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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pbelanger</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pbelanger"/>
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	<updated>2026-04-13T12:37:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crow_Amulet&amp;diff=26718</id>
		<title>Crow Amulet</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crow_Amulet&amp;diff=26718"/>
		<updated>2025-03-27T12:51:38Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Updated accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Crow Amulet&lt;br /&gt;
| image = crowamulet.png&lt;br /&gt;
| type = Augment &lt;br /&gt;
| slot = Necklace&lt;br /&gt;
| effect = +12 Accuracy&lt;br /&gt;
| acquisition = [[As The Crow Flies]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Crow Amulet&amp;#039;&amp;#039;&amp;#039; is a [[Equipment#Augments|Necklace Augment]].&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;quot;A mysterious gift.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The Crow Amulet grants its wearer &amp;#039;&amp;#039;&amp;#039;+12 Accuracy&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Possible reward from [[As The Crow Flies]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Warriorcrowamulet.PNG|A warrior wearing the Crow Amulet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Augment]]&lt;br /&gt;
[[Category:Necklace]]&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Modding_Guide&amp;diff=26046</id>
		<title>Modding Guide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Modding_Guide&amp;diff=26046"/>
		<updated>2024-09-09T21:21:58Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: /* See also */ Added link to Mod Injection page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildermyth is intended to be pretty moddable.  Here are the guides for doing it!&lt;br /&gt;
&lt;br /&gt;
For background on writing, as opposed to the mechanics of creating mods, see instead: [[Writer&amp;#039;s Guide]] and [[Story Inputs and Outputs]]&lt;br /&gt;
&lt;br /&gt;
==Starting Out==&lt;br /&gt;
When creating a mod of any kind, the first thing you&amp;#039;ll usually want to do is go into the editor from the Wildermyth main menu (Tools &amp;gt; Editor), and create a new mod from either the &amp;#039;&amp;#039;&amp;#039;Content and Comics Editor&amp;#039;&amp;#039;&amp;#039; (Mods &amp;gt; Create New Mod) or the &amp;#039;&amp;#039;&amp;#039;Steam Workshop&amp;#039;&amp;#039;&amp;#039; page (Create New Mod button). Most of Wildermyth&amp;#039;s data is stored as json files. Mods are stored in mods/user/[yourModName], with a parallel file structure to the core game. For example, if you wanted to modify the assets/data/balance/campaignBalance.json file, you would create a file at mods/user/[yourModName]/assets/data/balance/campaignBalance.json.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Content and Comics Editor&amp;#039;&amp;#039;&amp;#039; is probably the first thing you&amp;#039;ll want to look at. From there, you can see all the events, abilities, aspects, campaigns, items, and monsters used in the core game. Feel free to duplicate existing things as a starting place for your own mods (we certainly do!)&lt;br /&gt;
&lt;br /&gt;
In order to understand the structure of the data and tools, these are probably the best starting places (which are also linked to on the editor landing page):&lt;br /&gt;
* [[Data Format Overview]] (A broad overview of the files in Wildermyth and how they work together)&lt;br /&gt;
* [[Comic Editor Reference]] (How to create events, explanations of some of the editor tools)&lt;br /&gt;
&lt;br /&gt;
== Encounters (events) ==&lt;br /&gt;
===Developer guides on steam===&lt;br /&gt;
* [https://steamcommunity.com/games/763890/announcements/detail/1714113379457395728 How to: Add an Event to Wildermyth], Steam post with attached video, by game designer Nate Austin.&lt;br /&gt;
* [https://steamcommunity.com/games/763890/partnerevents/view/1714113379457395727 Adding an event].  Creating your own event with relationship choices and sharing it as a mod.&lt;br /&gt;
===User written guides===&lt;br /&gt;
* [[Modding Wilderness encounter|Adding a wilderness encounter]]. Creating a basic wilderness encounter.&lt;br /&gt;
* [[Modding encounter choice|Adding an encounter with a choice]]. Creating a more complex encounter, which has a choice.&lt;br /&gt;
* [[Modding variant text|Variant text]]. Adding variety to the comic text, varying the text by the personality types of the speaker.&lt;br /&gt;
* [[Modding repeated roles]]. Adding an NPC, who can re-appear with the same name and appearance in a later encounter.&lt;br /&gt;
* [[Encounter Consistency]].  Preventing victory comics that don&amp;#039;t make sense for a particular battle.&lt;br /&gt;
===More complex topics===&lt;br /&gt;
* [[Modding multiple branches]].  Creating a complex encounter, which has several choices and &amp;quot;branches&amp;quot;&lt;br /&gt;
* [[Modding site activities]].  Creating an encounter which appears as a flag on the map, such as a treasure map or request for help.&lt;br /&gt;
* [[Modding quest chains]].  Creating a linked set of encounters, or &amp;quot;quest chain&amp;quot;.&lt;br /&gt;
* [[Modding scripted missions]].  Creating a mission which has a specific map and script, as opposed to random monsters on a procedurally generated map.&lt;br /&gt;
* [[Modding generic chapters]].  As of June 2021, release 1.0 has a structure for chapters in the generic campaign.  This topic shows how they work and how to add more.&lt;br /&gt;
== Campaigns (Villains) ==&lt;br /&gt;
&lt;br /&gt;
=== Using the &amp;quot;new campaign&amp;quot; tool ===&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/app/763890/eventcomments/2146469724193067415 How to create a campaign]&lt;br /&gt;
&lt;br /&gt;
=== Heart of the Forest ===&lt;br /&gt;
&lt;br /&gt;
This is a series of blog posts that walk through how to create a [[villain]] (campaign story). The story is called &amp;quot;Heart of the Forest&amp;quot; and the mod is shipped with the game so you can inspect it or use it as a baseline.&lt;br /&gt;
* [https://yonderinglands.blogspot.com/2019/07/how-to-write-your-own-villain-for.html Part 1 Creating a Mod and a Campaign]&lt;br /&gt;
* [https://yonderinglands.blogspot.com/2019/08/how-to-write-your-own-villain-for.html Part 2 Custom Fights]&lt;br /&gt;
* [http://yonderinglands.blogspot.com/2019/10/how-to-write-your-own-villain-for.html Part 3 Custom Monsters]&lt;br /&gt;
&lt;br /&gt;
== Other topics ==&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* [[Modding add equipment|Adding equipment]]&lt;br /&gt;
* [[Legacy Carry-Over]]  Having an item stick with a hero through legacy.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
* [[Modding add monster|Adding a monster]] (this is mostly duplicated by [http://yonderinglands.blogspot.com/2019/10/how-to-write-your-own-villain-for.html Part 3 Custom Monsters] above)&lt;br /&gt;
* [[Modding monster abilities|Adding a custom ability to a monster]]&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
* [[Modding replace faction|Replacing the monsters in a faction]]&lt;br /&gt;
&lt;br /&gt;
=== Tidings ===&lt;br /&gt;
* [[Tidings|Adding a tiding]]&lt;br /&gt;
&lt;br /&gt;
=== Intermediate level FAQ ===&lt;br /&gt;
* [[Modding intermediate FAQ|Intermediate level modding FAQ]]&lt;br /&gt;
&lt;br /&gt;
== Mod mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== How mods are loaded ===&lt;br /&gt;
&lt;br /&gt;
Each mod lives in its own folder, and mirrors the folder structure of the game itself. When the game loads, all mods are scanned in order to show available scenarios, which can come from any mod. When a particular game is started, the mod where the story is found is always used, and additional mods can be specified. Mods can override any of the main categories of data that the game uses, and can provide new images too. Not all image-modding functionality is supported currently, however.&lt;br /&gt;
&lt;br /&gt;
=== Where to find installed mods ===&lt;br /&gt;
&lt;br /&gt;
* Mods included with the game are stored under steam\steamapps\common\wildermyth\mods\builtin&lt;br /&gt;
* Mods that you create are stored under steam\steamapps\common\wildermyth\mods\user.  Mods that you download from other sites such as [https://www.nexusmods.com/wildermyth nexus] will instruct you to install them in this folder.&lt;br /&gt;
* Mods that you download from the steam workshop are located under steam\steamapps\workshop\content\763890, with 763890 being Wildermyth&amp;#039;s Steam ID. Each mod is assigned a numeric steam ID, which can be viewed by looking at last digits of the URL in the browser version of Steam or by copying the page URL from the client and pasting it somewhere else. You can also identify which mods are which by viewing the mod.json file in mod folder. If you need to refer back to a mod frequently, saving the mod ID somewhere for future use will help save time.&lt;br /&gt;
&lt;br /&gt;
===Using an existing mod as a starting point===&lt;br /&gt;
# Before changing and publishing a mod, discuss with the mod author.  It is not fair to make a tiny change to a large mod and then re-release it as your own.  Most mod authors are happy to have other authors learn from their published mods, but check before getting underway with something you plan to publish.&lt;br /&gt;
# Subscribe, download and find the mod, as described above&lt;br /&gt;
# Create a new, blank mod.  Select &amp;quot;Tools&amp;quot; at the main game screen, then &amp;quot;Open Editor&amp;quot;, then &amp;quot;Content and Comics Editor&amp;quot;.  At the upper left, click &amp;quot;Mods&amp;quot;, click &amp;quot;Create New Mod&amp;quot; in the browser, and fill in the form. This will pop up a file browser showing the files the tool just created; note that the directory is steam\steamapps\common\wildermyth\mods\user\&amp;lt;your mod name&amp;gt;. &lt;br /&gt;
# Exit the game&lt;br /&gt;
# In file explorer, copy the folders from the numeric steam directory to your new mod directory.&lt;br /&gt;
# Restart the game, so it loads all the files.  You should see entries for your &amp;quot;new&amp;quot; mod as well as entries for the previous numeric mod.&lt;br /&gt;
# Edit the mod as desired.&lt;br /&gt;
&lt;br /&gt;
===How to publish your mod===&lt;br /&gt;
&lt;br /&gt;
Once you have created a mod, publishing it is easy.  There is a button right in the game itself.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Obviously, test your mod and make sure it is polished enough for others to use it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the mod folder, make sure there is a file preview.png (currently only png format works).  This is the main image people will see for your mod.  Square aspect ratio is preferred.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Make sure you are logged into steam and launch wildermyth from within steam.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In the game, choose tools, click &amp;quot;open editor&amp;quot;, and click the bottom choice &amp;quot;Steam Workshop&amp;quot;.  This will show all of your mods on the current computer.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Set the tags you want your mod to have using the &amp;quot;edit mod tags&amp;quot; button shown here:&lt;br /&gt;
&amp;lt;p&amp;gt;[[File:ModdingAddTags.PNG]]&amp;lt;/p&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Click &amp;quot;share&amp;quot; on the mod you want to publish.  This will upload the files and show the steam overlay on your mod.  Now it is on steam, but it is only visible to you.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The mod description on steam is filled in from the description field of your mod files.  But this is very short, and you will want a longer description.  Write the description in the steam form.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Because any update you do will wipe out the description, cut the text you have written and paste it into a notepad file, or equivalent, on your computer.  After any update, you will have to replace the description.  (This may be be fixed in a later game release.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Once you are sure the description and preview image are correct, find &amp;quot;Change Visibility&amp;quot; on the lower right, and choose &amp;quot;Public&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Congratulations, you are now a published mod author!&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Data Format Overview]] (A broad overview of the files in Wildermyth and how they work together)&lt;br /&gt;
** [[Aspect]]s&lt;br /&gt;
** [[Effects]]&lt;br /&gt;
** [[Outcomes]]&lt;br /&gt;
** [[History]]&lt;br /&gt;
** [[Scenario]]s&lt;br /&gt;
** [[Plot]]s&lt;br /&gt;
* [[Comic Editor Reference]]&lt;br /&gt;
* [[Tag Reference]]&lt;br /&gt;
* [[Text Styles]]&lt;br /&gt;
* [[Face Tags]]&lt;br /&gt;
* [[Expressions]]&lt;br /&gt;
* [[Modding Relationship Points|Adding/strengthening relationships]]&lt;br /&gt;
* [[Mod Injections]] (A way to make changes to existing json data without needing to overwrite the entire file, useful when modifying files that many modders may want to modify, e.g. the &amp;quot;human&amp;quot; aspect)&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Modding Guides]]&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mod_Injection&amp;diff=26045</id>
		<title>Mod Injection</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mod_Injection&amp;diff=26045"/>
		<updated>2024-09-09T21:18:56Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: More info to Mod Injection page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What Are Mod Injections?==&lt;br /&gt;
For most content in Wildermyth, modding works by creating files at a parallel file structure to the main game within your mod folder, and the mod files either being added to or replacing existing files. (For example, mods/user/myCoolMod/assets/data/themes/wolf.json replacing the original assets/data/themes/wolf.json theme data)&lt;br /&gt;
&lt;br /&gt;
However, sometimes we don&amp;#039;t want to replace the whole file! Sometimes we just want to add or change a bit of data to an existing file. Take the &amp;quot;human&amp;quot; aspect, for example. If we want to give all humans a new ability, or change their base stats, we could do it by adding our own version of the assets/data/aspects/humans.json file. That&amp;#039;s a pretty common thing that modders might want to do though, and if a player has multiple mods overriding that file, only the highest priority one will have an effect.&lt;br /&gt;
&lt;br /&gt;
Mod Injection lets you make changes to existing json data without needing to overwrite the entire file. This allows multiple mods to edit the humans.json file without overriding each other. Or, if you want to make a change to a certain part of an existing campaign, now that can be done without needing to overwrite the entire campaign or make a separate campaign with that change.&lt;br /&gt;
&lt;br /&gt;
== Mod Injection Data Structure ==&lt;br /&gt;
Details on the data for Mod Injections. Most of this is set automatically when creating a mod injection, so if you&amp;#039;re just getting started, you may want to skip ahead to &amp;quot;Creating a Mod Injection&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mod Injection Types ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;object&amp;#039;&amp;#039;&amp;#039;: Complex data, like Outcomes, Targets, Plot Steps, etc&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;: A text string, like &amp;quot;rangeFeedback&amp;quot; in a target&amp;#039;s missionFeedback, or modifying a specific index of a string list (not usually recommended; using the remove and addStrings fields for an entire stringList is safer)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;expression&amp;#039;&amp;#039;&amp;#039;: An expression (like the &amp;quot;amount&amp;quot; in a Damage Outcome), or an integer or float (like the &amp;quot;encounterScore&amp;quot; of an effect)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;enumeration&amp;#039;&amp;#039;&amp;#039;: A dropdown value, like &amp;quot;role&amp;quot; in a target, or &amp;quot;type&amp;quot; in the Damage Outcome&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;bool&amp;#039;&amp;#039;&amp;#039;: A true/false (boolean) value, like &amp;quot;invalidatesSkin&amp;quot; on an aspect&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;stringList&amp;#039;&amp;#039;&amp;#039;: A list of Strings, like the &amp;quot;effects&amp;quot; list of an aspect, or the &amp;quot;addAspects&amp;quot; list of the Aspects Outcome&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;objectList&amp;#039;&amp;#039;&amp;#039;: A list of complex objects, like the &amp;quot;outcomes&amp;quot; list of an effect, or the &amp;quot;particles&amp;quot; list of an AttackRoll Outcome&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;objectMap&amp;#039;&amp;#039;&amp;#039;: A key/value object map, like the nodeTemplates in a dungeon (Omenroad) scenario&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;expressionMap&amp;#039;&amp;#039;&amp;#039;: A key/value expression map, like the &amp;quot;stats&amp;quot; of an aspect or monster, or the &amp;quot;expressions&amp;quot; field in an effect&lt;br /&gt;
&lt;br /&gt;
=== Mod Injection Fields ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;jsonPath&amp;#039;&amp;#039;&amp;#039;: The json path we want to inject json at. Path uses slashes to indicate stepping into JsonValues with certain names, ids, or index. e.g. &amp;quot;extraRewardTemplates/standard/[0]/rewards&amp;quot;. Regular strings will get a child with the given name, or with an &amp;quot;id&amp;quot; field that matches the string. A number within brackets will get a given index of an array.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039;: The type of mod injection, so we can hide irrelevant fields (see list above)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mapKey&amp;#039;&amp;#039;&amp;#039;: For a map entry, the key for the entry we want to create or replace&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;addJson&amp;#039;&amp;#039;&amp;#039;: The json object we want to add. Used any time a more complex object (i.e. non-string and non-expression) is inserted or changed (Outcomes, Targets, Dungeon nodes, etc)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;listBehavior&amp;#039;&amp;#039;&amp;#039;: If this is at the index of a list (the jsonPath ends in &amp;quot;[x]&amp;quot;), the value can be replaced, or a new value can be inserted at this index&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;bool&amp;#039;&amp;#039;&amp;#039;: True/False value&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;string&amp;#039;&amp;#039;&amp;#039;: For a string or string map, the string value&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;addStrings&amp;#039;&amp;#039;&amp;#039;: For a string array, the strings we want to add&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;remove&amp;#039;&amp;#039;&amp;#039;: Removes the given strings or keys from the given array or map&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;expression&amp;#039;&amp;#039;&amp;#039;: Expression to replace the existing expression at the given jsonPath, or to add/replace in combination with the mapKey&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;enumeration&amp;#039;&amp;#039;&amp;#039;: Enum (dropdown) value&lt;br /&gt;
&lt;br /&gt;
==Creating a Mod Injection==&lt;br /&gt;
Open the Mod Injections page by navigating to Tools &amp;gt; Open Editor &amp;gt; Content and Comics Editor, and then switching from the &amp;quot;comics&amp;quot; page to the &amp;quot;mod injections&amp;quot; page via the dropdown.&lt;br /&gt;
&lt;br /&gt;
Here you&amp;#039;ll see two buttons at the top:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mod Injection Editor Mode&amp;#039;&amp;#039;&amp;#039;: When Mod Injection Editor Mode is enabled, &amp;quot;Mod Injection&amp;quot; buttons will show up next to data lines that you can click to create new Mod Injections.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mod Injections&amp;#039;&amp;#039;&amp;#039;: Editor setting: When enabled, Mod Injections will be applied across the editor and in-game. When disabled, they&amp;#039;ll be ignored, showing the original files instead. (Note that this setting applies in-game as well, so don&amp;#039;t forget to turn this back on if you want to test your Mod Injections!)&lt;br /&gt;
&lt;br /&gt;
Click the &amp;#039;&amp;#039;&amp;#039;Mod Injection Editor Mode&amp;#039;&amp;#039;&amp;#039; button, and now Mod Injection buttons will show up for most lines of the editor! &lt;br /&gt;
&lt;br /&gt;
=== An Example: Changing Human Stats ===&lt;br /&gt;
Let&amp;#039;s say we want to adjust humans to be a bit less squishy by default, give them a bit more health. Switch over to the aspects tab and view the aforementioned &amp;quot;human&amp;quot; aspect. If you hover over the &amp;quot;HEALTH&amp;quot; stat line, you&amp;#039;ll see a &amp;quot;Mod Injection&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:ModInjections human health.png|frameless|691x691px]]&lt;br /&gt;
&lt;br /&gt;
Click the Mod Injection button, and a New Mod Injection dialog will pop up. Usually, you shouldn&amp;#039;t change anything in this dialog, just go ahead and click Create.&lt;br /&gt;
&lt;br /&gt;
[[File:ModInjections New Mod Injection Dialog human health.png|frameless|505x505px]]&lt;br /&gt;
&lt;br /&gt;
Immediately after clicking Create, you should see the mod injection you&amp;#039;ve just created. You&amp;#039;ll note there&amp;#039;s an &amp;quot;expression: 5&amp;quot; line. You can change that to whatever you&amp;#039;d like the health to be!&lt;br /&gt;
&lt;br /&gt;
[[File:ModInjections human health Mod Injection data.png|frameless|319x319px]]&lt;br /&gt;
&lt;br /&gt;
Save the Mod Injection file, and you&amp;#039;re done! Mod Injection files are stored in a parallel file structure to the files they modify, in &amp;#039;&amp;#039;&amp;#039;[yourModName]/assets/data/modInjections&amp;#039;&amp;#039;&amp;#039;. For example, the file I just created is stored at mods/user/MyCoolMod/assets/data/modInjections/aspects/humans.json.&lt;br /&gt;
&lt;br /&gt;
For most Mod Injections, if you want to see the changes in context after creating one, you&amp;#039;ll want to press the &amp;#039;&amp;#039;&amp;#039;Refresh button&amp;#039;&amp;#039;&amp;#039; in the top-right of the editor. This will cause all data and mods to reload, which will apply your mod injections to the data. (It will probably take a few seconds)&lt;br /&gt;
&lt;br /&gt;
If you switch back over to the mod injections page, you can see all the mod injections you&amp;#039;ve created:&lt;br /&gt;
&lt;br /&gt;
[[File:ModInjections editor page.png|frameless|681x681px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mod Injections are stored per file&amp;#039;&amp;#039;&amp;#039;, so if you add more injections to the human aspect, or even to a different aspect in the aspect/humans.json file (e.g. if you made changes to the &amp;quot;farmer&amp;quot; or &amp;quot;humanFemale&amp;quot; aspects), these would all appear in the modInjections list when selecting aspects/humans on the left.&lt;br /&gt;
&lt;br /&gt;
You can also see the Full Object listed on the right. This shows how the file will look with the mod injections applied. (Again, because mod injections are stored per file, when editing aspects you&amp;#039;ll be shown a list of all the aspects in the file, which you can scroll through to find the ones you&amp;#039;ve modified) You can click the &amp;quot;Show Original&amp;quot; button to display what the base file looks like without any mod injections.&lt;br /&gt;
&lt;br /&gt;
Note that by default, Mod Injections are shown throughout the editor. You can disable them by clicking the &amp;quot;Mod Injections&amp;quot; button in the top left (this will turn off mod injections across the entire game for this session, so be sure to turn it back on again if you want to test things later!)&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:ModInjections_editor_page.png&amp;diff=26044</id>
		<title>File:ModInjections editor page.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:ModInjections_editor_page.png&amp;diff=26044"/>
		<updated>2024-09-09T21:07:42Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page for viewing mod injections&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mod_Injection&amp;diff=26035</id>
		<title>Mod Injection</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mod_Injection&amp;diff=26035"/>
		<updated>2024-09-05T23:33:58Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Started working on Mod Injection page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What Are Mod Injections?==&lt;br /&gt;
For most content in Wildermyth, modding works by creating files at a parallel file structure to the main game within your mod folder, and the mod files either being added to or replacing existing files. (For example, mods/user/myCoolMod/assets/data/themes/wolf.json replacing the original assets/data/themes/wolf.json theme data)&lt;br /&gt;
&lt;br /&gt;
However, sometimes we don&amp;#039;t want to replace the whole file! Sometimes we just want to add or change a bit of data to an existing file. Take the &amp;quot;human&amp;quot; aspect, for example. If we want to give all humans a new ability, or change their base stats, we could do it by adding our own version of the assets/data/aspects/humans.json file. That&amp;#039;s a pretty common thing that modders might want to do though, and if a player has multiple mods overriding that file, only the highest priority one will have an effect.&lt;br /&gt;
