2021-10-01T21:43:18Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals 2 more damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
* Stack enough [[Bonus Damage]] and [[Potency]] and this ability can become mass-murdering.&lt;br /&gt;
* Part of a strong warrior archetype, with [[Long Reach]], [[Sentinel]], and [[Vigilance]]. [[Long Reach]] is especially valuable for increasing damage output by hitting more targets.&lt;br /&gt;
* Strong combo with [[Battledance]] or [[Spiritblade]] as a damage multiplier. &lt;br /&gt;
* Combo with [[Zealous Leap]] as both abilities benefit greatly from [[Potency]].&lt;br /&gt;
* Combo with [[Long Reach]] and or spear weapons to increase the number of targets within range.&lt;br /&gt;
* Combo with [[Shieldshear]] or [[Backslam]] to dish more damage on a swift action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17969</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17969"/>
		<updated>2021-10-01T21:43:04Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Upgrade */ - effect has been updated - I don&amp;#039;t know what exact text says, will update further when come across ability in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals 2 more much damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
* Stack enough [[Bonus Damage]] and [[Potency]] and this ability can become mass-murdering.&lt;br /&gt;
* Part of a strong warrior archetype, with [[Long Reach]], [[Sentinel]], and [[Vigilance]]. [[Long Reach]] is especially valuable for increasing damage output by hitting more targets.&lt;br /&gt;
* Strong combo with [[Battledance]] or [[Spiritblade]] as a damage multiplier. &lt;br /&gt;
* Combo with [[Zealous Leap]] as both abilities benefit greatly from [[Potency]].&lt;br /&gt;
* Combo with [[Long Reach]] and or spear weapons to increase the number of targets within range.&lt;br /&gt;
* Combo with [[Shieldshear]] or [[Backslam]] to dish more damage on a swift action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17968</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=17968"/>
		<updated>2021-10-01T21:39:51Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals twice as much damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
* Stack enough [[Bonus Damage]] and [[Potency]] and this ability can become mass-murdering.&lt;br /&gt;
* Part of a strong warrior archetype, with [[Long Reach]], [[Sentinel]], and [[Vigilance]]. [[Long Reach]] is especially valuable for increasing damage output by hitting more targets.&lt;br /&gt;
* Strong combo with [[Battledance]] or [[Spiritblade]] as a damage multiplier. &lt;br /&gt;
* Combo with [[Zealous Leap]] as both abilities benefit greatly from [[Potency]].&lt;br /&gt;
* Combo with [[Long Reach]] and or spear weapons to increase the number of targets within range.&lt;br /&gt;
* Combo with [[Shieldshear]] or [[Backslam]] to dish more damage on a swift action.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Petrified&amp;diff=17967</id>
		<title>Petrified</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Petrified&amp;diff=17967"/>
		<updated>2021-10-01T03:09:04Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Petrified Arm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Petrified&amp;#039;&amp;#039;&amp;#039; is a [[transformation]] that can be gained by a [[hero]] who is maimed by a [[True Gorgon]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Turned to stone by a Gorgon curse.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] can receive &amp;#039;&amp;#039;Petrified Limbs&amp;#039;&amp;#039; when maimed by a True Gorgon. This is an unusual occurrence, as the True Gorgon can inflict Petrified upon an untransformed character who then gets that theme as a result of being maimed. No other theme has been given as the result of being maimed.&lt;br /&gt;
&lt;br /&gt;
=== Petrified Arm ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;[[Hero]]&amp;#039;s arm has turned to stone.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+0.2 armor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stone Claw.&amp;#039;&amp;#039;&amp;#039; Rake a nearby foe with a gorgonized arm.&lt;br /&gt;
&lt;br /&gt;
*Damage: (1-5) + (Bonus Damage + Potency)&lt;br /&gt;
&lt;br /&gt;
=== Petrified Leg ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;[[Hero]]&amp;#039;s leg has been turned to stone.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* +1 speed (–0.7 slower than a natural human leg, same as a peg leg)&lt;br /&gt;
* +0.2 armor&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=17959</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=17959"/>
		<updated>2021-09-27T00:30:48Z</updated>

		<summary type="html">&lt;p&gt;N dwag: Correction of Sylvan ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other.&lt;br /&gt;
&lt;br /&gt;
Examples of incompatible themes would be transformations that affect the same body part/replace lost limbs. For example a hero cannot be [[Beartouched]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Wolftouched]], as the facial bear tattoo is incompatible with a wolf head. However, a hero could be Wolftouched &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a wolf head and blue skin. It is also not possible for a hero to have more than one pet. ([[Drauven Bird]] is the exception to this, as it sits on a hero&amp;#039;s shoulder).&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Conflicts with&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, Bear Hug, Swipes&lt;br /&gt;
