<?xml version="1.0"?>
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	<id>https://wildermyth.com/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AData_description</id>
	<title>Template:Data description - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AData_description"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;action=history"/>
	<updated>2026-04-10T15:50:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=28045&amp;oldid=prev</id>
		<title>Psionusoid: updated flamesoul+ description</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=28045&amp;oldid=prev"/>
		<updated>2025-08-27T04:35:45Z</updated>

		<summary type="html">&lt;p&gt;updated flamesoul+ description&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:35, 27 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flame Strike+ = &amp;lt;self&amp;gt; blasts a nearby foe with their flaming fist.&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flame Strike+ = &amp;lt;self&amp;gt; blasts a nearby foe with their flaming fist.&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flamesoul (theme) = Fire twists inside &amp;lt;self&amp;gt;, just barely contained.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flamesoul (theme) = Fire twists inside &amp;lt;self&amp;gt;, just barely contained.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flamesoul+ (theme upgrade) = +1 base damage for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both Flamesoul abilities, &lt;/del&gt;scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flamesoul+ (theme upgrade) = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+2 base damage for Cone of Fire. &lt;/ins&gt;+1 base damage for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Flame Strike and &lt;/ins&gt;scales twice as much with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Bonus Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Potency&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fly (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; flies three tiles away and gains &amp;#039;&amp;#039;&amp;#039;+25 dodge&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Fly (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; flies three tiles away and gains &amp;#039;&amp;#039;&amp;#039;+25 dodge&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Foothill Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Foothill Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-24869:rev-28045 --&gt;
&lt;/table&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=24869&amp;oldid=prev</id>
		<title>Psionusoid: added netherowl theme upgrade</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=24869&amp;oldid=prev"/>
		<updated>2024-05-21T17:03:41Z</updated>

		<summary type="html">&lt;p&gt;added netherowl theme upgrade&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:03, 21 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l270&quot;&gt;Line 270:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 270:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Teeny Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of comically small wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Teeny Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of comically small wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Teeny Wings (theme) = Frankly, these are useless.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Teeny Wings (theme) = Frankly, these are useless.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Terror&#039;s Talons (theme upgrade) = &amp;lt;self&gt; send the netherowl from her shoulder, carrying an adjacent single-tile enemy 7 tiles away in a straight line, or an ally 4 tiles.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-24687:rev-24869 --&gt;
&lt;/table&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=24687&amp;oldid=prev</id>
		<title>Psionusoid: updated casing</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=24687&amp;oldid=prev"/>
		<updated>2024-05-18T03:08:51Z</updated>

		<summary type="html">&lt;p&gt;updated casing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:08, 18 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l213&quot;&gt;Line 213:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 213:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is somewhat demonic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is somewhat demonic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;status effect&lt;/del&gt;) = Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Status Effect&lt;/ins&gt;) = Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shard Skin (theme upgrade) = (Passive) +1 Armor. When a physical melee attack hits &amp;lt;name&amp;gt;, but only shreds armor, twice that damage is reflected back at the attacker.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shard Skin (theme upgrade) = (Passive) +1 Armor. When a physical melee attack hits &amp;lt;name&amp;gt;, but only shreds armor, twice that damage is reflected back at the attacker.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-24685:rev-24687 --&gt;
&lt;/table&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=24685&amp;oldid=prev</id>
		<title>Psionusoid: added shadowed (status effect)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=24685&amp;oldid=prev"/>
		<updated>2024-05-18T03:00:03Z</updated>

		<summary type="html">&lt;p&gt;added shadowed (status effect)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:00, 18 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l213&quot;&gt;Line 213:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 213:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is somewhat demonic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is somewhat demonic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Shadowed (status effect) = Next incoming attack will miss. +2 Speed, can move through scenery. Shadowed status removed on attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shard Skin (theme upgrade) = (Passive) +1 Armor. When a physical melee attack hits &amp;lt;name&amp;gt;, but only shreds armor, twice that damage is reflected back at the attacker.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shard Skin (theme upgrade) = (Passive) +1 Armor. When a physical melee attack hits &amp;lt;name&amp;gt;, but only shreds armor, twice that damage is reflected back at the attacker.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-22385:rev-24685 --&gt;
&lt;/table&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=22385&amp;oldid=prev</id>
		<title>Psionusoid: updated Erratic Movement description</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=22385&amp;oldid=prev"/>
		<updated>2023-03-22T05:33:31Z</updated>

		<summary type="html">&lt;p&gt;updated Erratic Movement description&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:33, 22 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Entangle = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Entangle = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Entangle+ = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Entangle+ = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Erratic Movement (theme upgrade) = (Passive) When &amp;lt;name&amp;gt; ends their turn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after dashing&lt;/del&gt;, they gain &amp;#039;&amp;#039;&amp;#039;+30 dodge&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Erratic Movement (theme upgrade) = (Passive) When &amp;lt;name&amp;gt; ends their turn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by moving&lt;/ins&gt;, they gain &amp;#039;&amp;#039;&amp;#039;+30 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;dodge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Everfrost (theme piece) = This streak of their hair runs evercold, and shines a frosty, prettyish blue.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Everfrost (theme piece) = This streak of their hair runs evercold, and shines a frosty, prettyish blue.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Falling Stars = Stars fall in a small area, burning foes.&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Falling Stars = Stars fall in a small area, burning foes.&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-21864:rev-22385 --&gt;
&lt;/table&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=21864&amp;oldid=prev</id>
		<title>Psionusoid: update crystal chrysalis</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=21864&amp;oldid=prev"/>
		<updated>2022-12-04T21:18:44Z</updated>