&lt;br /&gt;
Mod Injection lets you make changes to existing json data without needing to overwrite the entire file. This allows multiple mods to edit the humans.json file without overriding each other. Or, if you want to make a change to a certain part of an existing campaign, now that can be done without needing to overwrite the entire campaign or make a separate campaign with that change.&lt;br /&gt;
&lt;br /&gt;
==Creating a Mod Injection==&lt;br /&gt;
Open the Mod Injections page by navigating to Tools &amp;gt; Open Editor &amp;gt; Content and Comics Editor, and then switching from the &amp;quot;comics&amp;quot; page to the &amp;quot;mod injections&amp;quot; page via the dropdown.&lt;br /&gt;
&lt;br /&gt;
Here you&amp;#039;ll see two buttons at the top:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mod Injection Editor Mode&amp;#039;&amp;#039;&amp;#039;: When Mod Injection Editor Mode is enabled, &amp;quot;Mod Injection&amp;quot; buttons will show up next to data lines that you can click to create new Mod Injections.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mod Injections&amp;#039;&amp;#039;&amp;#039;: Editor setting: When enabled, Mod Injections will be applied across the editor and in-game. When disabled, they&amp;#039;ll be ignored, showing the original files instead. (Note that this setting applies in-game as well, so don&amp;#039;t forget to turn this back on if you want to test your Mod Injections!)&lt;br /&gt;
&lt;br /&gt;
Click the &amp;#039;&amp;#039;&amp;#039;Mod Injection Editor Mode&amp;#039;&amp;#039;&amp;#039; button, and now Mod Injection buttons will show up for most lines of the editor! &lt;br /&gt;
&lt;br /&gt;
=== An Example: Changing Human Stats ===&lt;br /&gt;
Let&amp;#039;s say we want to adjust humans to be a bit less squishy by default, give them a bit more health. Switch over to the aspects tab and view the aforementioned &amp;quot;human&amp;quot; aspect. If you hover over the &amp;quot;HEALTH&amp;quot; stat line, you&amp;#039;ll see a &amp;quot;Mod Injection&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:ModInjections human health.png|frameless|691x691px]]&lt;br /&gt;
&lt;br /&gt;
Click the Mod Injection button, and a New Mod Injection dialog will pop up. Usually, you shouldn&amp;#039;t change anything in this dialog, just go ahead and click Create.&lt;br /&gt;
&lt;br /&gt;
[[File:ModInjections New Mod Injection Dialog human health.png|frameless|505x505px]]&lt;br /&gt;
&lt;br /&gt;
Immediately after clicking Create, you should see the mod injection you&amp;#039;ve just created. You&amp;#039;ll note there&amp;#039;s an &amp;quot;expression: 5&amp;quot; line. You can change that to whatever you&amp;#039;d like the health to be!&lt;br /&gt;
&lt;br /&gt;
[[File:ModInjections human health Mod Injection data.png|frameless|319x319px]]&lt;br /&gt;
&lt;br /&gt;
Save the Mod Injection file, and you&amp;#039;re done! Mod Injection files are stored in a parallel file structure to the files they modify, in [yourModName]/assets/data/modInjections. For example, the file I just created is stored at mods/user/MyCoolMod/assets/data/modInjections/aspects/humans.json.&lt;br /&gt;
For most Mod Injections, if you want to see the changes in context after creating one, you&amp;#039;ll want to press the &amp;#039;&amp;#039;&amp;#039;Refresh button&amp;#039;&amp;#039;&amp;#039; in the top-right of the editor. This will cause all data and mods to reload, which will apply your mod injections to the data. (It will probably take a few seconds)&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:ModInjections_human_health_Mod_Injection_data.png&amp;diff=26034</id>
		<title>File:ModInjections human health Mod Injection data.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:ModInjections_human_health_Mod_Injection_data.png&amp;diff=26034"/>
		<updated>2024-09-05T23:19:26Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-editor data of a Mod Injection changing the HEALTH stat to 20&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:ModInjections_New_Mod_Injection_Dialog_human_health.png&amp;diff=26033</id>
		<title>File:ModInjections New Mod Injection Dialog human health.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:ModInjections_New_Mod_Injection_Dialog_human_health.png&amp;diff=26033"/>
		<updated>2024-09-05T23:15:50Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Mod Injection dialog, overriding the HEALTH stat in the human aspect&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:ModInjections_human_health.png&amp;diff=26032</id>
		<title>File:ModInjections human health.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:ModInjections_human_health.png&amp;diff=26032"/>
		<updated>2024-09-05T23:12:26Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The human aspect in the editor, with a Mod Injection button visible&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Expressions&amp;diff=26031</id>
		<title>Expressions</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Expressions&amp;diff=26031"/>
		<updated>2024-09-05T17:29:06Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: /* Variables */ Added DLC_INSTALLED_ARMORSANDSKINS, DLC_INSTALLED_OMENROAD, and MOD_ACTIVE.modId lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most places that require you to enter a value (when making [[Effects]], most commonly) do so through the use of Expressions. These can be made up of regular numbers, addition, subtraction, multiplication, and division, in addition to the functions and variables listed below.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! function !! example !! returns !! explanation/usage&lt;br /&gt;
|-&lt;br /&gt;
| abs(x) || abs(-5) || 5 || The absolute value of the input value&lt;br /&gt;
|-&lt;br /&gt;
| atan2(x, y) || toDegrees(atan2(1, 1)) || 45 || atan2 of the given x, y position. (Converts a vector into an angle in radians)&lt;br /&gt;
|-&lt;br /&gt;
| boolean(x) || boolean(5) || 1 || Returns 0 if the given expression evaluates to 0, 1 otherwise&lt;br /&gt;
|-&lt;br /&gt;
| ceil(x) || ceil(2.7) || 3 || Rounds up&lt;br /&gt;
|-&lt;br /&gt;
| floor(x) || floor(2.7) || 2 || Rounds down&lt;br /&gt;
|-&lt;br /&gt;
| round(x) || round(2.7) || 3 || Rounds to nearest&lt;br /&gt;
|-&lt;br /&gt;
| max(x, y, z...) || max(2, 3, 8, 6) || 8 || Returns the max of any number of parameters&lt;br /&gt;
|-&lt;br /&gt;
| min(x, y, z...) || min(2, 3, 8, 6) || 2 || Returns the min of any number of parameters&lt;br /&gt;
|-&lt;br /&gt;
| pow(x, e) || pow(2, 3) || 8 || Returns the first parameter to the power of the second parameter&lt;br /&gt;
|-&lt;br /&gt;
| sqrt(x) || sqrt(16) || 4 || Returns the square root&lt;br /&gt;
|-&lt;br /&gt;
| sin(x) || sin(3.14/2) || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| cos(x) || cos(3.14/2) || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| sign(x) || sign(5) || 1 || Returns the signum; zero if the argument is zero, 1 if the argument is greater than zero, -1 if the argument is less than zero.&lt;br /&gt;
|-&lt;br /&gt;
| smoothstep(x) || smoothstep(0.75) || 0.84 || Given a number between 0 and 1, returns that number put into the smoothstep function (x*x*(3-2*x))&lt;br /&gt;
|-&lt;br /&gt;
| smootherstep(x) || smootherstep(0.75) || 0.89 || Given a number between 0 and 1, returns that number put into the smootherstep function (x*x*x*(10+x*(6*x-15)))&lt;br /&gt;
|-&lt;br /&gt;
| isMatch(x, y, z...) || isMatch(5+2, 7) || 1 || Returns 1 if all given parameters equal the same value, 0 otherwise.&lt;br /&gt;
|-&lt;br /&gt;
|isMatchText(a, b...)&lt;br /&gt;
|isMatchText(_PARAM_, value)&lt;br /&gt;
|1&lt;br /&gt;
|Returns 1 if all given parameters equal the same text string, 0 otherwise. (Useful for checking a parameter against another string)&lt;br /&gt;
|-&lt;br /&gt;
| length(x, y, [z]) || length(5, 5) || 7.071 || Returns the length (magnitude) of a given Vector2 or Vector3&lt;br /&gt;
|-&lt;br /&gt;
| lerp(a, b, t) || lerp(0, 100, 0.8) || 80 || Linearly interpolates between a and b by t (where t is clamped to 0 - 1), where t=0 returns a, t=1 returns b, and t=0.5 returns a value 50% of the way from a to b, etc.&lt;br /&gt;
|-&lt;br /&gt;
| greaterThan(a, b) || greaterThan(5, 7) || 0 || Returns 1 if a is greater than b, 0 otherwise&lt;br /&gt;
|-&lt;br /&gt;
| lessThan(a, b) || lessThan(5, 7) || 1 || Returns 1 if a is less than b, 0 otherwise&lt;br /&gt;
|-&lt;br /&gt;
| between(x, min, max) || between(5+1, 2, 7) || 1 || Returns 1 if x is between min and max (or is equal to min or max), 0 otherwise&lt;br /&gt;
|-&lt;br /&gt;
| if(x, pass, fail) || if(1, 25, 30) || 25 || Returns pass value if x is non-zero, returns fail value otherwise (if fail value is omitted, will return 0 instead)&lt;br /&gt;
|-&lt;br /&gt;
| toDegrees(angle) || toDegrees(3.14/2) || 89.95 || Converts angle in radians to degrees&lt;br /&gt;
|-&lt;br /&gt;
| toRadians(angle) || toRadians(90) || 1.57 (Approx. Pi/2) || Converts angle in degrees to radians&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; | style=&amp;quot;word-break: break-word&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:22%&amp;quot; | variable !! style=&amp;quot;width:20%&amp;quot; | example !! returns !! style=&amp;quot;width:25%&amp;quot; | explanation/usage&lt;br /&gt;
|-&lt;br /&gt;
| EVENT_ROLL ||  || A number between 1 and 100 || Used in choice target tests, in the [[Outcomes#Chose|Chose Outcome]], generally seen together with roll_one, roll_two, roll_three, etc. expressions&lt;br /&gt;
|-&lt;br /&gt;
| IS_FLANKING ||  || 1 if flanking, 0 otherwise || If this event contains attack info (e.g. a DAMAGE_ROLL, DAMAGE_ROLL_INCOMING, DAMAGE_ROLL_AFTER_ARMOR), returns whether or not the attack is flanking.&lt;br /&gt;
|-&lt;br /&gt;
| THIS_ASPECT ||  || The integer value of this event&amp;#039;s parent aspect || If this event has a parent aspect, returns the value of that aspect.&lt;br /&gt;
|-&lt;br /&gt;
| TOWN_POPULATION_LIMIT ||  || The population limit for all towns (200) || &lt;br /&gt;
|-&lt;br /&gt;
| RECRUIT_COST_ADJUSTMENT ||  || &amp;#039;&amp;#039;&amp;#039;-1&amp;#039;&amp;#039;&amp;#039; if company size &amp;lt; 3, &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; if &amp;gt;= 3, &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; if &amp;gt;= 6, &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; if &amp;gt;= 8, &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; if &amp;gt;= 10 || Adjustment for recruit cost based on company size. This is used to make recruits cheaper if you have fewer of them, and more expensive if you have more.&lt;br /&gt;
|-&lt;br /&gt;
| RECRUIT_ENCOUNTER_SCORE_OFFSET ||  || If chapter 1, returns &amp;#039;&amp;#039;&amp;#039;0.5&amp;#039;&amp;#039;&amp;#039; if company size=3, &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; if size=2, &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; if size=1. If chapter &amp;gt; 1, returns &amp;#039;&amp;#039;&amp;#039;0.5&amp;#039;&amp;#039;&amp;#039; if company size=4, &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; if size=3, &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; if size=2, &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; if size=1. Returns &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; otherwise. || An offset for recruit encounters that makes it so the encounter is more likely to happen if you have a smaller company. This is used in events that give you recruits.&lt;br /&gt;
|-&lt;br /&gt;
| isDefender || isDefender.hero || 1 if the given role is the current defender of an [[Outcomes#AttackRoll|AttackRoll Outcome]], 0 otherwise || Generally used if you want different damage for one enemy in an attack than for others. (See how fireleash works, dealing half damage to defenders that aren&amp;#039;t on the target tile)&lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE || RESOURCE.legacyPoints || The amount of the given resource || Can be used to find the amount of any resource: legacyPoints, heartwoods, hides, ingots, fabrics, and spellthreads&lt;br /&gt;
|-&lt;br /&gt;
| COUNT || COUNT.target || How many matches were made for the given target || Often used in the effect.info.aiPriority field to make give AOE attacks higher priority if they hit more targets. Also used in the [[Outcomes#Damage|Damage Outcome]] for multi-target abilities, to divide stunt chance among the targets.&lt;br /&gt;
|-&lt;br /&gt;
| EXISTS || EXISTS.target || 1 if at least one match was made for the given target, 0 otherwise ||&lt;br /&gt;
|-&lt;br /&gt;
| ASPECT_PARAM0 || self.ASPECT_PARAM0.extraDamageAspect || The value of the nth parameter || Tries to get a parameter value from an aspect on a given role. This can be done for up to a 9th parameter (ASPECT_PARAM0, ASPECT_PARAM1, etc.) &lt;br /&gt;
|-&lt;br /&gt;
| ITEM_CATEGORY || weapon.ITEM_CATEGORY.bow || 1 if the given item is of the given category (bow, sword, spear, etc), 0 otherwise ||&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON_TIER || WEAPON_TIER.weapon || The tier of the given weapon, or -1 if there isn&amp;#039;t one or it isn&amp;#039;t a weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| ITEM_TIER || item.ITEM_TIER || The tier of the given item, or -1 if there isn&amp;#039;t one or it isn&amp;#039;t an item ||&lt;br /&gt;
|-&lt;br /&gt;
| hasItem || hero.hasItem.spearBone || 1 if the given role has (or is) an item with the given item id, 0 otherwise ||&lt;br /&gt;
|-&lt;br /&gt;
| canEquip || hero.canEquip.item || 1 if the given role can equip the second role, 0 otherwise ||&lt;br /&gt;
|-&lt;br /&gt;
| TURN_NUMBER || TURN_NUMBER || The current mission turn number || &lt;br /&gt;
|-&lt;br /&gt;
| SEASON || SEASON || The current season (1=Winter, 2=Spring, 3=Summer, 4=Fall) || Generally, you&amp;#039;ll want to do something like isMatch(SEASON, 1) to check if it&amp;#039;s Winter&lt;br /&gt;
|-&lt;br /&gt;
| YEAR || YEAR || The current year || &lt;br /&gt;
|-&lt;br /&gt;
| DAY_OF_MONTH || DAY_OF_MONTH || day of the current season || &lt;br /&gt;
|-&lt;br /&gt;
| distanceTo || target.distanceTo.targetTile || In a mission, the distance between two roles (can be entities or tiles) || Used to calculate the extra damage dealt from knockback attacks, and certain other edge cases like making sure the Thrixl Thrusk is still in range to attack again after its first attack (e.g. if the defender has Riposte and a knockback weapon)&lt;br /&gt;
|-&lt;br /&gt;
| ticksPerTurn ||  || 2 || Used along with timeCostPerStep for movement abilities&lt;br /&gt;
|-&lt;br /&gt;
| SIZE || source.SIZE || Number of tiles a mission entity takes up, or its max footprint dimension || Used in Splinterblast to give larger objects greater AOE&lt;br /&gt;
|-&lt;br /&gt;
| AGE_IN_YEARS ||  || The age of the current target. ||&lt;br /&gt;
|-&lt;br /&gt;
| MIN_ATTACK_RANGE || self.MIN_ATTACK_RANGE || The minimum range at which the given target can attack. || Used for movement abilities to determine whether to show the dotted-line attack suggestion.&lt;br /&gt;
|-&lt;br /&gt;
| MAX_ATTACK_RANGE || self.MAX_ATTACK_RANGE || The maximum range at which the given target can attack. || Used for movement abilities to determine whether to show the dotted-line attack suggestion.&lt;br /&gt;
|-&lt;br /&gt;
| MAX_MELEE_ATTACK_RANGE || self.MAX_MELEE_ATTACK_RANGE || The maximum range at which the given target can melee attack. || Used for guarding abilities to show range feedback.&lt;br /&gt;
|-&lt;br /&gt;
| POSITION_X || self.POSITION_X || The x position (tile) of the unit on the mission map&lt;br /&gt;
|-&lt;br /&gt;
| POSITION_Y || self.POSITION_Y || The y position (tile) of the unit on the mission map&lt;br /&gt;
|-&lt;br /&gt;
| maxValue || self.maxValue.gorgonCorruptedTileRel || The maximum value of any aspects the given target has starting with the given string || &lt;br /&gt;
|-&lt;br /&gt;
| totalValue || self.totalValue.myParameterizedAspect || The total value of any aspects the given target has starting with the given string || &lt;br /&gt;
|-&lt;br /&gt;
| HAS_FRIEND ||  || 1 if the current target has a friend, 0 otherwise || Used in events when we want to match a target that has a friend&lt;br /&gt;
|-&lt;br /&gt;
| HAS_LOVER ||  || 1 if the current target has a lover, 0 otherwise || Used in events when we want to match a target that has a lover&lt;br /&gt;
|-&lt;br /&gt;
| HAS_RIVAL ||  || 1 if the current target has a rival, 0 otherwise || Used in events when we want to match a target that has a rival&lt;br /&gt;
|-&lt;br /&gt;
| HAS_FAMILY ||  || 1 if the current target has family (a parent, child, grandparent, etc), 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| HAS_PARENT ||  || 1 if the current target has a parent, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| HAS_CHILD ||  || 1 if the current target has a child, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| HAS_SIBLING ||  || 1 if the current target has a sibling, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| HAS_[relationship]_IN_PARTY || HAS_LOVER_IN_PARTY || &amp;quot;_IN_PARTY&amp;quot; can be added to any of the above, to specify that the related unit must be in the party role. 1 if there is such a unit, 0 otherwise || Useful for events that involve lovers, rivals, etc because we want to match a hero that has a valid lover first; if we match a hero with a lover not in the party first, the event will just fail and won&amp;#039;t be picked&lt;br /&gt;
|-&lt;br /&gt;
| CAN_FORM_ROMANCE ||  || 1 if the current target can form a romance (no existing lover, no npc lover, not a skeleton, doesn&amp;#039;t have random romances disabled), 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| LEVEL || self.LEVEL || The level of the given hero target, or 0 if none || Generally used in abilities when we want the ability&amp;#039;s power to scale with level&lt;br /&gt;
|-&lt;br /&gt;
| IS_LEGACY_HERO || self.IS_LEGACY_HERO || 1 if the hero is a legacy hero, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| THREAT_STRENGTH || foes.THREAT_STRENGTH || The full &amp;quot;strength&amp;quot;, or number of cards, of a threat || Used to show threat strength in attackSite blurb&lt;br /&gt;
|-&lt;br /&gt;
| THREAT_STRENGTH_FROM_INFESTATION || || The strength being added to a threat from infested tiles || &lt;br /&gt;
|-&lt;br /&gt;
| THREAT_STRENGTH_FROM_EXTRA_CHAPTER_CARDS || || The strength being added to a threat from extra chapter cards, added during the interval || &lt;br /&gt;
|-&lt;br /&gt;
| THREAT_STRENGTH_FROM_INCURSION_SIZE || || The strength being added to a threat from the incursion size || &lt;br /&gt;
|-&lt;br /&gt;
| THREAT_STRENGTH_BASE || || The base threat strength, not including strength from infestations or extra chapter cards || &lt;br /&gt;
|-&lt;br /&gt;
| THREAT_CALAMITIES  || foes.THREAT_CALAMITIES || The number of calamity cards that have been drawn for the given threat. (Useful if you have an event that takes away a calamity, and you want to be sure it&amp;#039;ll be able to) || &lt;br /&gt;
|-&lt;br /&gt;
| THREAT_MONSTER_CARDS  ||  || number of monster cards in the mission || &lt;br /&gt;
|-&lt;br /&gt;
| NUM_ENEMIES  ||  || The number of enemies in the current mission || &lt;br /&gt;
|-&lt;br /&gt;
| MISSIONPLAN_HAS_TAG  || MISSIONPLAN_HAS_TAG.forbidSpirits || 1 if the current mission plan has the given tag, 0 otherwise || Currently used in Omenroad to determine if fights are boss fights or if spirits are forbidden&lt;br /&gt;
|-&lt;br /&gt;
| CHAPTER  ||  || chapter or dungeon page number || &lt;br /&gt;
|-&lt;br /&gt;
| DIFFICULTY_COMBAT  ||  || combat difficulty (1-4) || Often useful along with if and isMatch functions, e.g. if(isMatch(DIFFICULTY_COMBAT,1),8) would return 8 on storyteller difficulty&lt;br /&gt;
|-&lt;br /&gt;
| DIFFICULTY_OVERLAND  ||  || overland difficulty (1-4) || &lt;br /&gt;
|-&lt;br /&gt;
| IS_DUNGEONMODE  ||  || are we currently in dungeonmode (Omenroad)? || &lt;br /&gt;
|-&lt;br /&gt;
| IS_DUNGEONMODE_CHALLENGE  ||  || are we currently in dungeonmode (Omenroad), and a challenge run (where peril and odes are enabled)? || &lt;br /&gt;
|-&lt;br /&gt;
| SCENERY_ID  || target.SCENERY_ID.ovenOn || 1 if the scenery has the given id, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| OVERLAND_TILE_DISTANCE_TO_CLOSEST_HERO ||  || Distance from this overland tile to the nearest hero || Specifically used when building a bridge or pass to an inaccessible tile, to decide where to build it&lt;br /&gt;
|-&lt;br /&gt;
| raw || raw.POTENCY || The raw stat (a float, not converted to an integer) || &lt;br /&gt;
|-&lt;br /&gt;
| CAN_ROMANCE || CAN_ROMANCE.hook || 1 if the current target can romance the given target, 0 otherwise || Must be mutually attracted, not already have lovers, and non-family&lt;br /&gt;
|-&lt;br /&gt;
| CAN_ROMANCE_LOOSE || CAN_ROMANCE_LOOSE.hook || 1 if the current target can romance the given target, 0 otherwise || a looser check for romance. Checks family and forbidden romance (e.g. skeleton), but ignores existing relationships, forbidRandomRomances, and attraction&lt;br /&gt;
|-&lt;br /&gt;
| CAN_RIVAL || CAN_RIVAL.hook || 1 if the current target can be rivals with the given target, 0 otherwise || Must not already have rivals&lt;br /&gt;
|-&lt;br /&gt;
| SHIP_WITH || SHIP_WITH.hook || The tier of the relationship between the current target and the given target || This can be any kind of relationship; lovers, rivals, or friends&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_WITH || FRIEND_WITH.hook || The tier of the friendship between the current target and the given target, 0 if not friends || &lt;br /&gt;
|-&lt;br /&gt;
| LOVER_WITH || LOVER_WITH.hook || The tier of the romance between the current target and the given target, 0 if not lovers || &lt;br /&gt;
|-&lt;br /&gt;
| RIVAL_WITH || RIVAL_WITH.hook || The tier of the rivalry between the current target and the given target, 0 if not rivals || &lt;br /&gt;
|-&lt;br /&gt;
| FAMILY_WITH || FAMILY_WITH.hook || 1 if the current target is family with the given target, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| PARENT_OF || PARENT_OF.hook || 1 if the current target is the parent of the given target, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| CHILD_OF || CHILD_OF.hook || 1 if the current target is the child of the given target, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| SIBLING_OF || SIBLING_OF.hook || 1 if the current target is a sibling of the given target, 0 otherwise || &lt;br /&gt;
|-&lt;br /&gt;
| NOT_FAMILY_WITH || NOT_FAMILY_WITH.hook || 0 if the current target is family with the given target, 1 otherwise. || NOT_FAMILY_WITH.hook is equivalent to (1 - FAMILY_WITH.hook)&lt;br /&gt;
|-&lt;br /&gt;
|DLC_INSTALLED_ARMORSANDSKINS&lt;br /&gt;
|&lt;br /&gt;
|1 if the player has the Armors and Skins DLC enabled, 0 otherwise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DLC_INSTALLED_OMENROAD&lt;br /&gt;
|&lt;br /&gt;
|1 if the player has the Omenroad DLC enabled, 0 otherwise&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MOD_ACTIVE.modId&lt;br /&gt;
|MOD_ACTIVE.myCoolMod&lt;br /&gt;
|1 if the mod with the given id is active&lt;br /&gt;
|Useful if your mod has dependencies or differences based on other mods&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interpolation and Easing Functions==&lt;br /&gt;
Two or more values can be interpolated between in the form of &amp;#039;&amp;#039;&amp;#039;progress~{a|b|c|...}&amp;#039;&amp;#039;&amp;#039; where progress is a value from 0-1, with 0 returning the starting value, 1 returning the final value, and anything in between interpolating between values. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
life~{0|0.5:0.9|1}&lt;br /&gt;
life~{10:0|20:1}&lt;br /&gt;
life~{0:0|inOutSine:10:1}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&amp;quot;life&amp;quot; is the most commonly used progress value, as this is commonly used for particle effects, but any value can be used, and this can be used for more than particles)&lt;br /&gt;
&lt;br /&gt;
Each section can have up to two numbers and one easing function:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
empty --&amp;gt; interpolate all values, no easing&lt;br /&gt;
## --&amp;gt; y value, interpolate x&lt;br /&gt;
##:## --&amp;gt; x, y, no easing&lt;br /&gt;
##:ease --&amp;gt; y, easing&lt;br /&gt;
ease --&amp;gt; easing function, interpolate x and y&lt;br /&gt;
ease:## --&amp;gt; easing and y, interpolate x&lt;br /&gt;
ease:##:## --&amp;gt; easing, x, y&lt;br /&gt;
##:ease:## --&amp;gt; x, easing, y&lt;br /&gt;
##:##:ease --&amp;gt; x, y, easing&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, this expression could be used on the alpha channel in a SetColor particle rule: life~{0|0.1:1|0.9:0.5|0} Which would cause the particle to fade from invisible to fully visible in the first 1/10 of the particle&amp;#039;s life, then fade to half visibility for most of its life, then at 90% of the way through its life, start fading back to invisible. (Adding easing functions to the expression could be useful to make the transitions look smoother)&lt;br /&gt;
&lt;br /&gt;
The available easing functions are as follows, each having an &amp;#039;&amp;#039;&amp;#039;in&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;out&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;inOut&amp;#039;&amp;#039;&amp;#039; version (e.g. inQuad, outQuad, inOutQuad)&lt;br /&gt;
&amp;lt;pre&amp;gt;none, Quad, Cubic, Quart, Quint, Circ, Sine, Expo, Back, Bounce, Elastic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Particle Variables==&lt;br /&gt;
There are a number of variables that are specific to working with particles&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! variable !! explanation/usage&lt;br /&gt;
|-&lt;br /&gt;
! Particles&lt;br /&gt;
|-&lt;br /&gt;
| life || Percent of the particle&amp;#039;s life it has existed for (time/killTime)&lt;br /&gt;
|-&lt;br /&gt;
