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		<id>https://wildermyth.com/w/index.php?title=Augment&amp;diff=29008</id>
		<title>Augment</title>
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		<updated>2026-06-15T05:48:16Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Named Augments */ fixed clayn link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Augments&amp;#039;&amp;#039;&amp;#039; are extra [[equipment]] that heroes can wear over their armor. They usually provide buff to [[stat]]s or grant special abilities. They may be acquired as part of an [[Event]], after a [[Battle]] or when [[Job#Secure|securing]] a site.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
== Augment Qualities ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Augments ===&lt;br /&gt;
Augments are randomly generated in both appearance and [[aspect]] based on a variety of factors, including where the item was obtained and the current chapter of the campaign.&lt;br /&gt;
&lt;br /&gt;
Here are the list of possible aspects:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Basic Augment Aspects&lt;br /&gt;
|-&lt;br /&gt;
! Aspect ID&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffAccuracy&lt;br /&gt;
| Bonus Accuracy&lt;br /&gt;
| Melee Accuracy: 5&amp;lt;br /&amp;gt;Ranged Accuracy: 5&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffArmor&lt;br /&gt;
| Bonus Armor&lt;br /&gt;
| Armor: 0.5&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffBlock&lt;br /&gt;
| Bonus Block&lt;br /&gt;
| Block: 5&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffBonusDamage&lt;br /&gt;
| Bonus Damage&lt;br /&gt;
| Bonus Damage: 0.7&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffDodge&lt;br /&gt;
| Bonus Dodge&lt;br /&gt;
| Dodge: 5&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffHealth&lt;br /&gt;
| Bonus Health&lt;br /&gt;
| Health: 0.7&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffPotency&lt;br /&gt;
| Bonus Potency&lt;br /&gt;
| Potency: 0.7&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffSpeed&lt;br /&gt;
| Bonus Speed&lt;br /&gt;
| Speed: 0.7&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffStunt&lt;br /&gt;
| Bonus Stunt Chance&lt;br /&gt;
| Stunt Chance: 6&lt;br /&gt;
|-&lt;br /&gt;
| augmentBuffWarding&lt;br /&gt;
| Bonus Warding&lt;br /&gt;
| Warding: 0.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Augment Slot&lt;br /&gt;
! Description&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Image&lt;br /&gt;
|-&lt;br /&gt;
| Belt&lt;br /&gt;
| Worn around the waist&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment beltCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment beltField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment beltGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bracelet&lt;br /&gt;
| One or Both wrists&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment braceletCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment braceletField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment braceletGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Broach&lt;br /&gt;
| Pinned to the shirt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment broachCave.png|25x25px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment broachField.png|25x25px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment broachGold.png|25x25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cloak&lt;br /&gt;
| On the Shoulders and down the back, behind.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment cloakCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment cloakField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment cloakGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Kneepad&lt;br /&gt;
| Covers the knees. Knee pads?&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment kneeCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment kneeField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment kneeGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Necklace&lt;br /&gt;
| Around the neck, on top of armor.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment necklaceCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment necklaceField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment necklaceGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Pauldron&lt;br /&gt;
| On the shoulders, on top of armor.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment pauldronCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment pauldronField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment pauldronGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| On one hand. Can only equip one ring.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment ringCave.png|25x25px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment ringField.png|25x25px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment ringGold.png|25x25px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sash&lt;br /&gt;
| Around the waist, above armor, below belt probably.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment sashCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment sashField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment sashGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Scarf&lt;br /&gt;
| Around the neck, below necklace.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment scarfCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment scarfField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment scarfGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Strap&lt;br /&gt;
| Across the chest, above armor.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment strapCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment strapField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment strapGold.png|100x50px]]&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Hung from the belt, on top.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment talismanCave.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment talismanField.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment talismanGold.png|100x50px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Named Augments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Augment Slot&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Admiral&amp;#039;s Girding]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorF augment sashBossPilot.png|100x50px]]&lt;br /&gt;
| Sash&lt;br /&gt;
| This Drauvmade garment, worn about the hips, evokes a feeling of flight, of going before the wind, of sailing where only an adventuring heart can go. &lt;br /&gt;
| Speed: 1&lt;br /&gt;
| Unlockable Random Drop, [[Admiral of the Air]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored Storm Pauldron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Stormpauldron.png|100x50px]]&lt;br /&gt;
| Pauldron&lt;br /&gt;
| Dark metal pauldrons with a history you&amp;#039;d rather not examine too closely.&lt;br /&gt;
| Armor: 0.7&amp;lt;br /&amp;gt;Potency: 0.7&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atonement of Oldwane]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Atonementofoldwane.png|100x50px]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| A mantle of hope and virtue, gifted by a regretful spirit.&lt;br /&gt;
| Warding: 0.5&amp;lt;br /&amp;gt;Bonus Damage: 0.5&amp;lt;br /&amp;gt;Potency: 0.5&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Autumn Pauldron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorM augment pauldronAutumnR.png|100x50px]]&lt;br /&gt;
| Pauldron&lt;br /&gt;
| Given to you by the Forest, the leaves on it are an eternal autumn gold.&lt;br /&gt;
| Health: 0.6&amp;lt;br /&amp;gt;Armor: 0.6&amp;lt;br /&amp;gt;Warding: 0.6&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bogmother&amp;#039;s Bellystone]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:BogmothersBellystone.png|100x50px]]&lt;br /&gt;
| Belt&lt;br /&gt;
| This acid-polished jewel rolled for ages in the stomach of a great bogspirit. It feels everwet, and somehow anchoring, though it weighs next to nothing.&lt;br /&gt;
| Warding: 0.8&amp;lt;br /&amp;gt;Immune to Knockback&lt;br /&gt;
| Unlockable Random Drop, [[Bogmother]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crow Amulet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Crowamulet.png|100x50px]]&lt;br /&gt;
| Necklace&lt;br /&gt;
| This mysterious amulet seems to press on the wearer&amp;#039;s chest when they stand in harm&amp;#039;s way.&lt;br /&gt;
| Accuracy: 12&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defender&amp;#039;s Necklace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment necklaceDefender.png|100x50px]]&lt;br /&gt;
| Necklace&lt;br /&gt;
| Found in the wreckage of an ill-fated battle.&lt;br /&gt;
| Armor: 0.5&lt;br /&gt;
| [[Flickerings]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadfungal Cowl]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:DreadfungalCowl.png|100x50px]]&lt;br /&gt;
| Scarf&lt;br /&gt;
| Small plates of some unidentifiable fungus adorn this weird garment. The dead, shriveled disks smell sweet. When the cowl is worn, it makes one&amp;#039;s face hard to remember.&lt;br /&gt;
| Dodge: 10&lt;br /&gt;
| Unlockable Random Drop, [[The Riftspore Apostle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamingstar Drape]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:DreamingstarDrape.png|100x50px]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| Whatever the cloak is cut from, it&amp;#039;s clearly no common fabric. Held to the ear, one hears a patient melody of bells. When it swishes, the seeing eye may be compelled, blinded by a momentary waking dream.&lt;br /&gt;
| [[Starswelter]] (30% chance to [[Status Effects#Blind|blind]] the attacker after taking damage)&lt;br /&gt;
| Unlockable Random Drop, [[Starwing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eaglefeather Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Eaglefeather.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| A souvenir from a close encounter with an eagle&amp;#039;s nest.&lt;br /&gt;
| Health: 0.7&lt;br /&gt;
| [[Crag Eagle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elmsoul Belt]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorM augment beltElmsoul.png|100x50px]]&lt;br /&gt;
| Belt&lt;br /&gt;
| Grown from a blood-tasting splinter into a jealous girdle that guards its wearer.&lt;br /&gt;
| Warding: 0.5&amp;lt;br /&amp;gt;Potency: 0.5&lt;br /&gt;
| [[The Jealousy of Trees]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye of the Gorgon]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:EyeoftheGorgon.png|100x50px]]&lt;br /&gt;
| Strap&lt;br /&gt;
| A socketed strap, fitted with a pale smoky disk of magicked glass like a sightless eye. The wearer is proof against poison and corruption.&lt;br /&gt;
| Immunity to Corruption&amp;lt;br /&amp;gt;Immunity to [[Poisoned|Poison]]&lt;br /&gt;
| Unlockable Random Drop, [[Malthides, Brute Toxinist]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather Bracelet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment featherBracelet.png|100x50px]]&lt;br /&gt;
| Bracelet&lt;br /&gt;
| Grants longed-for wings.&lt;br /&gt;
| Speed: 1.4&amp;lt;br /&amp;gt;The hero grows hawk wings.&amp;lt;br /&amp;gt;[[File:wingHawk.png|100x50px]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Feathercloak]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Feathercloak.png|100x50px]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| This soft cloak of crowfeathers rustles lightly when its wearer moves. It smells of sun among the treetops, and deep forest flights.&lt;br /&gt;
| Speed: 1&amp;lt;br /&amp;gt;Dodge: 5&lt;br /&gt;
| [[As The Crow Flies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune&amp;#039;s Girdle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorM augment strapLucky.png|100x50px]]&lt;br /&gt;
| Strap&lt;br /&gt;
| Treasure from a chest never smelled so fresh.&lt;br /&gt;
| Stunt Chance: 7&amp;lt;br /&amp;gt;Dodge: 7&amp;lt;br /&amp;gt;Block: 7&lt;br /&gt;
| [[Spur of a Moment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade Scarf]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Gladescarf.png|100x50px]]&lt;br /&gt;
| Scarf&lt;br /&gt;
| Twinkling lights fade in and out among the rough weaving.&lt;br /&gt;
| Health: 0.7&amp;lt;br /&amp;gt;Warding: 0.7&amp;lt;br /&amp;gt;Potency: 0.7&lt;br /&gt;
| [[Spirit of the Forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloomspin Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorF augment cloakBossFireWitchBack.png|100x50px]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| Witchly fashion, woven of the flame-fighting fibers of some deepgrown fungus, the wearer is proof against fire. &lt;br /&gt;
| Warding: 0.8&amp;lt;br /&amp;gt;Fire-Resistant (Immunity to blaze tiles)&lt;br /&gt;
| Unlockable Random Drop, [[Granny Gloomfire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorgoneater Sash]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorM augment sashEater.png|100x50px]]&lt;br /&gt;
| Sash&lt;br /&gt;
| It&amp;#039;s not as slimy as you thought it would be.&lt;br /&gt;
| Health: 0.7&lt;br /&gt;
| [[The Eater]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hearth Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Hearthtalisman.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| Bestowed with the power of a friend&amp;#039;s gift, you hope to hang it in your own home someday.&lt;br /&gt;
| Block: 8&lt;br /&gt;
| [[Where We Find Ourselves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lover&amp;#039;s Belt]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment beltLover.png|100x50px]]&lt;br /&gt;
| Belt&lt;br /&gt;
| Etched with what is probably Thnarric poetry.&lt;br /&gt;
| Block: 7&lt;br /&gt;
| [[Token of Affection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lover&amp;#039;s Necklace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment necklaceLover.png|100x50px]]&lt;br /&gt;
| Necklace&lt;br /&gt;
| Swirling silver worn close to the heart.&lt;br /&gt;
| Health: 0.8&lt;br /&gt;
| [[Token of Affection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lover&amp;#039;s Sash]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment sashLover.png|100x50px]]&lt;br /&gt;
| Sash&lt;br /&gt;
| A richly-stitched gift.&lt;br /&gt;
| Potency: 0.8&lt;br /&gt;
| [[Token of Affection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Memorial Pauldron]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Memorialpauldron.png|100x50px]]&lt;br /&gt;
| Pauldron&lt;br /&gt;
| Stone-carved pauldrons in the image of the twilight god, Oruwei.&lt;br /&gt;
| Armor: 0.7&amp;lt;br /&amp;gt;Potency: 0.7&lt;br /&gt;
| [[For an Old Wish Passing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossgirdle]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Mossgirdle.png|100x50px]]&lt;br /&gt;
| Sash&lt;br /&gt;
| An evergreen swatch of fragrant moss girds the hips.&lt;br /&gt;
| Warding: 1&amp;lt;br /&amp;gt;Potency: 0.5&lt;br /&gt;
| [[Moss]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Mushroomtalisman.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| Enchanted by an otherworldy merchant. At least you think so; it can be hard to tell what&amp;#039;s just good salesmanship.&lt;br /&gt;
| Health: 0.7&amp;lt;br /&amp;gt;Potency: 0.7&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Coin Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Oldcointalisman.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| An unfamiliar old coin. Doesn&amp;#039;t do anything.&lt;br /&gt;
| &lt;br /&gt;
| [[Dug Up]]&amp;lt;br /&amp;gt;[[Shiny]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivercloak]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Rivercloakitem.png|100x50px]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| Ripples as if woven from a current of water, and marks the wearer&amp;#039;s favor in the eyes of a waterling.&lt;br /&gt;
| Speed: 0.5&amp;lt;br /&amp;gt;Armor: 1&lt;br /&gt;
| [[Waterling]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seal of Gracnaw]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:warriorF augment necklaceBossDrauvthagiB untinted.png|100x50px]]&lt;br /&gt;
| Necklace&lt;br /&gt;
| In his youth, the Drauven morthificer Gracnaw made a vow of ambition. He crafted this seal to wear always around his neck, and it would remind him of the weight and permanence of his oathdream. Gracnaw is gone, but his seal remains.&lt;br /&gt;
| Potency: 1&lt;br /&gt;
| Unlockable Random Drop, [[Gracnaw&amp;#039;s Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Compass Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Silvercompasstalisman.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| Doesn&amp;#039;t technically work, but gives you confidence in your own sense of direction.&lt;br /&gt;
| Accuracy: 7&lt;br /&gt;
| [[Where We Find Ourselves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestriker Pauldrons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:SpikestrikerPauldrons.png|100x50px]]&lt;br /&gt;
| Pauldron&lt;br /&gt;
| Crafted from sheared flail-heads, imbued with Morthagi ferocity, restless and all-shattering. &lt;br /&gt;
| Bonus Damage: 1&lt;br /&gt;
| Unlockable Random Drop, [[The Doorman]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spokesbadge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Spokesbadge.png|100x50px]]&lt;br /&gt;
| Broach&lt;br /&gt;
| A burnished badge of a place swept away.&lt;br /&gt;
| Potency: 0.5&amp;lt;br /&amp;gt;Block: 7&lt;br /&gt;
| [[A New Name]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Shard]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment talismanShard.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| The shard of a staff, imbued with the soul of a mystic.&lt;br /&gt;
| Potency 0.5&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Staffshard Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment talismanShard.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| Holds the memory of a fallen hero.&lt;br /&gt;
| Potency: 0.7&lt;br /&gt;
| [[Final Moment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Ring]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment ringStarseed.png|25x25px]]&lt;br /&gt;
| Ring&lt;br /&gt;
| Who needs risks when you can be just slightly above-average and still come out ahead?&lt;br /&gt;
| Warding: 0.7&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneblade Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment talismanStoneshear.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| Its warm edges can split solid rock. In its core, an old worldcarver&amp;#039;s will ever hums.&lt;br /&gt;
| Spell Damage: 1&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneblood Necklace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorF augment necklaceBossHornGrownup.png|100x50px]]&lt;br /&gt;
| Necklace&lt;br /&gt;
| Chips of rock have been strung on this cord. Held close, they smell of blood; they sound a little like they are chattering softly together, even when still.&lt;br /&gt;
| Armor: 1&lt;br /&gt;
| Unlockable Random Drop, [[Horn Grownup]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunglory Spaulders]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:StonebloodNecklace.png|100x50px]]&lt;br /&gt;
| Pauldron&lt;br /&gt;
| Shoulderguards of Drauven forging, they&amp;#039;re undeniably gaudy, the regalia of one who would be champion and rule the arena. But any pit-fighter who survives long enough--who wins enough--learns that, vain as it may appear, ornamentation is another opportunity for cunning.&lt;br /&gt;
| Dodge: 5&amp;lt;br /&amp;gt;+1 damage on enemy turn&lt;br /&gt;
| Unlockable Random Drop, [[The Glorysword Clayn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Symbol of Uur]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:warriorF_augment_sashBossAmalgorgB_untinted.png|100x50px]]&lt;br /&gt;
| Sash&lt;br /&gt;
| This waistworn adornment gradually floods the wearer&amp;#039;s arms with odd strength: there&amp;#039;s a sense of contact with something terribly old and powerful, impossible to understand, easy to eventually ignore.&lt;br /&gt;
| Health: 0.7&amp;lt;br /&amp;gt;Bonus Damage: 0.7&lt;br /&gt;
| Unlockable Random Drop, [[Uur, Ancient Amalgam]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tale of the Twins]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:EyeoftheGorgon.png|100x50px]]&lt;br /&gt;
| Strap&lt;br /&gt;
| This worn story is a yarn of two mighty wyrms from ancient days. They almost unmade creation in their curiosity to swallow it. They could not be killed then, so they were locked away in a sleep with the dead. &lt;br /&gt;
| Bonus Damage: 0.6&amp;lt;br /&amp;gt;Potency: 0.6&lt;br /&gt;
| Unlockable Random Drop, [[The Twins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Forestlord&amp;#039;s Cloak]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:augment cloakMist.png|100x50px]]&lt;br /&gt;
| Cloak&lt;br /&gt;
| A misty cloak of flowing fabric, bestowed by Lord Evergreen.&lt;br /&gt;
| Dodge: 5&amp;lt;br /&amp;gt;{{Iconify|Swift action}}: Once per combat, the hero swirls their cloak and becomes instantly [[hidden]], disappearing into grayplane in a cloud of cedarsmelling mist.&lt;br /&gt;
| [[Answer to Austerity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrixl Claimingcuffs]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:ThrixlClaimingcuffs.png|100x50px]]&lt;br /&gt;
| Bracelet&lt;br /&gt;
| Worn on the wrists, these bracelets cause the wearer to appear as a symbiote&amp;#039;s honored host. Politely, other Thrixl keep out.&lt;br /&gt;
| Warding: 0.8&amp;lt;br /&amp;gt;Immune to [[Mindworm]]&lt;br /&gt;
| Unlockable Random Drop, [[Symbiotic Advisor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Torc of the Tyrant]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:WarriorF augment scarfBossWarbird.png|100x50px]]&lt;br /&gt;
| Scarf&lt;br /&gt;
| A heavy ring of gold to be worn about the neck, it has been plumed with the feathers of a mighty terrorbird, an unforgettable bellower, a voracious avian king.&lt;br /&gt;
| Potency: 1&lt;br /&gt;
| Unlockable Random Drop, [[King Carrion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Torc of the Wildkeeper]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:TorcoftheWildkeeper.png|100x50px]]&lt;br /&gt;
| Scarf&lt;br /&gt;
| An honor bestowed by the keeper of a wildshrine, for kind deeds done unbidden.&lt;br /&gt;
| Armor: 0.8&amp;lt;br&amp;gt;Warding: 0.8&lt;br /&gt;
| [[Early to be Alone]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tortoiseshell Talisman]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Turtleamulet.png|100x50px]]&lt;br /&gt;
| Talisman&lt;br /&gt;
| A talisman of a protector.&lt;br /&gt;
| Block: 15&lt;br /&gt;
| [[Turtles All The Way Down]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Village Banner]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:VillageBannerAugment.png|100x50px]]&lt;br /&gt;
| Sash&lt;br /&gt;
| A simple memory to carry around your waist.&lt;br /&gt;
| Health: 0.5&amp;lt;br /&amp;gt;Stunt Chance: 7&lt;br /&gt;
| [[To Remember Us By]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfhead Amulet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Wolfheadamulet.png|100x50px]]&lt;br /&gt;
| Necklace&lt;br /&gt;
| A trinket from Lochias.&lt;br /&gt;
| Stunt Chance: 7&amp;lt;br /&amp;gt;Bonus Damage: 0.7&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
One of the randomized augment names is Illimination, which is a misspelling of Illumination or Elimination. This augment grants stunt chance.&lt;br /&gt;
[[Category:Augment]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Targets_missionVictory_findersKeepers&amp;diff=29006</id>
		<title>Template:Targets missionVictory findersKeepers</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Targets_missionVictory_findersKeepers&amp;diff=29006"/>
		<updated>2026-06-12T05:44:16Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: updated targets for revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;#039;&amp;#039;&amp;#039;site&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
    Forbidden Aspects: forbidLootVictoryEvent, forbidSiteSecretsVictoryEvent&lt;br /&gt;
    Station: earthworks, quarry, mine, henge, primalAltar, forestShrine, cavern, forge, tower&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;hothead&amp;#039;&amp;#039;&amp;#039; (required)&lt;br /&gt;
    Score: Age &amp;gt;= 44&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;coward&amp;#039;&amp;#039;&amp;#039; (required)&lt;br /&gt;
    AGE_IN_YEARS &amp;lt;= hothead.AGE_IN_YEARS-10&lt;br /&gt;
 &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;#039;loner&amp;#039;&amp;#039;&amp;#039; (required)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Targets Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wiki_admin_requests&amp;diff=28999</id>
		<title>Wiki admin requests</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wiki_admin_requests&amp;diff=28999"/>
		<updated>2026-06-07T16:05:50Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added MsUpload to requests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requests for the french translation ==&lt;br /&gt;
&lt;br /&gt;
* we started the french localization assuming that the translate extension [https://www.mediawiki.org/wiki/Extension:Translate/fr] will be installed server side. If we can have this one, the translation we started would work with a very low additional work&lt;br /&gt;
* In order to customize properly the title of the french version of the pages, we would need the variable $wgAllowDisplayTitle to be activated. We are already assuming it would be activated and use it but it&amp;#039;s doing nothint until we have the feature (it would just look so much cleaner).&lt;br /&gt;
&lt;br /&gt;
==General Requests==&lt;br /&gt;
&lt;br /&gt;
* the Labeled Section Transclusion extension seems generally useful for organization without repeating things. [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion]&lt;br /&gt;
*MsUpload for uploading multiple files at a time. [https://www.mediawiki.org/wiki/Extension:MsUpload]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28977</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28977"/>
		<updated>2026-05-17T17:03:15Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Boss Stats */ clarified avoidance definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Stats at [[Peril]] 1&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Health || 52 || 78 || 104&lt;br /&gt;
