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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SaboTabby</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SaboTabby"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/SaboTabby"/>
	<updated>2026-04-19T05:46:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quellingmoss&amp;diff=11381</id>
		<title>Quellingmoss</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quellingmoss&amp;diff=11381"/>
		<updated>2019-03-28T02:03:13Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Quellingmoss&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that adds a [[poison]] damage-over-time effect to a Hunter&amp;#039;s physical attacks.&lt;br /&gt;
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quellingmoss]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s physical attacks apply Poison 1.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. Other physical damage sources like [[Ability:Jumpjaw|Jumpjaw traps]] or magic damage like [[Ability:Flashcone|Flashcone]] will not apply poison.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Quellingmoss is particularly effective against enemies with high [[armor]], as poison bypasses all damage mitigation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Phantomflare.png&amp;diff=11380</id>
		<title>File:Phantomflare.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Phantomflare.png&amp;diff=11380"/>
		<updated>2019-03-28T02:00:07Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Phantomflare&amp;diff=11379</id>
		<title>Phantomflare</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Phantomflare&amp;diff=11379"/>
		<updated>2019-03-28T01:58:57Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Phantomflare&amp;#039;&amp;#039;&amp;#039; is an active Hunter ability that draws enemies&amp;#039; attention, enabling flanking attacks on those caught unawares.  Fil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phantomflare&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]] that draws enemies&amp;#039; attention, enabling [[flanking]] attacks on those caught unawares.&lt;br /&gt;
&lt;br /&gt;
[[File:Phantomflare.png|200px|thumb|right|Phantomflare range and area of effect]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, as a free action, Hero sparks an eye-catching flame, enabling flanking attacks on enemies caught in the radius.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Phantomflare is a [[free action]] that can be used once per combat. The ability has a 7-tile range and a 4-tile radius.&lt;br /&gt;
&lt;br /&gt;
Every enemy unit in the area of effect is marked as if it received a zero-damage attack originating at the center of the Phantomflare ability. For the rest of the turn, this virtual attack is taken into consideration when calculating whether additional attacks receive the [[flanking]] bonus.&lt;br /&gt;
&lt;br /&gt;
[[Block|Blocking]] or [[Dodge|dodging]] the Phantomflare ability does not negate its effect.&lt;br /&gt;
&lt;br /&gt;
Allied units are not affected by this ability.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
A well-placed Phantomflare can ensure guaranteed hits on multiple enemies while also activating bonus damage from [[dagger]] weapons. It is best used when several enemies can be eliminated on a single turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Quellingmoss.png&amp;diff=11378</id>
		<title>File:Quellingmoss.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Quellingmoss.png&amp;diff=11378"/>
		<updated>2019-03-27T22:48:21Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quellingmoss&amp;diff=11377</id>
		<title>Quellingmoss</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quellingmoss&amp;diff=11377"/>
		<updated>2019-03-27T22:46:57Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Quellingmoss&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that adds a [[poison]] damage-over-time effect to a Hunter&amp;#039;s physical attacks.&lt;br /&gt;
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quelling moss]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s physical attacks apply Poison 1.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. Other physical damage sources like [[Ability:Jumpjaw|Jumpjaw traps]] or magic damage like [[Ability:Flashcone|Flashcone]] will not apply poison.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Quellingmoss is particularly effective against enemies with high [[armor]], as poison bypasses all damage mitigation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quellingmoss&amp;diff=11376</id>
		<title>Quellingmoss</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quellingmoss&amp;diff=11376"/>
		<updated>2019-03-27T22:46:32Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Quellingmoss&amp;#039;&amp;#039;&amp;#039; is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter&amp;#039;s physical attacks. File:Quellin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Quellingmoss&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that adds a [[poison]] damage-over-time effect to a Hunter&amp;#039;s physical attacks.&lt;br /&gt;