| time || How long (in seconds) this particle has existed for&lt;br /&gt;
|-&lt;br /&gt;
|killTime&lt;br /&gt;
|The kill time of this particle&lt;br /&gt;
|-&lt;br /&gt;
| x/y/z || The x/y/z position of the particle relative to the emitter&lt;br /&gt;
|-&lt;br /&gt;
|vx/vy/vz&lt;br /&gt;
|The x/y/z velocity of the particle&lt;br /&gt;
|-&lt;br /&gt;
| rotation || Particle sprite rotation in degrees&lt;br /&gt;
|-&lt;br /&gt;
| r/g/b/a || The red/green/blue/alpha color of the particle&lt;br /&gt;
|-&lt;br /&gt;
| size || The scale of the particle&lt;br /&gt;
|-&lt;br /&gt;
| particleNumber || What number particle this is (loops up to the emitter budget)&lt;br /&gt;
|-&lt;br /&gt;
| offset_V(x) || Get the data V from a &amp;#039;&amp;#039;different&amp;#039;&amp;#039; particle, whose particleNumber is at the given offset x. For example, offset_rotation(-1) would get the rotation of the previous particle. Can be useful for particle &amp;quot;chains&amp;quot;, where you want each particle to face the previous one, etc. Note that a negative offset is usually a better choice, since a positive offset will be using data from 1 frame behind for the next particle&lt;br /&gt;
|-&lt;br /&gt;
| particleNumData_V(x) || Get the data V from a &amp;#039;&amp;#039;different&amp;#039;&amp;#039; particle, whose particleNumber is at the given number x. For example, offset_z(0) would get the z position of the first particle. In general, if you have one &amp;quot;main&amp;quot; particle you want other particles to act in response to, you may want to set an EmitterVar to store the particleNumber of the main particle, which can then be used for the number x&lt;br /&gt;
|-&lt;br /&gt;
! Emitter&lt;br /&gt;
|-&lt;br /&gt;
| e.life || Percent of the emitter&amp;#039;s life it has existed for (e.time/emitter lifetime)&lt;br /&gt;
|-&lt;br /&gt;
| e.time || How long (in seconds) this emitter has been on this loop for (resets on loop)&lt;br /&gt;
|-&lt;br /&gt;
| e.totalTime || How long total (in seconds) this emitter has existed&lt;br /&gt;
|-&lt;br /&gt;
| e.position.x/y/z || Position1 x, y, and z&lt;br /&gt;
|-&lt;br /&gt;
| e.position2.x/y/z || Position2 x, y, and z&lt;br /&gt;
|-&lt;br /&gt;
| e.dx/dy/dz|| Position offset between position 1 and 2 (e.position2.x - e.position.x, etc)&lt;br /&gt;
|-&lt;br /&gt;
| e.length || Distance between position1 and position2&lt;br /&gt;
|-&lt;br /&gt;
| e.budget/size || Number of particles this emitter is allotted&lt;br /&gt;
|-&lt;br /&gt;
| e.loopCounter || Number of loops this emitter has gone through&lt;br /&gt;
|-&lt;br /&gt;
| e.facingDirection || Returns 1 if position2 is to the right of position, returns -1 if it&amp;#039;s to the left. Useful if you want to rotate something clockwise or counterclockwise depending on the direction it&amp;#039;s used in, for example&lt;br /&gt;
|-&lt;br /&gt;
! Global&lt;br /&gt;
|-&lt;br /&gt;
| healthBarZ || The z position of the associated unit&amp;#039;s healthbar (useful for making particles that go by a unit&amp;#039;s head)&lt;br /&gt;
|-&lt;br /&gt;
| screenScale || UI scale, equal to 1 at a &amp;quot;default&amp;quot; scale. Useful for UI particles, which should often get bigger along with the UI.&lt;br /&gt;
|-&lt;br /&gt;
| UIGain || Equal to 0.48/exposure - Multiply by color to make a particle have a similarly appearing brightness on both dark and bright maps. Useful for in-world UI particles, which we want to be readable at all times.&lt;br /&gt;
|-&lt;br /&gt;
| thisScriptCount || Number of times this script is being used. Useful for reducing certain particles (like fire smoke) if there&amp;#039;s a lot of it onscreen&lt;br /&gt;
|-&lt;br /&gt;
|tileIsVisible&lt;br /&gt;
|Returns 1 if the tile at the particle&amp;#039;s x,y position is visible to the player (not in fog of war), 0 otherwise. Useful for reducing particles in areas that are in fog of war, for performance reasons.&lt;br /&gt;
|-&lt;br /&gt;
| dt || Time (in seconds) since the last frame&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_COLOR.r/g/b || The highlight color used by attack abilities (default red, user customizable)&lt;br /&gt;
|-&lt;br /&gt;
| ATTACK_SECONDARY_COLOR.r/g/b || The highlight color used by secondary attack abilities (default orange, user customizable)&lt;br /&gt;
|-&lt;br /&gt;
| INTERACT_COLOR.r/g/b || The highlight color used by interact abilities (default blue, user customizable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Modding Reference]]&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods&amp;diff=25865</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods&amp;diff=25865"/>
		<updated>2024-07-25T00:24:14Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added note about mod file naming structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildermyth Mods can be found in several places:&lt;br /&gt;
* [https://steamcommunity.com/app/763890/workshop/ Steam Workshop]&lt;br /&gt;
* [https://www.nexusmods.com/wildermyth Nexus Mods]&lt;br /&gt;
&lt;br /&gt;
Mod authors are welcome to add wiki pages for their mods and the events and abilities in them, following the URL structure of &amp;#039;&amp;#039;&amp;#039;wildermyth.com/wiki/Mods/[myModName]/[myEventName]&amp;#039;&amp;#039;&amp;#039;. (The in-game wiki button should automatically take you to a page of that structure)&lt;br /&gt;
&lt;br /&gt;
If you want to upload any images in your mod pages, use the naming structure &amp;#039;&amp;#039;&amp;#039;Mods_[YourModName]_[FileName]&amp;#039;&amp;#039;&amp;#039; or, in the case of files that span multiple mods, &amp;#039;&amp;#039;&amp;#039;Mods_[FileName]&amp;#039;&amp;#039;&amp;#039; (for example, Mods_MyCoolMod_MyCoolFile)&lt;br /&gt;
&lt;br /&gt;
Take a look at the [[Mods/TemplateModPage|Template Mod Page]] for an example of how to set up a mod page.&lt;br /&gt;
&lt;br /&gt;
==Mods with Wiki Pages==&lt;br /&gt;
{{#subpages: kidsonly=true}}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Mods_SuperDozerSignature.png&amp;diff=25826</id>
		<title>File:Mods SuperDozerSignature.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Mods_SuperDozerSignature.png&amp;diff=25826"/>
		<updated>2024-07-12T13:36:23Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page File:Signature.png to File:Mods SuperDozerSignature.png without leaving a redirect: Adjusting to have less generic filename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My signature.&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Bogmoor_Buff_(Boss_Level)&amp;diff=25825</id>
		<title>Mods/Bogmoor Buff (Boss Level)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Bogmoor_Buff_(Boss_Level)&amp;diff=25825"/>
		<updated>2024-07-12T13:21:33Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added Mod banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Bogmoor Buff (Boss Level)|Mods/Bogmoor Buff (Boss Level)}}&lt;br /&gt;
Bogmoor Buff is a mod that makes Bogmoors have 27 hp 15 armor, 5 speed and 0 warding.&lt;br /&gt;
&lt;br /&gt;
It means that you have to either shred all the armor or use interfused objects to damage it. Link [https://github.com/SuperDozer/bogmoor-boss-upgrades here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Thuuedra_Attack&amp;diff=25824</id>
		<title>Mods/Thuuedra Attack</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Thuuedra_Attack&amp;diff=25824"/>
		<updated>2024-07-12T13:21:30Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added Mod banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Thuuedra Attack|Mods/Thuuedra Attack}}&lt;br /&gt;
Lets Thuuedra, Mythical Dragonslayer attack. Link [https://github.com/SuperDozer/thuuuedra-attack here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Luthin_the_Mirrormaster_HP_Decrease&amp;diff=25823</id>
		<title>Mods/Luthin the Mirrormaster HP Decrease</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Luthin_the_Mirrormaster_HP_Decrease&amp;diff=25823"/>
		<updated>2024-07-12T13:21:26Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added Mod banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Luthin the Mirrormaster HP Decrease|Mods/Luthin the Mirrormaster HP Decrease}}&lt;br /&gt;
This mod lowers Luthin the Mirrormaster&amp;#039;s HP to 16, if you are struggling in a campaign against him, this is the mod for you.&lt;br /&gt;
&lt;br /&gt;
Link [https://github.com/SuperDozer/luthin-the-mirrormaster-hp-decrease/tree/main here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Weldling_Overhaul&amp;diff=25822</id>
		<title>Mods/Weldling Overhaul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Weldling_Overhaul&amp;diff=25822"/>
		<updated>2024-07-12T13:21:21Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added Mod banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Weldling Overhaul|Mods/Weldling Overhaul}}&lt;br /&gt;
This mod makes the Weldling a bit harder. Link [https://github.com/SuperDozer/weldling-overhaul-wildermyth/tree/main here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Collab_Mod&amp;diff=25821</id>
		<title>Mods/Collab Mod</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Collab_Mod&amp;diff=25821"/>
		<updated>2024-07-12T13:21:17Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added Mod banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Collab Mod|Mods/Collab Mod}}&lt;br /&gt;
I made this mod with the help of MegaDozer. This mod edits a few monsters with quality. Link [https://github.com/MegaDozer/collab-mod-wildermyth here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Bosses_Enhanced&amp;diff=25820</id>
		<title>Mods/Bosses Enhanced</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Bosses_Enhanced&amp;diff=25820"/>
		<updated>2024-07-12T13:21:12Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added Mod banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Bosses Enhanced|Mods/Bosses Enhanced}}&lt;br /&gt;
Link to mod [https://github.com/MegaDozer/bosses-enhanced-wildermyth here].&lt;br /&gt;
&lt;br /&gt;
It enhances some bosses.&lt;br /&gt;
&lt;br /&gt;
-ℳℯℊ𝒶𝒟ℴ𝓏ℯ𝓇&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Talk:Mods/Bogmoor_Buff_(Boss_Level)&amp;diff=25819</id>
		<title>Talk:Mods/Bogmoor Buff (Boss Level)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Talk:Mods/Bogmoor_Buff_(Boss_Level)&amp;diff=25819"/>
		<updated>2024-07-12T13:16:50Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Talk:Bogmoor Buff (Boss Level) Mod to Talk:Mods/Bogmoor Buff (Boss Level) without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Who made this mod ==&lt;br /&gt;
&lt;br /&gt;
I made this mod for fun to make the bogmoor harder. --[[User:Super Dozer|𝒮𝓊𝓅ℯ𝓇_𝒟ℴ𝓏ℯ𝓇]] ([[User talk:Super Dozer|talk]]) 05:50, 11 July 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Bogmoor_Buff_(Boss_Level)&amp;diff=25818</id>
		<title>Mods/Bogmoor Buff (Boss Level)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Bogmoor_Buff_(Boss_Level)&amp;diff=25818"/>
		<updated>2024-07-12T13:16:49Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Bogmoor Buff (Boss Level) Mod to Mods/Bogmoor Buff (Boss Level) without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bogmoor Buff is a mod that makes Bogmoors have 27 hp 15 armor, 5 speed and 0 warding.&lt;br /&gt;
&lt;br /&gt;
It means that you have to either shred all the armor or use interfused objects to damage it. Link [https://github.com/SuperDozer/bogmoor-boss-upgrades here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Thuuedra_Attack&amp;diff=25817</id>
		<title>Mods/Thuuedra Attack</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Thuuedra_Attack&amp;diff=25817"/>
		<updated>2024-07-12T13:16:03Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Thuuedra Attack to Mods/Thuuedra Attack without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lets Thuuedra, Mythical Dragonslayer attack. Link [https://github.com/SuperDozer/thuuuedra-attack here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Talk:Mods/Luthin_the_Mirrormaster_HP_Decrease&amp;diff=25816</id>
		<title>Talk:Mods/Luthin the Mirrormaster HP Decrease</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Talk:Mods/Luthin_the_Mirrormaster_HP_Decrease&amp;diff=25816"/>
		<updated>2024-07-12T13:15:00Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Talk:Luthin the Mirrormaster HP Decrease (Mod) to Talk:Mods/Luthin the Mirrormaster HP Decrease without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Releases ==&lt;br /&gt;
&lt;br /&gt;
Pre-release 0.0.1 alpha is out now! Remember: download only if you need it! --[[User:Super Dozer|𝒮𝓊𝓅ℯ𝓇𝒟ℴ𝓏ℯ𝓇]] ([[User talk:Super Dozer|talk]]) 09:15, 11 July 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Luthin_the_Mirrormaster_HP_Decrease&amp;diff=25815</id>
		<title>Mods/Luthin the Mirrormaster HP Decrease</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Luthin_the_Mirrormaster_HP_Decrease&amp;diff=25815"/>
		<updated>2024-07-12T13:14:59Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Luthin the Mirrormaster HP Decrease (Mod) to Mods/Luthin the Mirrormaster HP Decrease without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod lowers Luthin the Mirrormaster&amp;#039;s HP to 16, if you are struggling in a campaign against him, this is the mod for you.&lt;br /&gt;
&lt;br /&gt;
Link [https://github.com/SuperDozer/luthin-the-mirrormaster-hp-decrease/tree/main here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Weldling_Overhaul&amp;diff=25814</id>
		<title>Mods/Weldling Overhaul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Weldling_Overhaul&amp;diff=25814"/>
		<updated>2024-07-12T13:14:32Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Weldling Overhaul (Mod) to Mods/Weldling Overhaul without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod makes the Weldling a bit harder. Link [https://github.com/SuperDozer/weldling-overhaul-wildermyth/tree/main here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Talk:Mods/Collab_Mod&amp;diff=25813</id>
		<title>Talk:Mods/Collab Mod</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Talk:Mods/Collab_Mod&amp;diff=25813"/>
		<updated>2024-07-12T13:13:56Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Talk:Collab Mod to Talk:Mods/Collab Mod without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Special Thanks ==&lt;br /&gt;
&lt;br /&gt;
Special thanks to MegaDozer for making half of this mod. --[[User:Super Dozer|𝒮𝓊𝓅ℯ𝓇𝒟ℴ𝓏ℯ𝓇]] ([[User talk:Super Dozer|talk]]) 07:28, 11 July 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Collab_Mod&amp;diff=25812</id>
		<title>Mods/Collab Mod</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Collab_Mod&amp;diff=25812"/>
		<updated>2024-07-12T13:13:55Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Collab Mod to Mods/Collab Mod without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made this mod with the help of MegaDozer. This mod edits a few monsters with quality. Link [https://github.com/MegaDozer/collab-mod-wildermyth here].&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Talk:Mods/Bosses_Enhanced&amp;diff=25811</id>
		<title>Talk:Mods/Bosses Enhanced</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Talk:Mods/Bosses_Enhanced&amp;diff=25811"/>
		<updated>2024-07-12T13:12:38Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Talk:Bosses Enhanced to Talk:Mods/Bosses Enhanced without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Super_Dozer is my friend. Check out his work like Roes and More!&lt;br /&gt;
--[[User:MegaDozer|ℳℯℊ𝒶𝒟ℴ𝓏ℯ𝓇]] ([[User talk:MegaDozer|talk]]) 07:30, 11 July 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/Bosses_Enhanced&amp;diff=25810</id>
		<title>Mods/Bosses Enhanced</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/Bosses_Enhanced&amp;diff=25810"/>
		<updated>2024-07-12T13:12:36Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Bosses Enhanced to Mods/Bosses Enhanced without leaving a redirect: Moving to subpage under Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Link to mod [https://github.com/MegaDozer/bosses-enhanced-wildermyth here].&lt;br /&gt;
&lt;br /&gt;
It enhances some bosses.&lt;br /&gt;
&lt;br /&gt;
-ℳℯℊ𝒶𝒟ℴ𝓏ℯ𝓇&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=25802</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=25802"/>
		<updated>2024-07-12T02:49:11Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: /* Basic Weapons */ Adjusted General Attributes column to be less wide, to prevent images and stats from wrapping in weird ways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated weapons that you come across during your play), &amp;#039;&amp;#039;&amp;#039;elemental quality&amp;#039;&amp;#039;&amp;#039; (a stunt effect is added to the weapon), or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! Description !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword_old.png|100x50px]] || Sword || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pick.png|100x50px]] || Axe || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || style=&amp;quot;text-align: center&amp;quot; | [[File:item_fryingPan.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace_root.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || style=&amp;quot;text-align: center&amp;quot; | [[File:item_shovel.png|100x50px]] || Spear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pitchfork.png|100x50px]] || Greatspear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_farm.png|100x50px]] || Bow || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_walking.png|100x50px]] || Staff || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Block: 15&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spoon.png|100x50px]] || Wand || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Damage: 1&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Basic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! style=&amp;quot;width:20%&amp;quot; | General Attributes !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword1_t1_basic.png|200x100px]][[File:item_sword1_t2_basic.png|200x100px]][[File:item_sword1_t3_basic.png|200x100px]] || One-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword2_t1_basic.png|200x100px]][[File:item_sword2_t2_basic.png|200x100px]][[File:item_sword2_t3_basic.png|200x100px]] || Two-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dueling Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_rapier_t1_basic.png|200x100px]][[File:item_rapier_t2_basic.png|200x100px]][[File:item_rapier_t3_basic.png|200x100px]] || One-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy and stunt. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 ||  Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe1_t1_basic.png|200x100px]][[File:item_axe1_t2_basic.png|200x100px]][[File:item_axe1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon shred armor. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greataxe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe2_t1_basic.png|200x100px]][[File:item_axe2_t2_basic.png|200x100px]][[File:item_axe2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon shred armor. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Mace || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace1_t1_basic.png|200x100px]][[File:item_mace1_t2_basic.png|200x100px]][[File:item_mace1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon knock back enemies, which deals additional damage equal to the number of tiles knocked back. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace2_t1_basic.png|200x100px]][[File:item_mace2_t2_basic.png|200x100px]][[File:item_mace2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon knock back enemies, which deals additional damage equal to the number of tiles knocked back. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 3.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Spear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear1_t1_basic.png|200x100px]][[File:item_spear1_t2_basic.png|200x100px]][[File:item_spear1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon have longer range. || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greatspear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear2_t1_basic.png|200x100px]][[File:item_spear2_t2_basic.png|200x100px]][[File:item_spear2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon have longer range. || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_t1_basic.png|200x75px]][[File:item_bow_t2_basic.png|200x75px]][[File:item_bow_t3_basic.png|200x75px]] || Two-Handed Ranged || Attacks have longer range than crossbows but cannot target adjacent enemies without [[Sharpshooter]]. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.9-7.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 1.9-8.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.9-9.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_crossbow_t1_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t2_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t3_basic.png|100x50px]] || One-Handed Ranged || Attacks have shorter range than two-handed bows but can target adjacent enemies. || Damage: 4&amp;lt;br /&amp;gt;Range: 6.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 6.9&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 7.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || style=&amp;quot;text-align: center&amp;quot; | [[File:item_dagger_t1_basic.png|200x100px]][[File:item_dagger_t2_basic.png|200x100px]][[File:item_dagger_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon deal double damage after armor when flanking but have shorter range. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 5&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 6&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Flanking 2x damage&lt;br /&gt;
|-&lt;br /&gt;
| Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_t1_basic.png|200x100px]][[File:item_staff_t2_basic.png|200x100px]][[File:item_staff_t3_basic.png|200x100px]] || Two-Handed Melee || Provides block and spell damage.&amp;lt;br&amp;gt;Attacks with this weapon have longer range. || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Spell Damage: 2&amp;lt;br /&amp;gt;Block: 15 || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Spell Damage: 3&amp;lt;br /&amp;gt;Block: 15 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Spell Damage: 4&amp;lt;br /&amp;gt;Block: 20&lt;br /&gt;
|-&lt;br /&gt;
| Wand || style=&amp;quot;text-align: center&amp;quot; | [[File:item_wand_t1_basic.png|200x100px]][[File:item_wand_t2_basic.png|200x100px]][[File:item_wand_t3_basic.png|200x100px]] || One-Handed Melee || Provides warding and spell damage. || Damage: 2&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 2 || Damage: 3&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 3 || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Warding: 2&amp;lt;br /&amp;gt;Spell Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn, stunt damage reduced to 1)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants [[Shadowed_(Status_Effect)|Shadowed]] status: {{Data description|Shadowed (Status Effect)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. If you immediately salvage a weapon without equipping it, it will not become unlocked for crafting; you must must actually equip it. However, once equipped, it will still unlock at the end of the campaign even if you replace it later.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Abjure]]&lt;br /&gt;
| [[File:AbjureT3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| On stunt, all enemies within a 3-tile radius are [[deafened]] for two turns, reducing their damage by 2&lt;br /&gt;
| Unlockable Random Drop, [[Ollend the Abductor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/1/2 Damage against Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleblade]]&lt;br /&gt;
| [[File:Item_swordArc_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| On hit, grant 1 Temp Health to a random directly adjacent ally&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastblight]]&lt;br /&gt;
| [[File:BeastblightT3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| On stunt, applies 1/2/2 poison to the target and to three other enemies within 3 tiles&lt;br /&gt;
| Unlockable Random Drop, [[The Gardener]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| +5/10/15 Ranged Accuracy, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/1/2 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/2/1 Shred, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamer&amp;#039;s Crook]]&lt;br /&gt;
| [[File:DreamersCrookT3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to teleport adjacent to interfused blazes or scenery as a swift action.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Eaglewing]]&lt;br /&gt;
| [[File:Item_sword2handWing_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +4/5/6 Knockback, reduced damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/2/3 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1/1/2 Damage against Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| +2 Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Firling Wand]]&lt;br /&gt;
| [[File:Item_wandPine_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Splinterblast and Splintersalvo now damage the wooden object instead of always destroying it, Stunt Effect: Leaf&lt;br /&gt;
| Random Drop, [[Answer to Austerity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostfang]]&lt;br /&gt;
| [[File:Item_crossbowIce_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Applies 1 Hobble on hit, Stunt Effect: Pins enemies adjacent to the target&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| [[Bidding the Ghost Goodbye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[His One True Knife]]&lt;br /&gt;
| [[File:HisonetrueknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Once per fight, teleport up to 3 tiles away and enter grayplane, +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage&lt;br /&gt;