|-&lt;br /&gt;
| Speed || colspan=3 | 6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Block || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance (Dodge + Block) || colspan=3 | 120&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || colspan=3 | 105&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Size || colspan=3 | 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|single action, ends turn}}&lt;br /&gt;
| ability = Leaping Strikes&lt;br /&gt;
| description = Attacks an adjacent target, then leaps up to 3 tiles and attacks another target&lt;br /&gt;
| damage = x damage, 1.6 range (Melee)&lt;br /&gt;
| formula = Peril 1 Damage: (5 to 6) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
*Both attacks have the same range and damage&lt;br /&gt;
*The first attack may be used even if there is no valid second target&lt;br /&gt;
*If [[engaged]], Clayn may not attack non-engaging heroes with either attack, even if attacking an engaging hero first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|swift action}} (free once per turn)&lt;br /&gt;
| ability = Shield Throw&lt;br /&gt;
| description = As a swift action, hurls his shield, hitting up to four targets in a chain, [[Concussed|concussing]] them&lt;br /&gt;
| damage = x damage, 4.6 range (Ranged)&lt;br /&gt;
| formula = Peril 1 Damage: (1 to 2) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
*The range for the chaining attacks is 3 tiles away from the current target.&lt;br /&gt;
*Chaining attacks are only possible after a successful hit on the current target.&lt;br /&gt;
*A hero can&amp;#039;t be targeted more than once&lt;br /&gt;
*Clayn&amp;#039;s allies do not block line of sight for the initial hit, but all units block line of sight for chained attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| ability = Slap Back&lt;br /&gt;
| description = Counterattacks when a melee attack against him misses.&lt;br /&gt;
| damage = x damage, 1.6 range (Melee)&lt;br /&gt;
| formula = Peril 1 Damage: (5 to 6) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| ability = Drauven Might&lt;br /&gt;
| description = The turn after being reduced to half health, knocks back targets within 2 tiles and reduces incoming damage by half&lt;br /&gt;
| damage = 2.6 range&lt;br /&gt;
| formula = Knockback distance: 2.6&lt;br /&gt;
}}&lt;br /&gt;
*Clayn will display the &amp;quot;Bloodied&amp;quot; aspect once at or under half health. This aspect will be removed and replaced with the active Drauven Might buff at the start of Clayn&amp;#039;s next turn, regardless of whether Bloodied was added on the hero or enemy turn.&lt;br /&gt;
*Drauven Might is removed at start of Clayn&amp;#039;s next turn after it becomes active.&lt;br /&gt;
*Drauven Might is able to target [[hidden]] heroes and heroes behind other units, but not heroes behind scenery&lt;br /&gt;
*Knocking back a hidden hero does not remove hidden.&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Item Drop==&lt;br /&gt;
*Defeating Clayn will drop the [[Sunglory Spaulders]] and add them to the random drop pool.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28974</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28974"/>
		<updated>2026-05-14T05:06:47Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added info for slap back and drauven might&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Stats at [[Peril]] 1&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Health || 52 || 78 || 104&lt;br /&gt;
|-&lt;br /&gt;
| Speed || colspan=3 | 6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Block || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || colspan=3 | 120&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || colspan=3 | 105&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Size || colspan=3 | 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|single action, ends turn}}&lt;br /&gt;
| ability = Leaping Strikes&lt;br /&gt;
| description = Attacks an adjacent target, then leaps up to 3 tiles and attacks another target&lt;br /&gt;
| damage = x damage, 1.6 range (Melee)&lt;br /&gt;
| formula = Peril 1 Damage: (5 to 6) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
*Both attacks have the same range and damage&lt;br /&gt;
*The first attack may be used even if there is no valid second target&lt;br /&gt;
*If [[engaged]], Clayn may not attack non-engaging heroes with either attack, even if attacking an engaging hero first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|swift action}} (free once per turn)&lt;br /&gt;
| ability = Shield Throw&lt;br /&gt;
| description = As a swift action, hurls his shield, hitting up to four targets in a chain, [[Concussed|concussing]] them&lt;br /&gt;
| damage = x damage, 4.6 range (Ranged)&lt;br /&gt;
| formula = Peril 1 Damage: (1 to 2) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
*The range for the chaining attacks is 3 tiles away from the current target.&lt;br /&gt;
*Chaining attacks are only possible after a successful hit on the current target.&lt;br /&gt;
*A hero can&amp;#039;t be targeted more than once&lt;br /&gt;
*Clayn&amp;#039;s allies do not block line of sight for the initial hit, but all units block line of sight for chained attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| ability = Slap Back&lt;br /&gt;
| description = Counterattacks when a melee attack against him misses.&lt;br /&gt;
| damage = x damage, 1.6 range (Melee)&lt;br /&gt;
| formula = Peril 1 Damage: (5 to 6) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| ability = Drauven Might&lt;br /&gt;
| description = The turn after being reduced to half health, knocks back targets within 2 tiles and reduces incoming damage by half&lt;br /&gt;
| damage = 2.6 range&lt;br /&gt;
| formula = Knockback distance: 2.6&lt;br /&gt;
}}&lt;br /&gt;
*Clayn will display the &amp;quot;Bloodied&amp;quot; aspect once at or under half health. This aspect will be removed and replaced with the active Drauven Might buff at the start of Clayn&amp;#039;s next turn, regardless of whether Bloodied was added on the hero or enemy turn.&lt;br /&gt;
*Drauven Might is removed at start of Clayn&amp;#039;s next turn after it becomes active.&lt;br /&gt;
*Drauven Might is able to target [[hidden]] heroes and heroes behind other units, but not heroes behind scenery&lt;br /&gt;
*Knocking back a hidden hero does not remove hidden.&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Item Drop==&lt;br /&gt;
*Defeating Clayn will drop the [[Sunglory Spaulders]] and add them to the random drop pool.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28971</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28971"/>
		<updated>2026-05-13T05:46:11Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Boss Abilities */ added leaping strikes info and more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Stats at [[Peril]] 1&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Health || 52 || 78 || 104&lt;br /&gt;
|-&lt;br /&gt;
| Speed || colspan=3 | 6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Block || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || colspan=3 | 120&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || colspan=3 | 105&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Size || colspan=3 | 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|single action, ends turn}}&lt;br /&gt;
| ability = Leaping Strikes&lt;br /&gt;
| description = Attacks an adjacent target, then leaps up to 3 tiles and attacks another target&lt;br /&gt;
| damage = x damage, 1.6 range (Melee)&lt;br /&gt;
| formula = Peril 1 Damage: (5 to 6) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
*Both attacks have the same range and damage&lt;br /&gt;
*The first attack may be used even if there is no valid second target&lt;br /&gt;
*If [[engaged]], Clayn may not attack non-engaging heroes with either attack, even if attacking an engaging hero first&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|swift action}} (free once per turn)&lt;br /&gt;
| ability = Shield Throw&lt;br /&gt;
| description = As a swift action, hurls his shield, hitting up to four targets in a chain, [[Concussed|concussing]] them&lt;br /&gt;
| damage = x damage, 4.6 range (Ranged)&lt;br /&gt;
| formula = Peril 1 Damage: (1 to 2) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
*The range for the chaining attacks is 3 tiles away from the current target.&lt;br /&gt;
*Chaining attacks are only possible after a successful hit on the current target.&lt;br /&gt;
*A hero can&amp;#039;t be targeted more than once&lt;br /&gt;
*Clayn&amp;#039;s allies do not block line of sight for the initial hit, but all units block line of sight for chained attacks&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Item Drop==&lt;br /&gt;
*Defeating Clayn will drop the [[Sunglory Spaulders]] and add them to the random drop pool.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wiki_admin_requests&amp;diff=28969</id>
		<title>Wiki admin requests</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wiki_admin_requests&amp;diff=28969"/>
		<updated>2026-05-13T01:37:19Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added request for LST extension&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requests for the french translation ==&lt;br /&gt;
&lt;br /&gt;
* we started the french localization assuming that the translate extension [https://www.mediawiki.org/wiki/Extension:Translate/fr] will be installed server side. If we can have this one, the translation we started would work with a very low additional work&lt;br /&gt;
* In order to customize properly the title of the french version of the pages, we would need the variable $wgAllowDisplayTitle to be activated. We are already assuming it would be activated and use it but it&amp;#039;s doing nothint until we have the feature (it would just look so much cleaner).&lt;br /&gt;
&lt;br /&gt;
==General Requests==&lt;br /&gt;
&lt;br /&gt;
* the Labeled Section Transclusion extension seems generally useful for organization without repeating things. [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Challenge_Boss/Stats&amp;diff=28968</id>
		<title>Omenroad Challenge Boss/Stats</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Challenge_Boss/Stats&amp;diff=28968"/>
		<updated>2026-05-13T01:05:49Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: testing creation of page for transclusion to individual boss pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Drauven==&lt;br /&gt;
&lt;br /&gt;
===Admiral of the Air===&lt;br /&gt;
&lt;br /&gt;
===The Glorysword Clayn===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Stats at [[Peril]] 1&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Health || 52 || 78 || 104&lt;br /&gt;
|-&lt;br /&gt;
| Speed || colspan=3 | 6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Block || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || colspan=3 | 120&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || colspan=3 | 105&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Size || colspan=3 | 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===King Carrion===&lt;br /&gt;
&lt;br /&gt;
===Party Wagon===&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28967</id>
		<title>Omenroad Battle Map</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28967"/>
		<updated>2026-05-13T00:46:04Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: fix missing min and max in enemy strength column names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all the maps for non-boss combat nodes in [[Omenroad]] [[Challenge|challenges]]. Some maps have requirements for minimum and/or maximum enemy strength for the battle. If the enemy strength value at a node is outside the allowed range for a map, that map will not be able to be used at that node. Enemy strength is calculated based on the page and type of node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Enemy Strength&lt;br /&gt;
|-&lt;br /&gt;
! Node !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Standard Fight || 3&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hard Fight || 5 || 6 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The first two nodes on page 1 of greenhorn challenges are standard fights with enemy strength 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Battles&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Main Objective !! Min Enemy Strength !! Max Enemy Strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Tower]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Aged Grove]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit&amp;#039;s Holdfast]] || Escape (special) || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnyard]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Beguiling Fanatic]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind the Stockade]] || Survive || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bony Peak]] || Kill all (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewer&amp;#039;s Den]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bright Market]] || Kill all ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Plains]] || Kill all || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Catacombs]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave In]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossroads]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Curious Museum]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Sewers]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders in the Square]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Paw]] || Scenery Destruction || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder Grove]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Fairgrounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Altar]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Fire]] || Escape || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresttown Ruins]] || Kill all || 5 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Dreamloom]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Fort]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Library]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Gap&amp;#039;s Exit]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]] || Kill all || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenway]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermit&amp;#039;s Garden]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Homestead]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Lodge]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[In Too Deep]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Infested Quarry]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Altar]] || Scenery Destruction || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone Tower]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonely Shack]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Midnight Ambush]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner&amp;#039;s Gulch]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Forge]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Henge]] || Kill all || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Pass]] || Survive || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Prison]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Outpost]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Wall]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pillars of Autumn]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Pitted Field]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Potter&amp;#039;s Alcove]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Altar]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prisoner Escape]] || Escape (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospector&amp;#039;s Cache]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || Survive || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Site]] || Scenery Destruction || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside Outfitter]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice Averted]] || Scenery Destruction || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage&amp;#039;s Retreat]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger&amp;#039;s Roost]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Swamp]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Stony Creek]] || Survive || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alder Bridge]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bastion]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Carrion Tavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dig Site]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Earthworks]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Grand Outfitter]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[The Solitary Well]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Split Cavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Center]] || Survive || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Training Grounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper&amp;#039;s Grove]] || Scenery Interaction || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellbrook&amp;#039;s Home]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Wetland Shelter]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Winding Tunnels]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Wood]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme_conflicts_guide&amp;diff=28966</id>
		<title>Theme conflicts guide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme_conflicts_guide&amp;diff=28966"/>
		<updated>2026-05-12T16:55:43Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* List of Theme Compatibilities */ updated omenroad comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide is designed to assist the player in understanding [[theme]] eligibility and conflicts.&lt;br /&gt;
&lt;br /&gt;
==Theme Conflicts==&lt;br /&gt;
[[File:ConflictIntro1.png|650px]]&lt;br /&gt;
&lt;br /&gt;
[[File:ConflictIntro2.png|650px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If only there was a guide to tell them..&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Not all [[theme]]s are compatible with one another. There are a number of ways themes can be in conflict.&lt;br /&gt;
&lt;br /&gt;
Forbidden theme combinations may be defined in the theme game files. Event targets may impose limitations by targeting the same [[Theme#theme slot|theme slots]].&lt;br /&gt;
&lt;br /&gt;
Some theme requirements may impose even further restrictions. These are discussed in detail in further sections.&lt;br /&gt;
&lt;br /&gt;
This article contains an exhaustive table of theme conflicts. The final sections include more detailed discussion on the different types of conflicts, and a handful of [[Theme conflicts guide#Rules of Thumb|tips]].&lt;br /&gt;
&lt;br /&gt;
==== List of Theme Conflicts ====&lt;br /&gt;
&lt;br /&gt;
This section displays an exhaustive list of all theme conflicts the player might encounter without using [[Testing|cheats]] or mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Two scenarios have been taken into consideration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* What themes block a hero from receiving a given theme (&amp;#039;&amp;#039;&amp;#039;Theme is Blocked by&amp;#039;&amp;#039;&amp;#039;). &lt;br /&gt;
* What themes are blocked from a hero who has a given theme (&amp;#039;&amp;#039;&amp;#039;Theme Blocks&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;List of Theme Conflicts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Theme !! Theme is Blocked by !! Theme Blocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Beartouched]]||{{Theme conflicts|bear}}||{{theme conflicts|bear|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Botanical]]||{{Theme conflicts|vine}}||{{theme conflicts|vine|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial]]||{{Theme conflicts|star}}||{{theme conflicts|star|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Child of the Hills]]||{{Theme conflicts|foothill}}||{{theme conflicts|foothill|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crowtouched]]||{{Theme conflicts|crow}}||{{theme conflicts|crow|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystalline]]||{{Theme conflicts|gem}}||{{theme conflicts|gem|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepist Spy]]||{{Theme conflicts|deepistmole}}||{{theme conflicts|deepistmole|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Drauven Wings]]||{{Theme conflicts|drauvenwings}}||{{theme conflicts|drauvenwings|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elmsoul]]||{{Theme conflicts|tree}}||{{theme conflicts|tree|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamesoul]]||{{Theme conflicts|fire}}||{{theme conflicts|fire|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Foxish]]||{{Theme conflicts|fox}}||{{theme conflicts|fox|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frogtouched]]||{{Theme conflicts|frog}}||{{theme conflicts|frog|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost]]||{{Theme conflicts|frost}}||{{theme conflicts|frost|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonoid]]||{{Theme conflicts|gorgon}}||{{theme conflicts|gorgon|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawksoul]]||{{Theme conflicts|hawk}}||{{theme conflicts|hawk|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark of the Horn]]||{{Theme conflicts|deepist}}||{{theme conflicts|deepist|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortificial Enhancements]]||{{Theme conflicts|morthagi}}||{{theme conflicts|morthagi|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mothly]]||{{Theme conflicts|mothwings}}||{{theme conflicts|mothwings|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified]]||{{Theme conflicts|gorgonstone}}||{{theme conflicts|gorgonstone|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratlike]]||{{Theme conflicts|rat}}||{{theme conflicts|rat|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpioid]]||{{Theme conflicts|scorpion}}||{{theme conflicts|scorpion|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||{{Theme conflicts|shadow}}||{{theme conflicts|shadow|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal]]||{{Theme conflicts|skeleton}}||{{theme conflicts|skeleton|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skunkish]]||{{Theme conflicts|skunk}}||{{theme conflicts|skunk|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Touched]]||{{Theme conflicts|spelltouched}}||{{theme conflicts|spelltouched|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stormtouched]]||{{Theme conflicts|storm}}||{{theme conflicts|storm|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvan]]||{{Theme conflicts|green}}||{{theme conflicts|green|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeny Wings]]||{{Theme conflicts|tinywings}}||{{theme conflicts|tinywings|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture Acolyte]]||{{Theme conflicts|vultureacolyte}}||{{theme conflicts|vultureacolyte|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolftouched]]||{{Theme conflicts|wolf}}||{{theme conflicts|wolf|blocks}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== List of Theme Compatibilities ====&lt;br /&gt;
&lt;br /&gt;
This section displays an exhaustive list of all potential theme compatibilities the player might encounter without using Omenroad [[Omenroad_Rewards/Theme_Shrine|theme shrines]], [[Testing|cheats]] or mods.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Two scenarios have been taken into consideration:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* What themes do not necessarily block a hero from receiving a given theme (&amp;#039;&amp;#039;&amp;#039;Theme is not blocked by&amp;#039;&amp;#039;&amp;#039;). &lt;br /&gt;
* What themes might still be acquired by a hero who has a given theme (&amp;#039;&amp;#039;&amp;#039;Theme may allow&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
In both scenarios, there must still not be any theme slot conflicts in order to combine themes. For example, a hero with the [[Crowtouched]] head cannot become [[Crystalline]].&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;List of Potential Theme Compatibilities&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Theme !! Theme is not blocked by !! Theme may allow&lt;br /&gt;
|-&lt;br /&gt;
|[[Beartouched]]||{{Theme compatibilities|bear}}||{{theme compatibilities|bear|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Botanical]]||{{Theme compatibilities|vine}}||{{theme compatibilities|vine|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial]]||{{Theme compatibilities|star}}||{{theme compatibilities|star|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Child of the Hills]]||{{Theme compatibilities|foothill}}||{{theme compatibilities|foothill|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crowtouched]]||{{Theme compatibilities|crow}}||{{theme compatibilities|crow|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Crystalline]]||{{Theme compatibilities|gem}}||{{theme compatibilities|gem|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Deepist Spy]]||{{Theme compatibilities|deepistmole}}||{{theme compatibilities|deepistmole|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Drauven Wings]]||{{Theme compatibilities|drauvenwings}}||{{theme compatibilities|drauvenwings|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elmsoul]]||{{Theme compatibilities|tree}}||{{theme compatibilities|tree|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamesoul]]||{{Theme compatibilities|fire}}||{{theme compatibilities|fire|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Foxish]]||{{Theme compatibilities|fox}}||{{theme compatibilities|fox|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frogtouched]]||{{Theme compatibilities|frog}}||{{theme compatibilities|frog|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Frost]]||{{Theme compatibilities|frost}}||{{theme compatibilities|frost|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonoid]]||{{Theme compatibilities|gorgon}}||{{theme compatibilities|gorgon|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawksoul]]||{{Theme compatibilities|hawk}}||{{theme compatibilities|hawk|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mark of the Horn]]||{{Theme compatibilities|deepist}}||{{theme compatibilities|deepist|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortificial Enhancements]]||{{Theme compatibilities|morthagi}}||{{theme compatibilities|morthagi|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Mothly]]||{{Theme compatibilities|mothwings}}||{{theme compatibilities|mothwings|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified]]||{{Theme compatibilities|gorgonstone}}||{{theme compatibilities|gorgonstone|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratlike]]||{{Theme compatibilities|rat}}||{{theme compatibilities|rat|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Scorpioid]]||{{Theme compatibilities|scorpion}}||{{theme compatibilities|scorpion|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||{{Theme compatibilities|shadow}}||{{theme compatibilities|shadow|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletal]]||{{Theme compatibilities|skeleton}}||{{theme compatibilities|skeleton|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Skunkish]]||{{Theme compatibilities|skunk}}||{{theme compatibilities|skunk|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Spell Touched]]||{{Theme compatibilities|spelltouched}}||{{theme compatibilities|spelltouched|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Stormtouched]]||{{Theme compatibilities|storm}}||{{theme compatibilities|storm|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Sylvan]]||{{Theme compatibilities|green}}||{{theme compatibilities|green|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Teeny Wings]]||{{Theme compatibilities|tinywings}}||{{theme compatibilities|tinywings|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulture Acolyte]]||{{Theme compatibilities|vultureacolyte}}||{{theme compatibilities|vultureacolyte|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolftouched]]||{{Theme compatibilities|wolf}}||{{theme compatibilities|wolf|allows}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Detailed Discussion: Forbid Combine With====&lt;br /&gt;
