<?xml version="1.0"?>
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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ziggurat</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ziggurat"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Ziggurat"/>
	<updated>2026-04-18T16:59:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Vigorflow&amp;diff=18015</id>
		<title>Vigorflow</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Vigorflow&amp;diff=18015"/>
		<updated>2021-10-13T21:47:03Z</updated>

		<summary type="html">&lt;p&gt;Ziggurat: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Vigorflow&amp;#039;&amp;#039;&amp;#039; is a [[Mystic]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) For each interfused object, [[Hero]]&amp;#039;s physical attacks gain +1 damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Physical damage buff per interfused object increased from +2 to &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;. Interfused objects also grant +1 [[speed]].&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The bonus damage applies to melee and ranged physical attacks, including theme attacks that do magic damage like [[Flamesoul#Fire Arm (L)|Cone of Fire]]. It does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; apply to any interfusion effect.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
Enabled by moves at allow extra interfusions, like [[Openmind]] or [[Thnarrs Accordica]].&lt;br /&gt;
&lt;br /&gt;
Unlike most mystic abilities, it does not care about [[Potency]] or [[Spell Damage]], so can be effectively used by a low-level mystic with a bow.&lt;br /&gt;
&lt;br /&gt;
It works well with fire, which can&amp;#039;t break because it has no life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Mystic abilities]]&lt;br /&gt;
[[Category:Interfusion]]&lt;/div&gt;</summary>
		<author><name>Ziggurat</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=18014</id>
		<title>Flashcone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=18014"/>
		<updated>2021-10-13T21:40:56Z</updated>

		<summary type="html">&lt;p&gt;Ziggurat: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flashcone&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
[[File:Flashcone.png|200px|thumb|right|Flashcone range and area of effect]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, Hero throws a flashcone that [[blind]]s enemies, and deals &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage. If thrown at an ally, they will be [[hidden]].&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
==Upgrade==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;Put all heroes within area of effect into grayplane; +1 use per mission.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Once per combat, the hero may throw a flashcone that [[blind]]s enemies in an area and deals damage to all affected creatures. &lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Potency]]+[[Spell damage]]&amp;lt;/code&amp;gt;&lt;br /&gt;
* The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (orthogonal only, not diagonal).&lt;br /&gt;
* To conceal an ally, the flashcone must be targeted at their exact tile&lt;br /&gt;
* Throwing the flashcone does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; break [[grayplane]] (even when it deals damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Blinded]]&lt;br /&gt;
[[Category:Hidden]]&lt;/div&gt;</summary>
		<author><name>Ziggurat</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=18013</id>
		<title>Flashcone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flashcone&amp;diff=18013"/>
		<updated>2021-10-13T21:40:01Z</updated>

		<summary type="html">&lt;p&gt;Ziggurat: /* In-Game Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flashcone&amp;#039;&amp;#039;&amp;#039; is an [[active]] [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
[[File:Flashcone.png|200px|thumb|right|Flashcone range and area of effect]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat, Hero throws a flashcone that [[blind]]s enemies, and deals &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage. If thrown at an ally, they will be [[hidden]].&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
==Upgrade==&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;#039;&amp;#039;Put all heroes within area of effect into grayplane; +1 use per mission.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Once per combat, the hero may throw a flashcone that [[blind]]s enemies in an area and deals damage to all affected creatures. &lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Potency]]+[[Spell damage]]&amp;lt;/code&amp;gt;&lt;br /&gt;
* The flashcone has a range of 4.6 tiles and a cross-shaped area of effect that spreads 2 squares away from the impact tile (orthogonal only, not diagonal).&lt;br /&gt;
* To conceal an ally, the flashcone must be targeted at their exact tile&lt;br /&gt;
* Throwing the flashcone does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; break [[grayplane]] (at least it doesn&amp;#039;t, if you do no damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Blinded]]&lt;br /&gt;
[[Category:Hidden]]&lt;/div&gt;</summary>
		<author><name>Ziggurat</name></author>
	</entry>
</feed>