[[File:Quellingmoss.png|200px|thumb|right|A Roe poisoned by Quelling moss]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s physical attacks apply Poison 1.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison effect]]. Other physical damage sources like [[Ability:Jumpjaw|Jumpjaw traps]] or magic damage like [[Ability:Flashcone|Flashcone]] will not apply poison.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Quellingmoss is particularly effective against enemies with high [[armor]], as poison bypasses all damage mitigation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Rogue&amp;diff=11375</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Rogue&amp;diff=11375"/>
		<updated>2019-03-25T02:38:24Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.&lt;br /&gt;
[[File:Rogue.png|200px|thumb|right|Duigtia entering [[grayplane]] after killing a [[Roe]]]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
For the Rogue ability to trigger, the killing blow must be dealt by an [[active]] Hunter ability on the hero&amp;#039;s turn. Standard attacks count, as do damage-dealing abilities like [[Ability:Flashcone|Flashcone]]. Kills resulting from [[Ability:Quellingmoss|Quellingmoss]] poison, [[Ability:Jumpjaw|Jumpjaw]] traps, etc. will not cause the Hunter to enter grayplane.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter&amp;#039;s next attack will benefit from the [[armor]]-ignoring bonus of being [[hidden]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Rogue&amp;diff=11374</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Rogue&amp;diff=11374"/>
		<updated>2019-03-25T02:38:00Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.&lt;br /&gt;
[[File:Rogue.png|200px|thumb|right|Hunter entering [[grayplane]] after killing a [[Roe]]]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
For the Rogue ability to trigger, the killing blow must be dealt by an [[active]] Hunter ability on the hero&amp;#039;s turn. Standard attacks count, as do damage-dealing abilities like [[Ability:Flashcone|Flashcone]]. Kills resulting from [[Ability:Quellingmoss|Quellingmoss]] poison, [[Ability:Jumpjaw|Jumpjaw]] traps, etc. will not cause the Hunter to enter grayplane.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter&amp;#039;s next attack will benefit from the [[armor]]-ignoring bonus of being [[hidden]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Rogue.png&amp;diff=11373</id>
		<title>File:Rogue.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Rogue.png&amp;diff=11373"/>
		<updated>2019-03-25T02:37:20Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Rogue&amp;diff=11372</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Rogue&amp;diff=11372"/>
		<updated>2019-03-25T02:36:16Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy. File:Rogue.png|200px|thumb|r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.&lt;br /&gt;
[[File:Rogue.png|200px|thumb|right|Visible buff from Ember Arrows ability]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
For the Rogue ability to trigger, the killing blow must be dealt by an [[active]] Hunter ability on the hero&amp;#039;s turn. Standard attacks count, as do damage-dealing abilities like [[Ability:Flashcone|Flashcone]]. Kills resulting from [[Ability:Quellingmoss|Quellingmoss]] poison, [[Ability:Jumpjaw|Jumpjaw]] traps, etc. will not cause the Hunter to enter grayplane.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter&amp;#039;s next attack will benefit from the [[armor]]-ignoring bonus of being [[hidden]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ember_Arrows&amp;diff=11371</id>
		<title>Ember Arrows</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ember_Arrows&amp;diff=11371"/>
		<updated>2019-03-25T02:15:49Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ember Arrows&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that enhances a Hunter&amp;#039;s attacks when standing next to fire.&lt;br /&gt;
[[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero has +1 damage and shred when standing by a blaze; fire can&amp;#039;t spread onto him/her&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/[[shred]], as will actually standing in fire. Only actual fire tiles provide this effect; campfires, lamps, and other illuminated scenery do not. While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Ember Arrows combos well with an offhand [[Torch]], a Warrior with the [[Ability:Raider|Raider]] ability, a [[Flame Chicken]], or any other reliable means of setting the battlefield ablaze.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:EmberArrows.png&amp;diff=11370</id>
		<title>File:EmberArrows.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:EmberArrows.png&amp;diff=11370"/>
		<updated>2019-03-25T02:15:15Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ember_Arrows&amp;diff=11369</id>
		<title>Ember Arrows</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ember_Arrows&amp;diff=11369"/>
		<updated>2019-03-25T02:13:35Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ember Arrows&amp;#039;&amp;#039;&amp;#039; is a passive Hunter ability that enhances a Hunter&amp;#039;s attacks when standing next to fire. File:EmberArrows.png|200px|thu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ember Arrows&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that enhances a Hunter&amp;#039;s attacks when standing next to fire.&lt;br /&gt;
