Difference between revisions of "Stasis"

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(adding status effect stasis)
 
(noinclude everything but the quote and specifics (for transclusion into Status Effect). Use consistent section headings.)
 
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[[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]]
[[File:Stasis.png|thumb|200x200px|right|Stasis locked Hero]]
 
<noinclude>
{{Main|Status Effect|l1=Status effects}}
{{Main|Status Effect|l1=Status effects}}


Stasis is a [[Status Effect|status effect]] that forces the target to skip their turn.
Stasis is a [[Status Effect|status effect]] that forces the target to skip their turn.</noinclude>
 
  {{Quote|{{Data description|Stasis}}}}
== Effect ==
  Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.


=== Specifics ===
=== Specifics ===
* Allies can free a Stasis locked Hero, spending one action point
* Allies can free a Stasis locked Hero, spending one action point
* Invulnerable is added in addition to stasis. (This unit cannot be damaged)
* Invulnerable is added in addition to stasis. (This unit cannot be damaged)
 
<noinclude><!--
== Abilities and Transformations ==
-->== Hero abilities ==


== Enemies ==
== Enemies ==
'''[[Seeker|Seeker (Thrixl):]]'''<br />
{| class="wikitable"
Dreamtrap: Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.
! Name
 
! Description
{{Navbox status effects}}
|-
| [[Seeker|Dreamtrap (Thrixl Seeker)]]
| Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.
|-
|}
{{Navbox status effects}}</noinclude>

Latest revision as of 00:07, 30 January 2022

Stasis locked Hero

Stasis is a status effect that forces the target to skip their turn.

Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.

Specifics

  • Allies can free a Stasis locked Hero, spending one action point
  • Invulnerable is added in addition to stasis. (This unit cannot be damaged)

Hero abilities

Enemies

Name Description
Dreamtrap (Thrixl Seeker) Seeker puts an adjacent enemy into a dreamlike state, applying Stasis.