| Unlockable Random Drop, [[Luthin the Mirrormaster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Icebreaker]]&lt;br /&gt;
| [[File:Item_sword2handGlacier_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Stunt Effect: A glacier erupts beneath a random enemy within 5 tiles, Stunning them&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longwatch Lamp]]&lt;br /&gt;
| [[File:Item_wandLantern_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Increases area revealed range by interfused objects by 2, Stunt Effect: Fire&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Damage against Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Mothbite]]&lt;br /&gt;
| [[File:Item_crossbowMoth_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Silkstep range increased by 2, Stunt Effect: Blinds the target&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 Dodge, +1 Stunt Damage&lt;br /&gt;
| [[Former Colleagues]], [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +2.1/2.1/3.1 Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Spell Damage&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Omenfry Skillet]]&lt;br /&gt;
| [[File:OmenfryskilletT3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| +1 Stunt Damage, On stunt, up to five fireballs hit enemies within 5 tiles.&lt;br /&gt;
| Unlockable Random Drop, [[Head Chef]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water, immune to corruption while equipped&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sojourner]]&lt;br /&gt;
| [[File:Item_staffAstrolabe_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to walk through scenery&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action once per turn&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Umbertorch]]&lt;br /&gt;
| [[File:TheUmbertorchT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals magic damage instead of physical damage, +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Unlockable Random Drop, [[The Umbercryst Martyr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| -1 Damage (on par with a Dagger), flanking attacks do 2x damage (like a Dagger)&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1.6 Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| [[Havenbeams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wing of Ruin]]&lt;br /&gt;
| [[File:WingofruinT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| -1 Damage, +1 Range, +1 Stunt Damage, +2/2/3 Damage to enemies adjacent to primary target&lt;br /&gt;
| Unlockable Random Drop, [[Party Wagon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Winterfur Staff]]&lt;br /&gt;
| [[File:Item_staffWinterfur_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Discus can now ricochet to a third target, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraithword Knife]]&lt;br /&gt;
| [[File:WraithwordKnifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Grants the ability to perform one distant strike per battle that ignores line of sight and cover, +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Poison on hit&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon drop rate ==&lt;br /&gt;
&lt;br /&gt;
* Main article: [[Drop rates]]&lt;br /&gt;
&lt;br /&gt;
Artifact vs non-artifact is determined after it knows you&amp;#039;re getting a weapon. Every time you get a non-artifact weapon, the chance increases by 0.15. Every time you get an artifact, the chance decreases by 0.5. (So, you&amp;#039;re guaranteed an artifact at least every 7 weapons)&lt;br /&gt;
&lt;br /&gt;
The game won&amp;#039;t give you an artifact that you already have in the current campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Within those the chance of getting a specific Artifact in the weapon Archetypes is influenced by the amount of Artifact Weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe (8)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.125&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear (5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.33&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.43&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=25753</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=25753"/>
		<updated>2024-07-10T15:00:31Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: /* Multiplayer Stuck at &amp;quot;Logging In&amp;quot; */ Added a bit, plus mentioned connecting via IP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game. The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team. If you&amp;#039;re a mod author or just want to take a look yourself, here&amp;#039;s a page on [[Log Analysis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Won&amp;#039;t Launch at All==&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Try launching the game directly from the install folder (via the exe, on Windows). We don&amp;#039;t know exactly why, but this solves the issue for some players.&lt;br /&gt;
# If you have multiple graphics cards available (e.g. gaming laptop), choose the dedicated card.&lt;br /&gt;
# Update your graphics driver - this has worked for a lot of people.&lt;br /&gt;
# Plugging in your laptop can make a difference (different power saving / graphics settings).&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs. You can send them in to us (support at worldwalkergames.com) and we will take a look.&lt;br /&gt;
# If there are no logs, in Steam, open the properties for Wildermyth and add &amp;quot;--console&amp;quot; to the Launch Options. This may give more useful information. Some common issues that might be seen through the console:&lt;br /&gt;
#* &amp;quot;Error code [193] when trying to load jvm.dll: %1 is not a valid Win32 application&amp;quot; Steam is trying to open the game using a 32-bit Java launcher instead of the expected 64-bit one. Try downloading a 64-bit launcher and replacing the one in the Wildermyth directory (..\steamapps\common\Wildermyth\jre) with the 64-bit one you downloaded (something like C:\Program Files\Java\jre1.8.0_311). If that still doesn&amp;#039;t help, try running the game from the .jar file directly.&lt;br /&gt;
# You may not have Java downloaded, which the game runs on. Download it at https://www.java.com/download/ie_manual.jsp&lt;br /&gt;
&lt;br /&gt;
==Common Issues==&lt;br /&gt;
===Game Crashes or Freezes===&lt;br /&gt;
====Make sure Wildermyth is using your dedicated GPU, not your integrated GPU====&lt;br /&gt;
We&amp;#039;ve had several players report their computer using the wrong GPU for Wildermyth, with several different crash-like symptoms:&lt;br /&gt;
* Screen freezes, but audio continues to play and you can hear the mouse continue to interact with the game&lt;br /&gt;
* Game crashes, and there are hs_err_pidxxx.log files in the main game directory&lt;br /&gt;
If that isn&amp;#039;t the case, be sure your graphics drivers are up to date, and potentially try reducing some of the game graphics settings. If none of that helps, use the feedback tool (F11) to Send All Logs, and we&amp;#039;ll take a look! &lt;br /&gt;
&lt;br /&gt;
===Black Screen===&lt;br /&gt;
If you&amp;#039;re unable to see anything upon launching the game, but can still hear audio, it may help to switch from fullscreen to windowed mode (which you can do via Alt+Enter) and then back. (Aside from that, as with most graphics issues, make sure your graphics drivers are up to date.)&lt;br /&gt;
&lt;br /&gt;
===Not enough memory to pack textures===&lt;br /&gt;
Sometimes when you start up the game, you may get this message:&lt;br /&gt;
 &amp;quot;WARNING: Not enough memory to pack textures; this will eventually cause a crash.&lt;br /&gt;
 &lt;br /&gt;
 This usually means you have a Java Runtime Environment Setting overriding Wildermyth&amp;#039;s default Java Memory settings (-Xmx2g). Check your Java Memory settings (on Windows, Control Panel &amp;gt; Programs &amp;gt; Java &amp;gt; Java &amp;gt; View...), and remove runtime parameters like -Xmx256m or -Xmx512m.&lt;br /&gt;
 &lt;br /&gt;
 If nothing is there, check your Windows environment variables and see if there&amp;#039;s an entry for java with a max memory argument, and remove that argument if so.&lt;br /&gt;
 &lt;br /&gt;
 There is also a chance (usually when launching the .jar directly) that your computer is using 32 bit Java instead of 64 bit. Installing 64 bit Java may help.&lt;br /&gt;
 &lt;br /&gt;
 If you need help, you can contact us via Discord.&amp;quot;&lt;br /&gt;
(There isn&amp;#039;t much more to say beyond this; try the things listed in the message, let us know if you still can&amp;#039;t figure it out.)&lt;br /&gt;
===Multiplayer Stuck at &amp;quot;Logging In&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
* Be sure neither player is using a VPN&lt;br /&gt;
* If you&amp;#039;re using Steam, make sure players are set to &amp;quot;Online&amp;quot; on Steam Friends&lt;br /&gt;
* Check that Wildermyth isn&amp;#039;t being blocked by your firewalls/antivirus&lt;br /&gt;
&lt;br /&gt;
If none of those fix the issue, you may want to try connecting via &amp;#039;&amp;#039;&amp;#039;IP address and [https://www.noip.com/support/knowledgebase/general-port-forwarding-guide port forwarding]&amp;#039;&amp;#039;&amp;#039; instead of the standard connecting via Steam/Epic.&lt;br /&gt;
===Game Won&amp;#039;t Start, External Monitor Message===&lt;br /&gt;
Sometimes you may see this message when trying to start Wildermyth:&lt;br /&gt;
 Ran into an exception preventing Wildermyth from running. This specific exception (Checks.java:100) sometimes happens if you&amp;#039;re using a laptop with an external monitor hooked up to it. Some players have been able to fix the issue by unplugging the external monitor, removing their monitors in Windows Device Manager and letting Windows reinstall them, or uninstalling their monitor adapter and downloading a new one.&lt;br /&gt;
Note that while this has generally happened for players with laptops using external displays, it has also happened to players using desktops or laptops without external displays. Regardless, your first step should be to try removing your monitors via Windows Device Manager. Here&amp;#039;s an associated Reddit post with a bit more conversation on the matter: https://www.reddit.com/r/wildermyth/comments/oqix8f/crash_on_launch/&lt;br /&gt;
&lt;br /&gt;
== Player Account Load Failure ==&lt;br /&gt;
If you get this error message:&lt;br /&gt;
 There was a problem loading your player account located in the following folder: [filepath] Your save files (players/yourName/story) and legacy (players/yourName/legacy.json.zip) are probably still fine, but you may need to create a new account and move them into it.&lt;br /&gt;
...it&amp;#039;s usually a pretty easy fix! Generally speaking, it&amp;#039;s a corrupt account.json file, which doesn&amp;#039;t hold much important data. Just create a new in-game account, then in the game files (on Steam, right-click the game &amp;gt; Manage &amp;gt; Browse local files), move your save files (&amp;quot;story&amp;quot; folder) and legacy file from the old account to the new one. You can also try moving over the other options files as well.&lt;br /&gt;
&lt;br /&gt;
== Legacy Heroes Missing ==&lt;br /&gt;
If you&amp;#039;ve opened up your legacy and see no heroes, there are several things that could be going on, most of which involve issues with the &amp;#039;&amp;#039;&amp;#039;legacy.json.zip&amp;#039;&amp;#039;&amp;#039; file in your players/[yourPlayerName] folder. Wildermyth keeps a &amp;#039;&amp;#039;&amp;#039;legacy_backup.json.zip&amp;#039;&amp;#039;&amp;#039; file as well, which is stored every time the main legacy file is successfully loaded.&lt;br /&gt;
&lt;br /&gt;
=== If You Got an Error Message... ===&lt;br /&gt;
There are several error messages that can appear if your legacy failed to load properly. In all cases, if the legacy file fails to load, the failed legacy is stored as legacy_backupLoadFail_[time].json.zip, so it can be investigated if needed.&lt;br /&gt;
 Unable to load your legacy file; most recent backup has been loaded. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file (corrupted, manually edited, bad data?) but that legacy_backup.json.zip was able to be properly loaded.&lt;br /&gt;
 Unable to load your legacy file, and no backup was found. A copy of the broken legacy file has been stored&lt;br /&gt;
This means something was wrong with your legacy file, but there was no backup file to load. The legacy starts empty instead.&lt;br /&gt;
 Unable to load your legacy file, and also unable to load the most recent backup. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file AND the legacy_backup file.&lt;br /&gt;
 Legacy backup file had a different id from Legacy file. This usually means there&amp;#039;s an issue. A copy of the backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;. If it seems like you&amp;#039;re missing legacy heroes or unlocks, try replacing legacy.json.zip with the created backup.&lt;br /&gt;
This can happen if for some reason the legacy file has been deleted or replaced with a different legacy file.&lt;br /&gt;
 Legacy backup file could not be loaded. This may be fine, but just in case, a copy of the broken backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;.&lt;br /&gt;
Usually not a big deal, since the backup gets replaced on load anyway, but we store a separate copy of the broken backup just in case.&lt;br /&gt;
 No legacy or legacy backup file found for this account. If you know you should have heroes in your legacy, STOP! Check your game files for the legacy file (players/yourName/legacy.json.zip). If it doesn&amp;#039;t exist, and you&amp;#039;re using Steam, this may be a Steam Cloud issue. If you&amp;#039;re using Steam Cloud for this game, check https://store.steampowered.com/account/remotestorageapp?appid=763890 and look for the players/yourName/legacy.json.zip file there. If it exists, download it and put a copy of it into your player folder! If it doesn&amp;#039;t exist, and you recently played Wildermyth on a different computer, first turn off Steam Cloud for Wildermyth, then open up the game files on your other computer and copy the legacy.json.zip file from there.&lt;br /&gt;
This message is shown if your player account has save files, but no legacy or legacy backup file. As far as we can tell, this happens due to Steam Cloud deleting those files for some reason. (But the issue is uncommon, and we don&amp;#039;t have any way to reproduce it to know for sure) Do all the steps listed in the error message to see if you can find a place where your legacy file still exists. The section below (&amp;quot;If You Didn&amp;#039;t Get an Error Message...&amp;quot;) also lists some similar steps, and what to do if your legacy &amp;#039;&amp;#039;is&amp;#039;&amp;#039; gone for good.&lt;br /&gt;
&lt;br /&gt;
=== If You Didn&amp;#039;t Get an Error Message... ===&lt;br /&gt;
The first things to check:&lt;br /&gt;
&lt;br /&gt;
* Each in-game account has its own legacy. Make sure you&amp;#039;re not accidentally using a different account than you meant to.&lt;br /&gt;
* Check in the game files players/[yourPlayerName] for legacy.json.zip and legacy_backup.json.zip. Make a copy of these just in case. If there&amp;#039;s a legacy_backup_[numbers] or legacy_backupLoadFail_[numbers] file as well, that&amp;#039;s a good file to investigate.&lt;br /&gt;
&lt;br /&gt;
If there are no legacy heroes and no error messages, unfortunately, this usually means the legacy and legacy backup files have been deleted. The most common cause of this (as far as we can tell) is Steam Cloud deleting them for some reason.&lt;br /&gt;
&lt;br /&gt;
* If you played on another computer where your legacy was okay, you can turn off Steam Cloud before going on that other computer, then open the game files on the other computer and copy the legacy file from there.&lt;br /&gt;
* If your legacy is gone for good, as long as you still have save files from previous campaigns, you can still get your heroes back by loading the last saves of those campaigns, completing them, and then putting those heroes into your legacy.&lt;br /&gt;
** Note that the legacy file also contains unlocks and achievements, so you&amp;#039;ll have to redo those. (For &amp;quot;Completing the tutorial&amp;quot; to unlock all the standard campaigns, keep in mind that you only have to do the first three missions of Ulstryx, which should only take a couple minutes) Keep in mind that if there are other things that you can&amp;#039;t easily get back to the way they were in your legacy, you can always enable [[Testing|devMode]] to cheat to try and get things back to how they were. We won&amp;#039;t judge; losing progress sucks.&lt;br /&gt;
&lt;br /&gt;
==Game Crashes==&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Stuck, Broken Save Game==&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Problems with Legacy==&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feedback or Bugs==&lt;br /&gt;
If you can, have the bug visible on the screen so that the screenshot will capture it. Press F11 to open the feedback tool. Write a short note describing exactly what what wrong, and what you were doing leading up to it.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Sending Save Files==&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png|frameless|upright=1.4]] [[File:Save File 2.png|frameless|upright=1.4]] [[File:Save File 3.png|frameless|upright=1.4]] [[File:Zipped Save File.png|frameless|upright=1.3]]&lt;br /&gt;
&lt;br /&gt;
==Audio won&amp;#039;t play==&lt;br /&gt;
# On linux, try installing pulseaudio-alsa or pipewire-alsa&lt;br /&gt;
# See FMOD troubleshooting steps?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance Problems / Low FPS==&lt;br /&gt;
Wildermyth can be a bit of a resource hog sometimes. Here are some graphics options to try. Access these from Options &amp;gt; Graphics.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Retina / High DPI Monitors Especially&amp;#039;&amp;#039;&amp;#039; Try setting the Pixel Multiple under both Environment Rendering and World Map Rendering (these are two different settings.) The pixel multiple can have a huge effect on performance, but it will also make the game objects look a bit... pixel-ish.&lt;br /&gt;
[[File:PixelMultiple.png|frame|center]]&lt;br /&gt;
# Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.&lt;br /&gt;
# Turn off atmospheric particles&lt;br /&gt;
# Turn off Bloom&lt;br /&gt;
# Turn off Ability Particles (do this last, not recommended)&lt;br /&gt;
# You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods&amp;diff=25739</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods&amp;diff=25739"/>
		<updated>2024-07-09T20:17:31Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added template mod page to main body&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildermyth Mods can be found in several places:&lt;br /&gt;
* [https://steamcommunity.com/app/763890/workshop/ Steam Workshop]&lt;br /&gt;
* [https://www.nexusmods.com/wildermyth Nexus Mods]&lt;br /&gt;
&lt;br /&gt;
Mod authors are welcome to add wiki pages for their mods and the events and abilities in them, following the URL structure of &amp;#039;&amp;#039;&amp;#039;wildermyth.com/wiki/Mods/[myModName]/[myEventName]&amp;#039;&amp;#039;&amp;#039;. (The in-game wiki button should automatically take you to a page of that structure)&lt;br /&gt;
&lt;br /&gt;
Take a look at the [[Mods/TemplateModPage|Template Mod Page]] for an example of how to set up a mod page.&lt;br /&gt;
&lt;br /&gt;
==Mods with Wiki Pages==&lt;br /&gt;
{{#subpages: kidsonly=true}}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/TemplateModPage&amp;diff=25738</id>
		<title>Mods/TemplateModPage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/TemplateModPage&amp;diff=25738"/>
		<updated>2024-07-09T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added info about purging a page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Template Mod Page|Mods/TemplateModPage}}&lt;br /&gt;
Description about your mod! Make this as fancy as you&amp;#039;d like. Always put the Mod template at the top, so players who stumble upon this know what they&amp;#039;re looking at isn&amp;#039;t official game content. &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have any subpages (e.g. your mod doesn&amp;#039;t have any events or abilities that need describing), feel free to exclude the &amp;quot;Wiki Pages&amp;quot; section below.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re not seeing your new subpages show up, try [https://www.mediawiki.org/wiki/Manual:Purge Purging] the page to clear the cached version of the page.&lt;br /&gt;
To purge a page, add &amp;lt;code&amp;gt;?action=purge&amp;lt;/code&amp;gt; to the URL of the page you are viewing. You will be asked to confirm. For example:&lt;br /&gt;
: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://wildermyth.com/wiki/Mods/TemplateModPage&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;amp;action=purge&amp;#039;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wiki Pages==&lt;br /&gt;
{{#subpages: default=None}}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/TemplateModPage/TemplateModEvent&amp;diff=25737</id>
		<title>Mods/TemplateModPage/TemplateModEvent</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/TemplateModPage/TemplateModEvent&amp;diff=25737"/>
		<updated>2024-07-09T20:06:26Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Template Mod Event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Template Mod Page|Mods/TemplateModPage}}&lt;br /&gt;
{{Infobox event&lt;br /&gt;
| event = Template Mod Event&lt;br /&gt;
| image = Thewolfprice1.png&lt;br /&gt;
| author = Barlox Spidermusk&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
Description about your event! Always put the Mod template at the top, so players who stumble upon this know what they&amp;#039;re looking at isn&amp;#039;t official game content. &lt;br /&gt;
&lt;br /&gt;
In general, keeping other things consistent with the rest of the wiki&amp;#039;s styling is preferred. (e.g. using the Infobox on the right side) Take a look at a page of a similar type to get an idea.&lt;br /&gt;
&lt;br /&gt;
However, don&amp;#039;t put categories at the bottom, to prevent modded events and abilities from showing up in the regular wiki areas.&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/TemplateModPage&amp;diff=25736</id>
		<title>Mods/TemplateModPage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/TemplateModPage&amp;diff=25736"/>
		<updated>2024-07-09T19:34:46Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Pbelanger moved page Mods/ TemplateModPage to Mods/TemplateModPage without leaving a redirect: Underscore was a thought for sorting, but is probably a bad idea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Template Mod Page|Mods/TemplateModPage}}&lt;br /&gt;
Description about your mod! Make this as fancy as you&amp;#039;d like. Always put the Mod template at the top, so players who stumble upon this know what they&amp;#039;re looking at isn&amp;#039;t official game content. &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have any subpages (e.g. your mod doesn&amp;#039;t have any events or abilities that need describing), feel free to exclude the &amp;quot;Wiki Pages&amp;quot; section below.&lt;br /&gt;
&lt;br /&gt;
==Wiki Pages==&lt;br /&gt;
{{#subpages: default=None}}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods/TemplateModPage&amp;diff=25735</id>
		<title>Mods/TemplateModPage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods/TemplateModPage&amp;diff=25735"/>
		<updated>2024-07-09T19:32:43Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Template Mod Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod|Template Mod Page|Mods/TemplateModPage}}&lt;br /&gt;
Description about your mod! Make this as fancy as you&amp;#039;d like. Always put the Mod template at the top, so players who stumble upon this know what they&amp;#039;re looking at isn&amp;#039;t official game content. &lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have any subpages (e.g. your mod doesn&amp;#039;t have any events or abilities that need describing), feel free to exclude the &amp;quot;Wiki Pages&amp;quot; section below.&lt;br /&gt;
&lt;br /&gt;
==Wiki Pages==&lt;br /&gt;
{{#subpages: default=None}}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mods&amp;diff=25734</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mods&amp;diff=25734"/>
		<updated>2024-07-09T19:23:23Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Mods page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildermyth Mods can be found in several places:&lt;br /&gt;
* [https://steamcommunity.com/app/763890/workshop/ Steam Workshop]&lt;br /&gt;
* [https://www.nexusmods.com/wildermyth Nexus Mods]&lt;br /&gt;
&lt;br /&gt;
Mod authors are welcome to add wiki pages for their mods and the events and abilities in them, following the URL structure of &amp;#039;&amp;#039;&amp;#039;wildermyth.com/wiki/Mods/[myModName]/[myEventName]&amp;#039;&amp;#039;&amp;#039;. (The in-game wiki button should automatically take you to a page of that structure)&lt;br /&gt;
&lt;br /&gt;
==Mods with Wiki Pages==&lt;br /&gt;
{{#subpages: kidsonly=true}}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25729</id>
		<title>Template:Mod</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25729"/>
		<updated>2024-07-07T20:40:51Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;big&amp;gt;&amp;lt;p id=&amp;quot;moddedContentBanner&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Modded Content Icon.png|80px|middle|link=]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Modded Content:&amp;#039;&amp;#039;&amp;#039; This content is part of the &amp;#039;&amp;#039;&amp;#039;[[{{{2}}}|{{{1}}}]]&amp;#039;&amp;#039;&amp;#039; mod&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Mod/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25728</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25728"/>