[[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero has +1 damage and shred when standing by a blaze; fire can&amp;#039;t spread onto him/her&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/shred, as will actually standing in fire. Only actual fire tiles provide this effect; campfires, lamps, and other illuminated scenery do not. While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Ember Arrows combos well with an offhand [[Torch]], a Warrior with the [[Ability:Raider|Raider]] ability, a [[Flame Chicken]], or any other reliable means of setting the battlefield ablaze.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11368</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11368"/>
		<updated>2019-03-25T01:40:10Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
[[File:Jumpjaw range.png|300px|thumb|right|Range and appearance of deployed Jumpjaw trap]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Through_Shot&amp;diff=11367</id>
		<title>Through Shot</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Through_Shot&amp;diff=11367"/>
		<updated>2019-03-22T20:19:09Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Through Shot&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]] that upgrades and replaces the default [[Shoot]] action.&lt;br /&gt;
[[File:Through_Shot.png|200px|thumb|right|Through Shot targeting multiple enemies]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Through Shot functions like the standard Shoot action, except it also affects an additional enemy in a line between the Hunter and the Through Shot target. Only one additional enemy (the one closest to the Hunter) can be damaged in this way, even if there are multiple enemies in between the Hunter and the Through Shot target. The probability of damaging either enemy affected by Through Shot is independent, and each enemy uses its own defense statistics when evaluating whether it is hit by Through Shot.&lt;br /&gt;
==Uses==&lt;br /&gt;
Through Shot rewards careful Hunter positioning and can effectively double the Hunter&amp;#039;s damage output when used well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Archery.png&amp;diff=11366</id>
		<title>File:Archery.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Archery.png&amp;diff=11366"/>
		<updated>2019-03-22T20:17:15Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Archery&amp;diff=11365</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Archery&amp;diff=11365"/>
		<updated>2019-03-22T20:15:59Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Archery&amp;#039;&amp;#039;&amp;#039; is a passive Hunter ability that allows the Hunter to counter-attack ranged attacks. File:Archery.png|200px|thumb|right|Jule...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Archery&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to counter-attack ranged attacks.&lt;br /&gt;
[[File:Archery.png|200px|thumb|right|Jule counters the Raccoon&amp;#039;s attack]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero counters all ranged attacks against him/her.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
A Hunter with Archery will counter all ranged attacks against them, provided they themselves are equipped with a ranged weapon. Archery will not trigger if the Hunter takes mortal damage from an attack. It will also not trigger against any adjacent attacks, even if those attacks have a potential range of more than 1.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Through_Shot.png&amp;diff=11364</id>
		<title>File:Through Shot.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Through_Shot.png&amp;diff=11364"/>
		<updated>2019-03-22T19:57:31Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Through_Shot&amp;diff=11363</id>
		<title>Through Shot</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Through_Shot&amp;diff=11363"/>
		<updated>2019-03-22T19:55:39Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Through Shot&amp;#039;&amp;#039;&amp;#039; is an active Hunter ability that upgrades and replaces the default Shoot action. File:Through Shot.png|200px|thumb|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Through Shot&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]] that upgrades and replaces the default [[Shoot]] action.&lt;br /&gt;
[[File:Through Shot.png|200px|thumb|right|Through Shot targeting multiple enemies]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Through Shot functions like the standard Shoot action, except it also affects an additional enemy in a line between the Hunter and the Through Shot target. Only one additional enemy (the one closest to the Hunter) can be damaged in this way, even if there are multiple enemies in between the Hunter and the Through Shot target. The probability of damaging either enemy affected by Through Shot is independent, and each enemy uses its own defense statistics when evaluating whether it is hit by Through Shot.&lt;br /&gt;
==Uses==&lt;br /&gt;
Through Shot rewards careful Hunter positioning and can effectively double the Hunter&amp;#039;s damage output when used well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Foxflight&amp;diff=11362</id>
		<title>Foxflight</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Foxflight&amp;diff=11362"/>
		<updated>2019-03-22T19:33:55Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Foxflight&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Hunter abilities|Hunter ability]] with both a [[passive]] and [[active]] component.&lt;br /&gt;