&lt;br /&gt;
Most events that grant themes have an &amp;#039;&amp;#039;&amp;#039;Eligible for Theme:&amp;#039;&amp;#039;&amp;#039; definition in the [[Targets and Scoring Guide#Theme Eligibility|event targeting]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This target requirement makes sure that:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*No member of the company may have the same theme.&lt;br /&gt;
*The hero must not have &amp;#039;&amp;#039;&amp;#039;conflicting themes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*The hero must have an empty slot for a theme piece.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Conflicting themes&amp;#039;&amp;#039;&amp;#039; are defined in the theme &amp;#039;&amp;#039;&amp;#039;.json&amp;#039;&amp;#039;&amp;#039; files with a &amp;#039;&amp;#039;&amp;#039;&amp;quot;forbidCombineWith&amp;quot;:&amp;#039;&amp;#039;&amp;#039; definition.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important!&amp;#039;&amp;#039;&amp;#039; A conflict between two themes occurs when the themes are defined with a  &amp;#039;&amp;#039;&amp;#039;forbidCombineWith:&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;either&amp;#039;&amp;#039;&amp;#039; of the theme &amp;#039;&amp;#039;&amp;#039;.json&amp;#039;&amp;#039;&amp;#039; files.&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::: &amp;#039;&amp;#039;&amp;#039;gem:&amp;#039;&amp;#039;&amp;#039; &amp;quot;forbidCombineWith&amp;quot;: [&amp;quot;bear&amp;quot;, &amp;quot;wolf&amp;quot;, &amp;quot;tree&amp;quot;, &amp;quot;fire&amp;quot;, &amp;quot;skeleton&amp;quot;]&lt;br /&gt;
:::&amp;#039;&amp;#039;&amp;#039;tree:&amp;#039;&amp;#039;&amp;#039; &amp;quot;forbidCombineWith&amp;quot;: [&amp;quot;bear&amp;quot;, &amp;quot;wolf&amp;quot;, &amp;quot;crow&amp;quot;, &amp;quot;fire&amp;quot;, &amp;quot;skeleton&amp;quot;]&lt;br /&gt;
:::&amp;#039;&amp;#039;This is an example from the [[crystalline]] and [[elmsoul]] theme files.&amp;#039;&amp;#039;&lt;br /&gt;
:::&amp;#039;&amp;#039;Note that only the &amp;#039;&amp;#039;&amp;#039;gem&amp;#039;&amp;#039;&amp;#039; defines &amp;#039;&amp;#039;&amp;#039;tree&amp;#039;&amp;#039;&amp;#039; as a forbidden combination.&amp;#039;&amp;#039;&lt;br /&gt;
:::&amp;#039;&amp;#039;Nevertheless, a hero with the [[elmsoul]] theme is not eligible for the [[Heart of Stone|event]] that grants the [[crystalline]] theme.&amp;#039;&amp;#039; &lt;br /&gt;
:::&amp;#039;&amp;#039;Similarly, a hero with the [[crystalline]] theme is not eligible for the [[Splinter|event]] that grants the [[elmsoul]] theme.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note for modders!&amp;#039;&amp;#039;&amp;#039; The &amp;#039;&amp;#039;&amp;#039;&amp;quot;forbidCombineWith&amp;quot;:&amp;#039;&amp;#039;&amp;#039; definition also affects the &amp;#039;&amp;#039;&amp;#039;ApplyTheme:&amp;#039;&amp;#039;&amp;#039; outcome, which will not take effect when there is a &amp;#039;&amp;#039;&amp;#039;forbidCombineWith&amp;#039;&amp;#039;&amp;#039; conflict.&lt;br /&gt;
&lt;br /&gt;
====Detailed Discussion: Eligible for Theme Piece====&lt;br /&gt;
&lt;br /&gt;
Many event targets impose practical conflicts with [[theme]]s by targeting the same &amp;#039;&amp;#039;&amp;#039;theme slot&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Events define an &amp;#039;&amp;#039;&amp;#039;Eligible for Theme Piece:&amp;#039;&amp;#039;&amp;#039; requirement for a role. Following, the event outcomes apply the theme piece to the hero that matched the role. Most theme pieces take up a &amp;#039;&amp;#039;&amp;#039;theme slot&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Examples of Theme Slots and Pieces:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Head:&amp;#039;&amp;#039;&amp;#039; hair stars, head, tattoo, latent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Torso:&amp;#039;&amp;#039;&amp;#039; torso, latent&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arms:&amp;#039;&amp;#039;&amp;#039; left arm, right arm&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Legs:&amp;#039;&amp;#039;&amp;#039; left leg, right leg&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tail&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some theme pieces do not take slots. Exceptions include the [[elmsoul]] and [[frost]] hair streaks, for example.&lt;br /&gt;
&lt;br /&gt;
Events that target the same &amp;#039;&amp;#039;&amp;#039;theme slot&amp;#039;&amp;#039;&amp;#039; for a theme piece are in practical conflict.&lt;br /&gt;
&lt;br /&gt;
For example, without modding or [[Testing|cheats]], a hero with the [[crystalline]] theme will not be eligible for the [[sylvan]] theme even though the theme files do not define a conflict. This is because both events target &amp;#039;&amp;#039;&amp;#039;Eligible for Theme Piece:&amp;#039;&amp;#039;&amp;#039; with the same &amp;#039;&amp;#039;&amp;#039;theme slot&amp;#039;&amp;#039;&amp;#039; (head).&lt;br /&gt;
&lt;br /&gt;
====Detailed Discussion: Forbidden Theme Aspects====&lt;br /&gt;
&lt;br /&gt;
The third main type of conflict includes events that define [[Targets and Scoring Guide#Hero Aspects|forbidden theme aspects]] for the &amp;#039;&amp;#039;&amp;#039;role&amp;#039;&amp;#039;&amp;#039; that is granted a theme in the event.&lt;br /&gt;
&lt;br /&gt;
Similarly to the &amp;#039;&amp;#039;&amp;#039;Eligible for Theme Piece&amp;#039;&amp;#039;&amp;#039; conflict discussed above, they impose artificial restrictions (and practical conflict) to some theme combinations.&lt;br /&gt;
&lt;br /&gt;
These are present in the [[Worlds Apart]] event that gives the [[Spell Touched]] theme, and the [[The Merchant|event]] that gives the [[Foxish]], [[Scorpioid]], or [[Skunkish]] themes.&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Example: Forbidden Theme Aspects for Worlds Apart (Spell Touched)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:::&amp;#039;&amp;#039;&amp;#039;Forbidden Aspects:&amp;#039;&amp;#039;&amp;#039; theme_bear, theme_crow, theme_deepist, theme_gem, theme_fire, theme_foothill, theme_shadow, theme_star&lt;br /&gt;
:::&amp;#039;&amp;#039;A hero with the [[beartouched]], [[crowtouched]], [[Mark of the Horn|mark of the horn]], [[crystalline]], [[flamesoul]], [[Child of the Hills|child of the hills]], [[shadow]], or [[celestial]] themes is ineligible for the role that will be given the [[Spell Touched|spell touched]] theme.&amp;#039;&amp;#039;&lt;br /&gt;
:::&amp;#039;&amp;#039;Note! Receiving the [[Spell Touched|spell touched]] theme before receiving any of the themes above imposes no conflict on the themes.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Detailed Discussion: Other Practical Conflicts====&lt;br /&gt;
&lt;br /&gt;
Finally, there are some special cases of theme conflicts.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flamesoul:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:: The [[Stories of Fire|event]] that grants the [[Flamesoul]] theme targets the left arm slot, but grants theme pieces for  both the left arm and head (tattoo) slots.&lt;br /&gt;
:: A hero with a head slot theme filled that is not in a &amp;#039;&amp;#039;&amp;#039;Forbid Combine With&amp;#039;&amp;#039;&amp;#039; conflict with the [[Flamesoul]] will receive the left arm, but not the head.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mortificial Enhancements:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:: The [[Troygan the Enchanger|event]] for the [[Mortificial Enhancements]] theme requires a hero to have prosthetic limbs.&lt;br /&gt;
:: However, prosthetic limbs are replaced by theme limbs for a hero who receives any theme with limbs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stormtouched:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:: The [[stormtouched]] theme is unique in that it grants the option for a theme piece occupying the head, left arm, or left leg theme slot.&lt;br /&gt;
:: If a head or left arm is chosen, the theme will be in practical conflict with many other themes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Events that Clear a Theme Slot:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:: While not a theme conflict, some events clear a theme slot before applying a piece, most notably [[The Merchant]] event. A hero with a wolf of crow tail for example, will have the tail removed before receiving another tail.&lt;br /&gt;
&lt;br /&gt;
=====Rules of Thumb=====&lt;br /&gt;
&lt;br /&gt;
Summing up, here are a few rules of thumb:&lt;br /&gt;
&lt;br /&gt;
* If you desire a [[Spell Touched]] warrior, find the [[Worlds Apart]] event before taking other transformations (or inspect the forbidden theme aspects in detail beforehand).&lt;br /&gt;
* If you desire [[Mortificial Enhancements]], find the [[Troygan the Enchanger]] event before themes that have limbs.&lt;br /&gt;
* If you desire a [[Child of the Hills|child of the hills]], [[Frogtouched|frogtouched]], or [[Mark of the Horn|mark of the horn]] hero with [[flamesoul]], find the head theme piece for those themes first.&lt;br /&gt;
* If you wish to avoid further conflicts, the safest theme piece to start with [[stormtouched]] is the leg.&lt;br /&gt;
&lt;br /&gt;
====Further Reading: A Table of Theme Conflicts====&lt;br /&gt;
&lt;br /&gt;
Finally, below is an external link to a (view only) Google Docs spreadsheet, with different types of theme conflicts numbered in detail.&lt;br /&gt;
&lt;br /&gt;
Reading theme rows will show the themes that the theme is blocked by, and reading theme columns will show themes that the theme blocks.&lt;br /&gt;
&lt;br /&gt;
External link: [https://docs.google.com/spreadsheets/d/1oSBj7QSQY5EE_slgd0TmyP6pG9JksHyDPrTVjsDvgAc/edit?usp=sharing Theme Conflict Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28963</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28963"/>
		<updated>2026-05-12T03:33:07Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Boss Abilities */ added draft of shield ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Stats at [[Peril]] 1&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Health || 52 || 78 || 104&lt;br /&gt;
|-&lt;br /&gt;
| Speed || colspan=3 | 6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Block || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || colspan=3 | 120&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || colspan=3 | 105&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Size || colspan=3 | 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|swift action}} (free once per turn)&lt;br /&gt;
| ability = Shield Throw&lt;br /&gt;
| description = As a swift action, hurls his shield, hitting up to four targets in a chain, concussing them&lt;br /&gt;
| damage = x damage, 4.6 range (Ranged)&lt;br /&gt;
| formula = Damage: (1 to 2) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
*The range for the chaining attacks is 3 tiles away from the current target.&lt;br /&gt;
*Chaining attacks are only possible after a successful hit on the current target.&lt;br /&gt;
*A hero can&amp;#039;t be targeted more than once&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Item Drop==&lt;br /&gt;
*Defeating Clayn will drop the [[Sunglory Spaulders]] and add them to the random drop pool.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28962</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28962"/>
		<updated>2026-05-12T03:15:26Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Boss Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Stats at [[Peril]] 1&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Health || 52 || 78 || 104&lt;br /&gt;
|-&lt;br /&gt;
| Speed || colspan=3 | 6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Block || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || colspan=3 | 120&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || colspan=3 | 105&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Size || colspan=3 | 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Iconify|swift action}} (free once per turn)&lt;br /&gt;
| ability = Shield Throw&lt;br /&gt;
| description = The Glorysword Clayn hurls his shield and can hit up to two creatures before returning to him&lt;br /&gt;
| damage = x damage, 4.6 range (Ranged)&lt;br /&gt;
| formula = Damage: (1 to 2) + Bonus Damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Item Drop==&lt;br /&gt;
*Defeating Clayn will drop the [[Sunglory Spaulders]] and add them to the random drop pool.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28961</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28961"/>
		<updated>2026-05-12T03:06:06Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added draft of stat table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Stats at [[Peril]] 1&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Health || 52 || 78 || 104&lt;br /&gt;
|-&lt;br /&gt;
| Speed || colspan=3 | 6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || 4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Warding || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Block || colspan=3 | 60&lt;br /&gt;
|-&lt;br /&gt;
| Avoidance || colspan=3 | 120&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || colspan=3 | 105&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || 0 || 1 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Size || colspan=3 | 2 tiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Item Drop==&lt;br /&gt;
*Defeating Clayn will drop the [[Sunglory Spaulders]] and add them to the random drop pool.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28960</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28960"/>
		<updated>2026-05-12T00:32:24Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added item drop info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
==Item Drop==&lt;br /&gt;
*Defeating Clayn will drop the [[Sunglory Spaulders]] and add them to the random drop pool.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28959</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28959"/>
		<updated>2026-05-12T00:27:51Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added some map mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
==Battlemap==&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;br /&gt;
&lt;br /&gt;
*3/4/5 cards of enemies spawn in the cyan regions.&lt;br /&gt;
*2/2/3 additional cards of enemies spawn at the far sides of the rewards every other turn starting after 3/3/2 turns.&lt;br /&gt;
*[[Peril]] 14 extra spawn(s): Terrorbird/Gorelord/Pilot behind Clayn.&lt;br /&gt;
*All rewards are untimed&lt;br /&gt;
*The reward in the center is always a Healingstone&lt;br /&gt;
&lt;br /&gt;
==Boss Stats==&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28958</id>
		<title>The Glorysword Clayn</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Glorysword_Clayn&amp;diff=28958"/>
		<updated>2026-05-11T23:45:54Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: initial creation of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Glorysword Clayn is a [[drauven]] [[Omenroad Challenge Boss|boss]] in Omenroad [[Challenge|challenges]].&lt;br /&gt;
&lt;br /&gt;
[[File:BossMap_glorysword_clayn.png|The boss arena for the Glorysword Clayn.]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:BossMap_glorysword_clayn.png&amp;diff=28957</id>
		<title>File:BossMap glorysword clayn.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:BossMap_glorysword_clayn.png&amp;diff=28957"/>
		<updated>2026-05-11T23:37:06Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: Boss map for clayn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Boss map for clayn&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Odes&amp;diff=28953</id>
		<title>Odes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Odes&amp;diff=28953"/>
		<updated>2026-05-11T06:07:30Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added general ode table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odes are effects that make heroes stronger in [[Omenroad]] [[Challenge]] runs. Odes are purchased with [[Renown]] and are fixed once the challenge run is started, but Renown may be refunded to purchase different odes for a new run at any time. There are four groups of odes: one that benefits all classes (&amp;quot;Party&amp;quot;) and three that only benefit heroes of a specific class (one each for [[Warrior|warriors]], [[Hunter|hunters]], and [[Mystic|mystics]]). Costs listed in the tables are for that level alone, not the cumulative cost.&lt;br /&gt;
&lt;br /&gt;
[[File:OdesEmpty.png|thumb|600px|right|The ode page with no odes purchased]]&lt;br /&gt;
&lt;br /&gt;
==Party Odes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Amount !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Swift || Increased Speed || +1, +2 || 4,8&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Fortune || Increase chance to spawn an additional treasure not shown on the map || +10%, +20%, +30% || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Marksman || Increased Accuracy || +5%, +10%, +15%, +20% || 3, 6, 9, 12&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Eager || One random hero gains +2 speed for first 2 turns of a fight ||  || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Offscreen Archer || Rain arrows on an area, once per mission. (Damage scales with level) || 2-4, 4-6, 6-8 damage, 1, 2, 3 shred || 5, 10, 15&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Good Allies || Walling blocks additional damage || +1, +2 || 10, 20&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Off-handed || Increased uses of offhand items || +1, +2 || 5, 10&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Hale Hearts || Increased Max Health || +1, +2, +3, +4, +5 || 1, 2, 3, 4, 5&lt;br /&gt;
|-&lt;br /&gt;
| Ode to the Salvager || Salvaging items grants increased resources || x2, x3, x4 || 3, 6, 9&lt;br /&gt;
|-&lt;br /&gt;
| Ode to Tranquility || Increased healing between nodes || +1, +2, +3 || 6, 12, 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Warrior Odes==&lt;br /&gt;
&lt;br /&gt;
==Hunter Odes==&lt;br /&gt;
&lt;br /&gt;
==Mystic Odes==&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Renown&amp;diff=28952</id>
		<title>Renown</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Renown&amp;diff=28952"/>
		<updated>2026-05-11T03:39:33Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: initial creation of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Renown is used to buy [[odes]] to make the party of heroes stronger in [[Challenge|Omenroad challenges]]. It is awarded based on progression through [[peril]] levels and experience gained from challenges.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Challenge&amp;diff=28951</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Challenge&amp;diff=28951"/>
		<updated>2026-05-11T03:31:18Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added info about carved in stone, peril, and odes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenges are an alternate battle-focused &amp;quot;rogue-ish&amp;quot; game mode introduced with the [[Omenroad]] DLC. They are three pages long, with each page consisting of connected combat and non-combat nodes [[Node|nodes]], with each page ending in a boss fight. Two types of challenges are available, &amp;quot;Challenge&amp;quot; (also known as &amp;quot;Greenhorn Challenge&amp;quot;), where the player starts with new level one heroes with tier 0 gear, or &amp;quot;Legacy Challenge&amp;quot;, where the player starts with [[Legacy|legacy]] heroes. In both cases, the player starts with 4 heroes at the beginning of page 1 and must recruit another at the beginning of page 2. legacy heroes cannot be recruited in non-legacy challenges. Challenges always have [[carved in stone]] enabled.&lt;br /&gt;
&lt;br /&gt;
The difficulty of challenges can be adjusted through [[peril]], which strengthens enemies or causes additional hazards, and [[odes]], which offer specific buffs to the party of heroes. Completing challenges awards [[renown]], even if unsuccessful, which can be used to purchase odes.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28950</id>
		<title>Omenroad Battle Map</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28950"/>
		<updated>2026-05-10T22:33:26Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: updated battle map table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all the maps for non-boss combat nodes in [[Omenroad]] [[Challenge|challenges]]. Some maps have requirements for minimum and/or maximum enemy strength for the battle. If the enemy strength value at a node is outside the allowed range for a map, that map will not be able to be used at that node. Enemy strength is calculated based on the page and type of node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Enemy Strength&lt;br /&gt;
|-&lt;br /&gt;
! Node !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Standard Fight || 3&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hard Fight || 5 || 6 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The first two nodes on page 1 of greenhorn challenges are standard fights with enemy strength 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Battles&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Main Objective !! Enemy Strength !! Enemy Strength&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Tower]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Aged Grove]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit&amp;#039;s Holdfast]] || Escape (special) || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnyard]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Beguiling Fanatic]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind the Stockade]] || Survive || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bony Peak]] || Kill all (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewer&amp;#039;s Den]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bright Market]] || Kill all ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Plains]] || Kill all || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Catacombs]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave In]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossroads]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Curious Museum]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Sewers]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders in the Square]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Paw]] || Scenery Destruction || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder Grove]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Fairgrounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Altar]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Fire]] || Escape || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresttown Ruins]] || Kill all || 5 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Dreamloom]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Fort]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Library]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Gap&amp;#039;s Exit]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]] || Kill all || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenway]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermit&amp;#039;s Garden]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Homestead]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Lodge]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[In Too Deep]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Infested Quarry]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Altar]] || Scenery Destruction || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone Tower]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonely Shack]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Midnight Ambush]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner&amp;#039;s Gulch]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Forge]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Henge]] || Kill all || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Pass]] || Survive || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Prison]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Outpost]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Wall]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pillars of Autumn]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Pitted Field]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Potter&amp;#039;s Alcove]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Altar]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prisoner Escape]] || Esacpe (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospector&amp;#039;s Cache]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || Survive || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Site]] || Scenery Destruction || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside Outfitter]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice Averted]] || Scenery Destruction || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage&amp;#039;s Retreat]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger&amp;#039;s Roost]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Swamp]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Stony Creek]] || Survive || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alder Bridge]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bastion]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Carrion Tavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dig Site]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Earthworks]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Grand Outfitter]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[The Solitary Well]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Split Cavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Center]] || Survive || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Training Grounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper&amp;#039;s Grove]] || Scenery Interaction || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellbrook&amp;#039;s Home]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Wetland Shelter]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Winding Tunnels]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Wood]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28949</id>