		<updated>2024-07-07T20:37:41Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Reduced modded content banner saturation further&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
@import url(&amp;#039;https://fonts.googleapis.com/css?family=Alegreya:400,700&amp;amp;display=swap&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
/* Background image */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(images/5/58/CreditsBG.jpg);&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   color: #252525; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top navigation header BG */&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content body */&lt;br /&gt;
.skin-vector .mw-body {&lt;br /&gt;
    /* background-image: url(/w/images/b/bc/PaperTextureTile.png); */&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    /* border: 1px solid #9a7d5d; */&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side navigation panel*/&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    background-image: url(images/f/fd/TextboxSpeech.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: right;&lt;br /&gt;
    padding-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Specifically for the &amp;quot;Tools&amp;quot; menu on the side panel */&lt;br /&gt;
.vector-menu-portal h3 span {&lt;br /&gt;
    color: #54595d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer */&lt;br /&gt;
footer#footer {&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    padding-bottom: 4em;&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headers */&lt;br /&gt;
.mw-body h1 {&lt;br /&gt;
    font-family: &amp;quot;Alegreya&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h4, .mw-body h5, .mw-body h6 {&lt;br /&gt;
    color: #5f564d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the first header bold */&lt;br /&gt;
.mw-body .firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User account actions (in top right corner) */&lt;br /&gt;
.skin-vector #p-personal {&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: bottom;&lt;br /&gt;
    margin: -0.5em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar navigation tabs (remove backgrounds, colors, etc.) */&lt;br /&gt;
.vector-menu-tabs {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #937a60; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #faebd726;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (selected) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li.selected a, .vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color: #eaeaea;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (unvisited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a {&lt;br /&gt;
    color: #84b2ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (visited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a:visited {&lt;br /&gt;
    color: #e48888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;More&amp;quot; button text on the top navigation bar */&lt;br /&gt;
.vector-menu h3 span {&lt;br /&gt;
    color: #e4e4e4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove link button side bars on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-head .vector-menu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;Timeless&amp;quot; wiki skin */&lt;br /&gt;
.skin-timeless #mw-content-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .mw-body {&lt;br /&gt;
    margin-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content */&lt;br /&gt;
.skin-timeless #mw-content {&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For smaller screens, no papery border, go right up to the edges */&lt;br /&gt;
@media screen and (max-width: 1099px) {&lt;br /&gt;
    .skin-timeless #mw-content {&lt;br /&gt;
        border-width: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Reduce margins */&lt;br /&gt;
    .skin-timeless .mw-content-ltr dd {&lt;br /&gt;
        margin-left: 0.5em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side bar navigation */&lt;br /&gt;
.skin-timeless #mw-site-navigation .sidebar-chunk, .skin-timeless #mw-related-navigation .sidebar-chunk {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.2em 0.2em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdowns (including user information in top-right, and tools and navigation in mobile mode) */&lt;br /&gt;
.skin-timeless .dropdown, .skin-timeless #mw-site-navigation .sidebar-inner, .skin-timeless #personal-inner, .skin-timeless #mw-related-navigation .sidebar-inner {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 18 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    padding: 10px 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header */&lt;br /&gt;
.skin-timeless #mw-header-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: 12px solid transparent;&lt;br /&gt;
    border-width: 0;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 19 fill;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
    .skin-timeless #mw-header-container {&lt;br /&gt;
        border-bottom-width: 10px;&lt;br /&gt;
        min-height: 3.9em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .color-middle, .skin-timeless .color-left, .skin-timeless .color-right {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Images generally should resize to be smaller if they&amp;#039;re wider than the screen */&lt;br /&gt;
img {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Adjust quote, category link, thumbnail, table of contents, and wikitable backgrounds to be slightly-transparent off-white */&lt;br /&gt;
pre, .catlinks, div.thumbinner, #toc, .toc, table.wikitable {&lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Wikitable header */&lt;br /&gt;
table.wikitable tr th {&lt;br /&gt;
    background-color: #edece7; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f2f2f299;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox styling */&lt;br /&gt;
.infoboxEvent, .infoboxEquipment, .infoboxAbility, table.floatright.infoboxEvent, table.floatright.infoboxEquipment, table.floatright.infoboxAbility {&lt;br /&gt;
    width:200px; &lt;br /&gt;
    border-spacing: 2px; &lt;br /&gt;
    border:1px solid #BBB; &lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEvent th {&lt;br /&gt;
    background: SkyBlue;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEquipment th {&lt;br /&gt;
    background: Coral;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxAbility th {&lt;br /&gt;
    background: MediumSeaGreen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Diff styling */&lt;br /&gt;
td.diff-deletedline, td.diff-addedline, table.diff {&lt;br /&gt;
    background-color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Centered columns for tables */ &lt;br /&gt;
table.col-1-center td:nth-child(1) { text-align: center; }&lt;br /&gt;
table.col-2-center td:nth-child(2) { text-align: center; }&lt;br /&gt;
table.col-3-center td:nth-child(3) { text-align: center; }&lt;br /&gt;
table.col-4-center td:nth-child(4) { text-align: center; }&lt;br /&gt;
table.col-5-center td:nth-child(5) { text-align: center; }&lt;br /&gt;
table.col-6-center td:nth-child(6) { text-align: center; }&lt;br /&gt;
table.col-7-center td:nth-child(7) { text-align: center; }&lt;br /&gt;
table.col-8-center td:nth-child(8) { text-align: center; }&lt;br /&gt;
table.col-9-center td:nth-child(9) { text-align: center; }&lt;br /&gt;
&lt;br /&gt;
table.col-1-right td:nth-child(1) { text-align: right; }&lt;br /&gt;
table.col-2-right td:nth-child(2) { text-align: right; }&lt;br /&gt;
table.col-3-right td:nth-child(3) { text-align: right; }&lt;br /&gt;
table.col-4-right td:nth-child(4) { text-align: right; }&lt;br /&gt;
table.col-5-right td:nth-child(5) { text-align: right; }&lt;br /&gt;
table.col-6-right td:nth-child(6) { text-align: right; }&lt;br /&gt;
table.col-7-right td:nth-child(7) { text-align: right; }&lt;br /&gt;
table.col-8-right td:nth-child(8) { text-align: right; }&lt;br /&gt;
table.col-9-right td:nth-child(9) { text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Invert ability icons from light to dark */&lt;br /&gt;
.img--invert {&lt;br /&gt;
    filter: invert(100%);&lt;br /&gt;
    -webkit-filter: invert(100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ability tooltip styling */&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability {&lt;br /&gt;
    width:500px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__action-points {&lt;br /&gt;
    color: white;&lt;br /&gt;
    background-color: #9E9083;&lt;br /&gt;
    padding: 4px 10px 4px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details {&lt;br /&gt;
    background-color: #E3D5BA;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details p {&lt;br /&gt;
    padding: 0 5px 0 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__name {&lt;br /&gt;
    font-size: 1.3em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__formula {&lt;br /&gt;
    color: #555555; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__status-effect {&lt;br /&gt;
    color: #834433; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
/* Revision of import is //en.wikipedia.org/w/index.php?title=MediaWiki:Common.css&amp;amp;oldid=588108879 */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.8em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
	margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
	margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places where desired (nowrap)&lt;br /&gt;
   and links when we don&amp;#039;t want them to (nowraplinks a) */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For a banner that goes across the top of pages with content about mods */&lt;br /&gt;
#moddedContentBanner {&lt;br /&gt;
	filter: hue-rotate(350deg) saturate(1.4);&lt;br /&gt;
	padding: 10px 20px;&lt;br /&gt;
	margin: 0px -50px;&lt;br /&gt;
	border: 12px solid transparent;&lt;br /&gt;
	border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
	border-image-slice: 19 fill;&lt;br /&gt;
	border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#moddedContentBanner img {&lt;br /&gt;
	margin: -10px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25727</id>
		<title>Template:Mod</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25727"/>
		<updated>2024-07-07T20:32:56Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;big&amp;gt;&amp;lt;p id=&amp;quot;moddedContentBanner&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Modded Content Icon.png|80px|middle|link=]]&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Modded Content:&amp;#039;&amp;#039;&amp;#039; This content is part of the &amp;#039;&amp;#039;&amp;#039;[[{{{1}}}|{{{2}}}]]&amp;#039;&amp;#039;&amp;#039; mod&amp;lt;/p&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Mod/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25726</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25726"/>
		<updated>2024-07-07T20:32:30Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: img margin fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
@import url(&amp;#039;https://fonts.googleapis.com/css?family=Alegreya:400,700&amp;amp;display=swap&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
/* Background image */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(images/5/58/CreditsBG.jpg);&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   color: #252525; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top navigation header BG */&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content body */&lt;br /&gt;
.skin-vector .mw-body {&lt;br /&gt;
    /* background-image: url(/w/images/b/bc/PaperTextureTile.png); */&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    /* border: 1px solid #9a7d5d; */&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side navigation panel*/&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    background-image: url(images/f/fd/TextboxSpeech.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: right;&lt;br /&gt;
    padding-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Specifically for the &amp;quot;Tools&amp;quot; menu on the side panel */&lt;br /&gt;
.vector-menu-portal h3 span {&lt;br /&gt;
    color: #54595d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer */&lt;br /&gt;
footer#footer {&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    padding-bottom: 4em;&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headers */&lt;br /&gt;
.mw-body h1 {&lt;br /&gt;
    font-family: &amp;quot;Alegreya&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h4, .mw-body h5, .mw-body h6 {&lt;br /&gt;
    color: #5f564d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the first header bold */&lt;br /&gt;
.mw-body .firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User account actions (in top right corner) */&lt;br /&gt;
.skin-vector #p-personal {&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: bottom;&lt;br /&gt;
    margin: -0.5em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar navigation tabs (remove backgrounds, colors, etc.) */&lt;br /&gt;
.vector-menu-tabs {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #937a60; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #faebd726;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (selected) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li.selected a, .vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color: #eaeaea;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (unvisited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a {&lt;br /&gt;
    color: #84b2ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (visited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a:visited {&lt;br /&gt;
    color: #e48888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;More&amp;quot; button text on the top navigation bar */&lt;br /&gt;
.vector-menu h3 span {&lt;br /&gt;
    color: #e4e4e4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove link button side bars on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-head .vector-menu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;Timeless&amp;quot; wiki skin */&lt;br /&gt;
.skin-timeless #mw-content-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .mw-body {&lt;br /&gt;
    margin-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content */&lt;br /&gt;
.skin-timeless #mw-content {&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For smaller screens, no papery border, go right up to the edges */&lt;br /&gt;
@media screen and (max-width: 1099px) {&lt;br /&gt;
    .skin-timeless #mw-content {&lt;br /&gt;
        border-width: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Reduce margins */&lt;br /&gt;
    .skin-timeless .mw-content-ltr dd {&lt;br /&gt;
        margin-left: 0.5em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side bar navigation */&lt;br /&gt;
.skin-timeless #mw-site-navigation .sidebar-chunk, .skin-timeless #mw-related-navigation .sidebar-chunk {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.2em 0.2em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdowns (including user information in top-right, and tools and navigation in mobile mode) */&lt;br /&gt;
.skin-timeless .dropdown, .skin-timeless #mw-site-navigation .sidebar-inner, .skin-timeless #personal-inner, .skin-timeless #mw-related-navigation .sidebar-inner {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 18 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    padding: 10px 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header */&lt;br /&gt;
.skin-timeless #mw-header-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: 12px solid transparent;&lt;br /&gt;
    border-width: 0;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 19 fill;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
    .skin-timeless #mw-header-container {&lt;br /&gt;
        border-bottom-width: 10px;&lt;br /&gt;
        min-height: 3.9em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .color-middle, .skin-timeless .color-left, .skin-timeless .color-right {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Images generally should resize to be smaller if they&amp;#039;re wider than the screen */&lt;br /&gt;
img {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Adjust quote, category link, thumbnail, table of contents, and wikitable backgrounds to be slightly-transparent off-white */&lt;br /&gt;
pre, .catlinks, div.thumbinner, #toc, .toc, table.wikitable {&lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Wikitable header */&lt;br /&gt;
table.wikitable tr th {&lt;br /&gt;
    background-color: #edece7; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f2f2f299;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox styling */&lt;br /&gt;
.infoboxEvent, .infoboxEquipment, .infoboxAbility, table.floatright.infoboxEvent, table.floatright.infoboxEquipment, table.floatright.infoboxAbility {&lt;br /&gt;
    width:200px; &lt;br /&gt;
    border-spacing: 2px; &lt;br /&gt;
    border:1px solid #BBB; &lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEvent th {&lt;br /&gt;
    background: SkyBlue;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEquipment th {&lt;br /&gt;
    background: Coral;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxAbility th {&lt;br /&gt;
    background: MediumSeaGreen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Diff styling */&lt;br /&gt;
td.diff-deletedline, td.diff-addedline, table.diff {&lt;br /&gt;
    background-color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Centered columns for tables */ &lt;br /&gt;
table.col-1-center td:nth-child(1) { text-align: center; }&lt;br /&gt;
table.col-2-center td:nth-child(2) { text-align: center; }&lt;br /&gt;
table.col-3-center td:nth-child(3) { text-align: center; }&lt;br /&gt;
table.col-4-center td:nth-child(4) { text-align: center; }&lt;br /&gt;
table.col-5-center td:nth-child(5) { text-align: center; }&lt;br /&gt;
table.col-6-center td:nth-child(6) { text-align: center; }&lt;br /&gt;
table.col-7-center td:nth-child(7) { text-align: center; }&lt;br /&gt;
table.col-8-center td:nth-child(8) { text-align: center; }&lt;br /&gt;
table.col-9-center td:nth-child(9) { text-align: center; }&lt;br /&gt;
&lt;br /&gt;
table.col-1-right td:nth-child(1) { text-align: right; }&lt;br /&gt;
table.col-2-right td:nth-child(2) { text-align: right; }&lt;br /&gt;
table.col-3-right td:nth-child(3) { text-align: right; }&lt;br /&gt;
table.col-4-right td:nth-child(4) { text-align: right; }&lt;br /&gt;
table.col-5-right td:nth-child(5) { text-align: right; }&lt;br /&gt;
table.col-6-right td:nth-child(6) { text-align: right; }&lt;br /&gt;
table.col-7-right td:nth-child(7) { text-align: right; }&lt;br /&gt;
table.col-8-right td:nth-child(8) { text-align: right; }&lt;br /&gt;
table.col-9-right td:nth-child(9) { text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Invert ability icons from light to dark */&lt;br /&gt;
.img--invert {&lt;br /&gt;
    filter: invert(100%);&lt;br /&gt;
    -webkit-filter: invert(100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ability tooltip styling */&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability {&lt;br /&gt;
    width:500px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__action-points {&lt;br /&gt;
    color: white;&lt;br /&gt;
    background-color: #9E9083;&lt;br /&gt;
    padding: 4px 10px 4px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details {&lt;br /&gt;
    background-color: #E3D5BA;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details p {&lt;br /&gt;
    padding: 0 5px 0 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__name {&lt;br /&gt;
    font-size: 1.3em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__formula {&lt;br /&gt;
    color: #555555; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__status-effect {&lt;br /&gt;
    color: #834433; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
/* Revision of import is //en.wikipedia.org/w/index.php?title=MediaWiki:Common.css&amp;amp;oldid=588108879 */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.8em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
	margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
	margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places where desired (nowrap)&lt;br /&gt;
   and links when we don&amp;#039;t want them to (nowraplinks a) */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For a banner that goes across the top of pages with content about mods */&lt;br /&gt;
#moddedContentBanner {&lt;br /&gt;
	filter: hue-rotate(340deg) saturate(1.7);&lt;br /&gt;
	padding: 10px 20px;&lt;br /&gt;
	margin: 0px -50px;&lt;br /&gt;
	border: 12px solid transparent;&lt;br /&gt;
	border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
	border-image-slice: 19 fill;&lt;br /&gt;
	border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#moddedContentBanner img {&lt;br /&gt;
	margin: -10px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25725</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25725"/>
		<updated>2024-07-07T20:30:08Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Modded content banner image margin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
@import url(&amp;#039;https://fonts.googleapis.com/css?family=Alegreya:400,700&amp;amp;display=swap&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
/* Background image */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(images/5/58/CreditsBG.jpg);&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   color: #252525; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top navigation header BG */&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content body */&lt;br /&gt;
.skin-vector .mw-body {&lt;br /&gt;
    /* background-image: url(/w/images/b/bc/PaperTextureTile.png); */&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    /* border: 1px solid #9a7d5d; */&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side navigation panel*/&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    background-image: url(images/f/fd/TextboxSpeech.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: right;&lt;br /&gt;
    padding-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Specifically for the &amp;quot;Tools&amp;quot; menu on the side panel */&lt;br /&gt;
.vector-menu-portal h3 span {&lt;br /&gt;
    color: #54595d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer */&lt;br /&gt;
footer#footer {&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    padding-bottom: 4em;&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headers */&lt;br /&gt;
.mw-body h1 {&lt;br /&gt;
    font-family: &amp;quot;Alegreya&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h4, .mw-body h5, .mw-body h6 {&lt;br /&gt;
    color: #5f564d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the first header bold */&lt;br /&gt;
.mw-body .firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User account actions (in top right corner) */&lt;br /&gt;
.skin-vector #p-personal {&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: bottom;&lt;br /&gt;
    margin: -0.5em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar navigation tabs (remove backgrounds, colors, etc.) */&lt;br /&gt;
.vector-menu-tabs {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #937a60; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #faebd726;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (selected) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li.selected a, .vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color: #eaeaea;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (unvisited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a {&lt;br /&gt;
    color: #84b2ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (visited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a:visited {&lt;br /&gt;
    color: #e48888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;More&amp;quot; button text on the top navigation bar */&lt;br /&gt;
.vector-menu h3 span {&lt;br /&gt;
    color: #e4e4e4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove link button side bars on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-head .vector-menu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;Timeless&amp;quot; wiki skin */&lt;br /&gt;
.skin-timeless #mw-content-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .mw-body {&lt;br /&gt;
    margin-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content */&lt;br /&gt;
.skin-timeless #mw-content {&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For smaller screens, no papery border, go right up to the edges */&lt;br /&gt;
@media screen and (max-width: 1099px) {&lt;br /&gt;
    .skin-timeless #mw-content {&lt;br /&gt;
        border-width: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Reduce margins */&lt;br /&gt;
    .skin-timeless .mw-content-ltr dd {&lt;br /&gt;
        margin-left: 0.5em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side bar navigation */&lt;br /&gt;
.skin-timeless #mw-site-navigation .sidebar-chunk, .skin-timeless #mw-related-navigation .sidebar-chunk {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.2em 0.2em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdowns (including user information in top-right, and tools and navigation in mobile mode) */&lt;br /&gt;
.skin-timeless .dropdown, .skin-timeless #mw-site-navigation .sidebar-inner, .skin-timeless #personal-inner, .skin-timeless #mw-related-navigation .sidebar-inner {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 18 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    padding: 10px 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header */&lt;br /&gt;
.skin-timeless #mw-header-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: 12px solid transparent;&lt;br /&gt;