[[File:Foxflight.png|200px|thumb|right|A hunter with Foxflight active]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive/Active) Hero has +1 speed; Once per combat, as a free action, activate to gain +50 dodge for this and the enemy turn (disables passive)&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
The passive component of Foxflight grants the hero +1 [[speed]]. Once per combat, as a [[free action]], Foxflight can be activated to grant +50 [[dodge]] until the beginning of the hunter&amp;#039;s next turn. Activating Foxflight disables its passive component until the end of combat.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Hunters benefit greatly from good positioning, so Foxflight&amp;#039;s passive speed bonus is helpful whether the Hunter is trying to keep an enemy at range or maneuvering in for a dagger kill. The active dodge boost is terrific for those times when the Hunter is unexpectedly out in the open. It can even be used to help hold a vital chokepoint for a turn and keep other units safe from advancing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Foxflight.png&amp;diff=11361</id>
		<title>File:Foxflight.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Foxflight.png&amp;diff=11361"/>
		<updated>2019-03-22T19:32:07Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Foxflight&amp;diff=11360</id>
		<title>Foxflight</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Foxflight&amp;diff=11360"/>
		<updated>2019-03-22T19:31:39Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Foxflight&amp;#039;&amp;#039;&amp;#039; is a Hunter ability with both a passive and active component. File:Foxflight.png|200px|thumb|right|A hunter with Foxfl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Foxflight&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Hunter abilities|Hunter ability]] with both a [[passive]] and [[active]] component.&lt;br /&gt;
[[File:Foxflight.png|200px|thumb|right|A hunter with Foxflight active]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive/Active) Hero has +1 speed; Once per combat, as a free action, activate to gain +50 dodge for this and the enemy turn (disables passive)&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
The passive component of Foxflight grants the hero +1 [[speed]]. Once per combat, as a [[free action]], Foxflight can be activated to grant +50 dodge until the beginning of the hunter&amp;#039;s next turn. Activating Foxflight disables its passive component until the end of combat.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Hunters benefit greatly from good positioning, so Foxflight&amp;#039;s passive speed bonus is helpful whether the Hunter is trying to keep an enemy at range or maneuvering in for a dagger kill. The active dodge boost is terrific for those times when the Hunter is unexpectedly out in the open. It can even be used to help hold a vital chokepoint for a turn and keep other units safe from advancing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Thornfang&amp;diff=11359</id>
		<title>Thornfang</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Thornfang&amp;diff=11359"/>
		<updated>2019-03-22T19:11:49Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Thornfang&amp;#039;&amp;#039;&amp;#039; is a passive Hunter ability.  ==In-Game Description== &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero is refunded an action point for each melee kill.&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Thornfang&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero is refunded an action point for each melee kill.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
A hero with Thornfang receives a bonus action point each time they kill an enemy with a melee weapon. The action point is gained even if the melee attack would otherwise end the hero&amp;#039;s turn, allowing the hero to chain together multiple kills in a single turn. The bonus action point can be spent on any valid ability (not just attacks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=11358</id>
		<title>Flashcone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=11358"/>
		<updated>2019-03-22T19:00:00Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flashcone&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
[[File:Flashcone.png|200px|thumb|right|Flashcone range and area of effect]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, Hero throws a flashcone that dazzles enemies in an area, and deals his/her potency as magic damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Once per combat, the hero may throw a flashcone that [[dazzled | dazzles]] enemies in an area and deals damage equal to his/her potency to all affected creatures. The flashcone has a range of 4 tiles (3 diagonally) and an area of effect shaped like a cross that spreads 2 squares away from the impact tile (adjacent only, not diagonal).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Blind&amp;diff=11355</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Blind&amp;diff=11355"/>
		<updated>2019-03-22T18:57:34Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dazzled&amp;#039;&amp;#039;&amp;#039; is a negative [[:Category:Status effects|status effect]] that reduces a unit&amp;#039;s defenses. A dazzled unit cannot [[dodge]], [[parry]], or [[block]] incoming attacks.&lt;br /&gt;
&lt;br /&gt;