| wolf&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, Crow Peck, Crow Scratch, Scratch and Claw&lt;br /&gt;
| hawk, tinywings&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| bear, wolf, crow, skeleton&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| bear, wolf, crow&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| crow, hawk, mothWings&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| bear, wolf, tree, gem, skeleton&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, Crush, Stonewall&lt;br /&gt;
| bear, wolf, crow, skeleton&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| 4 Stunt, 4 Dodge, +0.4 Speed&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| ---&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| 10 Charisma&lt;br /&gt;
| frog, wolf, crow, fire, skeleton&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, Shield, Crystal Sword&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| Hook gouge&lt;br /&gt;
| bear, wolf, crow, frog, skeleton&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| ---&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| wolf, fire, crow, frog, shadow, skeleton&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| crow, tinywings&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| ---&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| crow, hawk, drauvenWings&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird|Pet Drauven-Bird]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| ---&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter|Pet Critter]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| ---&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck|Pet Duck]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken|Pet Fire Chicken]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Fire Chicken&lt;br /&gt;
| ---&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone|Pet Pinecone]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Forestkind&lt;br /&gt;
| ---&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit|Pet Rabbit]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| ---&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat|Pet Rat]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| ---&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| bear&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +4 Spell Damage, +2 Warding, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| ---&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| Blinding Attacks, Shooting Star, Falling Stars, +0.2 Speed, -0.4 Armor, Celestial Path&lt;br /&gt;
| bear, wolf, tree, gem, skeleton&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| ---&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| crow, hawk&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| bear, wolf, crow, fire, skeleton&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, Thorn Lash, Entangle&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| bear, skeleton&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scalp_Tattoos&amp;diff=17956</id>
		<title>Scalp Tattoos</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scalp_Tattoos&amp;diff=17956"/>
		<updated>2021-09-24T23:26:28Z</updated>

		<summary type="html">&lt;p&gt;N dwag: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Scalp Tattoos&amp;#039;&amp;#039;&amp;#039; can be acquired by a [[Hero]] during the Deepist Campaign.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;quot;&amp;#039;&amp;#039;[[Hero]]&amp;#039;s skin has gone pale in the dark, and Deep marks stand in for hair&amp;#039;&amp;#039;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Unlike [[Mark of the Horn]], only has a visual effect (and may affect ability to get other transformations?).&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Abandoned&amp;diff=17919</id>
		<title>The Abandoned</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Abandoned&amp;diff=17919"/>
		<updated>2021-09-18T10:25:29Z</updated>

		<summary type="html">&lt;p&gt;N dwag: spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Abandoned&lt;br /&gt;
| image = Theabandoned3.png&lt;br /&gt;
| author = Jeremy Bernstein&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party hears the cry of a wounded animal... which turns out to be an injured [[Drauven]] child.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Ugh. Fine. We&amp;#039;ll camp here and &amp;quot;help&amp;quot; it.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: One Drauven calamity card is removed.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: No effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;We can&amp;#039;t waste our time on this. We have to move on.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Who said anything about &amp;quot;letting&amp;quot; it die?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: No effect.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The two heroes become rivals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The party must contain a hero with a &amp;lt;code&amp;gt;healer &amp;gt;=60&amp;lt;/code&amp;gt; and another with &amp;lt;code&amp;gt;hothead+coward &amp;gt;=60&amp;lt;/code&amp;gt; for this event to trigger.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:The_abandoned.PNG| &lt;br /&gt;