    border-width: 0;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 19 fill;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
    .skin-timeless #mw-header-container {&lt;br /&gt;
        border-bottom-width: 10px;&lt;br /&gt;
        min-height: 3.9em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .color-middle, .skin-timeless .color-left, .skin-timeless .color-right {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Images generally should resize to be smaller if they&amp;#039;re wider than the screen */&lt;br /&gt;
img {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Adjust quote, category link, thumbnail, table of contents, and wikitable backgrounds to be slightly-transparent off-white */&lt;br /&gt;
pre, .catlinks, div.thumbinner, #toc, .toc, table.wikitable {&lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Wikitable header */&lt;br /&gt;
table.wikitable tr th {&lt;br /&gt;
    background-color: #edece7; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f2f2f299;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox styling */&lt;br /&gt;
.infoboxEvent, .infoboxEquipment, .infoboxAbility, table.floatright.infoboxEvent, table.floatright.infoboxEquipment, table.floatright.infoboxAbility {&lt;br /&gt;
    width:200px; &lt;br /&gt;
    border-spacing: 2px; &lt;br /&gt;
    border:1px solid #BBB; &lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEvent th {&lt;br /&gt;
    background: SkyBlue;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEquipment th {&lt;br /&gt;
    background: Coral;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxAbility th {&lt;br /&gt;
    background: MediumSeaGreen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Diff styling */&lt;br /&gt;
td.diff-deletedline, td.diff-addedline, table.diff {&lt;br /&gt;
    background-color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Centered columns for tables */ &lt;br /&gt;
table.col-1-center td:nth-child(1) { text-align: center; }&lt;br /&gt;
table.col-2-center td:nth-child(2) { text-align: center; }&lt;br /&gt;
table.col-3-center td:nth-child(3) { text-align: center; }&lt;br /&gt;
table.col-4-center td:nth-child(4) { text-align: center; }&lt;br /&gt;
table.col-5-center td:nth-child(5) { text-align: center; }&lt;br /&gt;
table.col-6-center td:nth-child(6) { text-align: center; }&lt;br /&gt;
table.col-7-center td:nth-child(7) { text-align: center; }&lt;br /&gt;
table.col-8-center td:nth-child(8) { text-align: center; }&lt;br /&gt;
table.col-9-center td:nth-child(9) { text-align: center; }&lt;br /&gt;
&lt;br /&gt;
table.col-1-right td:nth-child(1) { text-align: right; }&lt;br /&gt;
table.col-2-right td:nth-child(2) { text-align: right; }&lt;br /&gt;
table.col-3-right td:nth-child(3) { text-align: right; }&lt;br /&gt;
table.col-4-right td:nth-child(4) { text-align: right; }&lt;br /&gt;
table.col-5-right td:nth-child(5) { text-align: right; }&lt;br /&gt;
table.col-6-right td:nth-child(6) { text-align: right; }&lt;br /&gt;
table.col-7-right td:nth-child(7) { text-align: right; }&lt;br /&gt;
table.col-8-right td:nth-child(8) { text-align: right; }&lt;br /&gt;
table.col-9-right td:nth-child(9) { text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Invert ability icons from light to dark */&lt;br /&gt;
.img--invert {&lt;br /&gt;
    filter: invert(100%);&lt;br /&gt;
    -webkit-filter: invert(100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ability tooltip styling */&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability {&lt;br /&gt;
    width:500px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__action-points {&lt;br /&gt;
    color: white;&lt;br /&gt;
    background-color: #9E9083;&lt;br /&gt;
    padding: 4px 10px 4px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details {&lt;br /&gt;
    background-color: #E3D5BA;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details p {&lt;br /&gt;
    padding: 0 5px 0 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__name {&lt;br /&gt;
    font-size: 1.3em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__formula {&lt;br /&gt;
    color: #555555; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__status-effect {&lt;br /&gt;
    color: #834433; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
/* Revision of import is //en.wikipedia.org/w/index.php?title=MediaWiki:Common.css&amp;amp;oldid=588108879 */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.8em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
	margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
	margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places where desired (nowrap)&lt;br /&gt;
   and links when we don&amp;#039;t want them to (nowraplinks a) */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For a banner that goes across the top of pages with content about mods */&lt;br /&gt;
#moddedContentBanner {&lt;br /&gt;
	filter: hue-rotate(340deg) saturate(1.7);&lt;br /&gt;
	padding: 10px 20px;&lt;br /&gt;
	margin: 0px -50px;&lt;br /&gt;
	border: 12px solid transparent;&lt;br /&gt;
	border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
	border-image-slice: 19 fill;&lt;br /&gt;
	border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#moddedContentBanner.img {&lt;br /&gt;
	margin: -10px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25724</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25724"/>
		<updated>2024-07-07T20:24:22Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Reduced saturation of modded content banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
@import url(&amp;#039;https://fonts.googleapis.com/css?family=Alegreya:400,700&amp;amp;display=swap&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
/* Background image */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(images/5/58/CreditsBG.jpg);&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   color: #252525; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top navigation header BG */&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content body */&lt;br /&gt;
.skin-vector .mw-body {&lt;br /&gt;
    /* background-image: url(/w/images/b/bc/PaperTextureTile.png); */&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    /* border: 1px solid #9a7d5d; */&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side navigation panel*/&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    background-image: url(images/f/fd/TextboxSpeech.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: right;&lt;br /&gt;
    padding-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Specifically for the &amp;quot;Tools&amp;quot; menu on the side panel */&lt;br /&gt;
.vector-menu-portal h3 span {&lt;br /&gt;
    color: #54595d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer */&lt;br /&gt;
footer#footer {&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    padding-bottom: 4em;&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headers */&lt;br /&gt;
.mw-body h1 {&lt;br /&gt;
    font-family: &amp;quot;Alegreya&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h4, .mw-body h5, .mw-body h6 {&lt;br /&gt;
    color: #5f564d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the first header bold */&lt;br /&gt;
.mw-body .firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User account actions (in top right corner) */&lt;br /&gt;
.skin-vector #p-personal {&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: bottom;&lt;br /&gt;
    margin: -0.5em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar navigation tabs (remove backgrounds, colors, etc.) */&lt;br /&gt;
.vector-menu-tabs {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #937a60; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #faebd726;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (selected) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li.selected a, .vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color: #eaeaea;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (unvisited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a {&lt;br /&gt;
    color: #84b2ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (visited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a:visited {&lt;br /&gt;
    color: #e48888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;More&amp;quot; button text on the top navigation bar */&lt;br /&gt;
.vector-menu h3 span {&lt;br /&gt;
    color: #e4e4e4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove link button side bars on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-head .vector-menu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;Timeless&amp;quot; wiki skin */&lt;br /&gt;
.skin-timeless #mw-content-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .mw-body {&lt;br /&gt;
    margin-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content */&lt;br /&gt;
.skin-timeless #mw-content {&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For smaller screens, no papery border, go right up to the edges */&lt;br /&gt;
@media screen and (max-width: 1099px) {&lt;br /&gt;
    .skin-timeless #mw-content {&lt;br /&gt;
        border-width: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Reduce margins */&lt;br /&gt;
    .skin-timeless .mw-content-ltr dd {&lt;br /&gt;
        margin-left: 0.5em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side bar navigation */&lt;br /&gt;
.skin-timeless #mw-site-navigation .sidebar-chunk, .skin-timeless #mw-related-navigation .sidebar-chunk {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.2em 0.2em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdowns (including user information in top-right, and tools and navigation in mobile mode) */&lt;br /&gt;
.skin-timeless .dropdown, .skin-timeless #mw-site-navigation .sidebar-inner, .skin-timeless #personal-inner, .skin-timeless #mw-related-navigation .sidebar-inner {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 18 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    padding: 10px 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header */&lt;br /&gt;
.skin-timeless #mw-header-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: 12px solid transparent;&lt;br /&gt;
    border-width: 0;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 19 fill;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
    .skin-timeless #mw-header-container {&lt;br /&gt;
        border-bottom-width: 10px;&lt;br /&gt;
        min-height: 3.9em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .color-middle, .skin-timeless .color-left, .skin-timeless .color-right {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Images generally should resize to be smaller if they&amp;#039;re wider than the screen */&lt;br /&gt;
img {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Adjust quote, category link, thumbnail, table of contents, and wikitable backgrounds to be slightly-transparent off-white */&lt;br /&gt;
pre, .catlinks, div.thumbinner, #toc, .toc, table.wikitable {&lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Wikitable header */&lt;br /&gt;
table.wikitable tr th {&lt;br /&gt;
    background-color: #edece7; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f2f2f299;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox styling */&lt;br /&gt;
.infoboxEvent, .infoboxEquipment, .infoboxAbility, table.floatright.infoboxEvent, table.floatright.infoboxEquipment, table.floatright.infoboxAbility {&lt;br /&gt;
    width:200px; &lt;br /&gt;
    border-spacing: 2px; &lt;br /&gt;
    border:1px solid #BBB; &lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEvent th {&lt;br /&gt;
    background: SkyBlue;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEquipment th {&lt;br /&gt;
    background: Coral;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxAbility th {&lt;br /&gt;
    background: MediumSeaGreen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Diff styling */&lt;br /&gt;
td.diff-deletedline, td.diff-addedline, table.diff {&lt;br /&gt;
    background-color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Centered columns for tables */ &lt;br /&gt;
table.col-1-center td:nth-child(1) { text-align: center; }&lt;br /&gt;
table.col-2-center td:nth-child(2) { text-align: center; }&lt;br /&gt;
table.col-3-center td:nth-child(3) { text-align: center; }&lt;br /&gt;
table.col-4-center td:nth-child(4) { text-align: center; }&lt;br /&gt;
table.col-5-center td:nth-child(5) { text-align: center; }&lt;br /&gt;
table.col-6-center td:nth-child(6) { text-align: center; }&lt;br /&gt;
table.col-7-center td:nth-child(7) { text-align: center; }&lt;br /&gt;
table.col-8-center td:nth-child(8) { text-align: center; }&lt;br /&gt;
table.col-9-center td:nth-child(9) { text-align: center; }&lt;br /&gt;
&lt;br /&gt;
table.col-1-right td:nth-child(1) { text-align: right; }&lt;br /&gt;
table.col-2-right td:nth-child(2) { text-align: right; }&lt;br /&gt;
table.col-3-right td:nth-child(3) { text-align: right; }&lt;br /&gt;
table.col-4-right td:nth-child(4) { text-align: right; }&lt;br /&gt;
table.col-5-right td:nth-child(5) { text-align: right; }&lt;br /&gt;
table.col-6-right td:nth-child(6) { text-align: right; }&lt;br /&gt;
table.col-7-right td:nth-child(7) { text-align: right; }&lt;br /&gt;
table.col-8-right td:nth-child(8) { text-align: right; }&lt;br /&gt;
table.col-9-right td:nth-child(9) { text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Invert ability icons from light to dark */&lt;br /&gt;
.img--invert {&lt;br /&gt;
    filter: invert(100%);&lt;br /&gt;
    -webkit-filter: invert(100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ability tooltip styling */&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability {&lt;br /&gt;
    width:500px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__action-points {&lt;br /&gt;
    color: white;&lt;br /&gt;
    background-color: #9E9083;&lt;br /&gt;
    padding: 4px 10px 4px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details {&lt;br /&gt;
    background-color: #E3D5BA;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details p {&lt;br /&gt;
    padding: 0 5px 0 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__name {&lt;br /&gt;
    font-size: 1.3em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__formula {&lt;br /&gt;
    color: #555555; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__status-effect {&lt;br /&gt;
    color: #834433; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
/* Revision of import is //en.wikipedia.org/w/index.php?title=MediaWiki:Common.css&amp;amp;oldid=588108879 */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.8em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
	margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
	margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places where desired (nowrap)&lt;br /&gt;
   and links when we don&amp;#039;t want them to (nowraplinks a) */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#moddedContentBanner {&lt;br /&gt;
	filter: hue-rotate(340deg) saturate(1.7);&lt;br /&gt;
	padding: 10px 20px;&lt;br /&gt;
	margin: 0px -50px;&lt;br /&gt;
	border: 12px solid transparent;&lt;br /&gt;
	border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
	border-image-slice: 19 fill;&lt;br /&gt;
	border-image-repeat: repeat;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Modded_Content_Icon.png&amp;diff=25723</id>
		<title>File:Modded Content Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Modded_Content_Icon.png&amp;diff=25723"/>
		<updated>2024-07-07T20:06:06Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon of an anvil in front of a forge&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25722</id>
		<title>Template:Mod</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25722"/>
		<updated>2024-07-07T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;p id=&amp;quot;moddedContentBanner&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Modded Content:&amp;#039;&amp;#039;&amp;#039; This content is part of the &amp;#039;&amp;#039;&amp;#039;[[{{{1}}}|{{{2}}}]]&amp;#039;&amp;#039;&amp;#039; mod&amp;lt;/p&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Mod/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25721</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25721"/>
		<updated>2024-07-07T19:42:17Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added modded content banner id&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
@import url(&amp;#039;https://fonts.googleapis.com/css?family=Alegreya:400,700&amp;amp;display=swap&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
/* Background image */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(images/5/58/CreditsBG.jpg);&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   color: #252525; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top navigation header BG */&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content body */&lt;br /&gt;
.skin-vector .mw-body {&lt;br /&gt;
    /* background-image: url(/w/images/b/bc/PaperTextureTile.png); */&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    /* border: 1px solid #9a7d5d; */&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side navigation panel*/&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    background-image: url(images/f/fd/TextboxSpeech.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: right;&lt;br /&gt;
    padding-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Specifically for the &amp;quot;Tools&amp;quot; menu on the side panel */&lt;br /&gt;
.vector-menu-portal h3 span {&lt;br /&gt;
    color: #54595d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer */&lt;br /&gt;
footer#footer {&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    padding-bottom: 4em;&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headers */&lt;br /&gt;
.mw-body h1 {&lt;br /&gt;
    font-family: &amp;quot;Alegreya&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h4, .mw-body h5, .mw-body h6 {&lt;br /&gt;
    color: #5f564d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the first header bold */&lt;br /&gt;
.mw-body .firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User account actions (in top right corner) */&lt;br /&gt;
.skin-vector #p-personal {&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: bottom;&lt;br /&gt;
    margin: -0.5em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar navigation tabs (remove backgrounds, colors, etc.) */&lt;br /&gt;
.vector-menu-tabs {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #937a60; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #faebd726;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (selected) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li.selected a, .vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color: #eaeaea;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (unvisited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a {&lt;br /&gt;
    color: #84b2ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (visited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a:visited {&lt;br /&gt;
    color: #e48888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;More&amp;quot; button text on the top navigation bar */&lt;br /&gt;
.vector-menu h3 span {&lt;br /&gt;
    color: #e4e4e4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove link button side bars on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-head .vector-menu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;Timeless&amp;quot; wiki skin */&lt;br /&gt;
.skin-timeless #mw-content-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .mw-body {&lt;br /&gt;
    margin-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content */&lt;br /&gt;
.skin-timeless #mw-content {&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For smaller screens, no papery border, go right up to the edges */&lt;br /&gt;
@media screen and (max-width: 1099px) {&lt;br /&gt;
    .skin-timeless #mw-content {&lt;br /&gt;
        border-width: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Reduce margins */&lt;br /&gt;
    .skin-timeless .mw-content-ltr dd {&lt;br /&gt;
        margin-left: 0.5em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side bar navigation */&lt;br /&gt;
.skin-timeless #mw-site-navigation .sidebar-chunk, .skin-timeless #mw-related-navigation .sidebar-chunk {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.2em 0.2em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdowns (including user information in top-right, and tools and navigation in mobile mode) */&lt;br /&gt;
.skin-timeless .dropdown, .skin-timeless #mw-site-navigation .sidebar-inner, .skin-timeless #personal-inner, .skin-timeless #mw-related-navigation .sidebar-inner {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 18 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    padding: 10px 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header */&lt;br /&gt;
.skin-timeless #mw-header-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: 12px solid transparent;&lt;br /&gt;
    border-width: 0;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 19 fill;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
    .skin-timeless #mw-header-container {&lt;br /&gt;
        border-bottom-width: 10px;&lt;br /&gt;
        min-height: 3.9em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .color-middle, .skin-timeless .color-left, .skin-timeless .color-right {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Images generally should resize to be smaller if they&amp;#039;re wider than the screen */&lt;br /&gt;
img {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Adjust quote, category link, thumbnail, table of contents, and wikitable backgrounds to be slightly-transparent off-white */&lt;br /&gt;
pre, .catlinks, div.thumbinner, #toc, .toc, table.wikitable {&lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Wikitable header */&lt;br /&gt;
table.wikitable tr th {&lt;br /&gt;
    background-color: #edece7; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f2f2f299;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox styling */&lt;br /&gt;
.infoboxEvent, .infoboxEquipment, .infoboxAbility, table.floatright.infoboxEvent, table.floatright.infoboxEquipment, table.floatright.infoboxAbility {&lt;br /&gt;
    width:200px; &lt;br /&gt;
    border-spacing: 2px; &lt;br /&gt;
    border:1px solid #BBB; &lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEvent th {&lt;br /&gt;
    background: SkyBlue;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEquipment th {&lt;br /&gt;
    background: Coral;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxAbility th {&lt;br /&gt;
    background: MediumSeaGreen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Diff styling */&lt;br /&gt;
td.diff-deletedline, td.diff-addedline, table.diff {&lt;br /&gt;
    background-color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Centered columns for tables */ &lt;br /&gt;
table.col-1-center td:nth-child(1) { text-align: center; }&lt;br /&gt;
table.col-2-center td:nth-child(2) { text-align: center; }&lt;br /&gt;
table.col-3-center td:nth-child(3) { text-align: center; }&lt;br /&gt;
table.col-4-center td:nth-child(4) { text-align: center; }&lt;br /&gt;
table.col-5-center td:nth-child(5) { text-align: center; }&lt;br /&gt;
table.col-6-center td:nth-child(6) { text-align: center; }&lt;br /&gt;
table.col-7-center td:nth-child(7) { text-align: center; }&lt;br /&gt;
table.col-8-center td:nth-child(8) { text-align: center; }&lt;br /&gt;
table.col-9-center td:nth-child(9) { text-align: center; }&lt;br /&gt;
&lt;br /&gt;
table.col-1-right td:nth-child(1) { text-align: right; }&lt;br /&gt;
table.col-2-right td:nth-child(2) { text-align: right; }&lt;br /&gt;
table.col-3-right td:nth-child(3) { text-align: right; }&lt;br /&gt;
table.col-4-right td:nth-child(4) { text-align: right; }&lt;br /&gt;
table.col-5-right td:nth-child(5) { text-align: right; }&lt;br /&gt;
table.col-6-right td:nth-child(6) { text-align: right; }&lt;br /&gt;
table.col-7-right td:nth-child(7) { text-align: right; }&lt;br /&gt;
table.col-8-right td:nth-child(8) { text-align: right; }&lt;br /&gt;
table.col-9-right td:nth-child(9) { text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Invert ability icons from light to dark */&lt;br /&gt;
.img--invert {&lt;br /&gt;
    filter: invert(100%);&lt;br /&gt;
    -webkit-filter: invert(100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ability tooltip styling */&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability {&lt;br /&gt;
    width:500px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__action-points {&lt;br /&gt;
    color: white;&lt;br /&gt;
    background-color: #9E9083;&lt;br /&gt;
    padding: 4px 10px 4px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details {&lt;br /&gt;
    background-color: #E3D5BA;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details p {&lt;br /&gt;
    padding: 0 5px 0 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__name {&lt;br /&gt;
    font-size: 1.3em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__formula {&lt;br /&gt;
    color: #555555; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__status-effect {&lt;br /&gt;
    color: #834433; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
/* Revision of import is //en.wikipedia.org/w/index.php?title=MediaWiki:Common.css&amp;amp;oldid=588108879 */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.8em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
	margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
	margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places where desired (nowrap)&lt;br /&gt;
   and links when we don&amp;#039;t want them to (nowraplinks a) */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#moddedContentBanner {&lt;br /&gt;
	filter: hue-rotate(340deg) saturate(3);&lt;br /&gt;
	padding: 10px 20px;&lt;br /&gt;
	margin: 0px -50px;&lt;br /&gt;
	border: 12px solid transparent;&lt;br /&gt;