[[List of abilities that inflict dazzled]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Blind&amp;diff=11354</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Blind&amp;diff=11354"/>
		<updated>2019-03-22T18:57:13Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dazzled&amp;#039;&amp;#039;&amp;#039; is a negative [[:Category:Status effects|status effect]] that reduces a unit&amp;#039;s defenses. A dazzled unit cannot [[dodge]], [[parry]], or [[block]] incoming attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[List of abilities that inflict dazzled]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Pinned&amp;diff=11353</id>
		<title>Category:Pinned</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Pinned&amp;diff=11353"/>
		<updated>2019-03-22T18:54:24Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pinned&amp;#039;&amp;#039;&amp;#039; is a negative [[:Category:Status effects|status effect]]. Pinned units cannot move, and their defenses are lowered.&lt;br /&gt;
&lt;br /&gt;
[[List of abilities that inflict Pinned]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Blind&amp;diff=11352</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Blind&amp;diff=11352"/>
		<updated>2019-03-22T18:53:14Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dazzled&amp;#039;&amp;#039;&amp;#039; is a negative [[:Category:Status effects|status effect]] that reduces a unit&amp;#039;s defenses. A dazzled unit cannot [[dodge]], [[parry]], or [[block]] incoming attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Blind&amp;diff=11351</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Blind&amp;diff=11351"/>
		<updated>2019-03-22T18:52:55Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Dazzled&amp;#039;&amp;#039;&amp;#039; is a negative :Category:Status effects|status effect]] that reduces a unit&amp;#039;s defenses. A dazzled unit cannot dodge, parry, or block incoming atta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Dazzled&amp;#039;&amp;#039;&amp;#039; is a negative [[:Category:Status effects]]|status effect]] that reduces a unit&amp;#039;s defenses. A dazzled unit cannot [[dodge]], [[parry]], or [[block]] incoming attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Flashcone.png&amp;diff=11350</id>
		<title>File:Flashcone.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Flashcone.png&amp;diff=11350"/>
		<updated>2019-03-22T18:50:26Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=11349</id>
		<title>Flashcone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=11349"/>
		<updated>2019-03-22T18:50:12Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Flashcone&amp;#039;&amp;#039;&amp;#039; is an active Hunter ability. Flashcone range and area of effect  ==In-Game Descript...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flashcone&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
[[File:Flashcone.png|300px|thumb|right|Flashcone range and area of effect]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, Hero throws a flashcone that dazzles enemies in an area, and deals his/her potency as magic damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Once per combat, the hero may throw a flashcone that [[dazzled | dazzles]] enemies in an area and deals damage equal to his/her potency to all affected creatures. The flashcone has a range of 4 tiles (3 diagonally) and an area of effect shaped like a cross that spreads 2 squares away from the impact tile (adjacent only, not diagonal).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Grayplane.png&amp;diff=11348</id>
		<title>File:Grayplane.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Grayplane.png&amp;diff=11348"/>
		<updated>2019-03-22T18:33:40Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Silkstep&amp;diff=11347</id>
		<title>Silkstep</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Silkstep&amp;diff=11347"/>
		<updated>2019-03-22T18:33:17Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Silkstep&amp;#039;&amp;#039;&amp;#039; is a [[Hunter]] ability that allows the Hunter to enter [[Grayplane]].&lt;br /&gt;
[[File:Grayplane.png|300px|thumb|right|A hunter in Grayplane]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Hero makes an elusive move, slipping into grayplane. He/She is hidden to enemy units while in grayplane, able to move around and take advantage of surprise attacks.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Silkstep moves the Hunter two squares in any direction (ignoring terrain), [[Hidden|hides]] the hero, and ends the hero&amp;#039;s turn after its use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11346</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11346"/>
		<updated>2019-03-22T13:58:44Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
[[File:Jumpjaw range.png|300px|thumb|right|Deployed Jumpjaw trap]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11345</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11345"/>
		<updated>2019-03-22T13:57:57Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
[[File:Jumpjaw range.png|300px|thumb|right|Deployed Jumpjaw trap]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Jumpjaw_range.png&amp;diff=11344</id>
		<title>File:Jumpjaw range.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Jumpjaw_range.png&amp;diff=11344"/>