File:The_abandoned_2.PNG|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Celestial&amp;diff=17917</id>
		<title>Celestial</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Celestial&amp;diff=17917"/>
		<updated>2021-09-18T00:00:49Z</updated>

		<summary type="html">&lt;p&gt;N dwag: Updated two arms; single action ending turn, re did damage and upgraded damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Celestial&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event chain [[Star Dance]] --&amp;gt; [[Book of Stars]] --&amp;gt; [[Glimmering Pool]].&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Base.png|thumb|215px|right|A fully transformed Celestial [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Golden.png|thumb|215px|right|The alternative &amp;quot;Golden&amp;quot; skin, unlocked after completing the &amp;quot;Astrology&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shooting_Star+.png|frameless|215px|right| Ability upgrade to Shooting Star.]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;An ethereal sparkle emanates from &amp;lt;Hero&amp;gt;.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Star Hair&amp;#039;&amp;#039; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Star Hair ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Points of light twinkle in &amp;lt;Hero&amp;#039;s&amp;gt; hair.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blinding Attacks.&amp;#039;&amp;#039;&amp;#039; (Passive) Starlight shines forth from the hero&amp;#039;s attack&amp;#039;s. 25% chance for attacks to [[blind]] enemies.&lt;br /&gt;
&lt;br /&gt;
=== Celestial Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;lt;Hero&amp;#039;s&amp;gt; &amp;lt;left/right&amp;gt; arm is made of star stuff&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Action: Shooting Star&amp;#039;&amp;#039;&amp;#039;: &amp;lt;Hero&amp;gt; shoots a burst of star-energy at a nearby foe with his celestial arm.&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{iconify|single action}}, once per turn&lt;br /&gt;
* Magic Damage: &amp;lt;code&amp;gt;(1 to 5) + ([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]])/2&amp;lt;/code&amp;gt;, 1 pierce, +3 stunt damage&lt;br /&gt;
* Magic Damage: &amp;lt;code&amp;gt;(2 to 6) + ([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]])&amp;lt;/code&amp;gt;, 1 pierce, +3 stunt damage (Upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Celestial Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;lt;Hero&amp;#039;s&amp;gt; &amp;lt;left/right&amp;gt; arm is made of star stuff&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Action: Falling Stars&amp;#039;&amp;#039;&amp;#039;. &amp;lt;Hero&amp;gt; Stars fall in a small area, burning foes.&lt;br /&gt;
* {{iconify|single action, ends turn}}, once per turn&lt;br /&gt;
* Magic Damage: &amp;lt;code&amp;gt;(0 to 3) + ([[Bonus Damage]] + [[Potency]])/2&amp;lt;/code&amp;gt;, 1 pierce, +3 stunt damage&lt;br /&gt;
* Magic Damage: &amp;lt;code&amp;gt;(1 to 4) + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, 1 pierce, +3 stunt damage (Upgraded)&lt;br /&gt;
&lt;br /&gt;
(Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first)&lt;br /&gt;
&lt;br /&gt;
=== Celestial Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;#039;s&amp;gt; leg is made of starstuff.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* +0.2 speed&lt;br /&gt;
* -0.4 armor&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celestial Path.&amp;#039;&amp;#039;&amp;#039; When &amp;lt;Hero&amp;gt; leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Retake the station.PNG|A Celestial hero with Star Hair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;br /&gt;
[[Category:Blinded]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17763</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17763"/>
		<updated>2021-09-16T04:17:48Z</updated>

		<summary type="html">&lt;p&gt;N dwag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Childofthehills.PNG|200px|thumb|right|A hero with Hill Tattoos and Foothill Arm]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[transformation]] that can happen to a hero after the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; carries the hills in their very bones.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] is branded with a mystic face tattoo, and the following line is added to their history:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Mystic tattoos mark &amp;lt;Hero&amp;gt;&amp;#039;s face.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;[[Hero]]&amp;#039;s left arm is made of rock.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The arm cannot grip a weapon or use any items, but can crush enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crush.&amp;#039;&amp;#039;&amp;#039; Hero strikes with her stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back. (UI DiamondRed.png single action, ends turn, 2 range)&lt;br /&gt;
&lt;br /&gt;
*Damage: (4-6) + 1/2 (Bonus Damage + Potency)&lt;br /&gt;
*Damage: (5-7) + (Bonus Damage + Potency) (upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stonewall&amp;#039;&amp;#039;&amp;#039;. Gain +2 armor until the start of the next turn.&lt;br /&gt;