	border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
	border-image-slice: 19 fill;&lt;br /&gt;
	border-image-repeat: repeat;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Mod/doc&amp;diff=25720</id>
		<title>Template:Mod/doc</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Mod/doc&amp;diff=25720"/>
		<updated>2024-07-07T19:30:08Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Mods template doc page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;: &amp;#039;&amp;#039;This documentation is transcluded from [[Template:Mod/doc]]&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;div class=&amp;quot;messagebox&amp;quot; style=&amp;quot;padding-left:1ex;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;This is a documentation subpage for [[Template:Mod]].&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
This template should be used at the top of any wiki page about modded content. (Modded content should always be put in a subfolder of the form &amp;#039;&amp;#039;&amp;#039;wildermyth.com/wiki/mods/[myModName]/[pageName]&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
This template uses the following parameters:&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;mod name&amp;#039;&amp;#039; : Name of the mod&lt;br /&gt;
&lt;br /&gt;
; &amp;#039;&amp;#039;link&amp;#039;&amp;#039; : Name of the root wiki page for this mod, e.g. &amp;quot;mods/myCoolMod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Mod|My Cool Mod|mods/myCoolMod}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mod|My Cool Mod|mods/myCoolMod}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Template]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25719</id>
		<title>Template:Mod</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Mod&amp;diff=25719"/>
		<updated>2024-07-07T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Modded content banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;p style=&amp;quot;filter: hue-rotate(340deg) saturate(3); padding: 10px 20px; margin: 0px -50px; border: 12px solid transparent; border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png); border-image-slice: 19 fill; border-image-repeat: repeat;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Modded Content:&amp;#039;&amp;#039;&amp;#039; This content is part of the &amp;#039;&amp;#039;&amp;#039;[[{{{1}}}|{{{2}}}]]&amp;#039;&amp;#039;&amp;#039; mod&amp;lt;/p&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Mod/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=25271</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=25271"/>
		<updated>2024-06-07T16:58:55Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: /* If You Got an Error Message... */ Period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game. The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team. If you&amp;#039;re a mod author or just want to take a look yourself, here&amp;#039;s a page on [[Log Analysis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Won&amp;#039;t Launch at All==&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Try launching the game directly from the install folder (via the exe, on Windows). We don&amp;#039;t know exactly why, but this solves the issue for some players.&lt;br /&gt;
# If you have multiple graphics cards available (e.g. gaming laptop), choose the dedicated card.&lt;br /&gt;
# Update your graphics driver - this has worked for a lot of people.&lt;br /&gt;
# Plugging in your laptop can make a difference (different power saving / graphics settings).&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs. You can send them in to us (support at worldwalkergames.com) and we will take a look.&lt;br /&gt;
# If there are no logs, in Steam, open the properties for Wildermyth and add &amp;quot;--console&amp;quot; to the Launch Options. This may give more useful information. Some common issues that might be seen through the console:&lt;br /&gt;
#* &amp;quot;Error code [193] when trying to load jvm.dll: %1 is not a valid Win32 application&amp;quot; Steam is trying to open the game using a 32-bit Java launcher instead of the expected 64-bit one. Try downloading a 64-bit launcher and replacing the one in the Wildermyth directory (..\steamapps\common\Wildermyth\jre) with the 64-bit one you downloaded (something like C:\Program Files\Java\jre1.8.0_311). If that still doesn&amp;#039;t help, try running the game from the .jar file directly.&lt;br /&gt;
# You may not have Java downloaded, which the game runs on. Download it at https://www.java.com/download/ie_manual.jsp&lt;br /&gt;
&lt;br /&gt;
==Common Issues==&lt;br /&gt;
===Game Crashes or Freezes===&lt;br /&gt;
====Make sure Wildermyth is using your dedicated GPU, not your integrated GPU====&lt;br /&gt;
We&amp;#039;ve had several players report their computer using the wrong GPU for Wildermyth, with several different crash-like symptoms:&lt;br /&gt;
* Screen freezes, but audio continues to play and you can hear the mouse continue to interact with the game&lt;br /&gt;
* Game crashes, and there are hs_err_pidxxx.log files in the main game directory&lt;br /&gt;
If that isn&amp;#039;t the case, be sure your graphics drivers are up to date, and potentially try reducing some of the game graphics settings. If none of that helps, use the feedback tool (F11) to Send All Logs, and we&amp;#039;ll take a look! &lt;br /&gt;
&lt;br /&gt;
===Black Screen===&lt;br /&gt;
If you&amp;#039;re unable to see anything upon launching the game, but can still hear audio, it may help to switch from fullscreen to windowed mode (which you can do via Alt+Enter) and then back. (Aside from that, as with most graphics issues, make sure your graphics drivers are up to date.)&lt;br /&gt;
&lt;br /&gt;
===Not enough memory to pack textures===&lt;br /&gt;
Sometimes when you start up the game, you may get this message:&lt;br /&gt;
 &amp;quot;WARNING: Not enough memory to pack textures; this will eventually cause a crash.&lt;br /&gt;
 &lt;br /&gt;
 This usually means you have a Java Runtime Environment Setting overriding Wildermyth&amp;#039;s default Java Memory settings (-Xmx2g). Check your Java Memory settings (on Windows, Control Panel &amp;gt; Programs &amp;gt; Java &amp;gt; Java &amp;gt; View...), and remove runtime parameters like -Xmx256m or -Xmx512m.&lt;br /&gt;
 &lt;br /&gt;
 If nothing is there, check your Windows environment variables and see if there&amp;#039;s an entry for java with a max memory argument, and remove that argument if so.&lt;br /&gt;
 &lt;br /&gt;
 There is also a chance (usually when launching the .jar directly) that your computer is using 32 bit Java instead of 64 bit. Installing 64 bit Java may help.&lt;br /&gt;
 &lt;br /&gt;
 If you need help, you can contact us via Discord.&amp;quot;&lt;br /&gt;
(There isn&amp;#039;t much more to say beyond this; try the things listed in the message, let us know if you still can&amp;#039;t figure it out.)&lt;br /&gt;
===Multiplayer Stuck at &amp;quot;Logging In&amp;quot;===&lt;br /&gt;
Be sure neither player is using a VPN, and check that Wildermyth isn&amp;#039;t being blocked by your firewalls/antivirus.&lt;br /&gt;
===Game Won&amp;#039;t Start, External Monitor Message===&lt;br /&gt;
Sometimes you may see this message when trying to start Wildermyth:&lt;br /&gt;
 Ran into an exception preventing Wildermyth from running. This specific exception (Checks.java:100) sometimes happens if you&amp;#039;re using a laptop with an external monitor hooked up to it. Some players have been able to fix the issue by unplugging the external monitor, removing their monitors in Windows Device Manager and letting Windows reinstall them, or uninstalling their monitor adapter and downloading a new one.&lt;br /&gt;
Note that while this has generally happened for players with laptops using external displays, it has also happened to players using desktops or laptops without external displays. Regardless, your first step should be to try removing your monitors via Windows Device Manager. Here&amp;#039;s an associated Reddit post with a bit more conversation on the matter: https://www.reddit.com/r/wildermyth/comments/oqix8f/crash_on_launch/&lt;br /&gt;
&lt;br /&gt;
== Player Account Load Failure ==&lt;br /&gt;
If you get this error message:&lt;br /&gt;
 There was a problem loading your player account located in the following folder: [filepath] Your save files (players/yourName/story) and legacy (players/yourName/legacy.json.zip) are probably still fine, but you may need to create a new account and move them into it.&lt;br /&gt;
...it&amp;#039;s usually a pretty easy fix! Generally speaking, it&amp;#039;s a corrupt account.json file, which doesn&amp;#039;t hold much important data. Just create a new in-game account, then in the game files (on Steam, right-click the game &amp;gt; Manage &amp;gt; Browse local files), move your save files (&amp;quot;story&amp;quot; folder) and legacy file from the old account to the new one. You can also try moving over the other options files as well.&lt;br /&gt;
&lt;br /&gt;
== Legacy Heroes Missing ==&lt;br /&gt;
If you&amp;#039;ve opened up your legacy and see no heroes, there are several things that could be going on, most of which involve issues with the &amp;#039;&amp;#039;&amp;#039;legacy.json.zip&amp;#039;&amp;#039;&amp;#039; file in your players/[yourPlayerName] folder. Wildermyth keeps a &amp;#039;&amp;#039;&amp;#039;legacy_backup.json.zip&amp;#039;&amp;#039;&amp;#039; file as well, which is stored every time the main legacy file is successfully loaded.&lt;br /&gt;
&lt;br /&gt;
=== If You Got an Error Message... ===&lt;br /&gt;
There are several error messages that can appear if your legacy failed to load properly. In all cases, if the legacy file fails to load, the failed legacy is stored as legacy_backupLoadFail_[time].json.zip, so it can be investigated if needed.&lt;br /&gt;
 Unable to load your legacy file; most recent backup has been loaded. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file (corrupted, manually edited, bad data?) but that legacy_backup.json.zip was able to be properly loaded.&lt;br /&gt;
 Unable to load your legacy file, and no backup was found. A copy of the broken legacy file has been stored&lt;br /&gt;
This means something was wrong with your legacy file, but there was no backup file to load. The legacy starts empty instead.&lt;br /&gt;
 Unable to load your legacy file, and also unable to load the most recent backup. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file AND the legacy_backup file.&lt;br /&gt;
 Legacy backup file had a different id from Legacy file. This usually means there&amp;#039;s an issue. A copy of the backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;. If it seems like you&amp;#039;re missing legacy heroes or unlocks, try replacing legacy.json.zip with the created backup.&lt;br /&gt;
This can happen if for some reason the legacy file has been deleted or replaced with a different legacy file.&lt;br /&gt;
 Legacy backup file could not be loaded. This may be fine, but just in case, a copy of the broken backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;.&lt;br /&gt;
Usually not a big deal, since the backup gets replaced on load anyway, but we store a separate copy of the broken backup just in case.&lt;br /&gt;
 No legacy or legacy backup file found for this account. If you know you should have heroes in your legacy, STOP! Check your game files for the legacy file (players/yourName/legacy.json.zip). If it doesn&amp;#039;t exist, and you&amp;#039;re using Steam, this may be a Steam Cloud issue. If you&amp;#039;re using Steam Cloud for this game, check https://store.steampowered.com/account/remotestorageapp?appid=763890 and look for the players/yourName/legacy.json.zip file there. If it exists, download it and put a copy of it into your player folder! If it doesn&amp;#039;t exist, and you recently played Wildermyth on a different computer, first turn off Steam Cloud for Wildermyth, then open up the game files on your other computer and copy the legacy.json.zip file from there.&lt;br /&gt;
This message is shown if your player account has save files, but no legacy or legacy backup file. As far as we can tell, this happens due to Steam Cloud deleting those files for some reason. (But the issue is uncommon, and we don&amp;#039;t have any way to reproduce it to know for sure) Do all the steps listed in the error message to see if you can find a place where your legacy file still exists. The section below (&amp;quot;If You Didn&amp;#039;t Get an Error Message...&amp;quot;) also lists some similar steps, and what to do if your legacy &amp;#039;&amp;#039;is&amp;#039;&amp;#039; gone for good.&lt;br /&gt;
&lt;br /&gt;
=== If You Didn&amp;#039;t Get an Error Message... ===&lt;br /&gt;
The first things to check:&lt;br /&gt;
&lt;br /&gt;
* Each in-game account has its own legacy. Make sure you&amp;#039;re not accidentally using a different account than you meant to.&lt;br /&gt;
* Check in the game files players/[yourPlayerName] for legacy.json.zip and legacy_backup.json.zip. Make a copy of these just in case. If there&amp;#039;s a legacy_backup_[numbers] or legacy_backupLoadFail_[numbers] file as well, that&amp;#039;s a good file to investigate.&lt;br /&gt;
&lt;br /&gt;
If there are no legacy heroes and no error messages, unfortunately, this usually means the legacy and legacy backup files have been deleted. The most common cause of this (as far as we can tell) is Steam Cloud deleting them for some reason.&lt;br /&gt;
&lt;br /&gt;
* If you played on another computer where your legacy was okay, you can turn off Steam Cloud before going on that other computer, then open the game files on the other computer and copy the legacy file from there.&lt;br /&gt;
* If your legacy is gone for good, as long as you still have save files from previous campaigns, you can still get your heroes back by loading the last saves of those campaigns, completing them, and then putting those heroes into your legacy.&lt;br /&gt;
** Note that the legacy file also contains unlocks and achievements, so you&amp;#039;ll have to redo those. (For &amp;quot;Completing the tutorial&amp;quot; to unlock all the standard campaigns, keep in mind that you only have to do the first three missions of Ulstryx, which should only take a couple minutes) Keep in mind that if there are other things that you can&amp;#039;t easily get back to the way they were in your legacy, you can always enable [[Testing|devMode]] to cheat to try and get things back to how they were. We won&amp;#039;t judge; losing progress sucks.&lt;br /&gt;
&lt;br /&gt;
==Game Crashes==&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Stuck, Broken Save Game==&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Problems with Legacy==&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feedback or Bugs==&lt;br /&gt;
If you can, have the bug visible on the screen so that the screenshot will capture it. Press F11 to open the feedback tool. Write a short note describing exactly what what wrong, and what you were doing leading up to it.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Sending Save Files==&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png|frameless|upright=1.4]] [[File:Save File 2.png|frameless|upright=1.4]] [[File:Save File 3.png|frameless|upright=1.4]] [[File:Zipped Save File.png|frameless|upright=1.3]]&lt;br /&gt;
&lt;br /&gt;
==Audio won&amp;#039;t play==&lt;br /&gt;
# On linux, try installing pulseaudio-alsa or pipewire-alsa&lt;br /&gt;
# See FMOD troubleshooting steps?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance Problems / Low FPS==&lt;br /&gt;
Wildermyth can be a bit of a resource hog sometimes. Here are some graphics options to try. Access these from Options &amp;gt; Graphics.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Retina / High DPI Monitors Especially&amp;#039;&amp;#039;&amp;#039; Try setting the Pixel Multiple under both Environment Rendering and World Map Rendering (these are two different settings.) The pixel multiple can have a huge effect on performance, but it will also make the game objects look a bit... pixel-ish.&lt;br /&gt;
[[File:PixelMultiple.png|frame|center]]&lt;br /&gt;
# Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.&lt;br /&gt;
# Turn off atmospheric particles&lt;br /&gt;
# Turn off Bloom&lt;br /&gt;
# Turn off Ability Particles (do this last, not recommended)&lt;br /&gt;
# You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=25270</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=25270"/>
		<updated>2024-06-07T16:58:04Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Added another legacy file error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game. The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team. If you&amp;#039;re a mod author or just want to take a look yourself, here&amp;#039;s a page on [[Log Analysis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Won&amp;#039;t Launch at All==&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Try launching the game directly from the install folder (via the exe, on Windows). We don&amp;#039;t know exactly why, but this solves the issue for some players.&lt;br /&gt;
# If you have multiple graphics cards available (e.g. gaming laptop), choose the dedicated card.&lt;br /&gt;
# Update your graphics driver - this has worked for a lot of people.&lt;br /&gt;
# Plugging in your laptop can make a difference (different power saving / graphics settings).&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs. You can send them in to us (support at worldwalkergames.com) and we will take a look.&lt;br /&gt;
# If there are no logs, in Steam, open the properties for Wildermyth and add &amp;quot;--console&amp;quot; to the Launch Options. This may give more useful information. Some common issues that might be seen through the console:&lt;br /&gt;
#* &amp;quot;Error code [193] when trying to load jvm.dll: %1 is not a valid Win32 application&amp;quot; Steam is trying to open the game using a 32-bit Java launcher instead of the expected 64-bit one. Try downloading a 64-bit launcher and replacing the one in the Wildermyth directory (..\steamapps\common\Wildermyth\jre) with the 64-bit one you downloaded (something like C:\Program Files\Java\jre1.8.0_311). If that still doesn&amp;#039;t help, try running the game from the .jar file directly.&lt;br /&gt;
# You may not have Java downloaded, which the game runs on. Download it at https://www.java.com/download/ie_manual.jsp&lt;br /&gt;
&lt;br /&gt;
==Common Issues==&lt;br /&gt;
===Game Crashes or Freezes===&lt;br /&gt;
====Make sure Wildermyth is using your dedicated GPU, not your integrated GPU====&lt;br /&gt;
We&amp;#039;ve had several players report their computer using the wrong GPU for Wildermyth, with several different crash-like symptoms:&lt;br /&gt;
* Screen freezes, but audio continues to play and you can hear the mouse continue to interact with the game&lt;br /&gt;
* Game crashes, and there are hs_err_pidxxx.log files in the main game directory&lt;br /&gt;
If that isn&amp;#039;t the case, be sure your graphics drivers are up to date, and potentially try reducing some of the game graphics settings. If none of that helps, use the feedback tool (F11) to Send All Logs, and we&amp;#039;ll take a look! &lt;br /&gt;
&lt;br /&gt;
===Black Screen===&lt;br /&gt;
If you&amp;#039;re unable to see anything upon launching the game, but can still hear audio, it may help to switch from fullscreen to windowed mode (which you can do via Alt+Enter) and then back. (Aside from that, as with most graphics issues, make sure your graphics drivers are up to date.)&lt;br /&gt;
&lt;br /&gt;
===Not enough memory to pack textures===&lt;br /&gt;
Sometimes when you start up the game, you may get this message:&lt;br /&gt;
 &amp;quot;WARNING: Not enough memory to pack textures; this will eventually cause a crash.&lt;br /&gt;
 &lt;br /&gt;
 This usually means you have a Java Runtime Environment Setting overriding Wildermyth&amp;#039;s default Java Memory settings (-Xmx2g). Check your Java Memory settings (on Windows, Control Panel &amp;gt; Programs &amp;gt; Java &amp;gt; Java &amp;gt; View...), and remove runtime parameters like -Xmx256m or -Xmx512m.&lt;br /&gt;
 &lt;br /&gt;
 If nothing is there, check your Windows environment variables and see if there&amp;#039;s an entry for java with a max memory argument, and remove that argument if so.&lt;br /&gt;
 &lt;br /&gt;
 There is also a chance (usually when launching the .jar directly) that your computer is using 32 bit Java instead of 64 bit. Installing 64 bit Java may help.&lt;br /&gt;
 &lt;br /&gt;
 If you need help, you can contact us via Discord.&amp;quot;&lt;br /&gt;
(There isn&amp;#039;t much more to say beyond this; try the things listed in the message, let us know if you still can&amp;#039;t figure it out.)&lt;br /&gt;
===Multiplayer Stuck at &amp;quot;Logging In&amp;quot;===&lt;br /&gt;
Be sure neither player is using a VPN, and check that Wildermyth isn&amp;#039;t being blocked by your firewalls/antivirus.&lt;br /&gt;
===Game Won&amp;#039;t Start, External Monitor Message===&lt;br /&gt;
Sometimes you may see this message when trying to start Wildermyth:&lt;br /&gt;
 Ran into an exception preventing Wildermyth from running. This specific exception (Checks.java:100) sometimes happens if you&amp;#039;re using a laptop with an external monitor hooked up to it. Some players have been able to fix the issue by unplugging the external monitor, removing their monitors in Windows Device Manager and letting Windows reinstall them, or uninstalling their monitor adapter and downloading a new one.&lt;br /&gt;
Note that while this has generally happened for players with laptops using external displays, it has also happened to players using desktops or laptops without external displays. Regardless, your first step should be to try removing your monitors via Windows Device Manager. Here&amp;#039;s an associated Reddit post with a bit more conversation on the matter: https://www.reddit.com/r/wildermyth/comments/oqix8f/crash_on_launch/&lt;br /&gt;
&lt;br /&gt;
== Player Account Load Failure ==&lt;br /&gt;
If you get this error message:&lt;br /&gt;
 There was a problem loading your player account located in the following folder: [filepath] Your save files (players/yourName/story) and legacy (players/yourName/legacy.json.zip) are probably still fine, but you may need to create a new account and move them into it.&lt;br /&gt;
...it&amp;#039;s usually a pretty easy fix! Generally speaking, it&amp;#039;s a corrupt account.json file, which doesn&amp;#039;t hold much important data. Just create a new in-game account, then in the game files (on Steam, right-click the game &amp;gt; Manage &amp;gt; Browse local files), move your save files (&amp;quot;story&amp;quot; folder) and legacy file from the old account to the new one. You can also try moving over the other options files as well.&lt;br /&gt;
&lt;br /&gt;
== Legacy Heroes Missing ==&lt;br /&gt;
If you&amp;#039;ve opened up your legacy and see no heroes, there are several things that could be going on, most of which involve issues with the &amp;#039;&amp;#039;&amp;#039;legacy.json.zip&amp;#039;&amp;#039;&amp;#039; file in your players/[yourPlayerName] folder. Wildermyth keeps a &amp;#039;&amp;#039;&amp;#039;legacy_backup.json.zip&amp;#039;&amp;#039;&amp;#039; file as well, which is stored every time the main legacy file is successfully loaded.&lt;br /&gt;
&lt;br /&gt;
=== If You Got an Error Message... ===&lt;br /&gt;
There are several error messages that can appear if your legacy failed to load properly. In all cases, if the legacy file fails to load, the failed legacy is stored as legacy_backupLoadFail_[time].json.zip, so it can be investigated if needed.&lt;br /&gt;
 Unable to load your legacy file; most recent backup has been loaded. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file (corrupted, manually edited, bad data?) but that legacy_backup.json.zip was able to be properly loaded.&lt;br /&gt;
 Unable to load your legacy file, and no backup was found. A copy of the broken legacy file has been stored&lt;br /&gt;
This means something was wrong with your legacy file, but there was no backup file to load. The legacy starts empty instead.&lt;br /&gt;
 Unable to load your legacy file, and also unable to load the most recent backup. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file AND the legacy_backup file.&lt;br /&gt;
 Legacy backup file had a different id from Legacy file. This usually means there&amp;#039;s an issue. A copy of the backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;. If it seems like you&amp;#039;re missing legacy heroes or unlocks, try replacing legacy.json.zip with the created backup.&lt;br /&gt;
This can happen if for some reason the legacy file has been deleted or replaced with a different legacy file.&lt;br /&gt;
 Legacy backup file could not be loaded. This may be fine, but just in case, a copy of the broken backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;.&lt;br /&gt;
Usually not a big deal, since the backup gets replaced on load anyway, but we store a separate copy of the broken backup just in case.&lt;br /&gt;
 No legacy or legacy backup file found for this account If you know you should have heroes in your legacy, STOP! Check your game files for the legacy file (players/yourName/legacy.json.zip). If it doesn&amp;#039;t exist, and you&amp;#039;re using Steam, this may be a Steam Cloud issue. If you&amp;#039;re using Steam Cloud for this game, check https://store.steampowered.com/account/remotestorageapp?appid=763890 and look for the players/yourName/legacy.json.zip file there. If it exists, download it and put a copy of it into your player folder! If it doesn&amp;#039;t exist, and you recently played Wildermyth on a different computer, first turn off Steam Cloud for Wildermyth, then open up the game files on your other computer and copy the legacy.json.zip file from there.&lt;br /&gt;