		<updated>2019-03-22T13:54:12Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Show range and deployment of Jumpjaw Trap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Show range and deployment of Jumpjaw Trap&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11343</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11343"/>
		<updated>2019-03-22T13:44:47Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11342</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11342"/>
		<updated>2019-03-22T13:36:06Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote | &amp;#039;&amp;#039;(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.&amp;#039;&amp;#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11341</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11341"/>
		<updated>2019-03-22T13:35:27Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote | (Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11340</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11340"/>
		<updated>2019-03-22T13:30:51Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote style=&amp;quot;background-color: whitesmoke; border: solid thin gray;&amp;quot;&amp;gt;&lt;br /&gt;
    {{{1}}} &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11339</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11339"/>
		<updated>2019-03-22T13:29:27Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote style=&amp;quot;background-color: whitesmoke; border: solid thin gray;&amp;quot;&amp;gt;&lt;br /&gt;
    {{{&amp;#039;&amp;#039;1&amp;#039;&amp;#039;}}} &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11338</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11338"/>
		<updated>2019-03-22T13:20:20Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote style=&amp;quot;color: lightgrey; border: solid thin gray;&amp;quot;&amp;gt;&lt;br /&gt;
    {{{1}}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11337</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11337"/>
		<updated>2019-03-22T13:19:37Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: #ddf5eb; border-style: dotted;&amp;quot;&amp;gt;&lt;br /&gt;
{{{1}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Quote/doc&amp;diff=11336</id>
		<title>Template:Quote/doc</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Quote/doc&amp;diff=11336"/>
		<updated>2019-03-22T13:15:32Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Replaced content with &amp;quot;{{Documentation subpage}} &amp;lt;!-- Please place categories where indicated at the bottom of this page and interwikis at Wikidata (see Wikipedia:Wikidata) --&amp;gt; == Usage ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation subpage}}&lt;br /&gt;
&amp;lt;!-- Please place categories where indicated at the bottom of this page and interwikis at Wikidata (see [[Wikipedia:Wikidata]]) --&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{sandbox other||&lt;br /&gt;
&amp;lt;!-- Categories below this line, please; interwikis at Wikidata --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Quote/doc&amp;diff=11335</id>
		<title>Template:Quote/doc</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Quote/doc&amp;diff=11335"/>
		<updated>2019-03-22T13:13:12Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;{{Documentation subpage}}  {{For|linking a subject to a collection of quotes on Wikiquote|Template:Wikiquote}}  == Usage ==  {{tlx|Quote}} adds a block quotation to an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation subpage}}&lt;br /&gt;
&lt;br /&gt;
{{For|linking a subject to a collection of quotes on [[Wikiquote]]|Template:Wikiquote}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{tlx|Quote}} adds a [[block quotation]] to an article page.&lt;br /&gt;
&lt;br /&gt;
This is easier to type and more wiki-like than the equivalent [[HTML]] {{tag|blockquote}} tags, and has additional pre-formatted attribution and source parameters. &amp;lt;!-- THIS WORKAROUND FAILED; see talk page and its archives. New workaround provided hereafter. It also contains a workaround for [[Bugzilla:6200]], which means you don&amp;#039;t need to type {{tag|p}} tags manually. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Block quotes do not normally contain quotation marks. See [[MOS:QUOTE]].&lt;br /&gt;
&lt;br /&gt;
=== Synopsis ===&lt;br /&gt;
&lt;br /&gt;
;Unnamed (positional) parameters&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{quote|phrase|person|source}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This markup will fail if any parameter contains an equals sign (=).&lt;br /&gt;
&lt;br /&gt;
;Numbered (positional) parameters&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{quote|1=phrase|2=person|3=source}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Named parameters&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{quote|text=phrase|sign=person|source=source}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
;Wikitext:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quote|text=Cry &amp;quot;Havoc&amp;quot; and let slip the dogs of war.|sign=[[William Shakespeare]]|source=&amp;#039;&amp;#039;[[Julius Caesar (play)|Julius Caesar]]&amp;#039;&amp;#039;, act III, scene I}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Result:&lt;br /&gt;
{{Quote|text=Cry &amp;quot;Havoc&amp;quot; and let slip the dogs of war.|sign=[[William Shakespeare]]|source=&amp;#039;&amp;#039;[[Julius Caesar (play)|Julius Caesar]]&amp;#039;&amp;#039;, act III, scene I}}&lt;br /&gt;