&lt;br /&gt;
=== Foothill Leg ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;...&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*-0.8 Speed&lt;br /&gt;
*+1 Armor&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17761</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17761"/>
		<updated>2021-09-16T04:16:31Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Foothill Arm (First) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Childofthehills.PNG|200px|thumb|right|A hero with Hill Tattoos and Foothill Arm]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[transformation]] that can happen to a hero after the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; carries the hills in their very bones.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] is branded with a mystic face tattoo, and the following line is added to their history:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Mystic tattoos mark &amp;lt;Hero&amp;gt;&amp;#039;s face.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;[[Hero]]&amp;#039;s left arm is made of rock.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The arm cannot grip a weapon or use any items, but can crush enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crush.&amp;#039;&amp;#039;&amp;#039; Hero strikes with her stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back. (UI DiamondRed.png single action, ends turn, 2 range)&lt;br /&gt;
&lt;br /&gt;
Damage: (4-6) + 1/2 (Bonus Damage + Potency)&lt;br /&gt;
&lt;br /&gt;
Damage: (5-7) + (Bonus Damage + Potency) (upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stonewall&amp;#039;&amp;#039;&amp;#039;. Gain +2 armor until the start of the next turn.&lt;br /&gt;
&lt;br /&gt;
=== Foothill Leg ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;...&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*-0.8 Speed&lt;br /&gt;
*+1 Armor&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17760</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17760"/>
		<updated>2021-09-16T04:16:11Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Foothill Arm (First) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Childofthehills.PNG|200px|thumb|right|A hero with Hill Tattoos and Foothill Arm]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[transformation]] that can happen to a hero after the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; carries the hills in their very bones.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] is branded with a mystic face tattoo, and the following line is added to their history:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Mystic tattoos mark &amp;lt;Hero&amp;gt;&amp;#039;s face.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;[[Hero]]&amp;#039;s left arm is made of rock.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The arm cannot grip a weapon or use any items, but can crush enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crush.&amp;#039;&amp;#039;&amp;#039; Hero strikes with her stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back. (UI DiamondRed.png single action, ends turn, 2 range)&lt;br /&gt;
&lt;br /&gt;
Damage: (4-6) + 1/2 (Bonus Damage + Potency)&lt;br /&gt;
Damage: (5-7) + (Bonus Damage + Potency) (upgraded)&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stonewall&amp;#039;&amp;#039;&amp;#039;. Gain +2 armor until the start of the next turn.&lt;br /&gt;
&lt;br /&gt;
=== Foothill Leg ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;...&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*-0.8 Speed&lt;br /&gt;
*+1 Armor&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17758</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=17758"/>
		<updated>2021-09-16T04:11:06Z</updated>

		<summary type="html">&lt;p&gt;N dwag: /* Foothill Leg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Childofthehills.PNG|200px|thumb|right|A hero with Hill Tattoos and Foothill Arm]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[transformation]] that can happen to a hero after the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; carries the hills in their very bones.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] is branded with a mystic face tattoo, and the following line is added to their history:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Mystic tattoos mark &amp;lt;Hero&amp;gt;&amp;#039;s face.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (First) ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;[[Hero]]&amp;#039;s left arm is made of rock.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The arm cannot grip a weapon or use any items, but can crush enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crush.&amp;#039;&amp;#039;&amp;#039; Hero strikes with her stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (Second) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stonewall&amp;#039;&amp;#039;&amp;#039;. Gain +2 armor until the start of the next turn.&lt;br /&gt;
&lt;br /&gt;
=== Foothill Leg ===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;...&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*-0.8 Speed&lt;br /&gt;
*+1 Armor&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>N dwag</name></author>
	</entry>
</feed>