		<title>Omenroad Battle Map</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28949"/>
		<updated>2026-05-10T22:13:23Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added table for enemy strength (renamed from monster cards)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a list of all the maps for non-boss combat nodes in [[Omenroad]] [[Challenge|challenges]]. Some maps have requirements for minimum and/or maximum enemy strength for the battle. If the enemy strength value at a node is outside the allowed range for a map, that map will not be able to be used at that node. Enemy strength is calculated based on the page and type of node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Enemy Strength&lt;br /&gt;
|-&lt;br /&gt;
! Node !! Page 1 !! Page 2 !! Page 3&lt;br /&gt;
|-&lt;br /&gt;
| Standard Fight || 3&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hard Fight || 5 || 6 || 7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The first two nodes on page 1 of greenhorn challenges are standard fights with enemy strength 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Battles&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Main Objective !! Min Monster Cards !! Max Monster Cards&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Tower]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Aged Grove]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit&amp;#039;s Holdfast]] || Kill all || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnyard]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Beguiling Fanatic]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind the Stockade]] || Survive || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bony Peak]] || Kill all (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewer&amp;#039;s Den]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bright Market]] || Kill all ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Plains]] || Kill all || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Catacombs]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave In]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossroads]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Curious Museum]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Sewers]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders in the Square]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Paw]] || Scenery Destruction || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder Grove]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Fairgrounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Altar]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Fire]] || Escape || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresttown Ruins]] || Kill all || 5 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Dreamloom]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Fort]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Library]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Gap&amp;#039;s Exit]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]] || Kill all || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenway]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermit&amp;#039;s Garden]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Homestead]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Lodge]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[In Too Deep]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Infested Quarry]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Altar]] || Scenery Destruction || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone Tower]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonely Shack]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Midnight Ambush]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner&amp;#039;s Gulch]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Forge]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Henge]] || Kill all || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Pass]] || Survive || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Prison]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Outpost]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Wall]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pillars of Autumn]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Pitted Field]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Potter&amp;#039;s Alcove]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Altar]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prisoner Escape]] || Esacpe (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospector&amp;#039;s Cache]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || Survive || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Site]] || Scenery Destruction || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside Outfitter]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice Averted]] || Scenery Destruction || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage&amp;#039;s Retreat]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger&amp;#039;s Roost]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Swamp]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Stony Creek]] || Survive || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alder Bridge]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bastion]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Carrion Tavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dig Site]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Earthworks]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Grand Outfitter]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[The Solitary Well]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Split Cavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Center]] || Survive || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Training Grounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper&amp;#039;s Grove]] || Scenery Interaction || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellbrook&amp;#039;s Home]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Wetland Shelter]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Winding Tunnels]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Wood]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Node&amp;diff=28947</id>
		<title>Node</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Node&amp;diff=28947"/>
		<updated>2026-05-10T18:57:27Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Hard Fight Nodes */ added info of number of cards drawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nodes are locations in [[Omenroad]] campaigns and challenges. Unlike standard campaigns, in Omenroad, the company must stay together and may only move to a connected node farther to the right of the page. In challenge runs, there are twelve types of combat nodes and six types of non-combat nodes. Combat nodes can be standard fights, hard fights, or [[Omenroad Challenge Boss|boss]] fights. Non-combat nodes offer a [[Omenroad Rewards|reward]] or some other benefit with no fight.&lt;br /&gt;
&lt;br /&gt;
==Standard Fight Nodes==&lt;br /&gt;
Standard fight nodes have one [[Omenroad Rewards#Main Rewards|main reward]] (a resource chest, a gear chest, an ability shrine, a forge, or a combat buff) and no shown secondary rewards (bonus secondary rewards not shown on the nodemap may still spawn).&lt;br /&gt;
&lt;br /&gt;
==Hard Fight Nodes==&lt;br /&gt;
Hard fight nodes draw two extra monster cards compared to a standard fight node at the same location. They have either the reward of one of the main rewards of a standard fight node plus a secondary reward or a fancy gear chest. Nodes with a fancy gear chest do not offer known secondary rewards, although bonus rewards may still appear. The secondary reward may be a transformation shrine, a rescuable caged pet, a relationship shrine, a small resource chest, a small gear chest, or a Healingstone.&lt;br /&gt;
&lt;br /&gt;
==Boss Fight Nodes==&lt;br /&gt;
There is one boss fight at the end of each page, with 20 possible bosses total.&lt;br /&gt;
&lt;br /&gt;
==Non-combat Nodes==&lt;br /&gt;
The six types of non-combat nodes are a gear chest, a resource chest, a blacksmith, a campfire, calamity removal, and towns. Calamity removal nodes may only appear in the middle of a page, and blacksmith nodes cannot appear at the beginning of a page. All pages have a choice between a blacksmith node and a campfire node just before the boss node. Towns only only appear at the beginning of page 2 or 3 and only if a hero has died.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Challenge_Boss&amp;diff=28946</id>
		<title>Omenroad Challenge Boss</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Challenge_Boss&amp;diff=28946"/>
		<updated>2026-05-10T18:12:26Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: initial creation of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bosses in [[Challenge|Omenroad challenges]] are faced in the final battle of each page in a challenge. They are strong enemies and are protected a number of [[Golden Shield|golden shields]] depending on the challenge type and page number. There are four bosses for each of the five enemies factions for 20 total.&lt;br /&gt;
&lt;br /&gt;
==Gorgon==&lt;br /&gt;
* [[Bogmother]]&lt;br /&gt;
* [[Ollend the Abductor]]&lt;br /&gt;
* [[Malthides, Brute Toxinist]]&lt;br /&gt;
* [[Uur, Ancient Amalgam]]&lt;br /&gt;
==Morthagi==&lt;br /&gt;
* [[The Doorman]]&lt;br /&gt;
* [[The Gardener]]&lt;br /&gt;
* [[Gracnaw&amp;#039;s Dragon]]&lt;br /&gt;
* [[The Head Chef]]&lt;br /&gt;
==Deepist==&lt;br /&gt;
* [[Granny Gloomfire]]&lt;br /&gt;
* [[Horn Grownup]]&lt;br /&gt;
* [[Lich of the Umbercryst]]&lt;br /&gt;
* [[The Riftspore Apostle]]&lt;br /&gt;
==Thrixl==&lt;br /&gt;
* [[Luthin the Mirrormaster]]&lt;br /&gt;
* [[Starwing]]&lt;br /&gt;
* [[Symbiotic Advisor]]&lt;br /&gt;
* [[Wrax and Wrune]]&lt;br /&gt;
==Drauven==&lt;br /&gt;
* [[Admiral of the Air]]&lt;br /&gt;
* [[The Glorysword Clayn]]&lt;br /&gt;
* [[King Carrion]]&lt;br /&gt;
* [[Party Wagon]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Carved_in_stone&amp;diff=28945</id>
		<title>Carved in stone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Carved_in_stone&amp;diff=28945"/>
		<updated>2026-05-10T17:30:41Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: initial creation of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carved in stone is the optional single-save modifier in Wildermyth. If carved in stone is enabled for a campaign, the game will automatically save after every action, overwriting the previous save. Manually making and loading saves is disabled, preventing the playing from restarting the game from an earlier point.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Peril&amp;diff=28944</id>
		<title>Peril</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Peril&amp;diff=28944"/>
		<updated>2026-05-10T16:52:57Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: updated links/formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Peril adjusts the difficulty of [[Omenroad]] [[Challenge|challenges]]. Players must start at peril 0, 1, or 2 and unlock higher peril by winning challenge runs. Winning a run unlocks one level of peril higher than the level of peril used in that run, with an additional two levels of peril unlocked if the run was completed without needing to make any [[Mortal Choice|mortal choices]].&lt;br /&gt;
&lt;br /&gt;
[[File:Peril21.png|thumb|600px|right|The peril page at maximum peril]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Peril Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || &amp;lt;span style=&amp;quot;color:green&amp;gt;Monster Health, Damage, Armor, and Warding reduced by 20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || None (No modifications from tragic hero)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Monster Health +30%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Monster Armor and Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Monster Speed +1&lt;br /&gt;
|-&lt;br /&gt;
| 5 || A foe card will spawn at the hero spawn region on the 5th turn of each fight&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Monster Damage +30%&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Every fight, a number of monsters equal to the page will start with [[Status_Effects#Specterstep|specterstep]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Monster Dodge +10%&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &amp;lt;span style=&amp;quot;color:darkorange&amp;gt;(Replaces Peril 2) Monster Health +60%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Heroes can only be maimed once&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &amp;lt;span style=&amp;quot;color:darkorange&amp;gt;(Replaces Peril 3) Monster Armor and Warding +2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Reward timers reduced by 1&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;lt;span style=&amp;quot;color:darkorange&amp;gt;(Replaces Peril 8) Monster Dodge +20%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Bosses spawn with extra foe&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Rewards Spawn Enemies&lt;br /&gt;
|-&lt;br /&gt;
| 16 || &amp;lt;span style=&amp;quot;color:darkorange&amp;gt;(Replaces Peril 6) Monster Damage +60%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;lt;span style=&amp;quot;color:darkred&amp;gt;(Replaces Peril 8 and 13) Monster Dodge +30%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &amp;lt;span style=&amp;quot;color:darkred&amp;gt;(Replaces Peril 2 and 9) Monster Health +90%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19 || &amp;lt;span style=&amp;quot;color:darkred&amp;gt;(Replaces Peril 3 and 11) Monster Armor and Warding +3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;lt;span style=&amp;quot;color:darkred&amp;gt;(Replaces Peril 6 and 16) Monster Damage +90%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21 || &amp;lt;span style=&amp;quot;color:red&amp;gt;(Replaces Peril 10) No maiming, heroes just die&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28933</id>
		<title>Omenroad Battle Map</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28933"/>
		<updated>2026-05-10T07:48:04Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: draft of table of maps (there may be errors in the objectives)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page (will) contain a list of all the maps for non-boss combat nodes in [[Omenroad]] [[Challenge|challenges]]. Some maps have requirements for minimum and/or maximum number of monster cards to be drawn for the battle. If the number of cards to be drawn at a node is outside the allowed range for a map, that map will not be able to be used at that node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Battles&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Main Objective !! Min Monster Cards !! Max Monster Cards&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Tower]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Aged Grove]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit&amp;#039;s Holdfast]] || Kill all || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Barnyard]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Beguiling Fanatic]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind the Stockade]] || Survive || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bony Peak]] || Kill all (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Brewer&amp;#039;s Den]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Bright Market]] || Kill all ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Broken Plains]] || Kill all || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Catacombs]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave In]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossroads]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Curious Museum]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Decaying Sewers]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders in the Square]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Paw]] || Scenery Destruction || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elder Grove]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Fairgrounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Altar]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Fire]] || Escape || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Foresttown Ruins]] || Kill all || 5 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Dreamloom]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten Fort]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Library]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Gap&amp;#039;s Exit]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Graveyard]] || Kill all || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Greenway]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hermit&amp;#039;s Garden]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Homestead]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunting Lodge]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[In Too Deep]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Infested Quarry]] || Kill all || 6 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Altar]] || Scenery Destruction || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone Tower]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonely Shack]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Midnight Ambush]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner&amp;#039;s Gulch]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Forge]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Henge]] || Kill all || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Pass]] || Survive || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain Prison]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Outpost]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Wall]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pillars of Autumn]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Pitted Field]] || Kill all ||  || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Potter&amp;#039;s Alcove]] || Kill all || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Primal Altar]] || Kill all || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prisoner Escape]] || Esacpe (special) || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospector&amp;#039;s Cache]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || Survive || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual Site]] || Scenery Destruction || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Roadside Outfitter]] || Kill all || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice Averted]] || Scenery Destruction || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage&amp;#039;s Retreat]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Scavenger&amp;#039;s Roost]] || Kill all (special) || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifting Swamp]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Stony Creek]] || Survive || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[The Alder Bridge]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]] || Kill all || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bastion]] || Kill all || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Carrion Tavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dig Site]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Earthworks]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Grand Outfitter]] || Kill all || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[The Solitary Well]] || Kill all ||  || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Split Cavern]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Center]] || Survive || 4 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Training Grounds]] || Kill all || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Trapper&amp;#039;s Grove]] || Scenery Interaction || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellbrook&amp;#039;s Home]] || Kill all || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Wetland Shelter]] || Kill all || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Winding Tunnels]] || Escape || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow Wood]] || Escape || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28932</id>
		<title>Omenroad Battle Map</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad_Battle_Map&amp;diff=28932"/>
		<updated>2026-05-10T05:06:57Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: initial creation of page with template table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page (will) contain a list of all the maps for non-boss combat nodes in [[Omenroad]] [[Challenge|challenges]]. Some maps have requirements for minimum and/or maximum number of monster cards to be drawn for the battle. If the number of cards to be drawn at a node is outside the allowed range for a map, that map will not be able to be used at that node.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|+ Battles&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Main Objective !! Min Monster Cards !! Max Monster Cards&lt;br /&gt;
|-&lt;br /&gt;
| [[Bright Market]] || Kill all ||  || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Odes&amp;diff=28931</id>
		<title>Odes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Odes&amp;diff=28931"/>
		<updated>2026-05-10T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added links to class pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odes are effects that make heroes stronger in [[Omenroad]] [[Challenge]] runs. Odes are purchased with [[Renown]] and are fixed once the challenge run is started, but Renown may be refunded to purchase different odes for a new run at any time. There are four groups of odes: one that benefits all classes (&amp;quot;Party&amp;quot;) and three that only benefit heroes of a specific class (one each for [[Warrior|warriors]], [[Hunter|hunters]], and [[Mystic|mystics]]).&lt;br /&gt;
&lt;br /&gt;
[[File:OdesEmpty.png|thumb|600px|right|The ode page with no odes purchased]]&lt;br /&gt;
&lt;br /&gt;
==Party Odes==&lt;br /&gt;
&lt;br /&gt;
==Warrior Odes==&lt;br /&gt;
&lt;br /&gt;
==Hunter Odes==&lt;br /&gt;
&lt;br /&gt;
==Mystic Odes==&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Odes&amp;diff=28930</id>
		<title>Odes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Odes&amp;diff=28930"/>
		<updated>2026-05-10T02:29:05Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: adjusted links for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odes are effects that make heroes stronger in [[Omenroad]] [[Challenge]] runs. Odes are purchased with [[Renown]] and are fixed once the challenge run is started, but Renown may be refunded to purchase different odes for a new run at any time. There are four groups of odes: one that benefits all classes (&amp;quot;Party&amp;quot;) and three that only benefit heroes of a specific class (one each for warriors, hunters, and mystics).&lt;br /&gt;
&lt;br /&gt;
[[File:OdesEmpty.png|thumb|600px|right|The ode page with no odes purchased]]&lt;br /&gt;
&lt;br /&gt;
==Party Odes==&lt;br /&gt;
&lt;br /&gt;
==Warrior Odes==&lt;br /&gt;
&lt;br /&gt;
==Hunter Odes==&lt;br /&gt;
&lt;br /&gt;
==Mystic Odes==&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Challenge&amp;diff=28929</id>
		<title>Challenge</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Challenge&amp;diff=28929"/>
		<updated>2026-05-10T02:25:18Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: initial creation of page for challenges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenges are an alternate battle-focused &amp;quot;rogue-ish&amp;quot; game mode introduced with the [[Omenroad]] DLC. They are three pages long, with each page consisting of connected combat and non-combat nodes [[Node|nodes]], with each page ending in a boss fight. Two types of Challenges are available, &amp;quot;Challenge&amp;quot; (also known as &amp;quot;Greenhorn Challenge&amp;quot;), where the player starts with new level one heroes with tier 0 gear, or &amp;quot;Legacy Challenge&amp;quot;, where the player starts with [[Legacy|legacy]] heroes. In both cases, the player starts with 4 heroes at the beginning of page 1 and must recruit another at the beginning of page 2. Legacy heroes cannot be recruited in non-legacy Challenges.&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Omenroad&amp;diff=28928</id>
		<title>Omenroad</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Omenroad&amp;diff=28928"/>
		<updated>2026-05-10T02:04:53Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: initial creation of page for Omenroad DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Omenroad is the second DLC for Wildermyth, released on May 16th, 2024. It adds a new &amp;quot;rougue-ish&amp;quot; style game mode ([[Challenge|Challenges]]) and a story campaign that utilizes it, [[A Walk in the Unlight]].&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=28738</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=28738"/>