		<summary type="html">&lt;p&gt;update crystal chrysalis&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:18, 4 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crush = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crush = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crush+ = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crush+ = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crystal Chrysalis (theme upgrade) = (Active) Once every three turns, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;name&amp;gt; &lt;/del&gt;encases themself in crystal, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming immune to all &lt;/del&gt;damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until the start of their next turn. (Enemies will ignore them, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they cannot make reaction strikes or wall while in this form&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crystal Chrysalis (theme upgrade) = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Active) &lt;/ins&gt;(Active) Once every three turns, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hero &lt;/ins&gt;encases themself in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impenetrable &lt;/ins&gt;crystal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Next turn, they break out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealing &amp;#039;&amp;#039;&amp;#039;x-x &lt;/ins&gt;damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;2 shred&amp;#039;&amp;#039;&amp;#039; to foes within x tile&lt;/ins&gt;.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crystal Sword = &amp;lt;self&amp;gt; slashes a nearby foe with their gleaming sword-arm.&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crystal Sword = &amp;lt;self&amp;gt; slashes a nearby foe with their gleaming sword-arm.&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crystal Sword+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Crystal Sword+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-20797:rev-21864 --&gt;
&lt;/table&gt;</summary>
		<author><name>Psionusoid</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20797&amp;oldid=prev</id>
		<title>FeralKitty: 1.6+399 Edina Gramling</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20797&amp;oldid=prev"/>
		<updated>2022-03-05T01:33:52Z</updated>

		<summary type="html">&lt;p&gt;1.6+399 Edina Gramling&lt;/p&gt;
&lt;a href=&quot;https://wildermyth.com/w/index.php?title=Template:Data_description&amp;amp;diff=20797&amp;amp;oldid=20746&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20746&amp;oldid=prev</id>
		<title>Green riding hood: adding thorn lash+ upgrade description</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20746&amp;oldid=prev"/>
		<updated>2022-03-04T04:39:53Z</updated>

		<summary type="html">&lt;p&gt;adding thorn lash+ upgrade description&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:39, 4 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l248&quot;&gt;Line 248:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 248:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash+ = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thorn Lash+ = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Thorn Lash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thunder Stomp = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thunder Stomp = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thunder Stomp+ = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Thunder Stomp+ = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-20136:rev-20746 --&gt;
&lt;/table&gt;</summary>
		<author><name>Green riding hood</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20136&amp;oldid=prev</id>
		<title>FeralKitty: Handle Drains Warding edge case</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20136&amp;oldid=prev"/>
		<updated>2022-02-06T23:22:01Z</updated>

		<summary type="html">&lt;p&gt;Handle Drains Warding edge case&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:22, 6 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dominated = On the enemy turn, this hero will move up to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dominated = On the enemy turn, this hero will move up to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Drackvenom = Every turn, target takes damage and Drackvenom is reduced by half.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Drackvenom = Every turn, target takes damage and Drackvenom is reduced by half.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Drains Warding = (No in-game description)&amp;lt;!-- assets/text/effects/shadow/shadowDrainsWardingRegion.properties --&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Drains Warding+ = (No in-game description)&amp;lt;!-- assets/text/effects/shadow/shadowDrainsWardingRegion.properties --&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Drauven Bird (theme piece) = It&amp;#039;s a little mean-looking, but it seems to like you.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Drauven Bird (theme piece) = It&amp;#039;s a little mean-looking, but it seems to like you.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Drauven Wings (theme piece) = Fashioned from hide and light wood, with a healthy infusion of magic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Drauven Wings (theme piece) = Fashioned from hide and light wood, with a healthy infusion of magic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wildermyth_com-wm_wiki_:diff::1.12:old-20134:rev-20136 --&gt;
&lt;/table&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20134&amp;oldid=prev</id>
		<title>FeralKitty: Add Shield blurb</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20134&amp;oldid=prev"/>
		<updated>2022-02-06T22:07:40Z</updated>

		<summary type="html">&lt;p&gt;Add Shield blurb&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:07, 6 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l192&quot;&gt;Line 192:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 192:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Shield = Shields reduce damage from non-flanking attacks by 1&amp;lt;!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties --&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Shield+ = Shields reduce damage from non-flanking attacks by 1&amp;lt;!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties --&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shooting Star = &amp;lt;self&amp;gt; shoots a burst of star-energy at a nearby foe with their celestial arm.&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shooting Star = &amp;lt;self&amp;gt; shoots a burst of star-energy at a nearby foe with their celestial arm.&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shooting Star+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Shooting Star+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
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