&lt;br /&gt;
=== Restrictions ===&lt;br /&gt;
&lt;br /&gt;
If you do not provide quoted text, the template generates a parser error message, which will appear in red text in the rendered page.&lt;br /&gt;
&lt;br /&gt;
If any parameter&amp;#039;s actual value contains an [[equals sign]] (=), you &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; use named parameters. (The equals sign gets interpreted as a named parameter otherwise.)&lt;br /&gt;
&lt;br /&gt;
If any parameter&amp;#039;s actual value contains characters used for wiki markup syntax (such as [[vertical bar|pipe]], [[brackets]], single quotation marks, etc.), you may need to escape it. See [[Template:!]] and friends.&lt;br /&gt;
&lt;br /&gt;
Be wary of URLs which contain restricted characters. The equals sign is especially common.&lt;br /&gt;
&lt;br /&gt;
=== Multiple paragraphs ===&lt;br /&gt;
&lt;br /&gt;
{{Blockquote paragraphs}}&lt;br /&gt;
&lt;br /&gt;
== TemplateData ==&lt;br /&gt;
{{TemplateDataHeader}}&lt;br /&gt;
&amp;lt;templatedata&amp;gt;{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Adds a block quotation.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;text&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;text&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;The text to quote&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: false,&lt;br /&gt;
      &amp;quot;aliases&amp;quot;: [ &amp;quot;1&amp;quot;, &amp;quot;quote&amp;quot; ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;sign&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;sign&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;The person who is being quoted&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: false,&lt;br /&gt;
      &amp;quot;aliases&amp;quot;: [ &amp;quot;2&amp;quot;, &amp;quot;cite&amp;quot; ]&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;source&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;source&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;A source for the quote&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: false,&lt;br /&gt;
      &amp;quot;aliases&amp;quot;: [ &amp;quot;3&amp;quot; ]&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{Quotation templates see also}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;!-- ADD CATEGORIES AFTER THIS LINE --&amp;gt;&lt;br /&gt;
[[Category:Quotation templates|Quote]]&lt;br /&gt;
[[Category:Semantic markup templates]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11334</id>
		<title>Template:Quote</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Quote&amp;diff=11334"/>
		<updated>2019-03-22T13:09:18Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: Created page with &amp;quot;&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;Bug6200&amp;quot;&amp;gt;{{{text|{{{quote|{{{1|&amp;lt;noinclude&amp;gt;{{lorem ipsum}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{error|Error: No text given for quotation (or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote class=&amp;quot;templatequote&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;Bug6200&amp;quot;&amp;gt;{{{text|{{{quote|{{{1|&amp;lt;noinclude&amp;gt;{{lorem ipsum}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{error|Error: No text given for quotation (or equals sign used in the actual argument to an unnamed parameter)}}&amp;lt;/includeonly&amp;gt;}}}}}}}}}&amp;lt;/div&amp;gt;{{#if:{{{sign|{{{cite|{{{2|&amp;lt;noinclude&amp;gt;TRUE&amp;lt;/noinclude&amp;gt;}}}}}}}}}&lt;br /&gt;
 |&amp;lt;div class=&amp;quot;templatequotecite&amp;quot;&amp;gt;&amp;amp;#8212;{{{sign|{{{cite|{{{2|&amp;lt;noinclude&amp;gt;[[Someone&amp;#039;s full name|Someone]]&amp;lt;/noinclude&amp;gt;}}}}}}}}}{{#if:{{{source|{{{3|&amp;lt;noinclude&amp;gt;TRUE&amp;lt;/noinclude&amp;gt;}}}}}}&lt;br /&gt;
  |,&amp;amp;nbsp;&amp;lt;cite&amp;gt;{{{source|{{{3|&amp;lt;noinclude&amp;gt;Source&amp;lt;/noinclude&amp;gt;}}}}}}&amp;lt;/cite&amp;gt;&lt;br /&gt;
 }}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;/blockquote&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add cats and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11333</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11333"/>
		<updated>2019-03-22T13:04:37Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11332</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11332"/>
		<updated>2019-03-22T12:50:53Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the character may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter ability]]&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11331</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11331"/>
		<updated>2019-03-22T12:50:22Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the character may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield.&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11330</id>
		<title>Jumpjaw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Jumpjaw&amp;diff=11330"/>
		<updated>2019-03-22T12:49:46Z</updated>

		<summary type="html">&lt;p&gt;SaboTabby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Jumpjaw&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the character may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield.&lt;/div&gt;</summary>
		<author><name>SaboTabby</name></author>
	</entry>
</feed>