		<updated>2026-02-26T06:43:11Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Elemental Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, spears, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated weapons that you come across during your play), &amp;#039;&amp;#039;&amp;#039;elemental quality&amp;#039;&amp;#039;&amp;#039; (a stunt effect is added to the weapon), or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! Description !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword_old.png|100x50px]] || Sword || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pick.png|100x50px]] || Axe || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || style=&amp;quot;text-align: center&amp;quot; | [[File:item_fryingPan.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace_root.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || style=&amp;quot;text-align: center&amp;quot; | [[File:item_shovel.png|100x50px]] || Spear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pitchfork.png|100x50px]] || Greatspear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_farm.png|100x50px]] || Bow || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Skinning Knife || style=&amp;quot;text-align: center&amp;quot; | [[File:item_dagger_skinning.png|100x50px]] || Dagger || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A thick-bladed knife used for peeling off hides, it&amp;#039;s good for the surprise murder.&amp;quot;&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range:1.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_walking.png|100x50px]] || Staff || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Block: 15&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spoon.png|100x50px]] || Wand || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Damage: 1&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|+ Basic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! style=&amp;quot;width:20%&amp;quot; | General Attributes !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword1_t1_basic.png|200x100px]][[File:item_sword1_t2_basic.png|200x100px]][[File:item_sword1_t3_basic.png|200x100px]] || One-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword2_t1_basic.png|200x100px]][[File:item_sword2_t2_basic.png|200x100px]][[File:item_sword2_t3_basic.png|200x100px]] || Two-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dueling Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_rapier_t1_basic.png|200x100px]][[File:item_rapier_t2_basic.png|200x100px]][[File:item_rapier_t3_basic.png|200x100px]] || One-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy and stunt. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 ||  Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe1_t1_basic.png|200x100px]][[File:item_axe1_t2_basic.png|200x100px]][[File:item_axe1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon shred armor. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greataxe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe2_t1_basic.png|200x100px]][[File:item_axe2_t2_basic.png|200x100px]][[File:item_axe2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon shred armor. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Mace || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace1_t1_basic.png|200x100px]][[File:item_mace1_t2_basic.png|200x100px]][[File:item_mace1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon knock back enemies, which deals additional damage equal to the number of tiles knocked back. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace2_t1_basic.png|200x100px]][[File:item_mace2_t2_basic.png|200x100px]][[File:item_mace2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon knock back enemies, which deals additional damage equal to the number of tiles knocked back. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 3.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Spear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear1_t1_basic.png|200x100px]][[File:item_spear1_t2_basic.png|200x100px]][[File:item_spear1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon have longer range. || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greatspear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear2_t1_basic.png|200x100px]][[File:item_spear2_t2_basic.png|200x100px]][[File:item_spear2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon have longer range. || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_t1_basic.png|200x75px]][[File:item_bow_t2_basic.png|200x75px]][[File:item_bow_t3_basic.png|200x75px]] || Two-Handed Ranged || Attacks have longer range than crossbows but cannot target adjacent enemies without [[Sharpshooter]]. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.9-7.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 1.9-8.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.9-9.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_crossbow_t1_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t2_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t3_basic.png|100x50px]] || One-Handed Ranged || Attacks have shorter range than two-handed bows but can target adjacent enemies. || Damage: 4&amp;lt;br /&amp;gt;Range: 6.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 6.9&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 7.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || style=&amp;quot;text-align: center&amp;quot; | [[File:item_dagger_t1_basic.png|200x100px]][[File:item_dagger_t2_basic.png|200x100px]][[File:item_dagger_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon deal double damage after armor when flanking but have shorter range. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 5&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 6&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Flanking 2x damage&lt;br /&gt;
|-&lt;br /&gt;
| Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_t1_basic.png|200x100px]][[File:item_staff_t2_basic.png|200x100px]][[File:item_staff_t3_basic.png|200x100px]] || Two-Handed Melee || Provides block and spell damage.&amp;lt;br&amp;gt;Attacks with this weapon have longer range. || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Spell Damage: 2&amp;lt;br /&amp;gt;Block: 15 || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Spell Damage: 3&amp;lt;br /&amp;gt;Block: 15 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Spell Damage: 4&amp;lt;br /&amp;gt;Block: 20&lt;br /&gt;
|-&lt;br /&gt;
| Wand || style=&amp;quot;text-align: center&amp;quot; | [[File:item_wand_t1_basic.png|200x100px]][[File:item_wand_t2_basic.png|200x100px]][[File:item_wand_t3_basic.png|200x100px]] || One-Handed Melee || Provides warding and spell damage. || Damage: 2&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 2 || Damage: 3&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 3 || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Warding: 2&amp;lt;br /&amp;gt;Spell Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn, stunt damage reduced to 1)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Pins and shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants [[Shadowed_(Status_Effect)|Shadowed]] status: {{Data description|Shadowed (Status Effect)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment using a spirit for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. If you immediately salvage a weapon without equipping it, it will not become unlocked for crafting; you must must actually equip it. However, once equipped, it will still unlock at the end of the campaign even if you replace it later. It is also possible to obtain a weapon with an element already attached, especially on a hero added within an interval, in which case it may only be crafted by that hero and only until the weapon is removed, specifically until the interface is closed after removing the weapon.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Abjure]]&lt;br /&gt;
| [[File:AbjureT3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| On stunt, all enemies within a 3-tile radius are [[deafened]] for two turns, reducing their damage by 2&lt;br /&gt;
| Unlockable Random Drop, [[Ollend the Abductor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/1/2 Damage against Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleblade]]&lt;br /&gt;
| [[File:Item_swordArc_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| On hit, grant 1 Temp Health to a random directly adjacent ally&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastblight]]&lt;br /&gt;
| [[File:BeastblightT3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| On stunt, applies 1/2/2 poison to the target and to three other enemies within 3 tiles&lt;br /&gt;
| Unlockable Random Drop, [[The Gardener]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| +5/10/15 Ranged Accuracy, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/1/2 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/2/1 Shred, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamer&amp;#039;s Crook]]&lt;br /&gt;
| [[File:DreamersCrookT3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to teleport adjacent to interfused blazes or scenery as a swift action.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Eaglewing]]&lt;br /&gt;
| [[File:Item_sword2handWing_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +4/5/6 Knockback, reduced damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/2/3 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1/1/2 Damage against Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| +2 Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Firling Wand]]&lt;br /&gt;
| [[File:Item_wandPine_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Splinterblast and Splintersalvo now damage the wooden object instead of always destroying it, Stunt Effect: Leaf&lt;br /&gt;
| Random Drop, [[Answer to Austerity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostfang]]&lt;br /&gt;
| [[File:Item_crossbowIce_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Applies 1 Hobble on hit, Stunt Effect: Pins enemies adjacent to the target&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| [[Bidding the Ghost Goodbye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[His One True Knife]]&lt;br /&gt;
| [[File:HisonetrueknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Once per fight, teleport up to 3 tiles away and enter grayplane, +1 Stunt Damage&lt;br /&gt;
| Unlockable Random Drop, [[Luthin the Mirrormaster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Icebreaker]]&lt;br /&gt;
| [[File:Item_sword2handGlacier_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Stunt Effect: A glacier erupts beneath a random enemy within 5 tiles, Stunning them&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longwatch Lamp]]&lt;br /&gt;
| [[File:Item_wandLantern_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Increases area revealed range by interfused objects by 2, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Damage against Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Mothbite]]&lt;br /&gt;
| [[File:Item_crossbowMoth_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Silkstep range increased by 2, Stunt Effect: Blinds the target&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 Dodge, +1 Stunt Damage&lt;br /&gt;
| [[Former Colleagues]], [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +2.1/2.1/3.1 Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Spell Damage&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Omenfry Skillet]]&lt;br /&gt;
| [[File:OmenfryskilletT3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Reduced main attack stunt damage (1/1/2), On stunt, up to five fireballs hit enemies within 5 tiles (2/3/4 magic damage, 1 pierce).&lt;br /&gt;
| Unlockable Random Drop, [[Head Chef]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water, immune to corruption while equipped&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sojourner]]&lt;br /&gt;
| [[File:Item_staffAstrolabe_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to walk through scenery&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action once per turn&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Umbertorch]]&lt;br /&gt;
| [[File:TheUmbertorchT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals magic damage instead of physical damage, +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Unlockable Random Drop, [[The Umbercryst Martyr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| -1 Damage (on par with a Dagger), flanking attacks do 2x damage (like a Dagger)&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1.6 Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| [[Havenbeams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wing of Ruin]]&lt;br /&gt;
| [[File:WingofruinT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| -1 Damage, +1 Range, +1 Stunt Damage, +2/2/3 Damage to enemies adjacent to primary target&lt;br /&gt;
| Unlockable Random Drop, [[Party Wagon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Winterfur Staff]]&lt;br /&gt;
| [[File:Item_staffWinterfur_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Discus can now ricochet to a third target, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraithword Knife]]&lt;br /&gt;
| [[File:WraithwordKnifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Grants the ability to perform one distant strike per battle that ignores line of sight and cover, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Poison on hit&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon drop rate ==&lt;br /&gt;
&lt;br /&gt;
* Main article: [[Drop rates]]&lt;br /&gt;
&lt;br /&gt;
Artifact vs non-artifact is determined after it knows you&amp;#039;re getting a weapon. Every time you get a non-artifact weapon, the chance increases by 0.15. Every time you get an artifact, the chance decreases by 0.5. (So, you&amp;#039;re guaranteed an artifact at least every 7 weapons)&lt;br /&gt;
&lt;br /&gt;
The game won&amp;#039;t give you an artifact that you already have in the current campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Within those the chance of getting a specific Artifact in the weapon Archetypes is influenced by the amount of Artifact Weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe (8)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.125&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear (5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.33&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.43&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crippling_Strikes&amp;diff=28100</id>
		<title>Crippling Strikes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crippling_Strikes&amp;diff=28100"/>
		<updated>2025-09-13T21:16:48Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Specifics */ added speed reduction per attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Crippling Strikes&amp;#039;&amp;#039;&amp;#039; is a passive [[Hunter]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Attacks against hobbled enemies deal &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Applied by both melee and ranged attacks.&lt;br /&gt;
* Since an attack adds two stacks of Hobbled and each stack of Hobbled reduces speed by two, each attack will reduce the target&amp;#039;s speed by four (to a minimum of one).&lt;br /&gt;
* As of update 1.6+393 Edina Gramling, Crippling Strikes applies to &amp;#039;&amp;#039;all&amp;#039;&amp;#039; ranged attacks -- including [[theme]] attacks like [[Stormtouched/Jumpjolt|jumpjolt]]&lt;br /&gt;
* [[Interfusion]] attacks made via [[Thnarrs Accordica]] do not benefit from Crippling Strikes.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Crippling Strikes synergizes well with [[Abilities|abilities]] that let you hit multiple enemies, like [[Through Shot]]. &lt;br /&gt;
* The +2 damage bonus from Crippling Strikes+ can be utilized by a hero on the same turn if they use [[Heroism]] or stunt with a [[Weapons#Elemental_Weapons|water weapon]].&lt;br /&gt;
* Other heroes can apply [[Hobbled]] to enemies and enable a hunter to make use of Crippling Strikes+. Splinterblast with the [[Elementalist|Elementalist+]] ability, [[Backslam|Backslam+]], and &lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Hobbled]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Hobbled&amp;diff=28099</id>
		<title>Hobbled</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Hobbled&amp;diff=28099"/>
		<updated>2025-09-13T04:29:10Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: adjusted description of hobbled status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hobbled.png|200x200px|thumb|right|Hobbled Enemy]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Main|Status Effect|l1=Status effects}}&lt;br /&gt;
&lt;br /&gt;
Hobbled is a [[Status Effect|status effect]] that reduces speed of the target for each stack of hobbled.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 {{Quote|{{Data description|Hobbled}}}}&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
* Hobbled can be stacked, increasing the duration and severity&lt;br /&gt;
* Each stack of Hobbled reduces speed by 2, down to minimum of 1 speed&lt;br /&gt;
* The number of stacks of Hobbled is reduced by 1 at the end of a unit&amp;#039;s (side&amp;#039;s) turn&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;== Hero abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Interfusion|Constrict (Textil Interfusion)]]&lt;br /&gt;
| A serpent of animated fabric wraps round an enemy, [[Hobble|hobbling]] it and squeezing away its life.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Splinterblast Elementalist (Mystic Ability)]]&lt;br /&gt;
| +1 damage and apply 1 hobble.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam|Backslam (Warrior Ability))]]&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of [[Hero]]&amp;#039;s Armor), and Hobble both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes (Hunter Ability)]]&lt;br /&gt;
| Hero&amp;#039;s attacks apply 2 Hobbled to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shield|Ice Shield (Off-Hand)]]&lt;br /&gt;
| Freezes on block. Attacker takes 1 true damage and is hobbled.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Child|Gang Up (Horn Child Deepist)]]&lt;br /&gt;
| Flanking attacks hobble.&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable (Special Enemies)&lt;br /&gt;
| Cannot be pinned or hobbled.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox status effects}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Hunter&amp;diff=28078</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Hunter&amp;diff=28078"/>
		<updated>2025-09-01T04:27:00Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: merge accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters are human ranged-combat users who often attack from a distance. Some abilities let them place traps, or slip into [[Grayplane]] to scout ahead of the party.&lt;br /&gt;
&lt;br /&gt;
New hunters get the stat bonuses below in the Greenhorn column. At each subsequent level, they gain the increment in the Promotion column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center col-3-center&amp;quot;&lt;br /&gt;
! Stat !! Greenhorn !! Promotion &lt;br /&gt;
|-&lt;br /&gt;
| Health || +1 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Speed || +1 || +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || - || +3 &lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || +10 || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || - || +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Warding || - || +0.4&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || - || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || - || +0.5  &lt;br /&gt;
|-&lt;br /&gt;
| Potency || - || +0.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Hunter abilities]]&lt;br /&gt;
* [[Hero#Experience_and_promotion|Experience and promotion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Warrior&amp;diff=28077</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Warrior&amp;diff=28077"/>
		<updated>2025-09-01T04:26:36Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: merge accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Warriors&amp;#039;&amp;#039;&amp;#039; are human melee [[Hero|heroes]] who use two-handed weapons or a sword and shield, to serve as a guardian for the party.&lt;br /&gt;
&lt;br /&gt;
New warriors get the stat bonuses below in the Greenhorn column. At each subsequent level, they gain the increment in the Promotion column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center col-3-center&amp;quot;&lt;br /&gt;
! Stat !! Greenhorn !! Promotion &lt;br /&gt;
|-&lt;br /&gt;
| Health || +2 || +1 &lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || +10 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| Armor || - || +0.3 &lt;br /&gt;
|-&lt;br /&gt;
| Warding || - || +0.3 &lt;br /&gt;
|-&lt;br /&gt;
| Block || +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || +10 || +2  &lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || +0.4 || +0.6  &lt;br /&gt;
|-&lt;br /&gt;
| Potency || - || +0.4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Warrior abilities]]&lt;br /&gt;
* [[Hero#Experience_and_promotion|Experience and promotion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mystic&amp;diff=28076</id>
		<title>Mystic</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mystic&amp;diff=28076"/>
		<updated>2025-09-01T04:26:03Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: remove ranged accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystics are human magic-users who [[interfuse]] with objects in the world to manipulate those objects.&lt;br /&gt;
&lt;br /&gt;
New mystics get the stat bonuses below in the Greenhorn column. At each subsequent level, they gain the increment in the Promotion column.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-center col-3-center&amp;quot;&lt;br /&gt;
! Stat !! Greenhorn !! Promotion &lt;br /&gt;
|-&lt;br /&gt;
| Health || +0.7 || +0.9&lt;br /&gt;
|-&lt;br /&gt;
| Speed || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Rate || - || +3 &lt;br /&gt;
|-&lt;br /&gt;
| Retirement Age || +20 || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || - || +0.1&lt;br /&gt;
|-&lt;br /&gt;
| Warding || - || +0.4&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || +5 || -&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy || - || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bonus Damage || - || +0.3&lt;br /&gt;
|-&lt;br /&gt;
| Potency || +1.4 || +0.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Mystic abilities]]&lt;br /&gt;
* [[Hero#Experience_and_promotion|Experience and promotion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Class]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=28045</id>
		<title>Template:Data description</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=28045"/>
		<updated>2025-08-27T04:35:45Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: updated flamesoul+ description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| Airlift (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; carries a single adjacent ally with them up to three tiles away.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Alarming Quack (theme upgrade) = (Active) As a swift action, once per turn, &amp;lt;name&amp;gt;&amp;#039;s duck will watch over and allow them to dodge the first ranged attack made against them until the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Avenger (theme piece) = All the energy of a mystical sword in one cute, fuzzy little package.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bash = &amp;lt;self&amp;gt; strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBash.properties --&amp;gt;&lt;br /&gt;
| Bash+ = &amp;lt;self&amp;gt; strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBash.properties --&amp;gt;&lt;br /&gt;
| Bear Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Hug = &amp;lt;self&amp;gt; grabs an enemy, dealing damage and {{Status effect|word=stunning|pagename=Bear Hug}} them.&amp;lt;!-- assets/text/effects/bear/bearHug.properties --&amp;gt;&lt;br /&gt;
| Bear Hug+ = &amp;lt;self&amp;gt; grabs an enemy, dealing damage and {{Status effect|word=stunning|pagename=Bear Hug}} them.&amp;lt;!-- assets/text/effects/bear/bearHug.properties --&amp;gt;&lt;br /&gt;
| Bear Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Swipes+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Tattoos (theme piece) = Ursine tattoos mark &amp;lt;self&amp;gt;&amp;#039;s face.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Beartouched (theme) = &amp;lt;self&amp;gt; contains the soul of an old bear.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Beartouched(Ghost) (theme) = &amp;lt;self&amp;gt; contains the soul of an old bear.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bite = &amp;lt;self&amp;gt; bites a nearby foe with their wolf jaws&amp;lt;!-- assets/text/effects/attack/wolfBiteMelee.properties --&amp;gt;&lt;br /&gt;
| Bite+ = &amp;lt;self&amp;gt; bites a nearby foe with their wolf jaws&amp;lt;!-- assets/text/effects/attack/wolfBiteMelee.properties --&amp;gt;&lt;br /&gt;
| Bitter Scratch = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws, shredding their armor.&amp;lt;!-- assets/text/effects/attack/skeletalShred.properties --&amp;gt;&lt;br /&gt;
| Bitter Scratch+ = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws, shredding their armor.&amp;lt;!-- assets/text/effects/attack/skeletalShred.properties --&amp;gt;&lt;br /&gt;
| Blinded = &amp;lt;name&amp;gt; will miss their next attack.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Blinding Attacks = Starlight shines forth from &amp;lt;name&amp;gt;&amp;#039;s attacks. 25% chance for attacks to {{Status effect|word=blind|pagename=Blinding Attacks}} enemies.&amp;lt;!-- assets/text/effects/star/starDazzlingAttacks.properties --&amp;gt;&lt;br /&gt;
| Blinding Attacks+ = Starlight shines forth from &amp;lt;name&amp;gt;&amp;#039;s attacks. 25% chance for attacks to {{Status effect|word=blind|pagename=Blinding Attacks}} enemies.&amp;lt;!-- assets/text/effects/star/starDazzlingAttacks.properties --&amp;gt;&lt;br /&gt;
| Blue Skin (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s flesh has taken on a magical hue.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Body (theme piece) = Who knows what organs are left in here.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Botanical (theme) = &amp;lt;self&amp;gt;&amp;#039;s blood runs a little green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Botanical2 (theme) = &amp;lt;self&amp;gt;&amp;#039;s blood runs a little green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Braincase (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s brain is encased in a Mortificial shell&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial (theme) = An ethereal sparkle emanates from &amp;lt;self&amp;gt;.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Path = When &amp;lt;self&amp;gt; leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.&amp;lt;!-- assets/text/effects/statusEffect/celestialPath.properties --&amp;gt;&lt;br /&gt;