This message is shown if your player account has save files, but no legacy or legacy backup file. As far as we can tell, this happens due to Steam Cloud deleting those files for some reason. (But the issue is uncommon, and we don&amp;#039;t have any way to reproduce it to know for sure) Do all the steps listed in the error message to see if you can find a place where your legacy file still exists. The section below (&amp;quot;If You Didn&amp;#039;t Get an Error Message...&amp;quot;) also lists some similar steps, and what to do if your legacy &amp;#039;&amp;#039;is&amp;#039;&amp;#039; gone for good.&lt;br /&gt;
&lt;br /&gt;
=== If You Didn&amp;#039;t Get an Error Message... ===&lt;br /&gt;
The first things to check:&lt;br /&gt;
&lt;br /&gt;
* Each in-game account has its own legacy. Make sure you&amp;#039;re not accidentally using a different account than you meant to.&lt;br /&gt;
* Check in the game files players/[yourPlayerName] for legacy.json.zip and legacy_backup.json.zip. Make a copy of these just in case. If there&amp;#039;s a legacy_backup_[numbers] or legacy_backupLoadFail_[numbers] file as well, that&amp;#039;s a good file to investigate.&lt;br /&gt;
&lt;br /&gt;
If there are no legacy heroes and no error messages, unfortunately, this usually means the legacy and legacy backup files have been deleted. The most common cause of this (as far as we can tell) is Steam Cloud deleting them for some reason.&lt;br /&gt;
&lt;br /&gt;
* If you played on another computer where your legacy was okay, you can turn off Steam Cloud before going on that other computer, then open the game files on the other computer and copy the legacy file from there.&lt;br /&gt;
* If your legacy is gone for good, as long as you still have save files from previous campaigns, you can still get your heroes back by loading the last saves of those campaigns, completing them, and then putting those heroes into your legacy.&lt;br /&gt;
** Note that the legacy file also contains unlocks and achievements, so you&amp;#039;ll have to redo those. (For &amp;quot;Completing the tutorial&amp;quot; to unlock all the standard campaigns, keep in mind that you only have to do the first three missions of Ulstryx, which should only take a couple minutes) Keep in mind that if there are other things that you can&amp;#039;t easily get back to the way they were in your legacy, you can always enable [[Testing|devMode]] to cheat to try and get things back to how they were. We won&amp;#039;t judge; losing progress sucks.&lt;br /&gt;
&lt;br /&gt;
==Game Crashes==&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Stuck, Broken Save Game==&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Problems with Legacy==&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feedback or Bugs==&lt;br /&gt;
If you can, have the bug visible on the screen so that the screenshot will capture it. Press F11 to open the feedback tool. Write a short note describing exactly what what wrong, and what you were doing leading up to it.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Sending Save Files==&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png|frameless|upright=1.4]] [[File:Save File 2.png|frameless|upright=1.4]] [[File:Save File 3.png|frameless|upright=1.4]] [[File:Zipped Save File.png|frameless|upright=1.3]]&lt;br /&gt;
&lt;br /&gt;
==Audio won&amp;#039;t play==&lt;br /&gt;
# On linux, try installing pulseaudio-alsa or pipewire-alsa&lt;br /&gt;
# See FMOD troubleshooting steps?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance Problems / Low FPS==&lt;br /&gt;
Wildermyth can be a bit of a resource hog sometimes. Here are some graphics options to try. Access these from Options &amp;gt; Graphics.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Retina / High DPI Monitors Especially&amp;#039;&amp;#039;&amp;#039; Try setting the Pixel Multiple under both Environment Rendering and World Map Rendering (these are two different settings.) The pixel multiple can have a huge effect on performance, but it will also make the game objects look a bit... pixel-ish.&lt;br /&gt;
[[File:PixelMultiple.png|frame|center]]&lt;br /&gt;
# Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.&lt;br /&gt;
# Turn off atmospheric particles&lt;br /&gt;
# Turn off Bloom&lt;br /&gt;
# Turn off Ability Particles (do this last, not recommended)&lt;br /&gt;
# You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25263</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25263"/>
		<updated>2024-06-06T16:10:38Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Removed translate3d for timeless skin too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
@import url(&amp;#039;https://fonts.googleapis.com/css?family=Alegreya:400,700&amp;amp;display=swap&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
/* Background image */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(images/5/58/CreditsBG.jpg);&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   color: #252525; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top navigation header BG */&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content body */&lt;br /&gt;
.skin-vector .mw-body {&lt;br /&gt;
    /* background-image: url(/w/images/b/bc/PaperTextureTile.png); */&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    /* border: 1px solid #9a7d5d; */&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side navigation panel*/&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    background-image: url(images/f/fd/TextboxSpeech.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: right;&lt;br /&gt;
    padding-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Specifically for the &amp;quot;Tools&amp;quot; menu on the side panel */&lt;br /&gt;
.vector-menu-portal h3 span {&lt;br /&gt;
    color: #54595d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer */&lt;br /&gt;
footer#footer {&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    padding-bottom: 4em;&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headers */&lt;br /&gt;
.mw-body h1 {&lt;br /&gt;
    font-family: &amp;quot;Alegreya&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h4, .mw-body h5, .mw-body h6 {&lt;br /&gt;
    color: #5f564d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the first header bold */&lt;br /&gt;
.mw-body .firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User account actions (in top right corner) */&lt;br /&gt;
.skin-vector #p-personal {&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: bottom;&lt;br /&gt;
    margin: -0.5em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar navigation tabs (remove backgrounds, colors, etc.) */&lt;br /&gt;
.vector-menu-tabs {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #937a60; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #faebd726;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (selected) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li.selected a, .vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color: #eaeaea;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (unvisited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a {&lt;br /&gt;
    color: #84b2ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (visited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a:visited {&lt;br /&gt;
    color: #e48888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;More&amp;quot; button text on the top navigation bar */&lt;br /&gt;
.vector-menu h3 span {&lt;br /&gt;
    color: #e4e4e4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove link button side bars on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-head .vector-menu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;Timeless&amp;quot; wiki skin */&lt;br /&gt;
.skin-timeless #mw-content-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .mw-body {&lt;br /&gt;
    margin-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content */&lt;br /&gt;
.skin-timeless #mw-content {&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For smaller screens, no papery border, go right up to the edges */&lt;br /&gt;
@media screen and (max-width: 1099px) {&lt;br /&gt;
    .skin-timeless #mw-content {&lt;br /&gt;
        border-width: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Reduce margins */&lt;br /&gt;
    .skin-timeless .mw-content-ltr dd {&lt;br /&gt;
        margin-left: 0.5em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side bar navigation */&lt;br /&gt;
.skin-timeless #mw-site-navigation .sidebar-chunk, .skin-timeless #mw-related-navigation .sidebar-chunk {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.2em 0.2em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdowns (including user information in top-right, and tools and navigation in mobile mode) */&lt;br /&gt;
.skin-timeless .dropdown, .skin-timeless #mw-site-navigation .sidebar-inner, .skin-timeless #personal-inner, .skin-timeless #mw-related-navigation .sidebar-inner {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 18 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    padding: 10px 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header */&lt;br /&gt;
.skin-timeless #mw-header-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: 12px solid transparent;&lt;br /&gt;
    border-width: 0;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 19 fill;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
    .skin-timeless #mw-header-container {&lt;br /&gt;
        border-bottom-width: 10px;&lt;br /&gt;
        min-height: 3.9em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .color-middle, .skin-timeless .color-left, .skin-timeless .color-right {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Images generally should resize to be smaller if they&amp;#039;re wider than the screen */&lt;br /&gt;
img {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Adjust quote, category link, thumbnail, table of contents, and wikitable backgrounds to be slightly-transparent off-white */&lt;br /&gt;
pre, .catlinks, div.thumbinner, #toc, .toc, table.wikitable {&lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Wikitable header */&lt;br /&gt;
table.wikitable tr th {&lt;br /&gt;
    background-color: #edece7; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f2f2f299;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox styling */&lt;br /&gt;
.infoboxEvent, .infoboxEquipment, .infoboxAbility, table.floatright.infoboxEvent, table.floatright.infoboxEquipment, table.floatright.infoboxAbility {&lt;br /&gt;
    width:200px; &lt;br /&gt;
    border-spacing: 2px; &lt;br /&gt;
    border:1px solid #BBB; &lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEvent th {&lt;br /&gt;
    background: SkyBlue;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEquipment th {&lt;br /&gt;
    background: Coral;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxAbility th {&lt;br /&gt;
    background: MediumSeaGreen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Diff styling */&lt;br /&gt;
td.diff-deletedline, td.diff-addedline, table.diff {&lt;br /&gt;
    background-color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Centered columns for tables */ &lt;br /&gt;
table.col-1-center td:nth-child(1) { text-align: center; }&lt;br /&gt;
table.col-2-center td:nth-child(2) { text-align: center; }&lt;br /&gt;
table.col-3-center td:nth-child(3) { text-align: center; }&lt;br /&gt;
table.col-4-center td:nth-child(4) { text-align: center; }&lt;br /&gt;
table.col-5-center td:nth-child(5) { text-align: center; }&lt;br /&gt;
table.col-6-center td:nth-child(6) { text-align: center; }&lt;br /&gt;
table.col-7-center td:nth-child(7) { text-align: center; }&lt;br /&gt;
table.col-8-center td:nth-child(8) { text-align: center; }&lt;br /&gt;
table.col-9-center td:nth-child(9) { text-align: center; }&lt;br /&gt;
&lt;br /&gt;
table.col-1-right td:nth-child(1) { text-align: right; }&lt;br /&gt;
table.col-2-right td:nth-child(2) { text-align: right; }&lt;br /&gt;
table.col-3-right td:nth-child(3) { text-align: right; }&lt;br /&gt;
table.col-4-right td:nth-child(4) { text-align: right; }&lt;br /&gt;
table.col-5-right td:nth-child(5) { text-align: right; }&lt;br /&gt;
table.col-6-right td:nth-child(6) { text-align: right; }&lt;br /&gt;
table.col-7-right td:nth-child(7) { text-align: right; }&lt;br /&gt;
table.col-8-right td:nth-child(8) { text-align: right; }&lt;br /&gt;
table.col-9-right td:nth-child(9) { text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Invert ability icons from light to dark */&lt;br /&gt;
.img--invert {&lt;br /&gt;
    filter: invert(100%);&lt;br /&gt;
    -webkit-filter: invert(100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ability tooltip styling */&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability {&lt;br /&gt;
    width:500px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__action-points {&lt;br /&gt;
    color: white;&lt;br /&gt;
    background-color: #9E9083;&lt;br /&gt;
    padding: 4px 10px 4px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details {&lt;br /&gt;
    background-color: #E3D5BA;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details p {&lt;br /&gt;
    padding: 0 5px 0 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__name {&lt;br /&gt;
    font-size: 1.3em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__formula {&lt;br /&gt;
    color: #555555; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__status-effect {&lt;br /&gt;
    color: #834433; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
/* Revision of import is //en.wikipedia.org/w/index.php?title=MediaWiki:Common.css&amp;amp;oldid=588108879 */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.8em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
	margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
	margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places where desired (nowrap)&lt;br /&gt;
   and links when we don&amp;#039;t want them to (nowraplinks a) */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25262</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=MediaWiki:Common.css&amp;diff=25262"/>
		<updated>2024-06-06T16:08:23Z</updated>

		<summary type="html">&lt;p&gt;Pbelanger: Removed -webkit-transform: translate3d(0,0,1px);, to fix VisualEditor scrolling issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
@import url(&amp;#039;https://fonts.googleapis.com/css?family=Alegreya:400,700&amp;amp;display=swap&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
/* Background image */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(images/5/58/CreditsBG.jpg);&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1 {&lt;br /&gt;
   color: #252525; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top navigation header BG */&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content body */&lt;br /&gt;
.skin-vector .mw-body {&lt;br /&gt;
    /* background-image: url(/w/images/b/bc/PaperTextureTile.png); */&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    /* border: 1px solid #9a7d5d; */&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    /*-webkit-transform: translate3d(0,0,1px);*/ /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */ /* This breaks the VisualEditor bar, causing it to not stay fixed at the top of the screen when scrolling */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side navigation panel*/&lt;br /&gt;
#mw-panel {&lt;br /&gt;
    background-image: url(images/f/fd/TextboxSpeech.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: right;&lt;br /&gt;
    padding-bottom: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Specifically for the &amp;quot;Tools&amp;quot; menu on the side panel */&lt;br /&gt;
.vector-menu-portal h3 span {&lt;br /&gt;
    color: #54595d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer */&lt;br /&gt;
footer#footer {&lt;br /&gt;
    margin-right: 1em;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    padding-bottom: 4em;&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headers */&lt;br /&gt;
.mw-body h1 {&lt;br /&gt;
    font-family: &amp;quot;Alegreya&amp;quot;,&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h4, .mw-body h5, .mw-body h6 {&lt;br /&gt;
    color: #5f564d;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the first header bold */&lt;br /&gt;
.mw-body .firstHeading {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User account actions (in top right corner) */&lt;br /&gt;
.skin-vector #p-personal {&lt;br /&gt;
    background-image: url(images/c/cb/TextboxThought.png);&lt;br /&gt;
    background-size: cover;&lt;br /&gt;
    background-position: bottom;&lt;br /&gt;
    margin: -0.5em;&lt;br /&gt;
    padding: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar navigation tabs (remove backgrounds, colors, etc.) */&lt;br /&gt;
.vector-menu-tabs {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs ul li {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-menu-tabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #937a60; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #faebd726;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (selected) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li.selected a, .vector-menu-tabs li.selected a:visited {&lt;br /&gt;
    color: #eaeaea;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (unvisited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a {&lt;br /&gt;
    color: #84b2ff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links (visited) on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs li a:visited {&lt;br /&gt;
    color: #e48888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;More&amp;quot; button text on the top navigation bar */&lt;br /&gt;
.vector-menu h3 span {&lt;br /&gt;
    color: #e4e4e4;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove link button side bars on the top navigation bar */&lt;br /&gt;
.vector-menu-tabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-head .vector-menu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* &amp;quot;Timeless&amp;quot; wiki skin */&lt;br /&gt;
.skin-timeless #mw-content-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .mw-body {&lt;br /&gt;
    margin-right: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content */&lt;br /&gt;
.skin-timeless #mw-content {&lt;br /&gt;
    background-color: floralwhite;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/lightPanel_600x800.png);&lt;br /&gt;
    border-image-slice: 10 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    border-top-width: 0;&lt;br /&gt;
    -webkit-transform: translate3d(0,0,1px); /* Use hardware acceleration, to make scrolling a bit smoother on larger screens when possible */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For smaller screens, no papery border, go right up to the edges */&lt;br /&gt;
@media screen and (max-width: 1099px) {&lt;br /&gt;
    .skin-timeless #mw-content {&lt;br /&gt;
        border-width: 0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Reduce margins */&lt;br /&gt;
    .skin-timeless .mw-content-ltr dd {&lt;br /&gt;
        margin-left: 0.5em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Side bar navigation */&lt;br /&gt;
.skin-timeless #mw-site-navigation .sidebar-chunk, .skin-timeless #mw-related-navigation .sidebar-chunk {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 0.2em 0.2em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdowns (including user information in top-right, and tools and navigation in mobile mode) */&lt;br /&gt;
.skin-timeless .dropdown, .skin-timeless #mw-site-navigation .sidebar-inner, .skin-timeless #personal-inner, .skin-timeless #mw-related-navigation .sidebar-inner {&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    border: 10px solid transparent;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 18 fill;&lt;br /&gt;
    border-image-repeat: round;&lt;br /&gt;
    padding: 10px 1em 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header */&lt;br /&gt;
.skin-timeless #mw-header-container {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    border: 12px solid transparent;&lt;br /&gt;
    border-width: 0;&lt;br /&gt;
    border-image-source: url(/w/images/buttonRip_192x1_over_lessSaturated.png);&lt;br /&gt;
    border-image-slice: 19 fill;&lt;br /&gt;
    border-image-repeat: repeat;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (min-width: 851px) {&lt;br /&gt;
    .skin-timeless #mw-header-container {&lt;br /&gt;
        border-bottom-width: 10px;&lt;br /&gt;
        min-height: 3.9em;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-timeless .color-middle, .skin-timeless .color-left, .skin-timeless .color-right {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Images generally should resize to be smaller if they&amp;#039;re wider than the screen */&lt;br /&gt;
img {&lt;br /&gt;
    max-width:100%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Adjust quote, category link, thumbnail, table of contents, and wikitable backgrounds to be slightly-transparent off-white */&lt;br /&gt;
pre, .catlinks, div.thumbinner, #toc, .toc, table.wikitable {&lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Wikitable header */&lt;br /&gt;
table.wikitable tr th {&lt;br /&gt;
    background-color: #edece7; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f2f2f299;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox styling */&lt;br /&gt;
.infoboxEvent, .infoboxEquipment, .infoboxAbility, table.floatright.infoboxEvent, table.floatright.infoboxEquipment, table.floatright.infoboxAbility {&lt;br /&gt;
    width:200px; &lt;br /&gt;
    border-spacing: 2px; &lt;br /&gt;
    border:1px solid #BBB; &lt;br /&gt;
    background-color: #eae6db; /* Fallback for browsers that don&amp;#039;t support transparency */&lt;br /&gt;
    background-color: #f9f9f999;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    padding:0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEvent th {&lt;br /&gt;
    background: SkyBlue;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxEquipment th {&lt;br /&gt;
    background: Coral;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infoboxAbility th {&lt;br /&gt;
    background: MediumSeaGreen;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Diff styling */&lt;br /&gt;
td.diff-deletedline, td.diff-addedline, table.diff {&lt;br /&gt;
    background-color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Centered columns for tables */ &lt;br /&gt;
table.col-1-center td:nth-child(1) { text-align: center; }&lt;br /&gt;
table.col-2-center td:nth-child(2) { text-align: center; }&lt;br /&gt;
table.col-3-center td:nth-child(3) { text-align: center; }&lt;br /&gt;
table.col-4-center td:nth-child(4) { text-align: center; }&lt;br /&gt;
table.col-5-center td:nth-child(5) { text-align: center; }&lt;br /&gt;
table.col-6-center td:nth-child(6) { text-align: center; }&lt;br /&gt;
table.col-7-center td:nth-child(7) { text-align: center; }&lt;br /&gt;
table.col-8-center td:nth-child(8) { text-align: center; }&lt;br /&gt;
table.col-9-center td:nth-child(9) { text-align: center; }&lt;br /&gt;
&lt;br /&gt;
table.col-1-right td:nth-child(1) { text-align: right; }&lt;br /&gt;
table.col-2-right td:nth-child(2) { text-align: right; }&lt;br /&gt;
table.col-3-right td:nth-child(3) { text-align: right; }&lt;br /&gt;
table.col-4-right td:nth-child(4) { text-align: right; }&lt;br /&gt;
table.col-5-right td:nth-child(5) { text-align: right; }&lt;br /&gt;
table.col-6-right td:nth-child(6) { text-align: right; }&lt;br /&gt;
table.col-7-right td:nth-child(7) { text-align: right; }&lt;br /&gt;
table.col-8-right td:nth-child(8) { text-align: right; }&lt;br /&gt;
table.col-9-right td:nth-child(9) { text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Invert ability icons from light to dark */&lt;br /&gt;
.img--invert {&lt;br /&gt;
    filter: invert(100%);&lt;br /&gt;
    -webkit-filter: invert(100%);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Ability tooltip styling */&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability {&lt;br /&gt;
    width:500px;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    font-size: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability td {&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__action-points {&lt;br /&gt;
    color: white;&lt;br /&gt;
    background-color: #9E9083;&lt;br /&gt;
    padding: 4px 10px 4px 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details {&lt;br /&gt;
    background-color: #E3D5BA;&lt;br /&gt;
    line-height: 1.2em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__details p {&lt;br /&gt;
    padding: 0 5px 0 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__name {&lt;br /&gt;
    font-size: 1.3em;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__formula {&lt;br /&gt;
    color: #555555; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip-ability__status-effect {&lt;br /&gt;
    color: #834433; /* 5:1 Contrast ratio */&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
/* Revision of import is //en.wikipedia.org/w/index.php?title=MediaWiki:Common.css&amp;amp;oldid=588108879 */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background: #fdfdfd;      /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.8em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
table.navbox + table.navbox {  /* Single pixel border between adjacent navboxes */&lt;br /&gt;
	margin-top: -1px;          /* (doesn&amp;#039;t work for IE6, but that&amp;#039;s okay)       */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
ol + table.navbox,&lt;br /&gt;
ul + table.navbox {&lt;br /&gt;
	margin-top: 0.5em;        /* Prevent lists from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places where desired (nowrap)&lt;br /&gt;
   and links when we don&amp;#039;t want them to (nowraplinks a) */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pbelanger</name></author>
	</entry>
</feed>