| Celestial Path+ = When &amp;lt;self&amp;gt; leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.&amp;lt;!-- assets/text/effects/statusEffect/celestialPath.properties --&amp;gt;&lt;br /&gt;
| Chain Lightning = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightningUpgrade.properties --&amp;gt;&lt;br /&gt;
| Chain Lightning+ = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightningUpgrade.properties --&amp;gt;&lt;br /&gt;
| Chaos Whorl (theme upgrade) = (Active) Once per turn as a single action, &amp;lt;name&amp;gt; targets an enemy, causing it to suck up health from nearby enemies as Temp Health. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Child of the Hills (theme) = &amp;lt;self&amp;gt; carries the hills in their very bones.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Clockwork Skull (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s weak flesh is replaced with deathless components.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Concussed = -20 Accuracy and Defense&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Cone (theme piece) = Maybe some century it&amp;#039;ll grow up to be a Treewalker or something.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Cone of Fire = Shoot a blast of fire from your hand&amp;lt;!-- assets/text/effects/monster/fireArmFlameCone.properties --&amp;gt;&lt;br /&gt;
| Cone of Fire+ = Shoot a blast of fire from your hand&amp;lt;!-- assets/text/effects/monster/fireArmFlameCone.properties --&amp;gt;&lt;br /&gt;
| Corrupted = Corruption reduces armor and warding.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Covering Fire (theme upgrade) = (Passive) Upon ending their turn on a tile with a blaze, &amp;lt;name&amp;gt; becomes {{Status effect|word=hidden|pagename=Covering Fire (theme upgrade)}}.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Critter (theme piece) = Cute little ankle-biter, isn&amp;#039;t it?&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is feathered and clawish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is feathered and clawish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Head (theme piece) = &amp;lt;self&amp;gt; has mean peck and a loud call.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is crowish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is crowish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Crow Scratch}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmClaw.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch+ = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Crow Scratch}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmClaw.properties --&amp;gt;&lt;br /&gt;
| Crow Tail (theme piece) = &amp;lt;self&amp;gt; has a feathery crow tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of crow wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crowtouched (theme) = &amp;lt;self&amp;gt;&amp;#039;s inner crow is showing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crush = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;br /&gt;
| Crush+ = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;br /&gt;
| Crystal Chrysalis (theme upgrade) = (Active) (Active) Once every three turns, Hero encases themself in impenetrable crystal. Next turn, they break out, dealing &amp;#039;&amp;#039;&amp;#039;x-x damage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;2 shred&amp;#039;&amp;#039;&amp;#039; to foes within x tile.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword = &amp;lt;self&amp;gt; slashes a nearby foe with their gleaming sword-arm.&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword+ = &amp;lt;self&amp;gt; slashes a nearby foe with their gleaming sword-arm.&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;br /&gt;
| Crystalline (theme) = Shine on, you crazy diamond.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Curse (theme upgrade) = (Active) &amp;lt;name&amp;gt; targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dazed = Starts the turn with fewer time units. Daze is reduced each turn until it is gone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dazzled = &amp;lt;name&amp;gt; is momentarily {{Status effect|word=dazzled}}, and can&amp;#039;t see clearly!&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deafened = -2 Bonus Damage and Potency&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deep Roots (theme upgrade) = +1 Health, +2 Retirement Age, and +10 Recovery Rate for each tree limb (Currently: &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;x&amp;#039;&amp;#039;/+&amp;#039;&amp;#039;y&amp;#039;&amp;#039;/+&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deepist Spy (theme) = &amp;lt;self&amp;gt; spent time blending in among the Deepists.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deepist Tattoos (theme piece) = Mystic tattoos mark &amp;lt;self&amp;gt;&amp;#039;s face.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dominated = On the enemy turn, this hero will move up to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drackvenom = Every turn, target takes damage and Drackvenom is reduced by half.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drains Warding = (No in-game description)&amp;lt;!-- assets/text/effects/shadow/shadowDrainsWardingRegion.properties --&amp;gt;&lt;br /&gt;
| Drains Warding+ = (No in-game description)&amp;lt;!-- assets/text/effects/shadow/shadowDrainsWardingRegion.properties --&amp;gt;&lt;br /&gt;
| Drauven Bird (theme piece) = It&amp;#039;s a little mean-looking, but it seems to like you.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drauven Wings (theme piece) = Fashioned from hide and light wood, with a healthy infusion of magic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drauven Wings (theme) = Looted off a dead Drauven and repurposed.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dread Harvest = &amp;lt;self&amp;gt; rakes a nearby foe with both shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmSoulHarvest.properties --&amp;gt;&lt;br /&gt;
| Dread Harvest+ = &amp;lt;self&amp;gt; rakes a nearby foe with both shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmSoulHarvest.properties --&amp;gt;&lt;br /&gt;
| Duck (theme piece) = It walks like a duck, it quacks like a duck.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Elmsoul (theme) = There&amp;#039;s an ancient, Elmish soul inside &amp;lt;self&amp;gt;&amp;#039;s heart.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Elmsoul Bash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Engaged = &amp;lt;shortName&amp;gt; is {{Status effect|word=engaged}}, and must attack {0}.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Entangle = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;br /&gt;
| Entangle+ = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;br /&gt;
| Erratic Movement (theme upgrade) = (Passive) When &amp;lt;name&amp;gt; ends their turn by moving, they gain &amp;#039;&amp;#039;&amp;#039;+30 [[dodge]]&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Everfrost (theme piece) = This streak of their hair runs evercold, and shines a frosty, prettyish blue.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Falling Stars = Stars fall in a small area, burning foes.&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;br /&gt;
| Falling Stars+ = Stars fall in a small area, burning foes.&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;br /&gt;
| Fatal Flora (theme upgrade) = Thorn Lash now applies &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; {{Status effect|word=poison|pagename=Fatal Flora (theme upgrade)}} for each plant &amp;lt;name&amp;gt; is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Feedback Loop (theme upgrade) = (Passive) For all enemy magic attacks against &amp;lt;name&amp;gt;, the damage (or warded damage) is received as bonus Potency that lasts one turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm spawns the eager start of a flame.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm brings the inferno.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Chicken (theme piece) = Useful for starting fires?&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Chicken = &amp;lt;name&amp;gt;&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&amp;lt;!-- assets/text/effects/pets/fireChicken_lightFire.properties --&amp;gt;&lt;br /&gt;
| Fire Chicken+ = &amp;lt;name&amp;gt;&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&amp;lt;!-- assets/text/effects/pets/fireChicken_lightFire.properties --&amp;gt;&lt;br /&gt;
| Fire Eye (L) (theme piece) = An open flame burns from &amp;lt;self&amp;gt;&amp;#039;s left eye.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Eye (R) (theme piece) = An open flame burns from &amp;lt;self&amp;gt;&amp;#039;s right eye.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is fiery.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is fiery.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Tattoo (theme piece) = Sigils of fire burn on &amp;lt;self&amp;gt;&amp;#039;s brow.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Flame Strike = &amp;lt;self&amp;gt; blasts a nearby foe with their flaming fist.&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;br /&gt;
| Flame Strike+ = &amp;lt;self&amp;gt; blasts a nearby foe with their flaming fist.&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;br /&gt;
| Flamesoul (theme) = Fire twists inside &amp;lt;self&amp;gt;, just barely contained.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Flamesoul+ (theme upgrade) = +2 base damage for Cone of Fire. +1 base damage for Flame Strike and scales twice as much with [[Bonus Damage]] and [[Potency]]. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fly (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; flies three tiles away and gains &amp;#039;&amp;#039;&amp;#039;+25 dodge&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Crush+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Forestkind = &amp;lt;name&amp;gt; can wall with trees&amp;lt;!-- assets/text/effects/region/wallingRegionTree.properties --&amp;gt;&lt;br /&gt;
| Forestkind+ = &amp;lt;name&amp;gt; can wall with trees&amp;lt;!-- assets/text/effects/region/wallingRegionTree.properties --&amp;gt;&lt;br /&gt;
| Fox Tail (theme piece) = &amp;lt;self&amp;gt; has a fluffy tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foxish (theme) = &amp;lt;self&amp;gt; has a bit of a fox&amp;#039;s flash.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Frenzy = &amp;lt;self&amp;gt; slashes three times, dealing damage to a random enemy within range each time.&amp;lt;!-- assets/text/effects/attack/wolfArmClawFrenzy.properties --&amp;gt;&lt;br /&gt;
| Frenzy+ = &amp;lt;self&amp;gt; slashes three times, dealing damage to a random enemy within range each time.&amp;lt;!-- assets/text/effects/attack/wolfArmClawFrenzy.properties --&amp;gt;&lt;br /&gt;
| Frog Head (theme piece) = &amp;lt;self&amp;gt; can make a loud croak?&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Frogtouched (theme) = &amp;lt;self&amp;gt;&amp;#039;s has been transformed into a bit of a frog.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Frost (theme) = Winterlock&amp;#039;s warning to the firewatching world.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm spreads out into a crystal shield.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm tapers into a craggy crystal sword.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Eye (theme piece) = A colored gem replaces &amp;lt;self&amp;gt;&amp;#039;s eye.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is made of gleaming shards.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is made of gleaming shards.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gloamglow = Once per combat, &amp;lt;self&amp;gt; and all adjacent allies enter grayplane&amp;lt;!-- assets/text/effects/mothWings_gloamglow.properties --&amp;gt;&lt;br /&gt;
| Gloamglow+ = Once per combat, &amp;lt;self&amp;gt; and all adjacent allies enter grayplane&amp;lt;!-- assets/text/effects/mothWings_gloamglow.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid (theme) = &amp;lt;self&amp;gt; is infected with a Gorgon seed.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is consumed by the Gorgon infection.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is consumed by the Gorgon infection.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Crust (theme piece) = One side of &amp;lt;self&amp;gt;&amp;#039;s head has hardened into Gorgonoid stone&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Mark (theme piece) = One side of &amp;lt;self&amp;gt;&amp;#039;s head is slightly Gorgonoid&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gouge = &amp;lt;self&amp;gt; gouges a nearby foe with their prosthetic hook&amp;lt;!-- assets/text/effects/attack/hookMelee.properties --&amp;gt;&lt;br /&gt;
| Gouge+ = &amp;lt;self&amp;gt; gouges a nearby foe with their prosthetic hook&amp;lt;!-- assets/text/effects/attack/hookMelee.properties --&amp;gt;&lt;br /&gt;
| Hammer = &amp;lt;self&amp;gt; pummels with their mortificial arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/morthagiArmHammer.properties --&amp;gt;&lt;br /&gt;
| Hammer+ = &amp;lt;self&amp;gt; pummels with their mortificial arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/morthagiArmHammer.properties --&amp;gt;&lt;br /&gt;
| Harvest = &amp;lt;self&amp;gt; rakes a nearby foe with their shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmHarvest.properties --&amp;gt;&lt;br /&gt;
| Harvest+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Harvest+ = &amp;lt;self&amp;gt; rakes a nearby foe with their shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmHarvest.properties --&amp;gt;&lt;br /&gt;
| Hawk Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of hawk wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Hawksoul (theme) = &amp;lt;self&amp;gt;&amp;#039;s inner hawk is showing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Heavy Bash = &amp;lt;self&amp;gt; strikes with their tree arms, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBashBoth.properties --&amp;gt;&lt;br /&gt;
| Heavy Bash+ = &amp;lt;self&amp;gt; strikes with their tree arms, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBashBoth.properties --&amp;gt;&lt;br /&gt;
| Hidden = &amp;lt;shortName&amp;gt; cannot be seen by enemies.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Hill Tattoos (theme piece) = Mystic tattoos mark &amp;lt;self&amp;gt;&amp;#039;s face.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Hobbled = Speed temporarily reduced&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Howl (theme upgrade) = (Active) Once per combat, as a swift action, grant +2 Speed to all heroes for 3 turns&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Immobilized = &amp;lt;shortName&amp;gt; can&amp;#039;t move using standard move abilities.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Inscrutable Stare = &amp;lt;name&amp;gt; stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.&amp;lt;!-- assets/text/effects/skeleton/skeletonKingFearAttack.properties --&amp;gt;&lt;br /&gt;
| Inscrutable Stare+ = &amp;lt;name&amp;gt; stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.&amp;lt;!-- assets/text/effects/skeleton/skeletonKingFearAttack.properties --&amp;gt;&lt;br /&gt;
| Invigoration = Twice per combat, &amp;lt;name&amp;gt; touches an adjacent target to grant  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Temp Health.&amp;lt;!-- assets/text/effects/green/greenArm_invigoration.properties --&amp;gt;&lt;br /&gt;
| Invigoration+ = Twice per combat, &amp;lt;name&amp;gt; touches an adjacent target to grant  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Temp Health.&amp;lt;!-- assets/text/effects/green/greenArm_invigoration.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt = Lightning surges through up to two foes, dealing half damage to the second. {{Status effect|word=Stuns|pagename=Jumpjolt}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightning.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt+ = Lightning surges through up to two foes, dealing half damage to the second. {{Status effect|word=Stuns|pagename=Jumpjolt}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightning.properties --&amp;gt;&lt;br /&gt;
| Leafmark (theme piece) = A leafy crest blooms from &amp;lt;self&amp;gt;&amp;#039;s forehead.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Living Hearth (theme upgrade) = (Passive) &amp;lt;name&amp;gt; gains +1 Potency and +2 range to Cone of Fire when standing on the same tile as a blaze.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mark Prey (theme upgrade) = (Active) As a swift action, &amp;lt;name&amp;gt; sends their bird to harry an enemy,  &amp;#039;&amp;#039;&amp;#039;flanking&amp;#039;&amp;#039;&amp;#039; them from the opposite direction.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mark of the Horn (theme) = &amp;lt;self&amp;gt; is marked with Deepist symbols.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Meteor Strike (theme upgrade) = (Active) &amp;lt;name&amp;gt; can summon a falling star that deals damage in an area at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mindwormed = Take damage every turn until you remove the mindworm.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Captain (theme) = Better living through clockwork.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Arm (L) (theme piece) = Now with improved crossbow action!&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Arm (R) (theme piece) = Like an arm, but better.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Enhancements (theme) = &amp;lt;self&amp;gt; has replaced and augmented parts of their body with mortificial components.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Leg (L) (theme piece) = Click clack click clack&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Leg (R) (theme piece) = Click clack click clack&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Limbs+ (theme upgrade) = +1 base damage for both Mortificial abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mothly (theme) = &amp;lt;self&amp;gt;&amp;#039;s satiny wings can unfold to cast a shroud over those they wish to hide from sight.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mothwings (theme piece) = Satiny wings grow from &amp;lt;self&amp;gt;&amp;#039;s shoulders, long enough to wrap their body round.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Nimble Nature (theme upgrade) = (Passive) Gain &amp;#039;&amp;#039;&amp;#039;+1 Speed&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;+10 Stunt Chance&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;+10 Dodge.&amp;#039;&amp;#039;&amp;#039;&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Oldwane Curse (theme piece) = &amp;lt;self&amp;gt; carries the Oldwane curse&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Peck = &amp;lt;self&amp;gt; pecks a nearby foe with their crow beak, {{Status effect|word=blinding|pagename=Peck}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowPeckMelee.properties --&amp;gt;&lt;br /&gt;
| Peck+ = &amp;lt;self&amp;gt; pecks a nearby foe with their crow beak, {{Status effect|word=blinding|pagename=Peck}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowPeckMelee.properties --&amp;gt;&lt;br /&gt;
| Pet Critter (theme) = &amp;lt;self&amp;gt; has made friends with a critter.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Drauven-Bird (theme) = &amp;lt;self&amp;gt; healed the bird&amp;#039;s injury and apparently earned some loyalty.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Duck (theme) = This duck has decided that you are the love of its life, and nothing will convince it otherwise.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Fire Chicken (theme) = &amp;lt;self&amp;gt; has taken on a pet Fire Chicken.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Pinecone (theme) = &amp;lt;self&amp;gt; has taken on a pet pinecone-spirit-creature-thing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Rabbit (theme) = &amp;lt;self&amp;gt; is now bonded to a glowing rabbit.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Rat (theme) = &amp;lt;self&amp;gt; has taken on a pet Rat.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified (theme) = Turned to stone by a Gorgon curse&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Photosynthesis (theme piece) = &amp;lt;self&amp;gt; soaks in the light through their skin.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pinned = &amp;lt;name&amp;gt; cannot move, and defenses are lowered.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Poisoned = &amp;lt;name&amp;gt; is {{Status effect|word=poisoned}} and takes damage every turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Prehensile Piercer (theme upgrade) = Sting gains +1 damage and +1 range.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Protector (theme upgrade) = (Passive) When an adjacent ally is attacked via melee, &amp;lt;name&amp;gt; retaliates with a melee counterattack. (Regardless of whether that enemy is within range)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Rat (theme piece) = &amp;lt;self&amp;gt; takes care of the little guy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Rat Tail (theme piece) = &amp;lt;self&amp;gt; has a rat tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Ratlike (theme) = &amp;lt;self&amp;gt; has a certain ratlike spirit about them.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Salvage (theme upgrade) = (Active) Once every other turn, as swift action, &amp;lt;name&amp;gt; destroys a piece of scenery to gain 4 non-stacking Temp Health.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scalp Tattoos (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s skin has gone pale in the dark, and Deep marks stand in for hair.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scorpioid (theme) = &amp;lt;self&amp;gt; has a wicked, segmented aspect.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scorpion Tail (theme piece) = &amp;lt;self&amp;gt; has a scorpion tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scratch and Claw = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Scratch and Claw}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmFrenzy.properties --&amp;gt;&lt;br /&gt;
| Scratch and Claw+ = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Scratch and Claw}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmFrenzy.properties --&amp;gt;&lt;br /&gt;
| Shackled = &amp;lt;name&amp;gt; is restrained. Cannot move, and accuracy is lowered.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadestride (theme upgrade) = (Passive) &amp;lt;name&amp;gt; has +2 speed and the ability to move through scenery.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow (Wild) (theme) = Something that had been sleeping inside you is now waking up.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow (theme) = Something that had been sleeping inside you is now waking up.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm twitches and swirls with dark energy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm twitches and swirls with dark energy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is somewhat demonic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadowed (Status Effect) = Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.&lt;br /&gt;
| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shard Skin (theme upgrade) = (Passive) +1 Armor. When a physical melee attack hits &amp;lt;name&amp;gt;, but only shreds armor, twice that damage is reflected back at the attacker.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shield = Shields reduce damage from non-flanking attacks by 1&amp;lt;!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties --&amp;gt;&lt;br /&gt;
| Shield+ = Shields reduce damage from non-flanking attacks by 1&amp;lt;!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties --&amp;gt;&lt;br /&gt;
| Shooting Star = &amp;lt;self&amp;gt; shoots a burst of star-energy at a nearby foe with their celestial arm.&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;br /&gt;
| Shooting Star+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shooting Star+ = &amp;lt;self&amp;gt; shoots a burst of star-energy at a nearby foe with their celestial arm.&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;br /&gt;
| Skeletal (theme) = &amp;lt;self&amp;gt; is cursed by the dagger of the Oldwane mystics.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is bleached and bony.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is bleached and bony, forever clutching the Oldwane dagger.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Body (theme piece) = &amp;lt;self&amp;gt; is wholly given over to the Oldwane curse.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Dagger+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is skeletal.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is skeletal.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal(Monstrous) (theme) = &amp;lt;self&amp;gt; is cursed by the dagger of the Oldwane mystics.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skull Head (theme piece) = Some remnant of &amp;lt;self&amp;gt; still peers out from the empty sockets.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skunk Spray = &amp;lt;name&amp;gt; sprays enemies in a direction with their skunk tail, applying &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; {{Status effect|word=poison|pagename=Skunk Spray}}.&amp;lt;!-- assets/text/effects/attack/skunkTailSpray.properties --&amp;gt;&lt;br /&gt;
| Skunk Spray+ = &amp;lt;name&amp;gt; sprays enemies in a direction with their skunk tail, applying &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; {{Status effect|word=poison|pagename=Skunk Spray}} and {{Status effect|word=hobbling|pagename=Skunk Spray}}.&amp;lt;!-- assets/text/effects/attack/skunkTailSpray.properties --&amp;gt;&lt;br /&gt;
| Skunk Tail (theme piece) = &amp;lt;self&amp;gt; has a skunk tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skunkish (theme) = &amp;lt;self&amp;gt; has a foreboding odor.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Spell Touched (theme) = &amp;lt;self&amp;gt; touched a raw primal node, and has been marked.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Spirit-Marked (theme piece) = Green pulses through &amp;lt;self&amp;gt;&amp;#039;s face and hair.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Splinterskin = When attacked by a melee attack, all adjacent enemies take 1 true damage.&amp;lt;!-- assets/text/effects/attack/treeThemeSplinterskin.properties --&amp;gt;&lt;br /&gt;
| Splinterskin+ = When attacked by a melee attack, all adjacent enemies take 1 true damage.&amp;lt;!-- assets/text/effects/attack/treeThemeSplinterskin.properties --&amp;gt;&lt;br /&gt;
| Staggering Spray (theme upgrade) = Skunk Spray {{Status effect|word=poison|pagename=Staggering Spray (theme upgrade)}} increased by 2, and also applies 1 {{Status effect|word=hobble|pagename=Staggering Spray (theme upgrade)}}.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Star Hair (theme piece) = Points of light twinkle in &amp;lt;self&amp;gt;&amp;#039;s hair.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stasis = Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Static Shock = Incoming melee damage has a 30% chance to deal 2 true damage to the attacker.&amp;lt;!-- assets/text/effects/storm/staticShock_returnsDamage.properties --&amp;gt;&lt;br /&gt;
| Static Shock+ = Incoming melee damage has a 30% chance to deal 2 true damage to the attacker.&amp;lt;!-- assets/text/effects/storm/staticShock_returnsDamage.properties --&amp;gt;&lt;br /&gt;
| Sting = &amp;lt;name&amp;gt; uses their tail to sting nearby enemies, applying {{Status effect|word=poison|pagename=Sting}} on stunt.&amp;lt;!-- assets/text/effects/attack/scorpionTailStab.properties --&amp;gt;&lt;br /&gt;
| Sting+ = &amp;lt;name&amp;gt; uses their tail to sting nearby enemies, applying {{Status effect|word=poison|pagename=Sting}} on stunt.&amp;lt;!-- assets/text/effects/attack/scorpionTailStab.properties --&amp;gt;&lt;br /&gt;
| Stone Claw = &amp;lt;self&amp;gt; rakes a nearby foe with their gorgonized arm.&amp;lt;!-- assets/text/effects/attack/stoneClaw.properties --&amp;gt;&lt;br /&gt;
| Stone Claw+ = &amp;lt;self&amp;gt; rakes a nearby foe with their gorgonized arm.&amp;lt;!-- assets/text/effects/attack/stoneClaw.properties --&amp;gt;&lt;br /&gt;
| Stonewall = If &amp;lt;name&amp;gt; doesn&amp;#039;t use an attack ability this turn, they use their  stone arms to protect themself, gaining +2 armor until the start of their next turn.&amp;lt;!-- assets/text/effects/endTurn/foothillStonewall.properties --&amp;gt;&lt;br /&gt;
| Stonewall+ = If &amp;lt;name&amp;gt; doesn&amp;#039;t use an attack ability this turn, they use their  stone arms to protect themself, gaining +2 armor until the start of their next turn.&amp;lt;!-- assets/text/effects/endTurn/foothillStonewall.properties --&amp;gt;&lt;br /&gt;
| Storm Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm crackles and thrums.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Storm Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm crackles and thrums.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Storm Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is stormy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Storm Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is stormy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stormgaze (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s eyes flash ominously.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stormtouched (theme) = &amp;lt;self&amp;gt; contains the coiled power of a storm.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stormtouched Sea (theme) = &amp;lt;self&amp;gt; contains the coiled power of a storm.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Strike = &amp;lt;self&amp;gt; attacks a nearby foe with their dagger.&amp;lt;!-- assets/text/effects/attack/skeletonKingDaggerAttack.properties --&amp;gt;&lt;br /&gt;
| Strike+ = &amp;lt;self&amp;gt; attacks a nearby foe with their dagger.&amp;lt;!-- assets/text/effects/attack/skeletonKingDaggerAttack.properties --&amp;gt;&lt;br /&gt;
| Stunned = &amp;lt;shortName&amp;gt; is knocked off balance and won&amp;#039;t take any actions for a turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Swipes = Take a swipe at up to two adjacent targets.&amp;lt;!-- assets/text/effects/bear/bearArmSwipe.properties --&amp;gt;&lt;br /&gt;
| Swipes+ = Take a swipe at up to two adjacent targets.&amp;lt;!-- assets/text/effects/bear/bearArmSwipe.properties --&amp;gt;&lt;br /&gt;
| Sylvan (theme) = Marked with green after sleeping in a spirit&amp;#039;s clearing&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm channels a twisting life force.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm glows green, bearing a boney gauntlet.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is ethereal and green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is ethereal and green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan(Knotted) (theme) = Marked with green after sleeping in a spirit&amp;#039;s clearing&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Talon Dive (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; moves up to three tiles, dealing &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;#039;&amp;#039;&amp;#039; to adjacent enemies upon landing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Teeny Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of comically small wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Teeny Wings (theme) = Frankly, these are useless.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Terror&amp;#039;s Talons (theme upgrade) = &amp;lt;self&amp;gt; send the netherowl from her shoulder, carrying an adjacent single-tile enemy 7 tiles away in a straight line, or an ally 4 tiles.&lt;br /&gt;
| Thorn Lash = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;br /&gt;
| Thorn Lash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Thorn Lash+ = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;br /&gt;
| Thunder Stomp = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;br /&gt;
| Thunder Stomp+ = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;br /&gt;
| Tongue Whip (theme upgrade) = Tongue Whip now moves the target to a specified spot within range, and deals 4 damage.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tongue Whip = Every other turn, &amp;lt;name&amp;gt; pulls the target to themself with their tongue.&amp;lt;!-- assets/text/effects/attack/frogHeadTongue.properties --&amp;gt;&lt;br /&gt;
| Tongue Whip+ = Every other turn, &amp;lt;name&amp;gt; pulls the target to themself with their tongue.&amp;lt;!-- assets/text/effects/attack/frogHeadTongue.properties --&amp;gt;&lt;br /&gt;
| Tree Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Head (theme piece) = &amp;lt;self&amp;gt; breathes life from the sun and sky.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Trinket Hunter (theme upgrade) = (Passive) Gain a 30% chance to find an extra augment at the end of every mission&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Ursine Hunger (theme upgrade) = (Passive)&amp;lt;name&amp;gt; gains +0.2  health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.&amp;lt;br&amp;gt;(Currently: &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm ends in a cruel barbed flower.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is made up of writhing vines.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Leg (L) (theme piece) = &amp;lt;self&amp;gt; stands upon a stem-like leg.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Leg (R) (theme piece) = &amp;lt;self&amp;gt; stands upon a stem-like leg.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vulture Acolyte (theme) = &amp;lt;self&amp;gt; serves the Vulture Lord.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vulture Acolyte Hood (theme piece) = Bearing the symbol of the Vulture Lord&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Witherbolt = &amp;lt;firstName&amp;gt; sends a chaotic bolt of withering energy that leaps among up to 3 enemies, &amp;#039;&amp;#039;&amp;#039;doubling in damage&amp;#039;&amp;#039;&amp;#039; for each target it hits.&amp;lt;br&amp;gt;(&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;aa&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ab&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ac&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/effects/green/greenArm_witherbolt.properties --&amp;gt;&lt;br /&gt;
| Witherbolt+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Witherbolt+ = &amp;lt;firstName&amp;gt; sends a chaotic bolt of withering energy that leaps among up to 3 enemies, &amp;#039;&amp;#039;&amp;#039;doubling in damage&amp;#039;&amp;#039;&amp;#039; for each target it hits.&amp;lt;br&amp;gt;(&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/effects/green/greenArm_witherbolt.properties --&amp;gt;&lt;br /&gt;
| Wolf Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Bite+ (theme upgrade) = Becomes a swift action, +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage for Wolf Bite increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Body (theme piece) = &amp;lt;self&amp;gt; is wholly given over to the beast.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws.&amp;lt;!-- assets/text/effects/attack/wolfArmClaw.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw+ = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws.&amp;lt;!-- assets/text/effects/attack/wolfArmClaw.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw/Frenzy+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage for Wolf Claw increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, current damage for Frenzy increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Head (theme piece) = Blessing of Lochias, allows &amp;lt;self&amp;gt; to smell the wind and taste prey.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Tail (theme piece) = &amp;lt;self&amp;gt; has a wolf tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolftouched (theme) = &amp;lt;self&amp;gt; accepted the blessing of the Wolf God.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wrist Bolt = &amp;lt;self&amp;gt; shoots a crossbow bolt at a nearby foe with their morthagi prosthetic.&amp;lt;!-- assets/text/effects/attack/wristBolt.properties --&amp;gt;&lt;br /&gt;
| Wrist Bolt+ = &amp;lt;self&amp;gt; shoots a crossbow bolt at a nearby foe with their morthagi prosthetic.&amp;lt;!-- assets/text/effects/attack/wristBolt.properties --&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Data description/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flamesoul&amp;diff=28044</id>
		<title>Flamesoul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flamesoul&amp;diff=28044"/>
		<updated>2025-08-27T04:32:47Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: put placeholder image name for new flamesoul+ ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flamesoul&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Stories of Fire]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Flamesoul (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Flamesoul_Base.png|thumb|215px|right|A fully transformed Flamesoul [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Flamesoul hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Flamesoul: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Left Arm (required to be available), Head (optional; may be already occupied by a non-conflicting theme)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Living Hearth|l1=Living Hearth}}&lt;br /&gt;
{{/Living Hearth}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains &amp;#039;&amp;#039;Fire Tattoo&amp;#039;&amp;#039; and their left arm is replaced by a &amp;#039;&amp;#039;Fire Arm&amp;#039;&amp;#039;. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;#039;s&amp;gt; inner passion drew him/her to a mysterious fire spirit, which now burns within his/her body and soul.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
This theme grants fire immunity.&lt;br /&gt;
&lt;br /&gt;
=== Fire Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Tattoo (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
In addition to the head tattoo, the hero&amp;#039;s hair color changes and streaks appear in their hair.&lt;br /&gt;
=== Fire Arm (L) ===&lt;br /&gt;
 {{Quote|{{Data description|Fire Arm (L) (theme piece)}}}}&lt;br /&gt;
[[File:Flamesoul+_new.png|frameless|215px|right| Ability upgrade to Flamesoul.]]&lt;br /&gt;
{{Main|/Cone of Fire|l1=Cone of Fire}}&lt;br /&gt;
{{/Cone of Fire}}&lt;br /&gt;
=== Fire Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Flame Strike|l1=Flame Strike}}&lt;br /&gt;
{{/Flame Strike}}&lt;br /&gt;
=== Fire Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.8 [[Stat#Warding|Warding]]&lt;br /&gt;
=== Fire Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.8 [[Stat#Warding|Warding]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Flamesoul is one of the stronger themes for mystics with [[Vigorflow]] because (like [[Sylvan]], [[Botanical]], and [[Stormtouched]]) it offers a Vigorflow-boosted ranged attack that hits multiple targets. Flamesoul can be particularly convenient for Vigorflow because [[Cone of Fire]] creates Blazes, which are the ideal Vigorflow interfusion because they do not get destroyed.&lt;br /&gt;
&lt;br /&gt;
* Flamesoul&amp;#039;s [[Cone of Fire]] is similar to [[Botanical]]&amp;#039;s [[Thorn Lash]] in that both are line attacks. However, Cone of Fire hits a slightly wider area than Thorn Lash when not aimed in a cardinal direction. Cone of Fire also has more aiming freedom because it always hits the full range even if a nearby tile is targeted; certain tile configurations can be hit by targeting an intermediate tile that cannot be hit by targeting a tile at maximum range. In practice, these effects mean that it is often significantly easier to hit multiple targets with Cone of Fire than with Thorn Lash.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Flamesoul_Earthen.png|&amp;quot;Earthen&amp;quot; skin, unlocked after completing the &amp;quot;Grillmaster&amp;quot; [[achievement]].&lt;br /&gt;
Flamesoul_Bloom.png|&amp;quot;Bloom&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul_Helix.png|thumb|&amp;quot;Helix&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul_Draconic.png|thumb|&amp;quot;Draconic&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul.PNG|A hero with Flamesoul&lt;br /&gt;
Mysticfireleg.jpg|A Flamesoul hero with Fire limbs&lt;br /&gt;
Cone of fire area 1.png|Example area hit by [[Cone of Fire]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Hago_Cub&amp;diff=27538</id>
		<title>Hago Cub</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Hago_Cub&amp;diff=27538"/>
		<updated>2025-07-04T19:23:20Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added more info about when the cub leaves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
[[File:cubStand_lowRes.png|200px|thumb|right|]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Hago Cub&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the [[Early to Be Alone]] [[Event]]. It will leave the hero during the next chapter interval that includes procedural tidings (the end of most non-final chapters except select campaign chapters with fixed tidings).&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;This hungry cub will soon grow up. For now, it runs by [[Hero]]&amp;#039;s feet&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;A young orphaned Hago has recently become Hero&amp;#039;s charge. The cub&amp;#039;s presence sparks their parental instinct, making them fierce in battle.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;+10 Stunt Chance, +1 Bonus Damage, +10 Block&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Soulsplitting&amp;diff=27499</id>
		<title>Soulsplitting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Soulsplitting&amp;diff=27499"/>
		<updated>2025-06-29T22:15:44Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added more detail about mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Soulsplitting&amp;#039;&amp;#039;&amp;#039; is a [[Mystic]] [[ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) When [[Hero]] takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Damage reduction per interfused object increased from 1 to 2.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Interfused objects that cannot take damage will not benefit Soulsplitting. (eg. flames)&lt;br /&gt;
* Soulsplitting will only apply if the hero would have taken damage to health or temp health. If the incoming damage is equal to or lower than the amount of armor a hero has, armor will be shred as normal (and scenery will not be damaged from Soulsplitting)&lt;br /&gt;
* If a hero is interfused with enough scenery pieces to bring the incoming damage to 0, Soulsplitting will only apply the minimum number of times. For example, if a Soussplitting hero with 5 armor is interfused with two scenery pieces and faces an incoming attack of 6 damage (1 damage after armor), only one scenery piece will be damaged, and no armor will be shred.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Can be an option to add survivability to close-combat mystics with [[Vigorflow]]. However, Soulsplitting and Vigorflow both damage the interfusion targets, so this combination can be harmful because it destroys the interfused scenery more rapidly.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Mystic abilities]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Hook&amp;diff=27255</id>
		<title>Hook</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Hook&amp;diff=27255"/>
		<updated>2025-06-08T19:35:59Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added more details, clarified text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[opportunity|quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.&lt;br /&gt;
&lt;br /&gt;
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.&lt;br /&gt;
&lt;br /&gt;
== Opportunity quests ==&lt;br /&gt;
&lt;br /&gt;
* See also: [[Opportunity]]&lt;br /&gt;
&lt;br /&gt;
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to [[retirement age]]. The first hook grants +10 retirement age, the second hook +7, and the third hook +5. Completing a fourth or fifth hook, if acquired, does not provide an additional bonus to retirement age.&lt;br /&gt;
&lt;br /&gt;
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero may not be the helper for a hero that was previously chosen as the helper for them in the same campaign, even if the opportunity was not completed. A [[family]] member can never be the helper. &lt;br /&gt;
&lt;br /&gt;
A hero&amp;#039;s first or second hook requires at least a level 3 [[relationship]] with a prospective helper and the third hook requires at least a level 4 relationship. Due to this, it may be difficult for a hero with two resolved hooks to be given an opportunity to resolve a third if other heroes in the party have fewer than two hooks resolved, since those will be offered once the relationship reaches level 3 unless the hero with fewer than two hooks resolved is not eligible for any of their opportunity events in that campaign. If a hero with two resolved hooks is chosen as the helper for another hero when reaching a level 3 relationship, they may later be given an opportunity to resolve their own hook if they reach a level 4 relationship with a third hero.&lt;br /&gt;
&lt;br /&gt;
Due to event [[Targets and Scoring Guide|targeting]], it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook. This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., [[Flamesoul]] heroes can never resolve the Creative hook in any campaign).&lt;br /&gt;
== List of hooks and associated events ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Hook !! Event !! Blurb !! Permanent Resolution Blocks&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Brash|Brash]] || Opportunity: [[The Blinking Game]] || I don&amp;#039;t care how many there are!|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Brokenheart|Brokenheart]] || Opportunity: [[Pyrelight]] || I&amp;#039;ve lost before and I know I will again. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Clown|Clown]] || Opportunity: [[Serious Trouble]] || Hold my beer... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Creative|Creative]] || Opportunity: [[A Song for the Someday Gone]]&amp;lt;br&amp;gt;[[The Maker]] || Art is my refuge. || Hero has the [[Flamesoul]] theme&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Curious|Curious]] || Opportunity: [[Beneath the Surface]]&amp;lt;br&amp;gt;[[Curiouser and Curiouser]] &amp;lt;br&amp;gt;[[The Lever]] || I can&amp;#039;t stand not knowing! || None&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category:Darkheart|Darkheart]] || Opportunity: [[Dark Curiosity]]&amp;lt;br&amp;gt;[[Drums In The Deep]] &amp;lt;br&amp;gt;[[Strange Behavior]] &amp;lt;br&amp;gt;[[The Eater]] || Don&amp;#039;t ask me about the path I walk. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Destiny|Destiny]] || Opportunity: [[The Sickness]]&amp;lt;br&amp;gt;[[Thrixl Control What You See]]  || Something important looms in my future. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Distant|Distant]] || Opportunity: [[Longing to Belong]]&amp;lt;br&amp;gt;[[Don&amp;#039;t Lose Heart]]  || Don&amp;#039;t get too attached, you&amp;#039;ll only get hurt. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dreamer|Dreamer]] || Opportunity: [[The Last Resort]]&amp;lt;br&amp;gt;[[The Gone Ox]]  || Don&amp;#039;t you just wonder, sometimes? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Flirt|Flirt]] || Opportunity: [[Slave for Love]]&amp;lt;br&amp;gt;[[The Witchstone]]  || Hello there. || Hero has had a romance with the [[waterling]] (needs confirmation) &lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gritty|Gritty]] || Opportunity: [[In Softer Light]] || I do what has to be done. That&amp;#039;s all. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Inhabited|Inhabited]] || Opportunity: [[Bidding the Ghost Goodbye]]&amp;lt;br&amp;gt;[[Strange Behavior]] &amp;lt;br&amp;gt;[[The Inhabitant]] &amp;lt;br&amp;gt;[[The Witchstone]] &amp;lt;br&amp;gt;[[Whispered Secrets]]  || I&amp;#039;m fine thank you... How are you and your kin? || Hero has the [[Shadow]] theme&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Integrity|Integrity]] || Opportunity: [[To Humble Ends]]&amp;lt;br&amp;gt;[[The Witchstone]] &amp;lt;br&amp;gt;[[What If We Were the Bad Guys?]] &amp;lt;br&amp;gt;[[Grimly Glowing]]|| No, actually it&amp;#039;s pretty simple. || Hero has any theme that conflicts with [[Skeletal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Literary|Literary]] || Opportunity: [[Library of Light]] || Language is the first magic,&amp;lt;br /&amp;gt;our truest weapon, our ultimate legacy. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Loyal|Loyal]] || Opportunity: [[Havenbeams]]&amp;lt;br&amp;gt;[[The Witchstone]]  || I would stop at nothing to protect a friend. || Hero has had a child&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Lucky|Lucky]] || Opportunity: [[Spur of a Moment]]&amp;lt;br&amp;gt;[[The Gambler]]  || Everything always turns out fine, doesn&amp;#039;t it? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mysterious|Mysterious]] || Opportunity: [[From Another Time]]&amp;lt;br&amp;gt;[[Drums In The Deep]] &amp;lt;br&amp;gt;[[Former Colleagues]] &amp;lt;br&amp;gt;[[The Wolf Price]] || Another time, under another sky,&amp;lt;br /&amp;gt;things were different... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Nostalgic|Nostalgic]] || Opportunity: [[For an Old Wish Passing]]&amp;lt;br&amp;gt;[[Memory Lane]] &amp;lt;br&amp;gt;[[The Witchstone]]  || Do you remember when...? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Physical|Physical]] || Opportunity: [[The Geometry of Magic]] || The joy of motion,&amp;lt;br /&amp;gt;the sensuousness of being alive. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Potential|Potential]] || Opportunity: [[The Unstilled Heart]] || Maybe today wasn&amp;#039;t my day.&amp;lt;br /&amp;gt;But there&amp;#039;s a coming dawn... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Proud|Proud]] || Opportunity: [[The Prisoner]]&amp;lt;br&amp;gt;[[Before the Fall]] &amp;lt;br&amp;gt;[[The Witchstone]] &amp;lt;br&amp;gt;[[What If We Were the Bad Guys?]]  || I know who I am. I don&amp;#039;t need anyone to tell me. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Shame|Shame]] || Opportunity: [[A Mending Path]]&amp;lt;br&amp;gt;[[Don&amp;#039;t Lose Heart]] &amp;lt;br&amp;gt;[[Whispered Secrets]]  || I don&amp;#039;t talk about it. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Slacker|Slacker]] || Opportunity: [[Dodging Destiny]] || Oh, you know. We&amp;#039;ve got plenty of time... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Thorny|Thorny]] || Opportunity: [[For a Friend]]&amp;lt;br&amp;gt;[[Former Colleagues]] &amp;lt;br&amp;gt;[[The Sweeping Swallow]]  || Did I ask you? I didn&amp;#039;t, did I? || Hero does not have a human left arm&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Wanderlust|Wanderlust]] || Opportunity: [[Needed Elsewhere]] || The wind is blowing, the road is calling. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Weird|Weird]] || Opportunity: [[The Scattered Self]]&amp;lt;br&amp;gt; [[Meat is Meat]] || Hm? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Wildheart|Wildheart]] || Opportunity: [[Farm And Forest]]&amp;lt;br&amp;gt;[[Answer to Austerity]] &amp;lt;br&amp;gt;[[The Gone Ox]] &amp;lt;br&amp;gt;[[The Wolf Price]] &amp;lt;br&amp;gt;[[Thrixl Control What You See]]  || The treesmell. The odorous stones after rain.&amp;lt;br /&amp;gt;I live for those things. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=26743</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=26743"/>
		<updated>2025-04-03T22:46:06Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Artifact Weapons */ made not of increased stunt damage for longwatch lamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated weapons that you come across during your play), &amp;#039;&amp;#039;&amp;#039;elemental quality&amp;#039;&amp;#039;&amp;#039; (a stunt effect is added to the weapon), or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! Description !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword_old.png|100x50px]] || Sword || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pick.png|100x50px]] || Axe || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || style=&amp;quot;text-align: center&amp;quot; | [[File:item_fryingPan.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace_root.png|100x50px]] || Mace || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || style=&amp;quot;text-align: center&amp;quot; | [[File:item_shovel.png|100x50px]] || Spear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || style=&amp;quot;text-align: center&amp;quot; | [[File:item_pitchfork.png|100x50px]] || Greatspear || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_farm.png|100x50px]] || Bow || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Skinning Knife || style=&amp;quot;text-align: center&amp;quot; | [[File:item_dagger_skinning.png|100x50px]] || Dagger || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A thick-bladed knife used for peeling off hides, it&amp;#039;s good for the surprise murder.&amp;quot;&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range:1.1&amp;lt;br /&amp;gt;Stunt Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_walking.png|100x50px]] || Staff || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Damage: 3&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Block: 15&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spoon.png|100x50px]] || Wand || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Damage: 1&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 1&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|+ Basic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Type !! style=&amp;quot;width:20%&amp;quot; | General Attributes !! Tier 1 !! Tier 2 !! Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword1_t1_basic.png|200x100px]][[File:item_sword1_t2_basic.png|200x100px]][[File:item_sword1_t3_basic.png|200x100px]] || One-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_sword2_t1_basic.png|200x100px]][[File:item_sword2_t2_basic.png|200x100px]][[File:item_sword2_t3_basic.png|200x100px]] || Two-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Dueling Sword || style=&amp;quot;text-align: center&amp;quot; | [[File:item_rapier_t1_basic.png|200x100px]][[File:item_rapier_t2_basic.png|200x100px]][[File:item_rapier_t3_basic.png|200x100px]] || One-Handed Melee || Provides block.&amp;lt;br&amp;gt;Attacks with this weapon have higher accuracy and stunt. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 ||  Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Accuracy: 5&amp;lt;br /&amp;gt;Stunt Chance: 10&amp;lt;br /&amp;gt;Block: 10&lt;br /&gt;
|-&lt;br /&gt;
| Axe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe1_t1_basic.png|200x100px]][[File:item_axe1_t2_basic.png|200x100px]][[File:item_axe1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon shred armor. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greataxe || style=&amp;quot;text-align: center&amp;quot; | [[File:item_axe2_t1_basic.png|200x100px]][[File:item_axe2_t2_basic.png|200x100px]][[File:item_axe2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon shred armor. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 9&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Shred: 2&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Mace || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace1_t1_basic.png|200x100px]][[File:item_mace1_t2_basic.png|200x100px]][[File:item_mace1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon knock back enemies, which deals additional damage equal to the number of tiles knocked back. || Damage: 5&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 1.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || style=&amp;quot;text-align: center&amp;quot; | [[File:item_mace2_t1_basic.png|200x100px]][[File:item_mace2_t2_basic.png|200x100px]][[File:item_mace2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon knock back enemies, which deals additional damage equal to the number of tiles knocked back. || Damage: 6&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 1.6&amp;lt;br /&amp;gt;Knockback: 3.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Spear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear1_t1_basic.png|200x100px]][[File:item_spear1_t2_basic.png|200x100px]][[File:item_spear1_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon have longer range. || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Greatspear || style=&amp;quot;text-align: center&amp;quot; | [[File:item_spear2_t1_basic.png|200x100px]][[File:item_spear2_t2_basic.png|200x100px]][[File:item_spear2_t3_basic.png|200x100px]] || Two-Handed Melee || Attacks with this weapon have longer range. || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 7&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 8&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Bow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_bow_t1_basic.png|200x75px]][[File:item_bow_t2_basic.png|200x75px]][[File:item_bow_t3_basic.png|200x75px]] || Two-Handed Ranged || Attacks have longer range than crossbows but cannot target adjacent enemies without [[Sharpshooter]]. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.9-7.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 1.9-8.6&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 1.9-9.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || style=&amp;quot;text-align: center&amp;quot; | [[File:item_crossbow_t1_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t2_basic.png|100x50px]]&amp;lt;br /&amp;gt;[[File:item_crossbow_t3_basic.png|100x50px]] || One-Handed Ranged || Attacks have shorter range than two-handed bows but can target adjacent enemies. || Damage: 4&amp;lt;br /&amp;gt;Range: 6.6&amp;lt;br /&amp;gt;Stunt Damage: 2 || Damage: 5&amp;lt;br /&amp;gt;Range: 6.9&amp;lt;br /&amp;gt;Stunt Damage: 3 || Damage: 6&amp;lt;br /&amp;gt;Range: 7.6&amp;lt;br /&amp;gt;Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || style=&amp;quot;text-align: center&amp;quot; | [[File:item_dagger_t1_basic.png|200x100px]][[File:item_dagger_t2_basic.png|200x100px]][[File:item_dagger_t3_basic.png|200x100px]] || One-Handed Melee || Attacks with this weapon deal double damage after armor when flanking but have shorter range. || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 5&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Flanking 2x damage || Damage: 6&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Flanking 2x damage&lt;br /&gt;
|-&lt;br /&gt;
| Staff || style=&amp;quot;text-align: center&amp;quot; | [[File:item_staff_t1_basic.png|200x100px]][[File:item_staff_t2_basic.png|200x100px]][[File:item_staff_t3_basic.png|200x100px]] || Two-Handed Melee || Provides block and spell damage.&amp;lt;br&amp;gt;Attacks with this weapon have longer range. || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Spell Damage: 2&amp;lt;br /&amp;gt;Block: 15 || Damage: 5&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Spell Damage: 3&amp;lt;br /&amp;gt;Block: 15 || Damage: 6&amp;lt;br /&amp;gt;Range: 2.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Spell Damage: 4&amp;lt;br /&amp;gt;Block: 20&lt;br /&gt;
|-&lt;br /&gt;
| Wand || style=&amp;quot;text-align: center&amp;quot; | [[File:item_wand_t1_basic.png|200x100px]][[File:item_wand_t2_basic.png|200x100px]][[File:item_wand_t3_basic.png|200x100px]] || One-Handed Melee || Provides warding and spell damage. || Damage: 2&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 2&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 2 || Damage: 3&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 3&amp;lt;br /&amp;gt;Warding: 1&amp;lt;br /&amp;gt;Spell Damage: 3 || Damage: 4&amp;lt;br /&amp;gt;Range: 1.1&amp;lt;br /&amp;gt;Stunt Damage: 4&amp;lt;br /&amp;gt;Warding: 2&amp;lt;br /&amp;gt;Spell Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn, stunt damage reduced to 1)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants [[Shadowed_(Status_Effect)|Shadowed]] status: {{Data description|Shadowed (Status Effect)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. If you immediately salvage a weapon without equipping it, it will not become unlocked for crafting; you must must actually equip it. However, once equipped, it will still unlock at the end of the campaign even if you replace it later.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Abjure]]&lt;br /&gt;
| [[File:AbjureT3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| On stunt, all enemies within a 3-tile radius are [[deafened]] for two turns, reducing their damage by 2&lt;br /&gt;
| Unlockable Random Drop, [[Ollend the Abductor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/1/2 Damage against Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Baleblade]]&lt;br /&gt;
| [[File:Item_swordArc_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| On hit, grant 1 Temp Health to a random directly adjacent ally&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastblight]]&lt;br /&gt;
| [[File:BeastblightT3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| On stunt, applies 1/2/2 poison to the target and to three other enemies within 3 tiles&lt;br /&gt;
| Unlockable Random Drop, [[The Gardener]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| +5/10/15 Ranged Accuracy, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/1/2 Potency, -10 Charisma&lt;br /&gt;
| [[Dreams and Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/2/1 Shred, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamer&amp;#039;s Crook]]&lt;br /&gt;
| [[File:DreamersCrookT3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to teleport adjacent to interfused blazes or scenery as a swift action.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Eaglewing]]&lt;br /&gt;
| [[File:Item_sword2handWing_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +4/5/6 Knockback, reduced damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/2/3 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| [[Storied Bones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1/1/2 Damage against Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| +2 Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Firling Wand]]&lt;br /&gt;
| [[File:Item_wandPine_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Splinterblast and Splintersalvo now damage the wooden object instead of always destroying it, Stunt Effect: Leaf&lt;br /&gt;
| Random Drop, [[Answer to Austerity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostfang]]&lt;br /&gt;
| [[File:Item_crossbowIce_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Applies 1 Hobble on hit, Stunt Effect: Pins enemies adjacent to the target&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| [[Bidding the Ghost Goodbye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[His One True Knife]]&lt;br /&gt;
| [[File:HisonetrueknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Once per fight, teleport up to 3 tiles away and enter grayplane, +1 Stunt Damage&lt;br /&gt;
| Unlockable Random Drop, [[Luthin the Mirrormaster]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Icebreaker]]&lt;br /&gt;
| [[File:Item_sword2handGlacier_t3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Stunt Effect: A glacier erupts beneath a random enemy within 5 tiles, Stunning them&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Longwatch Lamp]]&lt;br /&gt;
| [[File:Item_wandLantern_t3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Increases area revealed range by interfused objects by 2, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +1/1/2 Damage against Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Damage against Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Mothbite]]&lt;br /&gt;
| [[File:Item_crossbowMoth_t3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Silkstep range increased by 2, Stunt Effect: Blinds the target&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 Dodge, +1 Stunt Damage&lt;br /&gt;
| [[Former Colleagues]], [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +2.1/2.1/3.1 Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Spell Damage&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Omenfry Skillet]]&lt;br /&gt;
| [[File:OmenfryskilletT3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Reduced main attack stunt damage (1/1/2), On stunt, up to five fireballs hit enemies within 5 tiles (2/3/4 magic damage, 1 pierce).&lt;br /&gt;
| Unlockable Random Drop, [[Head Chef]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water, immune to corruption while equipped&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sojourner]]&lt;br /&gt;
| [[File:Item_staffAstrolabe_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Grants the ability to walk through scenery&lt;br /&gt;
| Random Drop, [[Minuet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| [[The Starseed Tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action once per turn&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +2 Damage against large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| +1 Damage&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Umbertorch]]&lt;br /&gt;
| [[File:TheUmbertorchT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals magic damage instead of physical damage, +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Unlockable Random Drop, [[The Umbercryst Martyr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| -1 Damage (on par with a Dagger), flanking attacks do 2x damage (like a Dagger)&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1.6 Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| [[Havenbeams]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wing of Ruin]]&lt;br /&gt;
| [[File:WingofruinT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| -1 Damage, +1 Range, +1 Stunt Damage, +2/2/3 Damage to enemies adjacent to primary target&lt;br /&gt;
| Unlockable Random Drop, [[Party Wagon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Winterfur Staff]]&lt;br /&gt;
| [[File:Item_staffWinterfur_t3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Discus can now ricochet to a third target, Stunt Effect: Stone&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wraithword Knife]]&lt;br /&gt;
| [[File:WraithwordKnifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Grants the ability to perform one distant strike per battle that ignores line of sight and cover, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1/1/2 Poison on hit&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon drop rate ==&lt;br /&gt;
&lt;br /&gt;
* Main article: [[Drop rates]]&lt;br /&gt;
&lt;br /&gt;
Artifact vs non-artifact is determined after it knows you&amp;#039;re getting a weapon. Every time you get a non-artifact weapon, the chance increases by 0.15. Every time you get an artifact, the chance decreases by 0.5. (So, you&amp;#039;re guaranteed an artifact at least every 7 weapons)&lt;br /&gt;
&lt;br /&gt;
The game won&amp;#039;t give you an artifact that you already have in the current campaign.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Within those the chance of getting a specific Artifact in the weapon Archetypes is influenced by the amount of Artifact Weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! drop rate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sword (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1.0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Axe (8)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.125&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spear (5)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mace (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.33&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bow (3)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.43&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Crossbow (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dagger (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Staff (0)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wand (1)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Eater&amp;diff=26481</id>
		<title>The Eater</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Eater&amp;diff=26481"/>
		<updated>2025-02-28T04:21:28Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Trivia */ corrected and added more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Eater&lt;br /&gt;
| image = GorgonEater.png&lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Anyone else hear that werid chewing noise?&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;It looks dangerous. We need to take it out.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin battle with the eater. Afterwards, gain the [[Gorgoneater Sash]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;If it&amp;#039;s eating gorgons I&amp;#039;m not going to stop it!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin battle with the Gorgons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;You know, if we could lure it to the battle site...&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Begin combat with the Gorgons, and the eater joins combat under the player&amp;#039;s control.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The hero begins combat with {{Wound}}. Afterwards, gain the [[Gorgoneater Sash]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;4. &amp;quot;Wait. What if... we put this thing to work for us?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin combat with the Gorgons, and the eater joins combat under the player&amp;#039;s control.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The company must have previously seen [[Fading Lights]] to be eligible for this event. The first role requires a hero with the Darkheart [[hook]], but this role does not need to be filled. Therefore, if the party has a hero with Darkheart, four heroes are required, and if not, three heroes are required. The other three roles require a hero with at least 60 hothead, at least 10 coward, and at least 60 of bookish, snark, goofball, or healer.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Theeater1.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Darkheart]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Eater&amp;diff=26480</id>
		<title>The Eater</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Eater&amp;diff=26480"/>
		<updated>2025-02-28T00:56:57Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Trivia */ updated some targeting info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Eater&lt;br /&gt;
| image = GorgonEater.png&lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Anyone else hear that werid chewing noise?&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;It looks dangerous. We need to take it out.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin battle with the eater. Afterwards, gain the [[Gorgoneater Sash]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;If it&amp;#039;s eating gorgons I&amp;#039;m not going to stop it!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin battle with the Gorgons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;You know, if we could lure it to the battle site...&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Begin combat with the Gorgons, and the eater joins combat under the player&amp;#039;s control.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The hero begins combat with {{Wound}}. Afterwards, gain the [[Gorgoneater Sash]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;4. &amp;quot;Wait. What if... we put this thing to work for us?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin combat with the Gorgons, and the eater joins combat under the player&amp;#039;s control.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The company must have previously seen [[Fading Lights]] to be eligible for this event. The first role prefers to target (but does not require) a hero with the Darkheart [[hook]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Theeater1.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Darkheart]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Elementalist&amp;diff=26423</id>
		<title>Elementalist</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Elementalist&amp;diff=26423"/>
		<updated>2025-02-15T18:53:13Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Wood */ fixed damage formula, fixed link, attempted to clarify AoE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elementalist&amp;#039;&amp;#039;&amp;#039; is a [[Mystic]] [[ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; (passive) Does not burn out while interfused&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Wood:&amp;#039;&amp;#039;&amp;#039; (active) Splintersalvo&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Liquid:&amp;#039;&amp;#039;&amp;#039; (upgrade) Infernal Rain&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Splinterblast/SplinterSalvo:&amp;#039;&amp;#039;&amp;#039; +1 damage and apply 1 [[hobble]].&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Infernal Rain:&amp;#039;&amp;#039;&amp;#039; changed from single-target to area of effect&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
Gain these advanced [[interfusion]]s.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Infernal Rain.&amp;#039;&amp;#039;&amp;#039; Boiling floods pour down to peel away armor and devour an enemy&amp;#039;s flesh; +2 shred over basic &amp;#039;&amp;#039;Scalding Rain&amp;#039;&amp;#039;. (4.6 range, &amp;lt;code&amp;gt;[[Pot]] + [[Spell Damage]] + 1-2&amp;lt;/code&amp;gt; dmg, 4 shred (2 shred even on a miss), –1 health to Liquid)&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Splintersalvo.&amp;#039;&amp;#039;&amp;#039; Explode two or more interfused wood into a higher-damage burst over longer range. The interfused object&amp;#039;s health adds to your [[Stat#Accuracy|accuracy]]. All objects are destroyed. The salvo does not damage scenery. (AoE 2.1 radius, 2d3 + [[Potency]] + [[Spell Damage]] damage, 1+Potency/2 shred (rounded up), and Potency/2 pierce (rounded up). Focus of the AoE can be selected from a region between the objects.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Combine with [[Arches]] to Splintersalvo anywhere. [[Firling Wand]] and [[Openmind]] are also helpful here.&lt;br /&gt;
&lt;br /&gt;
* Elementalist can be detrimental with [[Ignite]], since fire burnout frees up interfusion slots for new Ignite casts. For other uses of interfused fire (like [[Vigorflow]] or [[Spiritblade]]), note that fire on [[debris]] never burns out, so Elementalist may not be as useful as it first appears.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Mystic abilities]]&lt;br /&gt;
[[Category:Interfusion]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Oldwane_Curse&amp;diff=26407</id>
		<title>Oldwane Curse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Oldwane_Curse&amp;diff=26407"/>
		<updated>2025-02-11T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: added redirect so in-game link to wiki goes to correct place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skeletal#Oldwane Curse]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Black_Cat/Shy_Swipes&amp;diff=26369</id>
		<title>Black Cat/Shy Swipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Black_Cat/Shy_Swipes&amp;diff=26369"/>
		<updated>2025-01-29T02:12:29Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: clarified how damage applies with 4 and 5+ armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first enemy to enter adjacency with [[Hero]] each turn will take &amp;#039;&amp;#039;&amp;#039;3 shred&amp;#039;&amp;#039;&amp;#039; and then &amp;#039;&amp;#039;&amp;#039;2 damage&amp;#039;&amp;#039;&amp;#039; (instead of 2 shred or 1 damage). The 2 damage does not skip the remaining armor, so an enemy that starts with 4 armor would take 3 shred and 1 damage and an enemy with 5 or more armor would take 4 shred and 0 damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Navbox theme abilities}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Father_Fungus&amp;diff=26215</id>
		<title>Father Fungus</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Father_Fungus&amp;diff=26215"/>
		<updated>2024-11-17T01:38:57Z</updated>

		<summary type="html">&lt;p&gt;Psionusoid: /* Mechanics */ added note about crotchety (formatting maybe not great?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cultist_fatherFungus.png|200px|thumb|right|Father Fungus]]&lt;br /&gt;
A type of [[Deepist]]. A conjurer with an affinity for fungi, a mushroom-bearded wizard.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
 He gardens his beard into a fungal museum that stinks like a corpse.&lt;br /&gt;
&lt;br /&gt;
==Base values==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 8 ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || colspan=3 | 3 || &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=2 | 4 || colspan=2 |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Melee Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Range Accuracy || colspan=4 | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || colspan=4 | 40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 65&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Size || colspan=4 | 1 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Search &lt;br /&gt;
| Scout&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Every hero in a 2 tile radius will lose their hidden effect.&lt;br /&gt;
|-&lt;br /&gt;
| Attack Door&lt;br /&gt;
| Attack Scenery&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Attacks the door, dealing 2 damage to it.&lt;br /&gt;
|-&lt;br /&gt;
| Guerilla&lt;br /&gt;
| Passive&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Flanking attack [[shred]].&lt;br /&gt;
|-&lt;br /&gt;
| Staunching Spores&lt;br /&gt;
| Heal&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| As a single action, Father Fungus heals an ally within sight.&lt;br /&gt;
|-&lt;br /&gt;
| Shadowtongue&lt;br /&gt;
| Ranged Magical Attack&lt;br /&gt;
| 4-5&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crotchety&lt;br /&gt;
| Reactive Passive&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| If Father Fungus blocks or dodges a ranked attack, they will retaliate.&lt;br /&gt;
|}&lt;br /&gt;
Unlike [[Archery]], Crotchety may trigger against the same unit multiple times in one turn.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
 &amp;#039;In my most turbulent hours, I wonder... Does he ever need to shave? When he&amp;#039;s hungry, does he start to eat his beard? Does he control the mushrooms, or do they direct him? Where did he learn to sing?&amp;#039; - The Low Wizard&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Deepist]]&lt;/div&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
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